Foon → Ludum Dare Explorer → Users → Suchista
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 56 | Tiny Creatures | Ant Simulation | jam | 733 | 3.36 | 2.76 | 3.11 | 4.13 | 3.21 | 3.06 | ||||
| 2023 | 53 | Delivery | Flight of the Stickman | jam | 3.10 | 3.50 | 2.30 | 2.45 | 2.75 | ||||||
| 2023 | 52 | Harvest | DropLet | jam | 555 | 3.26 | 3.20 | 3.13 | 3.97 | 4.03 | 3.53 | ||||
| 2022 | 51 | Every 10 seconds | Get All the Orbs | jam | 890 | 3.20 | 3.61 | 2.58 | 2.66 | 2.85 | 2.92 | ||||
| 2022 | 50 | Delay the inevitable | Dino Village | jam | 380 | 3.76 | 3.76 | 3.58 | 4.14 | 3.41 | 3.45 | 3.59 | |||
| 2021 | 49 | Unstable | fixOS | jam | 755 | 3.52 | 3.41 | 3.82 | 3.50 | 3.48 | 3.43 | 3.33 | |||
| 2021 | 48 | Deeper and deeper | It came out of space | compo | 532 | 3.35 | 3.26 | 2.59 | 3.11 | 3.46 | 3.52 | 4.00 | |||
| 2020 | 47 | Stuck in a loop | Planet Hopper | compo | 513 | 3.00 | 3.00 | 2.71 | 3.38 | 2.71 | 2.48 | 2.46 | |||
| 2020 | 46 | Keep it alive | Friendly Sprite | compo | 174 | 3.83 | 3.96 | 3.10 | 3.76 | 3.73 | 3.44 | 3.46 | |||
| 2019 | 45 | Start with nothing | Light your way out | compo | 52 | 3.94 | 3.95 | 4.01 | 3.36 | 3.10 | 3.55 | 3.68 | |||
| 2019 | 44 | Your life is currency | TimeForYourSouls | compo | 240 | 3.36 | 3.42 | 3.60 | 2.94 | 2.60 | 3.29 | 2.49 | 2.99 | ||
| 2018 | 43 | Sacrifices must be made | ChosenProtector | compo | 287 | 3.32 | 3.44 | 2.99 | 3.47 | 2.56 | 2.91 | 2.77 | 2.77 | ||
| 2018 | 42 | Running out of space | Pathcloser | compo | 297 | 3.47 | 3.31 | 3.46 | 3.83 | 2.74 | 2.99 | 2.61 | 2.84 |
Suchista leaves an average of 30.4 feedback comments each event.
Cool and unique entry!
Very good entry! I love the aesthetics and the twist on the classic minigame. I got 844 points :)
I won! :) I live the unique nature of this game, everything about it is weird. GJ!
Nice little game, good job :)
Cool game, although a bit too short, I won after three customers :)
I liked it, it had a simple core idea with great use of the theme. The play sessions were a bit too long I think, but that's my only big criticism. Gj!
Wow, what a great entry! Awesome idea and well executed too - nice, minimalistic art and tiny ideas scattered between "levels". My favorite game I played this LD, good job!
Heyy, very fun game! harvesting.png
Relaxing, just me, my harvester and crops. Also I liked the art! I like that it doesn't require you to play too long, and you can always try to beat your highscore. Some notes: there was a lag every time I harvested crops for the first time and also at first I thought the boost was limited but it seems it's infinite. Besides these minor things it was a smooth experience :)
I got 111 points! Honestly for the first time jam game it's really good. I like the controls (although it could be interesting if the harvester had some momentum), and there's a good kind of simplicity - the game is complete, fun and not too long. Good job!
Great idea! Feels good to figure out the solutions and there's some dynamic element in running away from the wheatshifters. Gj!
Very nice, although a bit slow. Maybe allowing to move a bit while showing text would make it a little more dynamic. At the beginning I was trying to "grow" up, not in the ground and I had to wait even though nothing happened. Anyway, the game is a relaxing experience, the background noises and monologue make it meditative. Good job!
A relaxing game with very cute art. I certainly didn't expect the whole Solar System thing, very cool!
Very chill experience, especially with that background music! Visuals are great and fitting too!
Cool game, I really enjoyed walking on corpses of my enemies.
Damn, asm? Insane! The art is aesthetically pleasing too. I like this game.
Well, the mechanics are there, it would be cool if you expanded on the idea in a postjam version! If you do, please add a restart button, I was curious about what happens when I try to go through exit when the puzzle isn't solved and got soft-locked :)
Relaxing game, congrats on making it with Vue! A little bit too slow at the start, I think. Also, I was confused by the lack of price on an island tile. Anyway, gj!
There's not much to do, maybe try to expand it a bit postjam :)
Very nice cozy atmosphere, I like the art and the intro was cool. The lanterns were kinda buggy though, they sometimes make big discrete jumps into different positions - also I feel it would be cool if they preserved the momentum so the swinging would require some work. Overall, nice entry.
Cute and funny! Really a great entry, nicely put together. The idea, story, art, music, everything is well executed. Also, I love the unapologetic screenshake with the mountains.
Yay! shroom_youwin.png
I didn't fully understand what was the fertilizer, but I figured it out. A sort of in-game interactive tutorial would be nice. All the moles going into one place on the map shouldn't really do that, lol. Of course it's a time thing, you did many things in this entry anyway, so great job! The art is cute too.
Are the first comments trolling? Because the link to the game is wrong.
Cool game, could be further improved by adding some effects when the ghost gets hit and adding more enemy types. The audio is nice.
Original idea and good puzzle game exploration. I'd say it's a bit too difficult at the start, as there are many moving parts of the puzzle. Also I would prefer if the current color was displayed in the top square instead of the next one. Overall, nice job!
Nice for a first time jam game. I would cut the number of water instances to 20 or so, because the gameplay gets monotonous after a while.
Pretty cool game, although a bit difficult. The kittens are cute.
It's a solid entry, I really liked the look of the planets and nebulas.
Cool idea, nicely executed. The controls could be more snappy.
Cool idea, nice execution. I would like the snail to be a bit faster and also keyboard support would be nice. Still, good job!
Very good level design! I like the metroidvania aspect added to the restarting mechanics.
My favorite music in this LD :) I also love the polished look with all the effects, good job!
Fun game, I like the interpretation of the theme and the art. The airplane minigame was a big jump in difficulty.
Amazing entry, I played a couple times, it was fun! I do appreciate the silly legs.
Very fun game, nicely done! I like the "don't" challenges!
AMAZING idea and very climactic execution! One of my favorites for sure.
Nice relaxing game with good visuals.
Cute game with a cool premise. I wish the player moved a bit faster so that catching and escaping would be easier.
Short and sweet, the animations need some polish and some more gameplay mechanics would be cool :)
Obviously it lacks polish, but the idea is great, cool prototype.
Very relaxing game with interesting mechanics, I like the mood.
I very much like the audiovisual aspect, the gameplay is nice for a 24-hour game, but the rotating makes me dizzy. Anyway good job :)
Fun game, I felt a sense of accomplishment, I died a hero :)
Very well made game, it's impressive how much stuff is there while still following a narrative. I liked the backtracking on typos. Very original entry. Good job!
It had a very nice mood. At first I thought the game is going forward to somewhere, but then the maps were being reused and I figured there's no end (which is fitting). The art looks great, I wish there was something more to do, but it's ok anyway. Good job!
Amazing art, music and the overall atmosphere. Honestly you should add a gif or screenshot to your LD game description so that people can see the art. The gameplay was smooth but proved to be too difficult for me. Very good entry!
Definately one of the best games in this LD when it comes to atmosphere. The visuals are gorgeous (in Godot, too!) and audio adds to the magicness :) The gameplay was simple, but I guess the exploration itself was the goal. Great job!
Frankly I don't know what's going on, I never seem to fall down. There is some groundwork done for a nice game, but you'd need to work on it some more. Maybe something on my end doesn't work, I don't know. Good job for effort tho :)
Cute and funny, especially the jaws. The art is really well done, the menu looks good too. I think the balance could be done better, because most of the game can be played with only the kid on the bottom, and when it becomes too difficult for him, it becomes too difficult for everybody almost immediately. Still a nice entry. I repelled 73 grandmas.
Fun little game, I like the whole manga series plot on top of the gameplay. All the warnings and praises were very nice. The art is nice, the music is pretty basic. I know you're supposed to aim at the mouth, but I still think the hitboxes are waay too small. I would like to use/release the fish with my keyboard (especially since pressing keyboard while choosing an option seems to make the fish disappear). Still it was pretty fun :) I run my series for 10 weeks with a disappointing ending.
It's fun and cute, the visuals and music are very nice :) I got to 44 m.
Very fun and engaging! I love the art and the background music. The story was funny and I like choosing different items, it makes the gameplay authentic. Very good entry.
I absolutely adore the artwork! The gameplay is also executed (hehe) very well, although I need to train more to accomplish anything of worth. Feels like a good old flash game! Very good job :)
Lol, I played with the lights on and I still got scared. This is a very well made game, every element works and the camera movement is very cool. I like the drawings. Overall, very good mood and I'm scared.
I liked it a lot, it's a simple but well-executed concept. I liked the art, the music, the camera change when Günther is close to falling and all the different mini challenges. Good job!
Lmao, it was very funny, especially the ending. The mechanics are very well executed too! I knew was I was supposed to do most of the time. Well done!
LMAO this is too funny. I enjoyed it greatly. Awesome idea!
Nice entry! I liked the driving, although I felt it was a little too slow. At first it wasn't obvious to me how anything works, but then I unloaded some bins and it felt good.
It's great! The music creates a feeling of urgency and the graphics is very nice too, I like the dithering. Of course the intro is both well made and funny as hell. The post-jam vesrion is definately improved. Two thumbs up!
I loved it! It feels very complete, has a clear idea and great artwork to accomplish it. The mash mechanic was very satisfying. All the settings in menu were neat too. Bonus points for using Godot :P
I didn't save a lot of humans, but I had fun! The game has cool aesthetics. And the launch codes were pleasant. Well put together entry.
For a fisrt game ever it's very good! It has all the mechanics working. There's not much more I can say, but good job.
I liked it, it was a very fun experience! The art is very cool, I like the lighting. One thing this game really needs is some form of marking the place in which an enemy will spawn (like a second before). Good game tho!
Very cool! It was interesting to see what all the options come to. The art is awesome too. Well done!
Langton's ant! People in the comments don't seem to realize it's Langton's ant, not an original game of life inspired cellular automaton. And for what it's worth, it's a good simulation, clean UI, nice functionalities like speeding up time. I only wasn't sure what the blinking of ant lifes means, because they were still walking around. Or when do they die and if I can do something about it. Some description would be nice. Either way, good entry!
It was nice and funny, I'm not sure how the gameplay could be improved - maybe the volcano could provide more clues about what he wants to eat? The art is nice, but inconsistent at times, I mean the black borders (e.g. the dogs have it, but chickens do not). I liked the humor and voice acting. Good entry!
Honestly very fun! Awesome idea and well executed. The art is very cute despite being quite macabric, lol, and the music is fun too. At first I didn't feel any differences between different towers, maybe the balance could be improved a bit. After some trial and error I got 30. Also I like the idea of the bombs exploding by themselves before they reach the goal. Great submission!
It's a nice premise, but the game needs some work. Especially some feedback for when you hit/miss zombies or can/cannot put rings on an altar and what exactly does it do. The procedural generation was nice.
I like it! It gripped me from the start. I think it could be even good for training the board vision for chess. I got a good score because the AI wasn't too bright and gave its bishops away, but I think it's a good thing, since it's satisfying to capture a bishop and the player will die anyway.
One thing I would change - even though it's not chess so it doesn't to be this way, but still, I would differentiate between checkmates and stalemates :P Like the situation on this screen, according to chess logic it would be a stalemate:
Overall, very good entry!
Nice game, reminds me of some old flash games.
You know, I like a lot about this game. You packed a lot of stuff into it. It's too difficult for me, so I didn't have that much fun, but I appreciate the effort. I actually like the postprocessing, but the character art could be improved a lot (and while you're at it, please give the guys with the bombs, you know... bombs :P). I didn't find any real correlation with the theme other than the high difficulty, lol. The GUI, procedural generation, minimap, tournament system, uprgades - all these things are really neat. And I love the music. Good job!
Wow, very artsy game, I loved it! From the limboesque graphics, through the funny dialogues at the start and basic, but fulfilling its job gameplay, and storytelling to the ending scene with amazing audio. It's all very impressive in its gamejamness and creates a complete experience. Awesome submission!
Honestly, the audiovisual layer is probably my favorite in this jam as of yet. The only complaint would be that some things (mainly the skateboard) aren't visible in front of dark backgrounds. But I got used to it. The gameplay was pretty cool, but too hard for me, my doggie is resting in peace right now. I like the idea of dying from loosing speed, and it fits the whole theme well. Awesome submission!
Very cool game! I love the artwork, especially dying animation. The music is nice too. I wish the snail was slower at the start, since I died multiple times right at the beginning. The timing on releasing space button after big jump is not clear to me. But after some time I managed to get a semi-decent result. Good job!
Very nice idea! I was a bit confused by the fact that the numer of weeks left doesn't change immidiately after the queen plans another wedding. I also didn't know what to do when I got only one clue and a person from the other kingdom claimed not to have seen the guy, but maybe this was my mistake somehow. Anyway I had so much fun!
Very, very impressive. Stunning background sets and characters. Everything comes together nicely, the music, story, the notebook is also an awesome addition. Nice entry!
A fairly simple entry, the theme is well realized. I like the art and audio. I think the jump should REALLY be a bit higher, since it almost reaches the next platform but eventually doesn't. Like on my screenshot: You'd think the fox will land on this very platform, but nope, it falls down below it.
I'm VERY confused, but I'm not complaining. It was funny and I didn't have difficulty winning, which is a good thing in this case xD The voice acting is superb and the whole aesthetic rocks. Well done!
The whole floaty vibe is awesome, I love the art with all the particles and the background. I just wish there was more to the gameplay.
Great entry! The mechanic is genius in its simplicity and the art complements it highly. I really like it. I would just suggest making the difficulty curve less steep, because the game goes from easy to impossible in a matter of seconds. My highscore is 479 :)
I gotta say, it's really fun and addicting. I still haven't managed to beat it, but I know there's a way to do it. The chaotic behavior of the asteroid is weird but I'd say it makes the gameplay all the more magical :) If the game had better art and some music/sfx, it would be one of the best. Good job!
The art was amazing! It created a great mood along with the music. The gameplay needs some work - at first I didn't know what to do, so I used up all my stuff, but it turned out I didn't need it, as I've never seen any policemen until the end. And at the end I've hidden the whole body and nothing happened. So I just wandered on the map and gave myself in, lol. But with some polish the game loop could be very fun, so it will be cool if you keep working on it. I'll check out the postjam version. Anyway, good job!
Nice game. The visuals are pretty good. I didn't like sliding down the surfaces, I had a great deal of difficulty climbing up the tower. The whole experience combined with the music was pretty neat.
It's interesting. I wouldn't say it's particularly fun, but it's a chill game with a nice ending and the use of the theme is great. I like that the game doesn't really have a bad ending :)
Very chill game, although after some time it becomes quite stagnant. But gardening is always fun. Impressive number of things realized in this amount of time, good job.
Very fun game! We made 3 paintings and voted for a few. Other people made really good art here! I wish there was a preview of the brush size and maybe more colors.
Nice game, I managed to win on normal mode. It was gripping from the start. Very clever rules. I would like to see it more polished and with some audio. Cheers!
Fun game, but I'd like to see how many moves I have discovered and how many are there yet to discover. Anyway I like the idea, that sooner or later you must bump into somebody at the party lol.
I got 15458 points, then I quit the game. I was expecting some ending after upgrading everything to the maximum level, but it seems like there's no end to upgrading health and energy. I love the merchant even though he didn't show up so long at one point that I almost lost hope and I thought he was gone. I wanted to quit the game right then, but then he showed up. The game has a reversed difficulty curve, i.e. it's the hardest at the beginning and later becomes more trivial and trivial. It was a simple game but nevertheless fun and immersive.
Intense but fun. I loved the graphics, I like how you put together your art and these photos. The audio is great too.
Pretty fun game, although I didn't really have any time to properly plant, grow and harvest my watermelons. I managed to harvest 34 of them. Some more audio would be cool. I lost my shotgun at some point, I didn't expect that xD
Pretty intense, I like the graphics and uptempo-vibe music. I wish it was possible to collect materials from trees by holding down space. My best score was 32, but I probably could do better. Fun game!
It was really fun! I liked trying out different stuff. I'm not so sure about the random outcomes tho. I would like more deterministic and entangled results :) The entry is still solid.
I love it, the art is one of the best in the jam! It was fun to try out all the options. The game only needs some nice music and sfx :)
I'm not really sure what the goal is. The empty tutorial doesn't help, lol. However the elements in there were fun, I liked the crazy guy with a knife. A lot of funny stuff there. The game could be very nice if you expanded it and added more clear goal. The art and music were nice too, they created a very mysterious atmosphere.
I saved all my sheep! It was a really, really good entry. The main mechanic was good and it made for a very clever use of the theme. The puzzles were well made, I felt smart when I figured them all out. The difficulty curve felt right too. The art was clean, tho I would appreciate some animations.
Hey, I got to Gecko! After I understood what's going on in the game I got really into it. Obviously more variety of gameplay would be nice. The journal is a great element of the game. It would be nice to operate through it using a keyboard. Overall, a well executed entry.
PS: Maybe you should opt-out from the Graphics and Audio categories? I'm not sure what to rate.
Ok, so first of all, the battery shouldn't run out when you're reading the task list at the very beginning. Secondly, it should be possible to operate throught the menu/restart buttons with keyboard, it's a bit annoying when you have to switch between keyboard and mouse. Thirdly, there should be a physical wall at the boundaries of the arena. And the timer seems harsh, I didn't really have time to think everything through (and didn't manage to win). Now for the good things: The art looks great, the puzzles are creative, I like the whole environment. With some sounds and polish it could be a very fun game!
I think it's great, I love the art and the atmosphere it creates alongside with music. The platforming part felt right, I like the addition of checkpoint. And the outro is cool :)
Well, a great entry! I really liked interacting with all these characters, and the beautiful pixel-art made it even more pleasant. The only thing I didn't like was death before seeing every dialogue!
(btw. the link to the submission you provide in the itch.io game description leads to the incorrect edit page, you should probably take a look at it)
Ok, so there's obviously a lot to like about this game. From the beautiful artwork and intro/outro scenes to the interesting physics-based level elements. I had fun playing the game after I figured out what I should or shouldn't do, which wasn't obvious for me. Some suggestions: The wheels should be on fire, or else it doesn't make any sense why they lit the player on fire. And the burnable platforms could disable the hit-boxes (much) earlier when the player doesn't stand on them. I hated bouncing off the invisible ceilings right to the abyss (and the part with lots of these platforms was the hardest). Also a minor thing - I would like to hold the S button to pre-jump instead of Space, it would be more handy (and then you could also add arrow keys). But overall, a very cool submission :)
It's pretty nice, there's a lot of stuff going on. I'm not sure if I got it, but the lady chopping your head off is the winning state, right? That would be a very clever usage of the theme. I like the sounds you make with your voice. The art could be more consistent and I don't like that the controls are scattered around the keyboard - especially that E and P are far apart (and E is nearing R). Some more clear instructions could be nice too.
Well, the plants look amazing, I like watching the game as the growth unfolds. As you said, some more mechanics would be nice. What I also really needed was some visual indicators of the machines producing the carbon. As a side-note, maybe that's just me, but there were moments when I confused the game canvas with the itch.io page background, lol. Oh, and the music levels are kinda weird, you can hear some of it, but most of the track is so quiet compared to sfx, that sfx needs to be set at the lowest. But still, it's not a bad submission :)
Well, the gameplay isn't anything new or sophisticated, but the game is pretty well polished. I like the hand-drawn style with the parallax paper background and the effects when dying (particles colliding with platforms are cool). User interface is slick. Maybe you could try flipping the player sprite when he's heading to the right. And I agree that the game is a bit too easy, maybe you could make slowing down time less and less effective or something. Overall, pretty good job.
Ok, so I see I'm not the only one who got stuck in the walls. Here's my screenshot:
It happened to me some time after I met Carl, so I don't really feel like going through everything before that again, especially since a very big part of the game is trivial. I'll come back to the game some other day to see what's left. I really liked the art, music and humor, great dialogues there. It's a relaxing game. One tricky part was when I had to perform double jump from hanging onto the ledge when there was no space for a single jump straight up. I'm not sure what I was doing wrong and what I eventually did right. But yeah, overall it was a cool experience :)
I liked it, it's a very well put together metroidvania. The behaviors of different creatures are very nice, the art looks cool, the atmosphere is great. I like the procedurally animated arm and of course the grappling hook mechanic itself. Some complaints: 1. After some time the gameplay becomes a bit stale. 2. I wish the spikes were more forgiving, restarting the whole game because of one mistake isn't pleasant, especially considering the previous point.
Overall, good job!
Fun game, I like the unstability of the life support unit, also the steering feels good and the game looks neat :)
Nice simple idea with lots of polish, I can't add anything that hasn't already been said :)
It was a very pleasant experience, playing this game :) Very calming, not too hard. Actually, maybe it was a bit too easy, the player can (and should) just hold the 2 key (maybe together with 1 key), the flowers do their job at keeping a good amount of mana very well. But for a jam game, low difficulty is a good thing, I know something about it. The art and music are pleasant, the whole thing feels chill and relaxing.
A very well put together game :) I had loads of fun playing it. Very unique, original entry, I have nothing to add or complain about. The background music/noises were great too.
For a fisrt solo jam game made in a few hours it's a good entry :) Obviously it lacks some things, as you listed in the description, but it works, there is something to do and it's complete. And the music slaps. No jumping mechanic can be a good thing if you create levels around it, and you did a decent job for such limited amount of time. At first it wasn't clear to me what the controls are, some instructions would be nice. Overall, it's not great, but it's not that bad either, good job :) Also, you can make a post-jam game with the ideas you've listed in the description realized.
Very fun game! I always loves the concept of this kind of simulated evolution and you managed to turn it into a game very nicely. Simple, good idea. And the art was fitting too. Some seeds are bound to fail very quickly, but it doesn't really bother me. A second map with a lot more space would be cool! My best score was 376 :)
Nice game! I like the art, and the glitching effects with particle zeroes are very cool. The glitching movement was fun too. The gameplay could use some polishing - taking and putting the plug needs to be super precise, at first I thought I was doing something wrong, but I was just a bit off and the plug went to the beginning a few times. Eventually I ended up playing with two hands, one on the E key, a bit awkward, but it worked. Afte I mastered taking and plugging the plug, the game was still very challenging. You could make a hitbox for the plug bigger, but instead I would actually suggest getting rid of the E key altogether - taking and plugging could be done automatically, as the player never needs to drop the plug inbetween the beginning and the goal. The portal not respawning after fail was game-breaking, but I've seen in the comments that you're aware of that. I like the music, it fits the game. And the idea for the game itself is fun, good job :)
This is a really solid entry! I got 580 points. The game is simple, but very well polished, with all the camera movement, white flash on hitting tamgerine, ecamera shake etc. Meteors are a nice addition. The art is super good and cute, I especially love the ragdoll tangerine halves. My main complaint would be that reflecting bullets doesn't seem right - it very often doesn't count when it looks like it should.
Hey, that was super fun, I'm a sucker for this kind of games. The levels were well crafted, with many interesting mechanics, it's nice that you were able to make them all in time. The art is clean, maybe the blocks could be a bit more interesting. The last level was surprisingly weak - there was no need for desintegrator, just the arrow was sufficient. That's pretty much all complaints I have.
That was fun! I like the raw minimalistic style, with the satisfying camera shake and all that polish :) Why don't the objects collide with the sides? Ith would be more consistent that way I think. But that's a minor thing. The game is simple, but well executed.
There were some similar games in LD 42, I even made one :) The glue is a great addition, it creates many potential puzzles. And oh boy, the puzzles in this game are extremely good! It's amazing that you designed them in just two days. I've seen in the comments you're aware of the diagonal exploit, it's also possible to die on a single tile by pressing up and down simultaneously 😄 One bug I found is that when you press space while dying, the glue animation still plays. I would like the glueing process to halt when the player tries to move, pressing the space again seems unnecessary (unless you add moving the glue by arrows instead of mouse, that would be cool too). Also, there are two glues to spare in the heart level. Good job overall :)
I found a critical bug - when just one free slot remains and a mech is standing on a slot right next to it, the mech can just step on the free slot, like so, and it counts as a win.
Overall, I liked this game. It lacks some polish, like music or animations, but it's fun. The puzzles are clever and easy to digest. Other than that, I agree with the comments - keep the outline on the selected mech (also, maybe add switching between mechs by keyboard?) and add more visual variety beteen the cracks, that's about it. Good job :)
I'm unable to play the game, all I can see is "The developer has not uploaded a game yet...".
Honestly, this is one of my favorites. I've played it for way too much time.
The idea is dead simple and old as the world, but the execution is amazing. All of the upgrades are useful and interesting. At first I thought the corridors were too narrow, but after getting used to the controls, I think they're perfect, as with enough care you can avoid getting hit most of the time, but the challenge is still there, even after a lot of time (especially with the speeding up). I love the "background" art on the rocks and the transitions between different phases. And of course the terrain generation and destruction, and the mile markers.
Golden Replicator upgrade for 125K is probably too expensive, I didn't get close to getting it after playing for a lot of time.
One thing I don't like is that the coin pick-ups are overpowered - one run with a 1900 score and no coins is waaay worse than a run with a 1200 score and 2 coins. But hey, when I'm complaining about extra money, it's probably a good sign xD
A nice little game, I liked the level design. I'm not too convinced about the graphics, but maybe it's a matter of preference.
It was a lot of fun, I love seeing something different from time to time! The ghost was 2 spooky 4 me, tho.
Well, that escalated quickly! The mood is on point, but the pacing is almost ruining this game. Just clicking a few times on the TV and then bed and boom, you're floating on the guy. I would love to see it in a longer, maybe more exploratory way, with a proper intro. But hey, it was still a good experience.
*PS:* Hey, I also went into the weird horror direction as an interpretation of the theme, I'm glad I'm not the only one! ^^
The concept was cool, but the game dragged for soo long. I got to 400m on 3rd try but could't bother to try again for another couple of minutes. I mean, the replayability isn't great, as there's really not much to do. Perhaps getting rid of the oxygen mechanic would be a good idea. I would also like to see some more events during the run, even just the girl's thoughts, it would be cool (as well as some more visual(?) indication of going in the right direction). The replay button was bugged, as it didn't reset my oxygen level and I died immediately. Also, I would like to see controls somewhere, because I'm always not sure if there's some action I don't know about. And last thing, I'm guilty of this myself, but the wall of the text at the beginning is a bad idea, possibly some people don't even read it xD
Okay, I said a lot of critical things, but the game is pretty nice and with some more work it could be great ^^ I like the visuals, especially the graphic after suffocating, it's very pretty. The mood was strong. Good job!
Good game, I got to 813 meters :) It reminded me of the old classic flash games.
I really like the mood, the music and the art with all the details, like the dots in the backround or bubbles coming out of the diver's mouth. And of course I love the angler fish.
As much as I liked almost all of the things in this game, the gameplay got stale rather quick, at the end it was just boring. When I got the treasure upgrade and found out it just gave random 10-gold pickups, I wasn't very pleased at all, since it was second-to-last upgrade I bought, and the last one was for 100 dollars also, so why not just buy this one and not care about extra money? I was hoping it would add a treasure at the bottom of the trench and getting to it would win the game (but that's just one idea).
But overall, it was a very solid entry, so good job!
Very nice game, I liked it, although it was very short. The placement of the tube in the second level felt unnecesserily far away. The spikes were sometimes flickering, it was throwing me off a bit. I like the clean aesthetics and the music is great. And I love the concept.
Once I understood what's going on, I had fun :) I like the concept and the clean aestherics. Exploring different builds feels nice.
Btw, I got an error once:
I think it occured when I removed a wall block before removing grey struts attached to it and tried to swim.
It's a very well made game :) A bit too difficult for me, I got stuck in the second level. I like the whole execution, the art, music, story and the little decorations like cups or fish. Clicking on stuff doesn't always work, but I suppose it's within the concept. Good job overall!
It was a great experience :) I really like the audio, which gives the game the chill vibe it needs. I won the game and I'm still not sure how some of the things work, like happiness (which behaves in some mysterious way) or difference between houses (like why not use only the luxury apartments). Yes, more distinction or balance would be cool, but honestly it is already an ambitious entry, so I think you did a great job, since it's playable and fun. The art is not great but clear. I had some bugs with not being able to click on the tiles and one time my van was stuck fixing a building indefinitely.
Also:
I assume it's -10, but it wasn't obvious when I was just learning the mechanics, it should be displayed more clearly.
So anyway, good job :)
I liked shaking mountain on click and changing background color on level up. The money required to get to the next level were brutal, maybe if I had a whole day it could be nice in the background, although the automated money makers were really slow. I would like to have more to do between levels. But hey, it's a cookie clicker and it works.
I love it! It is cute and funny, the artstyle and music are very impressive. The aggressiveness of the camera is almost as impressive, but it made me dizzy at times. xD Besides that, the only thing I would add is some smooth transition to the loosing/winning screen. Very good job!
It is an amazing idea and execution. I really liked the learning curve in this game. I got to over 90 meters and it felt good. Big props! :)
I DID IT!
The game was fun, I've played it probably too many times :D I like the falling pancake idea and the intro with jumping and zooming out is really nice.
I like it a lot, I had fun throughout the whole thing :) Simple and effective design with fitting artstyle, challenging gameplay. Very nice.
Nice, a classical top-down shooter with a little twist. It was nicely polished, although it's really hard to actually shoot the enemies. Some indication that the player saved a checkpoint would be nice. I got lost after a while.
Oh, and the ***music is awesome***, I loove it :3
Very nice, I especially liked the level design, there were some really clever levels (also hard ones). I somehow felt that the victory jingle didn't fit well with the background music, but that's a minor thing. Good job, I had fun!
Very neat, I liked the aesthetics. I got like 350 point, after a while it is hard to loose XD Also hitting the ships is easy when they are right at the sling, maybe they should fly a little higher? Had a blast tho.
Haha, it was great, I almost missed the full game!
I like it, it's simple and addictive :) The art looks clean too. I guess the difficulty could ramp up slower, since I've got 8 points at most, but it was still fun for me.
I like this one, really cleverly executed idea (with some nice art). It has a feel of an old game in some way. I've completed all levels, although the one with multiple lasers in a chain was a nightmare XD
There were some clever puzzles in there. I like the mechanics and graphics. The enemies were annoying at times, but I still got to the end ^^
A lovely one, the color palette is great :) The mechanics are nice too. I was a bit confused at first, because killing first few enemies took several tries. I would like there to be a *visual indication at the top bar* when player gets extra time - and also when there's no energy for the second weapon, although it was pretty useless anyways. All in all, good entry :)
I won by staying on top of the dot in the middle. Nice, good looking game.
Woah, pretty dark story xD It's a nice game, I like its main idea and real-life inspiration.
Very cool interpretation of the theme. It looks ***mesmerising***, I like it :) With better gameplay it could be great.
It looks absolutely ***gorgeous***, even the main menu, I love it. ^^ I like the music too. The awesome feel is there. The idea is great, although the gameplay itself feels kinda lacking. Still a *great job*, tho.
I've found an ***exploit*** in the *Enemy Fighters* mode: you can hide behind the edge and the enemies and their bullets won't be able to reach you (not indefinately, but for a while). Furthermore, you can walk in **LOOPS** around the map, and they won't catch you until your computer gives up *(how thematically, maybe it's intentional after all, haha)*.
Nice little game, I especially liked the graphics :) (leaderboard didn't work for me, clicking in it in the menu, or trying to upload the score were freezing the whole game)
Ah yes, *definately* one of my faves. Solid idea, fun gameplay, very nice art and awesome music. There's nothing I could complain about, I like it very mych :)
@unluckyninja I think that's supposed to be part of the fun.
**I love this one!** It has an ***awesome mood***, bacause of amazing music, great art and a nice little atmospheric story :) One little weak point is the lack of serious puzzles, but a nice and easy walk through the game was very pleasing because of all the other factors (the core idea itself is cool, I was thinking about something similar, but good execution of this concept isn't so easy). *One of my favorites so far.*
If you want some ***technical feedback***, I found three bugs:
- After walking into the clock and hitting space, the text appears after the player travels through timespace.
- When you put the box on the floor near the wall, you can sometimes walk off the map (but can't go back, haha).
- I don't know what happened, but the clock to the future disappeared (I could still interact with it, just the image wasn't there).
I like it! The story and art feel great :) I wasn't able to finish (on the clouds, my "streak" was zeroed randomly every few seconds, maybe it's a bug, or maybe I don't really fully get the mechanics (and speaking of the clouds, the blue ones disappeared after the first cycle)), but I enjoyed the little story. The game has a great mood, nice job!
It's nice, but ***lacks some gameplay***. At first I was looking for the food and it got me lost, after the restart it turned out I could just click at the top of the screen and win. It's still a pleasing experience, the idea, especially as an ***interpretation of the theme***, was great. The ***mood*** you created was pretty pleasing too. And the outro sequence was really nice. It just has kind of an unfinished vibe. Why would there be eating mechanic if it's not utilised in any way?
*(Also, shouldn't you opt out the* ***audio category?*** *)*
Pretty nice. One thing that bothered me was that the settings reset after each fail. Also, the thing is that every speed multiplier above 0 is a suicide in regards to score (since it's getting harder exponentially), although 1% was fun :) Oh, and I liked the music!
I like it, it looks and feels neat. The movement is sometimes frustrating (I falled off too many times, even without bullets), and it felt kinda weird at first that you couldn't jump over the obstacles. On the other hand killing the enemies is very satisfying :) Nice job!
Hahaha, that was **great**, I did well in my job. You had a great idea on how to handle the theme ^^
I found a little bug: when you catch a loop during destroying caught loops, they blink, but stay exitsing.
littlebug.PNG *(btw. I love the details in the background)*
And ***you can complete the last level without catching any loops***, by instead jumping on the wall, but that was fun, so I'm not complaining :) Overall, very neat game :3
Very good, one of my favorites :) I dig the looks, and the gameplay was *really* fun.
obraz_2020-10-06_133911.png Am I the first one to break ***10k barrier***? 😎
It turns out you can just ***guess*** *the order* after the first death. Before that, that possibility is blocked, and I think it should remain that way until getting the code. I discovered it by accident - at first I wasn't sure what I'm supposed to do, so I just started randomly cutting the cables.
After that, I've played the game properly for a few times and had ***lots of fun*** :) I really like the gameplay and the aesthetics. Good job!
Hey hey hey, it's an ***amazing game*** :) I loove the aesthetics. The gameplay was fun, it reminded me of World's Hardest Game at times (maybe that's just me).
I think I found a *bug*, tho:
After I reach the black dot, I'm teleported to the other end of the line, pretty much skipping the whole level. And not only this level. You can do that in levels **13**, **15** and **17**.
I wasn't able to beat level 18, but I had fun during the whole game :)
It's a good game :) The gameplay was fun, a bit addictive even, haha. - One thing that's *REALLY* missing is a **restart option**. I was trying really hard to get a perfect score, but after overeating I had to refresh the whole page, which wasn't that convenient. - Sometimes when sushis were shaking, it was difficult to distinguish between them, but I guess that's part of the fun. - Also, when you miss one sushi, you still grab the next one for a looong time.
obraz_2020-10-05_162228.png Yay!
It's fun, but way to hard, avoiding the birds is mostly luck. The music is fun to listen to, it doesn't get frustrating after a while. Also, I like the lore in the description, it adds a lot to this game. <3
What a fun little game! The core mechanics are very nice and fit the theme, I love the idea. And the art is simple and smooth as well. Good job! I've managed to get 18 points :) One thing I have to point out, is that the clones' movement is weird when they hit the edge, shouldn't they also get to the opposite side of the screen?
Good idea, which utilizes the theme perfectly. I like the aesthetics, the shadows really make this game! Too bad it isn't longer, some sounds would be cool too, but all in all, it's a very solid, simple compo entry :)
Wow, it's gorgeous! <3 Amazing atmosphere. The interpretation of the theme is great and the gameplay is fitting and fun. Definately one of the best entries.
It was fun, and winning felt satisfying! I love the voiceacting! The graphics of characters were quite MS Paint-y, but the overall experience was still great.
It was cool! I liked the graphics, music and outro. It would be nice if the gameplay was a bit longer!
The scope of this game is great, and it was pretty fun. I really liked the camera movement and the little cave map in the corner. At first I didn't know how to get out of the village, haha. The hook was quite buggy - it sometimes didn't hit the enemies when it should, and sometimes it wasn't cleared from the board, so I had to play with like three hooks on the screen, which was confusing. Interaction with villagers was buggy too - sometimes I didn't have to stay near them to trigger talking with both of them (even at the same time). The web version didn't work for me, I got the error: "Cannot read property 'getParameter' of undefined". I appreciate lots of work put into this game, it has a lot of things going! Good job! Oh, and the art was great!
A fun game, I liked it. It was definately greatly polished. I would prefer if the grid visibility didn't turn on at the start of each level. The art was pretty, the puzzles nice, I enjoyed playing it. Also, the "slightly nsfw content" occured already at the intro, haha!
I liked it, the gameplay was fun, the background looked great with nice simplistic art for the ships, and the music was amazing! Not very innovative, but a nice little game.
A great entry, I loved the art for creatures and space pirates (the interior of the spaceship no so much). The puzzles were pretty obvious and walking speed seemed too slow, but it was still a pleasant experience. The idea and mood were really good!
It was fine, especially for such short amount of time. I liked the UI.
Man, the atmosphere in this game was amazing! I admire the looks and sounds of it, also a bit of storytelling was a nice touch. A very solid entry, great job!
Hey, it was a nic little game. The controls felt a bit weird, and I didn't like restarting the whole game after some fails. But congrats on finishing a game!
Also, I had an UI bug, where it was a bit tricky to start the game: uibug.png
A great idea with a lovely art. It gets hard pretty quickly, but the controls are fun, and it feels complete :)
I love the mood of this game! Feels calming and mysterious. Control of the ECHO felt a bit out of hand, but it was quite fun nonetheless. Great job!
The controls felt really weird, but I guess that's part of the concept. Graphics of the dragons could be improved, the rest was really nice. Fun little game, gj!
Cool little game. The first mode was probably too difficult, I couldn't keep the prisoners alive for more than a few seconds. The second mode, on the other hand, felt a bit too easy, since the player may just spam attack. Cooldown or something like that could improve it.
I also had to maximize the window to see what I can actually do with the trash. It's a simple game but for a first game ever it's really amazing! I liked the art, loved the background gradient and ruins coming to life!
The bullets coming back and back to the player after deflecting them felt terrible. Also some telegraphing on when the enemies are about to shoot would be nice. Other than that, nice job!
Oh man, loosing 30 miles away from the hospital felt bad! The art is pretty and adds to that old-school feel. Fun little game!
This was a very interesitng take on a tamagotchi, it felt quite surreal, haha. I didn't mamage to save Kassa, since I got pretty confused, but I get that it was probably supposed to be like that. A nice challenge. Also the graphics is good, especially for a cat!
It was a very nice experience, the game felt like a good old flash game. An the artstyle fits perfectly. Gameplay itselt is fun and feels complete, great job!
Classic tower defense, everything works fine :)
Keeping them all alive seems impossible. I agree that bigger gravity would be better. I especially liked the soundtrack, it was amazing!
It looks and sounds lovely, the created atmosphere is amazing! The snail boss was so easy, haha, I just needed to stay in one place and repeat attack. I got stuck after going to the "double jump" spot, I was probably doing something wrong. The controls felt wonky and the informational texts were a bit buggy, sometimes they stayed for a long time and even overlapped. It was a pleasant experience overall :)
It has some kind of a retro vibe, I dig it ^^ I love the idea of protecting little copters, which are basically obstacles. The hitboxes could be smaller, because sometimes they feel unfair. The game lacks a fair amount of polish, but the idea behind it is solid.
Cute! I love the mood created by the graphics and music! The puzzles themselves were frankly quite obvious, something more complex would be nice.
I wish I had known that you could run, I discovered it after I have beaten the game, haha. The whistling isn't really utilized, since the player just has to do it at the beginning and the end of each level.
I found a bug - after you restart the very first level after beating it (for some reason xD), it's not cleared and you cannot win anymore. bug.PNG It looks funny tho.
It's a cool concept. The gameplay was buggy, especially with the collisions (and you can fall off the map), which made it a bit painful. It feels quite slow and difficult, I could launch the spaceship only when I ran for the first place with resources and then come back. I once won by pure luck, haha. I liked the spaceship art and idea for the entry.
My left ear enjoyed the music, haha. The game was way too hard, it was difficult to even survive two waves of enemies, not to mention keeping the fire essence alive. I didn't really like slow shooting while I had to aim at the enemy for a second or two. That said, if only it was easier, it would be good :)
That was surreal, in a perfect way! I'm impressed by the amount of things you managed to put into it, very nice game.
Very nice game, feels complete ^^ I really like distinct mechanics that players have to keep on their mind. The only thing I would change is the difficulty curve - it goes from easy to very hard (near 100 points) pretty violently... Oh, and I managed to get 140 points ^^
It is simple, yet effective. I really enjoyed playing it. The music is awesome, the particles pleasing to the eye. One thing I must point out is that the special attack is basically useless, you can more easily win without it, haha. GJ!
Nice idea and really good execution for a first game ever! I liked it, especially the chick floating away, it was original. The hitboxes seemed too big, it was frustrating at times. But yeah, good job!
It was fun! I beat it also in around 11 minutes. The batteries' capacities were a bit harsh, especially in the first few levels. I liked the simple artstyle and music, very cool game ^^
It was very confusing at first and I still don't understand, how the hell could anyone beat it (or survive for a long time). It's still an original idea and nice interpretation of the theme!
Oh, I too wondered how to take photos. I tried to collect all the batteries or get to the 100% (now I know it stops at 99%, haha), didn't work, so I guess it was a bit confusing. I like the animals running away and the little comments from our character, and bears chasing our guy. It just lacks the winning condition. Nice job tho!
Hey, the opening scene with our creature appearing and eating the first three flowers was great! I would like to see more gameplay in the main part, since it's lacking.
I liked the statistcs after each level. Many of the puzzles were obvious, but there were some clever ones. One thing that bothered me were clearly too long levels, where you had to go for a long walk without a reason. Nice game!
It's a good start, it works nicely. The gameplay is quite monotonous, so it gets boring after a while. I noticed a bug - when the viruses appear on the screen and you stop moving while they are very close to the edge, they don't start chasing you, so you can basically kill them without worrying.
Top notch interpretation of the theme! The name of the game is so good, haha. It is a very well polished entry with a lovely artstyle and feel to it (cannon balls hitting the keep were a great idea). The gameplay itself was clumsy because of the disorientating controls, but I guess it's a part of the fun! *Keep* up the good work!
Yeah, that was interesting. I was confused for the major part of the game, it needs a tutorial. The ideas were quite cool, with some polish it could be a very nice game.
PS: You need to rate some more games if you want a bigger crowd here, the rating ends in 3 days and you're in a danger zone! Good luck!
Nice! That was a meditative experience in some way :) The art is beautiful and the act of worldmaking is fun and calming. The idea is simple but well executed, initial puzzle with going around the screen felt great. Good job everyone!
It was very good! The artstyle is GREAT and the gameplay addictive. Key bindings were a bit awkward, maybe letting the player choose them would be a good idea. I'm not sure what the autofire does, since it doesn't automatically fire xD Also fireballs aren't really crucial to the gameplay, but I guess it's fun to try out. I actually played it twice, it was really fun to me :)
It's a nice idea. I would really like some small levels, because the bigger ones sometimes seem to be difficult from the size than an actual puzzle. Also maybe going on the wrong tiles should be impossible?
The size of the world was overwhelming, especially as there was a lot of empty space. It took me a while to find a gun and along with the sword that was all I could take. The snake was buggy as it's parts were floating in all levels, sometimes even in the spawn place. Gameplay was quite fun, I liked jumping monsters. The music was really great! It's a nice game.
Randomly generated level is cool, but sometimes it places me in one room with the exit, so you could improve that. The graphics are a mess, haha, some consistency would be nice. Also I didn't know what the controls are and if I could do anything else than walking. But yeah, the idea was nice.
That was awesome! <3 Very funny and very pretty, I loved the backgrounds. I was actually jumping behind their backs the whole time but in the end managed to beat the game. But yeah, the knife guys are quite unforgivable, haha.
I think I found a bug. I tried to be clever and was shooting in my walking direction even without enemies, when I got to Stoseph Jalin. My hobo was on the other side of the screen and Stoseph wasn't doing anything, so after dozens of shots he fell down dead XD Only atfer that I moved right and immediately saw a cutscene and then got to fight him again. But well... two deaths of Stoseph Jalin are better than one!
That was quite a lot to take at once at the start, lol. There wasn't much difficulty progression, but after a little time everything came together nicely. The final puzzle was fun although I solved it with a little bit of luck, also I beat the boss without being sure what I really should do. So yeah, my feedback would be that maybe it would be good to add some clarity or tutorial to it. Besides that a fun little game!
I mean, at least it's SOMETHING :P Maybe one day there will be fireworks!
That was sweet! The puzzle was vary clever, as the solution wasn't obvious, I had to think for a bit and of course explore, which was fun. The art was pretty too. One thing that wasn't working too well was the menu. I had to click 'z' before 'x' to open it and close as well, also it sometimes overriden my answers. I really liked the whole thing, with sounds, music and some polish it would be a 5/5 :)
It was actually very fun! What I felt was lacking were sounds. The feel of the game would be a lot better if jumping, cutting, talking or even walking would emit some sounds. The devil entrance was epic, dialogs were great, although sometimes I felt like there should be commas in some places. Trying out different scenarios was really fun. I'm not sure why do we die after refusing to help the old man with the second job, lol. Maybe the police in this world is too brutal XD Yeah, great entry!
I don't really know what to do after the guide stops helping me. The help isn't very helpful either xD It doesn't say anything about ironwork. "Build" shows incomplete list of possible buildings, there's no ironwork which I already have built.
Also there's one formatting issue:smeltery.PNG
After I fullscreened it I saw that it was smeltery, but I still couldn't buid it nor get any help about it.
The concept was great, with some polish it would be a really cool game!
Honestly I don't really like the mechanics. Winning is mostly based on luck, as there are often either really bad scenarios when you get stuck and have to restart or nice ones when you stumble upon enough greens. Once you see green, you pretty much have to collect it, because often times you won't be able to return there later. It would be a totally different story if the levels weren't randomly generated and player could get to know them and prepare moves beforehand.
On the other hand, the execution was good, the feel was nice, I like the little screenshakes and overall stylistic. I don't hate the game, it just wasn't very fun.
The art is cute :3 One thing that's lacking is highscore system!
I mean we've seen this mechanic in previous Ludum Dares, but in this game everything is so well put together, it could realisticly win the entire compo.
Okay, I played the updated version and the walking speed is still too slow, I can't really maneuver near slimes. The damage from walking off the top of the slime is a bit frustrating. Maybe slower attacks from them would be a good idea, attack animations would be cool too.
Honestly it's not a masterpiece, but this is a good starting point. Everything is pretty much there, just needs some tweaking. Dialogs, mechanics, UI, graphics, there's a lot work put into it. Good job!
Amazing idea, I love it! I just wish there were a couple of easier levels in the beginning, because it gets hard pretty much right at the start. But it is fun and looks nice :)
FINALLY a game where I can pet a weird bearded man!
There are some interesting mechanics in the game. Interpretation of the theme is supreme, well played!
Ah yes, I love the good old GROW games and your game did very well in replicating their mood, especially for such a short time. It was a lot of fun, maybe a little too easy tu deduce the correct path, but on the other hand it's intuitive. And I like that the words start from NOTHING! Well done :)
Very nice artstyle, cool game.
It's not very fun nor pretty, but it's a nice starting point in Ludum Dare compos.
It was awesome, one of my favorites! Very fun gameplay combined with cool art-style (the blobs are super cute), I got sucked into it :)
- What made you play the game in the first place? - I saw the game in Randomise User's video and I liked it, haha - How would you describe the game to a friend with one sentence? - Evolution of the world in alchemy style - What was the most memorable thing you encountered? - The monolith! - What did you find lacking or would add in the game? - Multiple sectors involved in one task
Counters of berries and wood would be good, collisions don't work so well, items are sometimes impossible to pick up. At first I thought I should fight with the zombies, but my attacks don't seem to be doing anything, so some information about it could be useful. Overall it was a nice experience, it had a start and finish and a cool quest, many mechanics done in a short time, so congrats for that!
Clicking and blowing the stars is satisfying and the look of the game is nice :)
I really have no idea how to activate all sixes. Super addictive game! The intro is great and the level design is insane, even though it feels a bit grindy. Maybe a bigger distinction between black and grey question marks would be good, cause sometimes it's not obvious to see. I really like this entry, great job!
There are some issues: - When you collect the first blue dot, you can easily go through the wall or get almost stuck in it, and skip part of a level. I did that accidentally. - You still live when you have 0% life, lol. It must be a negative number to actually die, which I do not think is intentional. - What are those green triangles? At first I thought they are enemies' bullets, but they don't deal any damage. They don't really add to looks of the game too.
Still, the gameplay was fun for a quick play, level design was challenging, and the whole idea was nice. Good job!
Just like Dark Souls! At first I was confused about when do saved lifes remain on the map or disappear, but its makes sense that the red stuff restarts the game. I really like that you have to go back for the lost upgrades without any, it adds a level of depth to the gameplay. I had fun playing it, good job!
Original stuff. Some indication od where your character is would be nice. I had a bug where I couldn't see myself nor do anything, but the game was still going (maybe I died, but there wasn't any text about it). Also I couldn't deal any damage, but maybe I'm doing something wrong. Picking up different body parts feels rewarding and trying out combinations is fun. Good job!
Very original idea! There needs to be some kind of progress, like a few easy levels before current first one, because it'salready very hard, and the player must figure out what he has to do. But yeah, great take on the good old Sokoban.
What a lovely idea! Very simple mechanics, but a lot of fun, nice level design, I had to finish it! Minotaurs are cute. And the outro is very funny!
I love that a great idea was combined with really cool level design and overall execution. The game somehow reminds me of old flash games, probably done on purpose by aesthetic. Very cool project!
AAAAA+ for effort. I don't know why such simple oldschool games are so immersive. Bonus points for similar take on the theme to mine one!
Yeah, after you understand the power of the bomb, the world is yours, since it generates more bombs. Nice gameplay, it starts to get repetitive after a few levels, but it is fun and the procedural generation is a plus. Not only bomb but also bullets aren't cleared when moving between rooms, so that would be good to fix, also maybe resetting enemies when you go out of the room, since they all appear even when you killed some earlier. The art isn't very pretty, but it gets the job done. Good job!
The fading mechanic is just annoying, since restarting doesn't go well with the narration, because he is very delayed in relation to the player's actions. Also when the player goes right into the spikes after the checkpoint, he can easily go into them more times before he releases the key. And fading doesn't really add anything to the game.
The idea with the narration is great. Nice job!
Great use of the theme. The level design is excellent. Simple and fun game.
The game is way too hard, even after using cheat mode it's not easy to win XD. The slow movoment at the start is kinda tiresome. I'm impressed by the the map, it's huge and makes the whole game really cool. Also upgrades are well made, I love the giant fist!
Cool idea, the game lacks some polish. I'd like to see some more interaction trees and animations when choosing different options. Also some tutorial wood be good. I liked the ending.
It's a great start with a new engine. The game isn't too sophisticated, but it is fun and works well :) Good job!
Impressive stuff, great art, nice narrative, I like the text on the map. Cool concept of the game, I like your usage of the theme. Great entry!
Clean execution. It bugs me that resource generation per second is so slow it's only slowing the profit down since the prize goes up regardless of whether you choose "Per Second" or "On Key Press". But yeah, that doesn't really matter that much, I'm just salty I invested too much in resources per second XD. The game has all you need in a clicker, the art is nice and I love the music. Simple but great entry!
The idea is fun and the story very cute! The movement in the left direction is faster than in the right direction, which is bad, also I think the jump boost doesn't work, but maybe I don't understand something. Level design is interesting and some mechanics are great, good job :)
It was nice, but lacked some elements. There probably should be some lap system, because now it's not even about racing. Also, health regeneration would be good, now when you have not enough health you have to waith for death. Some more polish and it would be cool :)
Simple and effective game, I like it :) But it's a hard one, haha
The art is fantastic! Gameplay is also fun, nice levels with good variety. And the dialogues are fun :) Very good game, I love it!
Very cool, addicting game, also hella hard. Lack of triangulation of mevement is quite annoying, when you know you're gonna be hit. But I will still try to beat it! And the graphics is awesome.
Nice game, I liked the graphics and level design, although the player can basically skip two last levels. Some more polish and it would be awesome!
Very fun and simple game, the instructions were clear, the art and mood were great! Gameplay is basic but still fun
Very solid game! I really like the sounds, the art, sailing that world map is awesome. Looks really polished. The music is great! One thing: The winning screen was buggy, as the buttons were covering text about bags I collected. Still, great game :)
Nice game! Some problems: It's too easy, some more challenges would be cool. The workers behave weirdly, Slowing in buildings is quite frustrating. Also, too bad there's no winning screen! The art is fine. Good job!
Very fun game, destroying things is really satisfying :) Good art and music! Oh, and I loved swinging ceiling lamps!
Very interesting one, I really liked it. Graphics is great, interpretation of the theme is nice :)
Quite fun, but a bit too easy. Why do the big guys cause none or minimal damage? elówa.png
Also, there should be an ending screen instead of returning right back to the menu.
The graphics is cute. Overall, good job!
Simple but fun :) The art is cute
Fun gameplay, very good art. Waiting for the slimes to die after your death could be made quicker. Overall, solid work, I like it.
The art and music are perfect! I think the battles are a bit too hard, I couldn't go past three levels, haha. Very neat, polished, atmospherical game. Good job!
It was actually pretty neat! I made 18 coins :) The gameplay and art were simple and clear, I really like the level design, all those little puzzles. You could add some descriptions of the items and sounds, other than that everything is nice.
great work. The game is fun and pretty intuitive and you don't have to search for instructions. Everything is clear and graphics are really well done. I had fun playing it ;)
I found it really hard to win because every time I got hit by one piece of cheese I just die, no matter what I do and what skills I choose to have. I also don't see much difference in skills I choose, my cat is moving really slow even if I put everything in speed ability. But on the other hand graphics are great, cats are cute and I loved the idea of the cat drawing lines at the end of the day.
I like the graphics, trees are beautiful and it is great that the main character has leaves on his back, I see that you put an effort to do it properly. Music is also really nice and the game is fun :) But there is a bug with clicking my mouse, it clicks or not and I don't have control over it, so I'm unable to win the game. I also think that dying the first time you hit the tree is a little too hard, but besides that the game is fine ;)
Graphics are really great, this main character is pretty well animated, he walks cutely! I found some bugs, I got stuck in one room with two exits but they were closed and I killed all my enemies and couldn't get out of the room. I'm not sure what I need to do here, because I'm walking and fighting my enemies and I got three spells and then I see the "thanks for playing the game" screen before I even get the chance to use dash. Did I win or did I broke something? Also the hit box is too big because bullets disappear before they hit the character. I also think that music would make a huge difference, this silence is a little bit boring. My LV is rising, but when the progress bar is full it disappear and is rising again. I don't have any information about on what LV I am or how much I leveled up. Anyway congrats for the game :)
The game is really nice and the graphics are great! But playing ctrl and arrows is really difficult when it's a shortcut to change pages on your laptop. What about restart button? I found your game instructions but they are a bit too small to comfortably read, and about "primary or secondary attack", the keys are not named... When you lose the game, you can't choose language again and I don't understand french so I think it should be changed.
Well, this one stands out :) Awesome idea and interpretation of the theme, very fun experience. Also, great aesthehic of the page. Gotta love the coffee!
omg, this was really made in two days?! it's amazing, I'm speechless! :o
It's confusing, some instructions would be great. Also, transitions are really slow. The art is nice!
Amazing take on the theme! I liked it a lot. At the end it got a little too hard for me, especially that sometimes my knife wasn't responding. Enemies spawning on me weren't that great, but I guess it was partly my fault. I feel like the suringe wasn't necessary, maybe some more uses for it would be good. Overall - fun game!
Yay, employee of the month! So the gameplay is bacic but well executed. Of course the art is sooo pretty! Very well made game.
The gameplay is solid, I like the diversity in arenas and weapons. The squishing of characters looks weird when they are rotated. Falling off of the arena can be a bit frustrating when you don't see the boundaries. As a whole, fun game! And of course, I love those particles!
That was fun! Unfortunately, after some time I couldn't find anymore eggs and it got frustrating, I'm pretty sure I checked the entire map, but there were still 4 more eggs required by the king. The atmosphere is light and great, I love the humor, especially the line about people loving chicken so much <3 The bug with camera is quite bad, the placement of items you carry is somewhat weird. Other than that, awesome game!
Interesting! Yeah, slower movement, or maybe at constant speed would be cool. Good job!
Very fun game! I loved those sacrifices, haha!
Cool little game! I managed to get 86 on insane. The graphics could be improved of course :P Good job!
I beat them all! Greeeat game, very good level design :) The art and music are nice too. One of my favorites :)
Nice art, cool concept, but yeah, too short and simple. It would be great if there were different levels!
Cool idea and storytelling :) I also liked the level design, great work there!
I love the idea! Sometimes the perspective was confusing and I was walking into the wall because I thought I was one tile above. The art is great. Good job!
Very funny game, I love the artstyle!
Cool idea! Nice little game
Great idea, I loved the art and design!
Great game! I liked the mood :)
Very clever and original idea :) The gameplay is annoying but in a good way!
GREAT mechanics! I really enjoyed playing this game, very well designed one!
Wow! The more I played it, the more I loved it! Great idea, cool mechanics, interesting art-style and great ending! :) One of my favorite entrys
Cool idea! I like it
Fun idea, but it's way too short. Collisions feel suspisious at times. The story is cool.
intense one! I like the music
very simple but nice looking and well executed
Yaaay, 145.45s! I like it, really nice mechanics and great aesthetic!
Funny concept, but it's too easy. You don't even have to place any tiles to win. Anyway, good job!
Great art and the story keeps engaged. Cutscenes were annoying after restarting and draining life is a bit too long. But overall is really cool!
Wow, it's very original! I really liked it!
great concept and nice execution!
wow, it's very atmospheric. Everything works perfectly :)
Really cool idea, well executed. Of course some neon aestethics is always cool. I once had a bug where I went out of the map. Great wntry!
truly great game! some better art, sounds, more levels and I would be addicted!
There's something magical about it. I feel like there's too much time, but it's not a big deal.
I love the mood! The music is great. Control were at moments quite tricky and levels a bit too long, but it's a nice game.
Man, this game is addicting. The mood is great. It gets monotonic after a while, but it's good!
Very nice game, simple to play but also challenging. I like the final boss!
Good job! But isn't it too easy when you mindlessly plant many times per second?
Simple, addicting little game. The art is great, the whole thing looks finished.
Nice game with pretty graphics, I liked the combat implementation, although it's very short and easy.
It's funny and creative! I like the art and messages. Although isn't it easy to win many followers and keep friends with just choosing the "reality check" options?
It's hard! I like it!
Nice game! I like the music
Simple but fun to play
Super fun game, but it needs some penalty for mindless shooting when there are no dogs (like -1 point).
Music is amazing! Also the Christmas map is awesone!:D
Very nice simple game, satisfying to win :)
The controls are weird, but the game is fun and challenging!
Addicting game, I like the art. I think that speeding up movement is a bit too strong, because it makes sacrifices of the other upgrades less important. Also one bug is that bullets stay in the scene when the rooms change. Good job!
hahaha, it's funny
Wooow! It's awesome! It really has the mood of great old games!
oh man, I love it! great concept and mood, good art, everything works so nicely! I want more!
The map is kinda confusing, a loosing condition and speed litit would be nice.
Very nice game, I really like it!
The controls are a bit clunky, but overall the game is great and fun!
Great game, although very short :c
Nice game and very climatic music!
Fun and interesting game :)
I didn't feel the physics, but it was fun and weird :)
It's so great! Really fun to play, excellent job
Wow, it feels great! The music is awesome
This game is so cool! Great mechanics, also it's difficult
I love the art and the mood! Great simple entry
Very nice! The art and audio are great
Good game! I like the style, it's quite relaxing :)
Neat game :)
I love it, it feels great :)
Oh man! Funny game, just too hard for me :P
Haha, it's really funny! The game is difficult, but fun to play :)
AI is too stupid, but the concept is great. And it looks well.
The art is beautiful
I love the gameplay, it's really fun! It seems to be a complete little game :)
Simple game, I like it ;)
It's great! It was really fun to play it
YESSS Very good game :)
Nice game, I like the art :)
1505 :) I like the art and the music is really good! I think that graphics before a box fall are too dark and space is pretty much unnessesary key :P And the restart button closes the game. Overally nice game!
Haha, this idea is pretty similar to mine :) Good execution, it plays nicely
Simple idea, but nice execution :) It gets a bit monotonic after a while
I can't see anything :(
Nice game! I think the controls are a bit clunky, like 'n' and 'm' or something would be better than 'p' and 'h'. The art and the music are great :)
fun game :) a timer would be nice
832 :) The gameplay is really fun, great job
I don't like the controls. The game feels nice :)
Great and unique game! Yeah, sound effects are a bit too loud. It was hard at first to move around but felt nice after some time :) And the art is cute.
Very fun game! :) Nice art, controls, it feels great. Maybe some higher goal would be good, but it's fun as it is
Wow, this game is extremely well made! Gameplay is great, art is pretty, good job! Maybe with some music would be even better :)
842 :) Nice gameplay, it's funny when there is literally no space :P
Nice simple game with pretty graphics. Little bit short and too easy :P
3883 :) Nice simple idea and cool execution
The game is very short and a bit too easy. The art is pretty and gameplay feels good :)
Clever idea and good level design! The bombs are frustrating, but oh well
This game is sooo fun! It looks very polished, the battles are cute, it all works :)
I especially like "Bring the king back 2" and "Stop the snowball" variations.
You can win the second level without using a box :P Art is funnily terrible, the shrinking was too slow I think, but controls felt nice and it was a fun game overall :)
Wow, very addictive! I think that displaying a score would be a good idea, it would make it even more addictive :P It's simple and very fun to play.
That was fun! It reminds me of a game with balls with numbers... I dont't remember the title. Either way, great oldschool sfuff! :) I had 238 points
I think the text is too dark and too small, also maybe some hints would be a good idea :) The mood is good.
At first I didn't know you can move around... but I guess it was pretty obvious :P This game is hard, haha. Funny voice acting and good concept!
Wow, it's great! I love graphics and the mood :)
A bit repetitive music, simple but fun gameplay.
For a first game it's pretty good :) Yeah, more patterns of disappearing would be a good thing, maybe experiment with them in post-compo version
Cool narrative! Maybe it needs some more polishing and/or better graphics, but it's a fun little game.
This is one of my favourites so far :) Fun and polished!
I really like this one! The graphics, music, gameplay, all the stuff is nicely put together. And it's addictive!
Ah, and this take on the theme was also one of my ideas :)
Moral dilemma in a funny edition, haha? Cute visual style and nice calm music.
Wow, really fun game! I don't like bouncing off the enemies, but I guess that's part of the challenge :P
It's a nice (and quite hard) game, but a little tutorial would be appreciated
Simple but fun. Also great idea, hehe (Cos it's similar to mine)
Great mood! The audio is really good and fits the graphic style :)
Fun game! And I like the theme execution :)
Wow, this game is difficult! I really like the design!
The game is super fun, I love the idea that you can see all your progress at the top, the mouse is super cute and you did very good job with the graphics, the mouse is getting fatter and bigger and then it can get fit again, player is able to avoid the cheese but it is not too easy, so the game is very well done. My only question is: what about the theme? But anyway, the game is great, congrats!
LD56 — Tiny Creatures (11)
Terramunch by Valmontechno 2024-10-19T20:38:22Z ♥ 1
Very nice game, I enjoyed the levels even when I cheesed some, chill experience.
Maze Bat by oliver_day 2024-10-19T20:33:47Z ♥ 1
Nice little game, kudos for using Go for the jam project.
Critter Mayhem by MachWerx 2024-10-19T19:51:13Z ♥ 1
Very cool and relaxing game, held my attention for a while. The art is nice, though at first I thought the asteroids were collidable. My high score is 29. Gj! critter-mayhem-score.png
Xeno Nano Pond by invader 2024-10-18T21:53:03Z ♥ 0
Nice simulation, I'd like more variety or a goal.
M.E.S - Mini Ecosystem Simulator by Itskdog 2024-10-10T15:42:54Z ♥ 1
I see fellow simulation creator :) Very relaxing, I like the visuals.
Glimbo's Defense by AtlasFlame 2024-10-10T15:29:26Z ♥ 1
Good ol' tower defense, even if pretty barebones. I got 15125 score.
Let it Bee by Skeltor 2024-10-10T15:14:27Z ♥ 3
A cute game, I liked the music. The rules are still unclear to me, even after I beat the game. When can I drop the pollen to a nest? Or how many pollen parts can a bee carry? I feel like the game lacks some visual feedback. The transitions between rounds could be a little quicker. I still had fun while playing it the bee names were very cute, gj.
Cullbot 56 by Rolph 2024-10-10T14:17:28Z ♥ 1
I thought the gameplay was chill, though there was a lot of redundancy. I see no reason to ever shoot the big creatures, stunning them is clunky and takes longer than the resulting stun itself. Maybe some incentive like a longer stun would be a good idea. Also it was always beneficial to have the beam active (which constantly produced the beam sound), unless I was shooting. Besides that, the art is cool and the game is pretty complete and has a potential.
Stompy by CosmogonicFrog 2024-10-10T14:00:13Z ♥ 1
LOL I had fun in this one. I hate the spiders, but I appreciate the ability to STOMP them. I don't even know what the snake is doing or if I can do something to it. Anyway, I like the originality and the humorous soundscape. My best score was 80.
Bun Run by Koolruz 2024-10-10T13:43:09Z ♥ 1
Cute and fun, reminds me of N in some ways. I got a little confused by left/right going up when standing on right/left side of the wall, but eventually I got used to it. I didn't really use X for anything. Good job :) bun-run.PNG
Whiskerbrink by OrdiNeu 2024-10-10T13:32:33Z ♥ 3
what do we have here.png what do we have here...