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Yoss III

View on ldjam.com

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202354Limited SpaceUnlimited MACEjam10043.003.112.912.432.522.963.212.79
202149UnstableCarrying A Microwave Down 3rd Avejam10043.323.083.613.583.474.083.83

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Yoss III

Yoss III leaves an average of 29.5 feedback comments each event.

LD54 — Limited Space (24)

Grandma's Garden by MiniBetrayal 2023-10-17T04:58:55Z ♥ 1

really interesting mash-up of tower defense/Pipe Dream. as others have mentioned, the start is a little slow, but it does build to an interesting variety.

This Bed Ain't Big Enough For the Both of Us by Japayne 2023-10-17T04:49:27Z ♥ 1

really great implementation of the theme! Even though the dream bubbles are all horizontal, I wonder if arrows/WASD might make a more natural PC control scheme (although it seems like this is better geared for mobile anyway).

Spellfire by quadtree 2023-10-17T04:42:16Z ♥ 0

very cool spin on the "suitcase filling" concept! might be nice if the defensive spells showed up even when not possible (it took me a while to figure out that Shield cost 3 SP)

EDIT: Oh, also I really enjoyed seeing what happened when you choose not to cast anything in a turn

Shoot'n Trade by PatBGames 2023-10-17T04:30:36Z ♥ 2

cool combination of game ideas! It gets kind of dull if your only cannon is destroyed, though -- might be cool if there was some sort of weaker default attack that you always have

Ghosts by gamebuilder 2023-10-17T04:23:42Z ♥ 1

misread the instructions and was avoiding ghosts at first, but it made a lot more sense once I got the hang of it. nice use of sound for atmosphere!

Droplet Dungeon by aucguy 2023-10-17T04:20:18Z ♥ 0

some interesting ideas! It might be a good idea if the sound for defeating little fires was different from the sound when little fires collide with the player.

Too Much Car by pkenney 2023-10-17T04:13:32Z ♥ 1

while the controls are a little unusual, I think they work great! As you already mention on the itch page, a scoring system or even just a timer on each level feels like the logical next step

Deckit by Rewzu 2023-10-17T04:06:30Z ♥ 1

probably one of the best ones I've played so far and very well balanced for a jam game. I though at first that points were being calculated whenever the arm swept all the cars off, but it looks like it's actually more like king of the hill where the points are constantly calculated. As others have said, might be cool if that was clearer, but everything else was very intuitive

Farmageddon by IllaBom 2023-10-17T03:57:20Z ♥ 0

nice graphics! the carrot projectiles move a little too fast, and limiting the number of projectiles seems unnecessary

Space Knight by darzu 2023-10-17T03:51:09Z ♥ 2

cool concept with interesting movement!

Chargez by bentglasstube 2023-10-16T05:15:10Z ♥ 2

are you supposed to die when you go outside the ring or just lose a heart? In the web version, my game always froze then.

Overall, though, a very cool and well made game!

Dino Dash - Race from extinction! Well... Maybe just your friends... by PKB Games 2023-10-15T06:15:10Z ♥ 1

interesting little demo. If the issue is just the size, you could try messing around with a Camera Node (although zooming too far might cause issues on a low-resolution image). Not an expert at Godot by any means, but the general recommended organization is usually to try to keep scenes as self-contained as possible--if you haven't already, look up the concept of "call down, signal up." So, for example, maybe you have one big Scene where the board, the pieces, the dice, etc. are all children of a root parent node with a script attached to it. When a red piece finishes moving, it sends a Signal up to root node of the Scene, which lets that root node know to call down to the green piece and says it can move now. It gets more complicated than that, and you definitely don't have to follow the general recommendations exactly, but that's probably where I'd start.

IBrexout by radmars 2023-10-15T05:13:31Z ♥ 1

great game with a great aesthetic and exactly the right size for a jam! As @lereveur already mentioned, keeping the score on the final screen might be a good idea

Mecha Walker by Le Don 2023-10-15T05:04:41Z ♥ 1

cool concept and very well put together for a jam game! for me, it felt like the random encounters were weighted a little bit too much toward negative outcomes, although it's possible I just had the wrong stats.

Kofferpacker by Satyre 2023-10-08T22:18:08Z ♥ 1

cool game and nice style! the floatiness of the controls was a little difficult

Rodent Rolling Rampage by Kilominior 2023-10-08T22:05:23Z ♥ 0

cool game with great aesthetic! didn't entirely understand what the physics were doing

The Vaculizer by ThorPalsson 2023-10-08T21:48:27Z ♥ 2

Cool concept! Might be cool if the area to grab things was a little wider

KosmoPod by Hakro 2023-10-08T21:40:41Z ♥ 1

nice puzzles and interpretation of the theme!

MUSEUM RUSH by Kilirane 2023-10-08T21:32:57Z ♥ 3

looks cool and neat interpretation of the theme! seems like a missed opportunity that the scream button doesn't actually make a sound, though

High Leaf Celestial by dxk2294 2023-10-08T21:15:12Z ♥ 2

really impressive scale for a jam game and solid mechanics! I'd maybe speed up enemy turns, particularly since so much of it happens offscreen

CARGOMBULATOR by ecmjohnson 2023-10-08T21:05:08Z ♥ 1

cool concept and looks nice! would be great if the tutorial didn't cover the whole screen and if the timer only started after pressing start

The game because we couldn't manage to find a title by Rezioz 2023-10-08T20:58:19Z ♥ 1

cool kind-of Atari style aesthetic! I like the idea of there being no health but they mess you up with their attacks

River City Transit by vivid-hallucination 2023-10-08T20:50:21Z ♥ 1

nice idea and fun version of the theme! for me, even the download version was running choppy when the bus got full. But otherwise very cool!

One Step Further by justking144 2023-10-08T20:30:11Z ♥ 1

interesting idea and graphics!

*SPOILER*

might have been cool if there was more interactivity to trick the player into thinking they can win

LD49 — Unstable (35)

Unstable mage by Trizalio 2021-10-18T20:37:23Z ♥ 1

This is a really interesting idea! I like the way the different creatures interact with each other. Just wanted to echo @stanroy's comment that sometimes spell descriptions didn't pop up correctly. Otherwise, very enjoyable!

Dizzard Wizzard by Zanzlanz 2021-10-16T19:36:47Z ♥ 1

Cool game! I liked the funky spellcasting mechanics, though I did find it super hard to line things up so that you were facing an enemy. Might be better if the enemies had less health. Really enjoyed the presentation, though, with the sound and graphics!

Unstable Hunger by pedrocoden 2021-10-16T19:29:54Z ♥ 1

Cool and funny aesthetic, but the combat is definitely kinda wonky. At the very least, enemies should probably die in fewer hits. Congrats on finishing, though!

Death?Box by wafflesys 2021-10-16T19:15:10Z ♥ 0

Interesting main character sprite and congrats on finishing your first jam entry! Sounds like you're already aware of the main issue: it would be fun to figure out a way so that the difficulty increases as you go on instead of decreasing. Still an interesting concept, though.

Yeetr by timon 2021-10-16T19:10:51Z ♥ 0

Fun game! Yeah, I can confirm that even even my fairly recent computer really struggles with the full spec version, but low spec is a noticeable improvement. I like the puzzles, though!

Meltdown by Roka Josh 2021-10-16T19:01:40Z ♥ 1

One of my favorites so far! Really likes the way it balances multiple tasks. Got stuck on the part with ??? but otherwise felt like it was very well balanced.

Toilet paper ! by Slavi 2021-10-15T22:22:07Z ♥ 1

lol, this is awesome! very innovative idea. TBH, that roll of toilet paper gives a better performance than 90% of actors in FMV games.

(DE)BUGGER by PossiblyAxolotl 2021-10-14T04:40:31Z ♥ 2

I liked it! You took a simple concept and made some interesting levels with it. The reverse gravity zones were used in some pretty clever ways. Could be cool if the surrounding world had a little more personality to it, but I know you were on a time crunch with the jam. Overall, this one was fun!

Cursed Cauldron of Calamity by Elias Manzaneda 2021-10-14T04:31:22Z ♥ 1

I really liked the hand-drawn art! I know you were on a time crunch, but it might've been cool to see that style used even more (for example if all the instructional notes were in handwriting). Would also be cool if the cauldron color changed to match the different potions. Still really enjoyed the overall style, though, and particularly the music.

Nuclear Guy by jessekaz 2021-10-14T04:22:13Z ♥ 1

Took a second for me to figure out the controls, but after I got going, I kinda liked the crazy jump physics! The first level was the only one that really felt like a proper level to me, but I'd be interested to see what the idea will look like when it's more fleshed out.

UKI by Shea Kelly 2021-10-14T04:12:40Z ♥ 2

I like the bold pixel style and particularly the music. Unfortunately, I did fall off the edge and get stuck twice against the first boss, lol. Seems like a cool concept once you figure out the glitches, though!

Dimensional Degradation by Ty Victorson 2021-10-14T04:06:00Z ♥ 2

Yeah, the other comments are right on the money. Definitely the start of something cool, but the lack of sound and the lack of feedback to tell whether an enemy has been hit or not make it difficult to play. The instability meter is a fun idea, though, and could have potential!

The ApprenDice by ChuChuGeralt 2021-10-14T03:58:58Z ♥ 1

Interesting game! The mechanics are a little opaque if you don't read the instructions on this page--might be cool to try to incorporate some sort of in-game tutorial if you ever expand on the idea. But very polished and fun once you get the hang of it!

Home Tripper by Lemonthunder 2021-10-08T01:45:24Z ♥ 2

Hey! This is awesome! FWIW, I used Edge as a browser and the sound worked perfectly with no crashes or anything. Toaster was my first ending, although I definitely stuck around to find the others. I liked the little ads in the GUI and can see a feature like that being versatile enough to be used in a lot of other fun ways too.

Civil Unrest! by JammyGunns 2021-10-07T03:54:46Z ♥ 1

Yeah, really like the board game presentation. The flat art style definitely gives kind of a dystopian police state vibe. I do want to echo other players' feedback that it's hard to tell what's going on sometimes, but it sounds like you're already aware of the biggest issues. Good luck!

Unstable Memories by potkirland 2021-10-07T03:42:51Z ♥ 1

Yeah, sorry, just wanted to add I also couldn't figure out the stabilization part. Cool graphics, though, and I liked the music.

Hot Potato by Bobi505 2021-10-07T03:36:36Z ♥ 1

I enjoyed it! Definitely felt like the part where you have to click to stop it in the specific zone was harder than the other challenges, but overall, there was a fun variety. The music also really helped add some intensity. A fun idea!

TumbleArchery by DragonSheep 2021-10-07T03:32:11Z ♥ 1

Interesting idea, but the difficulty of figuring out the arrow shooting mechanic made it kinda hard to figure out what was going on. Programmer art can be fun, but I might've added a little more color or even tried simplifying the Jeremy sprite so that it fit better with the minimalist look. I did find the music weirdly catchy, though, and will have that little riff in my head for a while!

High-Rise Havoc by Kyrell 2021-10-07T03:23:43Z ♥ 1

Simple little platformer with nice music. Had one or two issues where it felt like my press of the jump button wasn't being registered but otherwise fairly tight. Might be fun to add some visual flair to make it look more like an office building instead of just using generic bricks.

CalmR - Rock Skipping Mindfulness by Eli Delventhal 2021-10-07T03:17:16Z ♥ 2

+1 to @ultrarat's comment: I also had trouble downloading, but that fixed it. Also, on my first attempt, I accidentally threw myself off the platform. Turns out the rocks let you rocket jump if you look down with them, lol. Bugs aside, it was a fun little experience with a nice atmosphere!

Radiopathic by Tsunscreen 2021-10-07T03:03:39Z ♥ 1

Ahaha, I saw "the car can be flipped" and with the driving took that as a challenge rather than a warning, lol. I really liked this vehicle (as it were) for storytelling. Steering is a little wonky for sure, but the atmosphere is great and I enjoyed it!

Tick Away by jackiex9527 2021-10-07T02:54:43Z ♥ 3

I accidentally clicked on the credits first and was like, wow, this is a short game, lol. In the itch.io browser, the game didn't quite fit into the window for me, even at full screen. Otherwise, though, an interesting idea. I like the bomb carrying part in particular and could definitely see that being slotted in as a little mini-game in a larger narrative-driven game. Nice atmosphere!

Wobbly Cannonry by LucDeligne 2021-10-07T02:43:08Z ♥ 4

Love this central mechanic! Very fun and simple idea that fits the theme well. My only suggestion (other than adding audio) is that it might be cool if there was more of a "story" to it (not, like cutscenes or whatever, just some sort of theme that explains why cannons are falling from the sky, lol). Really cool idea, though!

Rise of the Emoji by LaurenceOgden 2021-10-07T02:33:02Z ♥ 2

Yes, just want to add to any players that it's definitely worth sticking with it to see the ending, lol. I actually really like the puzzle aspect and was able to understand all the sentences (though some with difficulty!) It might be interesting if you could do questions that relied less on pop culture/trivia knowledge so that the focus is really on how well a player can read the language. Some audiovisual bells and whistles could be fun too. Overall, though, a nicely crafted puzzler and I enjoyed it!

Derpy the Unicorn by Vodzik 2021-10-07T02:22:30Z ♥ 3

lol, so THIS is what that Led Zeppelin song is about... Fun game! Definitely reminded me of an earlier era on the internet. Wanted to co-sign @unbansheee's point about the camera: it feels wildly oversensitive to me. But otherwise a very charming game.

New World Disorder by xpoho 2021-10-07T02:09:16Z ♥ 1

Interesting concept! For what it's worth, I actually had no problems downloading and made it to the end no problem. I kind of liked how it was disorienting and you had to guess how the controls worked. The pace of the story did feel a little rushed, but obviously that's because of the jam's time constraint!

c0rrup73d by ArtoniX 2021-10-07T02:01:04Z ♥ 2

Really cool concept! That glitchy level transitions are one of my favorite interpretations of the theme so far. Even some simple background music would definitely add some atmosphere, though the other sound effects were appropriately blippy.

Cawtastrophe by IamAcoconut 2021-10-07T01:53:38Z ♥ 2

lol, love the Cawtastic/Cawtastrophe sound effects. Music was great too. Overall, it was a lot of fun just seeing how the physics would work. Agreed with @laurenceogden that if you ever want to expand the concept it might be interesting to introduce some different types of objects.

Candy Quota: Halloween Harvest by travm 2021-10-07T01:47:14Z ♥ 2

Interesting idea! I loved the bounciness of the movement and the especially the ladder climbing animation. Overall, movement felt pretty tight in general. It would be fun if there was more to do, but I know you're kinda limited with the jam time constraints!

Sire Sleipnir by Klosterliv 2021-10-07T01:40:45Z ♥ 1

Ahaha, this is probably my favorite interpretation of "Unstable" so far! Nice writing (although it would help if the font wasn't, like, size 4, lol). Also, for me the game froze whenever I approached a large group of people. But overall a fun little game.

SANCTITY Compliant Yggdrasil Worldship by alyd asmar 2021-10-07T01:26:44Z ♥ 2

This is amazing! Really creative concept and executed perfectly. The only thing I'd suggest is maybe updating the part on this page about requiring a printer to match what you wrote on the itch.io page: while a printer definitely makes the game easier, it's totally doable with a PDF reader and some Sanctity-Compliant markup, lol

Rickety Ranch by GreenXenith 2021-10-07T01:13:34Z ♥ 0

Aha, this game rules! I agree that there's room to improve the hitboxes and that even some simple audio would really help the game pop. But the animations are hilarious and I love the overall style.

Tip-See-Saw by MickyHC 2021-10-06T01:16:49Z ♥ 1

Nice work! I like the central seesaw mechanic. My biggest piece of feedback is that there isn't really much to do in the "endgame"--once you survive the initial part, it actually gets easier because of all the boxes (at least until too many boxes pile up on one side and you're auto-dead). A fun idea, though, and the music was fun too!

Fourth Energy by Johnsensei 2021-10-06T01:06:53Z ♥ 3

Sound and music are great! Very dynamic for a text-based game. Definitely a lot of variety with the choices you can make. My biggest piece of feedback is that it's very easy when you're skipping through previously seen text to accidentally click on a choice you didn't mean to.

Glitches & Bridges by Conneli 2021-10-06T00:55:06Z ♥ 0

Great music! The central mechanic is deceptively deep. By level 3, there were so many enemies on the screen that it was really starting to lag for me. Also, sometimes it's hard to tell if you're lined up correctly to walk on a platform or if you'll go off the edge. Fun otherwise, though!