FoonLudum Dare ExplorerLD56 → Terramunch

Terramunch

By valmontechno

View on ldjam.com

CategoryRankScoreCount
Overall7073.3722
Fun7433.1722
Innovation7643.0222
Theme8293.2621
Humor6002.9318
Mood8983.0522

Comments

albionbrown 2024-10-08 17:45

cute game - only clunky in bits but really enjoyed and the sounds are great

jahwffrey 2024-10-08 17:47

Nice! Love the little guy and you got a good number of interesting hazards in there. Digging a staircase up and to the left/right was pretty awkward and accident prone, and I at least did it a fair bit, but the game is solidly put together and the sprites are crisp if maybe a bit too small on screen. Good work!

cloverfall 2024-10-08 17:51

nice game, a bit 1 dimensional, felt like occasionally it was somewhat difficult to mine upwards without destroying the block your trying to jump onto

ownedstuff 2024-10-08 17:59

I think the game takes a bit too long to get to the good parts and interesting mechanics. Movement is a bit slow and it is pretty awkward trying to dig up where you oftentimes mistakenly eat the tiles directly besides you screwing you over. Graphics-wise, the guy is absolutely hilarious and enemy sprites are very charming. Good job :D

jk5000 2024-10-13 19:06

Overall sweet and pretty fun little game. And there are some fun platform puzzles.

dimoseek 2024-10-13 19:16

NIce!

suchista 2024-10-19 20:38

Very nice game, I enjoyed the levels even when I cheesed some, chill experience.

local-minimum 2024-10-21 19:17

I liked the concept of solving puzzles by eating up the dirt around the enemies and such. I played the game to the end. The controls were a bit annoying at times though, especially when trying to move upwards. Jumping and eating a block one step up and to the right, while absolutely not eating the one directly to the right... I had to restart levels a couple of times... and since it didn't feel like it really was my fault it wasn't great. Later with the water, this became a bit better, but still not super easy to control the little guy.

So, I did play it to the end, and the main reason is that there was a fun core. There's a good game in there I think. One simple change in level design, refocusing on digging down and digging deep rather than back and forth and taking away the need to go up except where there are helping blocks or water. I think that could make the game very interesting. Avoid having the crabs following you and falling on you the deeper you go.