Lunar Grid by ranseur 2021-10-07T16:23:29Z
A very impressive game! The gameplay loop is simple but very well executed.
At some point I had to stop myself from playing haha
Foon → Ludum Dare Explorer → Users → LucDeligne
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 53 | Delivery | Inconvenient Conveyance | jam | 258 | 3.88 | 4.07 | 3.92 | 4.44 | 4.21 | 3.64 | |
| 2023 | 52 | Harvest | Harvestracks | jam | 247 | 3.72 | 3.66 | 4.10 | 4.27 | 3.85 | ||
| 2021 | 49 | Unstable | Wobbly Cannonry | jam | 176 | 3.99 | 3.93 | 4.40 | 4.54 | 3.99 |
A very impressive game! The gameplay loop is simple but very well executed.
At some point I had to stop myself from playing haha
Pure fucking genius
Gorgeous visuals!
As for the gameplay, I found the pace to be a bit slow and monotonous but overall I enjoyed it. Great job!
I'm really amazed by the variety of the environments and by the amount of content you've managed to put in there.
Great job! :)
A really cool game! The visuals are so fluid and gorgeous!
Gameplay was pretty cool too, just wish there was some sort of coyote time.
Very good game! It's fairly easy to pick up but thanks to all these mechanics you introduce over the levels it also has quite a bit of depth gameplay-wise. I think the audio (especially the sound effects) is very good too. You're too harsh on yourself! :)
(PS: I love the titles you came up with for the later levels)
Very minimalistic but quite fun. Clever use of the theme too. Also, the visuals and the audio do a good job of setting the mood.
It took me quite some time to master the floaty physics but I suppose that's by design.
Fantastic idea and flawless execution. It kinda blows my mind that you were able to make such a complex game in such a short time.
Very very impressive game! I mean, just the sheer amount of mechanics / features is kinda mindblowing: you have shooting, stealth, AI pathfinding, a dialog system... And on top of it nice visuals and audio. Not to mention how polished it all is, with all the juice, the bullet cassings, the rain, the breakable windows...
My only criticism would be that the usage of the theme isn't very central to the game. But it was nonetheless a very fun experience!
Great idea and execution! I always love games about filling forms but this one's mood / atmosphere really sets it apart.
(I wonder if the main menu theme would not have been a better fit for the main loop?)
I have to say I felt kinda smart when I got that 'system is stable' msg at the end, even though the puzzles are actually quite simple. My favorite ones where the ones where you have to figure out the files' naming logic.
The visuals are quite good too! I wish there was some music too though.
This game's art is so gorgeous! I spent entire minutes just fiddling with the buttons.
Of course the gameplay is very cool too. I love these games where you're just a guy behind a screen or a desk.
Great game, if a tiny bit unbalanced and luck-based. The gameplay mechanics do a great job of conveying the mood of the game. (On that note, good job with the opening cutscene, it is very cool).
Such a cool and funny game! And especially impressive considering it's your first jam. Keep it up!
Cool game! Traversal is fun and even if they are a bit tricky to get, the movement abilities are quite interesting. I like how the difficulty ramps up with the new types of projectiles.
(Edit: I think you should write somewhere that the player unlocks abilities with the num keys. It took me quite some time to figure that out.)
A really good game.
Nice visuals and sfx and a perfect balance between gameplay and narrative. Great writing too.
The game itself being unbalanced is a very unique and interesting take on the theme. Maybe -a bit- at the cost of fun? But I think that can be forgiven. You should not be penalized for making bold gamedesign decisions.
The visuals and audio are pretty cool too. Great job all around.
A tad glitchy and -ironically- unstable but still fun to play nontheless. The multiple simultaneous takes on the themes were original and funny and the visuals were very nice to look at.
Overall good job with this game! :)
I like the constant changes in pace that the 'you have to stop every so often' mechanic induces. I think that core idea could really be expanded upon.
Simple but nice visuals and good choice of music too.
Interesting game. The sequence in the house at the beginning does a good job of setting up the mood.
The combat system is quite hard to understand.
Very good for a first game!
Simple but quite well done (making the platforms align on a grid was a clever decision) Also, I like the music choice, really fits the mood of the game
Very very cool game!
You've done a fantastic job setting up the mood / atmosphere while staying minimalist. The story conveys the feeling of a dream very well. The themes, about actions vs introspection and 'the meaning of strength / weakness' really echoed with me.
Thank you for making this! :)
An interesting idea!
Having the pace of a battle change partway through because the monster changed into something else was pretty cool. Slowly becoming more and more powerful as you get upgrades also felt pretty good.
Pretty cool game! :) You've done a very good job all around, from the nice control scheme to the appropriately fitting visuals and audio.
My only gripe would be with the design, which feels overly similar to Tricky Towers... (I mean, aren't jam games supposed to be about innovation?)
A very cool game! The concept of perpetually running around to 'extinguish fires' was very well conveyed. Loved the humor too.
Good job all around!
A pretty fun game, despite how tricky the respawn points / floaty physics can be at times. You've done a really good job with the art and the music!
(Also, I love the Aztec Mythology theme, very original)
Very very cool aesthetic and graphics! I was not quite as convinced by the gameplay / level design but I still had fun.
(And I have to admit that the final level -as straightforward as it is- was pretty cool)
Simple idea but great execution. Good job! :)
That sound effect + animation makes it pretty satisfying to get keys right
Very nice experience! Short as the game may be, the visuals and the audio convey the atmosphere very well!
A shame that you missed the compo deadline :/
As others have pointed out, the main gameplay loop appears broken.
The visuals are pretty cool though!
Ah yes, this is what I play games for: the fantasy of being able to retire one day... Joke aside, very cool and chill game! The visuals are sooo *gorgeous* <3
Absolutely insane amount of content and polish for a 2 person jam game! The contrast between the traditional soul harvest and the phone game is perfectly executed too
One nitpick? I read dialogs fast and I would have like a way to click trough them a bit faster
A cool, well written game The HP mechanic, though a bit punishing, is a great addition and really creates tension
Very interesting concept, though the whole thing feels a bit opaque, making it hard to figure out what strategy to use...
I really love that minimalistic artstyle
Great gameplay, though as others have pointed out, it could be better balanced Cool artstyle and atmosphere too!
As others have noted, there are some issues with the way the difficulty is balanced and the lack of telegraphing for enemy attacks, but this game was still very fun to play nontheless (I got to level 13 before I decided to give up) The visuals are cool too, I think you've really nailed the scientist's sprite!
Very cool game, well written and illustrated! I wish more people made narrative games during gamejams... The fact that the tea brewing segments require [extraludic knowledge](https://pocg2016.institutedigitalgames.com/site/assets/files/1015/howell_-_a_theoretical_framework_of_ludic_knowledge.pdf) is quite bold but interesting
As others have pointed out, there are small balancing issues and some bugs but the overall presentation (especially the graphics and artstyle) more than make up for it Good job!
The presentation is really stunning, especially for a jam game! Like others, I think the battle mechanics and the way they are taught to the player could have been better, but I had a great time nontheless
Nice game, with great visuals and audio! As others as have said, that mid-air dash mechanic rocks! Though maybe there should be an incentive to use it? Likewise, maybe there should be a reward for completing the level in as few moves as possible?
Very cool concept! You've managed to make a really great game despite the sub-par theme and the limited amount of time you had Tiniuc's music and sound effects are indeed amazing and perfectly fit the gameplay and the mood you were going for Good job to all three of you!
Great concept and execution! You've really nailed the tension between the desire to expand your base and the constant need to protect it Only nitpick is that the sound effects feel a bit repetitive
The music, the graphics and the atmosphere makes it all very fun for at least a couple of minutes, which is already very impressive given the repetitiveness of the gameplay loop Good job!
Considering the [ldjam rules](https://ldjam.com/events/ludum-dare/rules) I think you really should **opt out of the graphics** category. AI generated art definitely falls under 3rd party assets in my opinion. You should **also opt out of audio**, considering that you haven't made all (if any) of the sfx and bgm yourself (per your readme)
Now to the game itself... It's actually quite fun! The gameplay loop of harvest > upgrade > harvest works really well here Graphics are cool and using AI for this is a very clever idea but boy oh boy are those illustrations needlessly suggestive...
Great, juicy gameplay! I like the (almost) 1-bit aesthetic
**All hail the almighty godot icon!**
Anyway, cool concept and nice take on the theme!
Quite difficult to get the hang of but the mood of the game is really nice! (Cool poem too!)
Cool concept but difficult to play efficiently... I wonder if a single and locked isometric-like view would have helped (though you'd probably need to redesign the levels around it) Also, it didn't work in firefox for me, I had to switch to a chromium browser (ew)
Nice, elegant game design! I scored 73019 on my second try and was pretty proud of myself and then I saw the scoreboard...
The option to remap controls is great
Only criticism would be the lack of cohesion and overall roughness of the graphics
As others, have noted, amazing juice (Maby some screen shake would help sell the effect even more?)
I feel like the design is a bit **too** simple, like it could use a twist to make it more interesting Maybe, for instance, a movement system like the one from [diepound](https://lightpotato.itch.io/diepound), a game from last year's gmtk jam
Been said already but that stock price mechanic is just *brilliant*! It creates these interesting moments where a crop is ready to be collected but you wonder if you should take a gamble and wait for the stock to go up before harvesting it Presentation is very good too, especially for a 12h game
Very clever and well executed concept! You have no idea how good it feels to finally see an entry with **clean** and **pure** pixel art. I forgot to use the glide mechanic in my first run. I wonder if there would be a clever way to force the player to use it...
The scope and polish of this entry is mighty impressive, even for a team of four! Congrats to all of you!
It's a bit hard to pick up the mechanics at first, I wonder if a more interactive tutorial would have helped? (though it would have undoubtedly been more work to make...)
Even though the pixel size is a bit inconsistent between assets, the pixel art still looks surprisingly clean even when the camera zooms in and out. Good job on that!
Very good graphics and pretty interesting idea!
I feel like there's a sort of tension between the 'experiment / figure things out' and 'go as fast as you can' aspects of the game. Maybe having a much longer timer but only on items you haven't 'solved' yet would sort of help? So you would alternate between quickly churning out items you already know and taking a bit longer to figure out the items you don't.
Very nice take on the theme! The graphics are really nice too.
A couple of nitpicks: -Movement and especially loot throwing feel a bit floaty.Taking down enemies kinda lacks impact. -The arrow reload animation would probably be more useful as a telegraph just before the arrows are shot?
My game is about drifting too so it was interesting seeing a different take on a somewhat similar concept.
I especially like the relaxing atmosphere you've went for! The few moments where I managed to steer myself exactly where I wanted to go were especially satisfying!
Quack! Ahem. So, essentially frogger with a duck uh? I'll take it. The different ducks to choose from are a nice touch.
Very impressive for a first game! And kudos to your artist, that is a *ton* of assets! (Though if may offer a small niptick on the art, it's a bit hard to tell everything apart. Maybe clever use of contrast and tint could help?)
Anyway the concept is original and clever and the game feels good, just choatic and messy enough to be fun. Good job!