trusty 2018-12-05 01:38
Great game, I think I found *my* missing piece.
Foon → Ludum Dare Explorer → LD43 → The Missing Piece
By comenoha and TheYoshimon
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 70 | 4.04 | 27 | |
| Fun | 32 | 4.12 | 27 | |
| Innovation | 77 | 3.88 | 27 | |
| Theme | 206 | 3.94 | 27 | |
| Graphics | 270 | 3.98 | 28 | |
| Audio | 186 | 3.64 | 27 | |
| Humor | 464 | 2.95 | 26 | |
| Mood | 296 | 3.60 | 27 |
Great game, I think I found *my* missing piece.
Very solid entry! I beat all 16 levels and then the screen turned all white and I couldn't do anything, but other than that I didn't find any other problems, so well done!
Quite enjoyable! Good game mechanics and atmosphere.
Wow! I beat all 16 levels too. What an interesting concept! And good realization. Haven't noticed any bugs!
I love the idea and graphics in this game. For me the level design, made the game a bit too difficult. Overall a fine LD game. Well done.
Really cool! I found it pretty interesting and the game design whas really good (a bit hard though). I liked the level where you have to press the button until the spikes kill your poor buddy. Good job.
Nice entry, the game fits the theme very well. The missing piece is a very good metaphor. good job!
WebGL/Linux version?
Really well made, loved the art and the puzzles! It did take me a minute to get into but when I did it was very solid. Nice work!
Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames
I have rated your game, but all of my feedback was captured in the stream.
You can hear my comments in the archive at https://www.twitch.tv/videos/347128584
Your game was played on my stream ( https://www.twitch.tv/ursagames/videos ) on the sixth day of Ludum Dare streams. Thank you for sharing your game with us! You can find the timestamp of when your game was played here: https://goo.gl/N2rkr8
Haha I didn't think anyone else read that book! This was awesome!
Pretty nice game, I like the paper design, maybe some times I have the feel that I won but not in the way that I was supposed to do? Realy intesting game mechanics, probably one of the best that I tried during this ludum.
Great job!
One of the few games that take the clone and die mechanic and implements it so elegantly. Kudos
Surprisingly difficult puzzles! this is really good! I loved the audio and art! I did notice that on Chapter 8 the tilemap looks a bit wonky because the wall was one long. Other that that, this was amazing.
I beat them all! Greeeat game, very good level design :) The art and music are nice too. One of my favorites :)
Great game! Although the jumping after dying controls needed some time to get used to, the art and music went really well together, and the flawless implementation of the theme had me playing till I finished it. Well done.
Really fun game! Love the art style and the puzzle design. Excellent job taking a few mechanics and turning them into very interesting levels.
Very nice, I haven't played all the levels but I like these mechanics of copying and sacrificing. I did consider making a game like this, too. I especially like the idea of creating a new self and having it jump right away as a mechanic.
One minor specific nitpick is that some levels could've been better tailored. Level 2, for example, could have the pencils placed so the player would fall exactly on the next one if pressing right all the way to the end. I think it'd feel better, but it's not a big deal.
this was the most fun I've had yet with an entry, ahha. very smooth movement!
You have a really well done platformer here! The chaos that occurs in certain levels is hillarious :D Personally I would like the gravity to be a little bit weaker so that you don't fall quite as fast but that is just me. I really like the sketch book setting adn art style, it really sells the whole game for me. The sound is good too!
Very cute. You've managed to strike into my nostalgic heart with a Shel Silverstein aesthetic. I had a lot of fun.
The platformer controls were tight, and the level design was lenient enough to feel fair, while the puzzle design made it appear difficult. Game mechanics were introduced naturally and the overall experience was very pleasant. Only encountered a few annoyances: one, it's hard to tell which switch moves which platform, and more importantly, how the platform moved. Some levels may have benefited from a checkpoint; the one with a big wall in the middle, and requires the player to fall in particular comes to mind, since the platform moves very slowly, and I got annoyed waiting for it to come down each time I messed up. The music got repetitive after a while as well. Finally, I thought it was weird that on my screen, the game forced itself to windows mode, even though it still supported widescreen (which still revealed the seams in the background).
To be clear, these are all minor in a very-well packaged game. I'd like to see more, such as new special pieces formed after colliding into a pencil.