FoonLudum Dare ExplorerUsers → Elnu

Elnu

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202149Unstable👥Dextertiaryjam14732.652.372.632.843.343.431.922.68
202046Keep it alive👥Space Girl Thibi Feed Mejam20653.083.182.833.953.703.022.562.81
201945Start with nothingMergemjam5053.503.412.974.173.453.322.473.25
201944Your life is currencyHarvesterjam10132.882.582.302.163.393.001.762.95
201843Sacrifices must be made👥Altarjam6813.232.942.633.193.453.122.043.25
201842Running out of spaceCountdowncompo4353.253.243.534.142.932.752.032.82

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Elnu

LD40 — The more you have, the worse it is

Of Fates and Feels by bwalter 2018-12-18T21:14:08Z

You've got two WebGL links mate :sweat_smile:

Of Fates and Feels by bwalter 2018-12-18T23:36:18Z

@bwalter I know. I like snooping in ancient times.

LD42 — Running out of space

Bag of Devouring by Ilseroth 2018-08-13T03:25:57Z

This is based on the Bag of Devouring from D&D, right? It's my favorite! Loved the game.

Rising Tide by smilewood 2018-08-13T04:49:25Z

I like the concept and graphics. However, there are some glitches. Also, shouldn't it be "Ludum Dare 42" instead of "Ludum Dare 41" on the front page? :confused:

The Not Very Golden Age of Piracy by nuclearfriend 2018-09-05T02:39:54Z

Congrats on winning first place overall! I managed to sink three, but I'll give it another go in the future. Amazing art, work, sound, and polish! Brilliant.

Space Janitor by Bizbud 2018-08-13T05:28:46Z

Great game, although the graphics need some work. :wink: Also, I agree with @riti: the vacuum cleaner was a bit tricky to use (the player should be not slowed down as much when the vacuum is activated) and dodging the security systems was nice and fun, although the two different types of towers should be distinguished by the type of tower, not the type of bullet. At first, I got the impression that the cyan bullets did more damage. And.. wait? What? No sound effects? :frowning:

Space Janitor by Bizbud 2018-08-13T18:13:06Z

@bizbud No problem! This concept might be good as a FPJ (First Person Janitor) :laughing:

Thug Slugs by thunderawesome 2018-08-16T21:58:18Z

The game's graphics were good, but the sound effects and the music drove me nuts. With the music, there was some sort of high pitched noise that bothered my ears, which I only really get when I'm messing with chiptunes and such. (My speakers are fine.) Also, the gameplay was not particularly interesting either, but the idea of slugs and snails shooting at each other cracked me up! Great concept, but definitely needs some elaboration. Also, I don't get where the theme comes in.

Dear Leader's Diet Plan by Historymaker118 2018-08-13T20:16:27Z

Your game is amazing! I love the graphics! You can play my game Countdown [here](https://ldjam.com/events/ludum-dare/42/countdown).

Rick Dervish - Space Cadet by coldfire83 2018-08-13T04:10:17Z

Tough, but okay game. Graphics were pretty miserable though. Who is that person supposed to be? He looked terrifying.

Overload by ProgrammingDimension 2018-08-13T02:46:35Z

Pros: Fantastic concept and striking art! This game idea definitely needs to be elaborated on past just Ludum Dare 42. Actually, a similar idea came across my head when I was brainstorming ideas for the jam. I decided not to do it because I felt it might take too long. Clearly, I was wrong!

Cons: Still needs some work. I didn't find much strategy in it, and the game-play was relatively uninteresting. I also had a glitch where the stats windows for each continent didn't want to close. Thankfully, reloading the window fixed the issue.

Green Cover by Henry Sneed 2018-08-13T01:26:55Z

Fantastic. I tried playing a few games that were for standalone, and I was having issues running them, even as administrator. As @moczan said, thank you for making it playable online! The graphics were sharp, clean, and simple. The audio was to the point, and most important of all it was spot on with the theme. You can play my game here: https://ldjam.com/events/ludum-dare/42/countdown

Crushy by Balduvian Dead 2018-08-13T04:45:39Z

Unsure how to play a .jar file. :confused:

Crushy by Balduvian Dead 2018-08-13T05:20:49Z

@balduvian-dead I installed Java and managed to play it! The game was good, but I agree with @batmanasb and @phlip45: the first section is way too difficult. Other than that, I loved the graphic style, music, and retro CRT display feel.

Adware Attack by AdonisDevs 2018-08-13T16:32:46Z

@jelbre When you press the key, it enables you to type out the code word (password.txt) for the locked ads. When you type out password.txt all the way correctly, it disappears. My high is 240.

Out of all the games I have played so far on Ludum Dare, this is absolutely the _**BEST**_, and the only one that I rated 5/5 for each category. I'll play this even after the jam!

I also agree with Mr. Anonymous, a mobile version of this game would be fantastic. I was a little confused what the rest of the desktop buttons did though. :confused: Perhaps you could add a task manager or something like that once the play blocked a certain number of ads?

Bravo.

Grocery Runner by roberth332 2018-08-13T04:14:49Z

Complete rip-off of Ludum Dare 28 Last Chance Supermarket: https://www.youtube.com/watch?v=XuccZLD_92g

Grocery Runner by roberth332 2018-08-13T04:41:37Z

@roberth332 My apologies for jumping to conclusions. That YouTube video is relatively high on Google and YouTube's search results for Ludum Dare. With that being said, your game is well done and there are no glitches to be found.

Grocery Runner by roberth332 2018-08-13T04:50:40Z

@roberth332 No problem! Good luck with future jams and project, and don't forget to check if your idea is original! Great minds think alike!

Cluckbait by Del Nordlund 2018-08-14T22:28:29Z

I agree with @deprecat, the game is really polished! The camera shake was a nice touch, but I was a lit confused on what the objective was at first. I thought that the goal was to survive the spam as long as possible, not get as much social media recognition as possible! :bikini::chicken: Also, not having space as a shoot control was really annoying. I don't understand why it would be helpful to have a mouse-only shoot command when the rest of the control is on the keyboard. All-in-all, this game is polish and original, and has fantastic graphics. Well done!

Cluckbait by Del Nordlund 2018-08-14T22:28:30Z

I agree with @deprecat, the game is really polished! The camera shake was a nice touch, but I was a lit confused on what the objective was at first. I thought that the goal was to survive the spam as long as possible, not get as much social media recognition as possible! :bikini::chicken: Also, not having space as a shoot control was really annoying. I don't understand why it would be helpful to have a mouse-only shoot command when the rest of the control is on the keyboard. All-in-all, this game is polish and original, and has fantastic graphics. Well done!

Where is my place ? by diwo 2018-08-13T04:44:10Z

I don't understand why you posted it early. 4 people have rated a game they haven't even played. :frowning:

Dungeon, Demon and 2 Walls by Yulia 2018-09-03T19:36:35Z

I like the idea, but it seemed like sometimes that the demon was reacting to my actions. Is the wall movement random, or are there any triggers? Also, it would be nice if there were up/down animations for the character as well. The movement seems a bit funky (at least to me) with only left and right animations. This also forces you to only attack enemies from the left or right. In addition, since it is a WebGL build the text didn't look quite right (the standard Arial font in Unity gets warped in WebGL builds.) Other than that, I loved the game!

Running out of Space by 314owen 2018-08-13T04:37:47Z

Nice game, the graphics were quite good. It did take me some time to figure out that left/right mouse buttons move the blocks one way or the other, and WSAD input only was also was less than favorable. I'm not really that used to "LMB" and "RMB" meaning left and right mouse buttons. Also, the moving blocks can shove you into walls, making you immobile and forcing you to reload the window. That being said: Running Out of Space is a beautiful, polished game.

Running out of Space by 314owen 2018-08-13T04:39:14Z

@balduvian-dead Spoiler :stuck_out_tongue_closed_eyes:

Countdown by Elnu 2018-08-13T00:59:12Z

My apologies! There was a glitch in the first build which prevented the game from playing properly on Windows, it is now being updated on Itch.io. (No other changes were made.)

Countdown by Elnu 2018-08-13T20:05:54Z

@melmo Thanks for the heads up about the WASD movement! I only programmed in jumping as up arrow and space, so the "W" key currently doesn't work for jumping. I'll add WASD jumping in a future fix. May I ask what platform you were using? Itch.io doesn't give any analytics to my knowledge of browser builds. Thanks for playing and rating!

Countdown by Elnu 2018-08-13T20:11:58Z

@melmo Thanks! Am I assuming you played it in the browser, correct?

Countdown by Elnu 2018-08-13T20:50:14Z

@gamebuilder That is amazing! You beat my high score (95-ish seconds)!

> In any case the end is inevitable, and in my mind the game symbolizes the creeping forces of time and mortality as they encroach upon the lone individual.

That really wraps up the game quite nicely. I didn't think about the game so philosophically when I made it, but it is quite true.:slight_smile:

Countdown by Elnu 2018-08-13T23:48:40Z

@melmo I am adding the W key as a jump key in fix 1.0.4, it should be up on the website quite soon. (The downloads have their respective fixes labeled)

Countdown by Elnu 2018-08-14T01:13:51Z

Thank you for playing my game @joemag! Movement is pretty high on my priority list for things to change in the future, but I'm not sure how to go about it. I think it involves the angled sides of the hexes acting as launchpads, throwing the player all across the map. Good luck on your own game!

Countdown by Elnu 2018-08-14T01:42:02Z

@deathray There is a glitch where the player "slips out" of the tile where they died before the game can register their death. I thought I fixed it, but I suppose it is still there. Thanks for the heads up!

Countdown by Elnu 2018-08-14T20:59:14Z

Thank you so much @saoi-games for playing and critiquing my game! I've featured your stream on the devlog at Itch.io, where I will also add some clarification about the Settings menu soon.

Countdown by Elnu 2018-08-15T18:02:05Z

Thanks so much, @simon-rahnasto for playing my game! I really appreciate it!! It turned out better than I thought it would. :slight_smile:

Countdown by Elnu 2018-08-17T02:52:34Z

@furtive-pygmy So am I! :laughing:

Countdown by Elnu 2018-08-17T02:53:52Z

@steffo Some people like it, some people hate it. Perhaps I should add an option to change it? Thanks for playing! 80 seconds is pretty good!

Save That Fish! by JUKE Games 2018-08-13T19:00:03Z

I agree with pretty much everyone here. It is a fun game, and the fish really do have a deathwish as @harry-jacobs has said. However, I feel that it is rather slow. Also, the pirana's AI is anything but fantastic. My favorite tactic with this game is to let two of the fish get eaten, then just swim in circles around the pirana until the water runs out. Then repeat. Good concept and art, I like the skeleton of LD42! :laughing:

Save That Fish! by JUKE Games 2018-08-13T19:00:05Z

I agree with pretty much everyone here. It is a fun game, and the fish really do have a deathwish as @harry-jacobs has said. However, I feel that it is rather slow. Also, the pirana's AI is anything but fantastic. My favorite tactic with this game is to let two of the fish get eaten, then just swim in circles around the pirana until the water runs out. Then repeat. Good concept and art, I like the skeleton of LD42! :laughing:

Save That Fish! by JUKE Games 2018-08-13T19:27:48Z

@juke-games No problem! Good luck on future projects and jams!

Save That Fish! by JUKE Games 2018-08-13T19:28:45Z

@juke-games P.S. If you take this game any further, it may be a good idea to add food in the lake that the fish can eat for bonus points. :thinking:

A Way Out by sdrrv 2018-08-14T04:16:06Z

Nice to see fellow teens on Ludum Dare! I loved the game and graphics.

Beyond Space by Allan Kong 2018-08-13T05:35:54Z

@allan-kong You can press the edit button. (Go to **My Game / Edit**) :wink:

Beyond Space by Allan Kong 2018-08-13T05:36:39Z

I'm 13 too! Nice!

Alchemist Dungeon by hexkritor 2018-08-13T20:01:50Z

Good concept, but there are a lot of issues with this game, primarily with gameplay and difficulty, but also with graphics.

Since this is a pixel art game and you are using Unity, all of your imports should be on "point", and you should use TextMeshPro (which is built into the latest version of Unity, 2018.2) on all of your text to prevent the text being blurry. Also, the pixels per unit should be the same on all sprites. Otherwise, you get a scale mismatch which ruins the artistic style of your game.

In addition, the game is much too easy. The toxic gases move way too slowly, and they don't use up enough space to really go with the theme "Running out of space." Plus, why are there no enemies? Maybe some gold spirit? This game appears to be a blank canvas.

Boom Boom Farms! by Telefrag Entertainment 2018-08-13T17:19:07Z

I like the graphics and monsters, however, the gameplay is limited. I felt that there wasn't much strategy/thought put into running up to angry monsters and throwing them away from each other. Also, the WebGL build only worked in full screen, so a lot of people might think it is broken, not realizing that it can be maximized.

Boom Boom Farms! by Telefrag Entertainment 2018-08-13T17:42:06Z

@telefrag-entertainment I was thinking that at the start of the game, perhaps each monster would have a Level 0 "personal bubble," which gives some degree of protection from other monsters coming close. The player can upgrade each personal bubble with coins the monster collect. Just an idea anyway. Having an in-game shop inside the farmhouse would be cool as well.

Boom Boom Farms! by Telefrag Entertainment 2018-08-13T18:11:59Z

@telefrag-entertainment No problem! Keep us posted if you decide to take this past the jam!

Stuck! by chkkll 2018-08-24T00:54:16Z

​I beat the game! I loved it. I wish there were more levels though. For example, it would be nice if there were competing (non static) people in the bus who tried to beat you to the door. Besides that, I loved the graphics, concept, and title screen.

Neighbour Nullification by Kim Ordén 2018-08-12T23:05:51Z

Looks good, but I don't have a second player, sorry.

LD43 — Sacrifices must be made

Rogues Like Beer by NickZangus 2018-12-10T20:09:04Z

Wow! The graphics on this game look fantastic. Unfortunately, the right click on my mouse doesn't work, so I'll have to skip this entry for now. Five stars for graphics, humor, and mood though!

Revolver Curse by SkullPixel 2018-12-18T19:57:43Z

How can I kill the skull if it is always in the wall?

Revolver Curse by SkullPixel 2018-12-19T19:21:39Z

@skullpixel Ok, thanks. After jumping around quite a bit, I finally found the exit. :laughing: Great game though. I really had a blast playing it.

KILLED TO DEATH by Phobos001 2018-12-18T20:55:26Z

Hey man, I really loved this game. The graphics were splendid. I'm really sorry to hear that you couldn't do more reviews, it is so unfortunate! :frowning: You got five stars from me. Don't get discouraged!! :star: :star: :star: :star: :star:

Room44 by arzi 2018-12-13T23:26:34Z

This game is absolutely fantastic. **spoiler** Personally, I think Fiona did it. This game was extremely exciting and intense for a point-and-click, and I really had a blast playing it. Are you going to make a sequel? There is a huge amount of potential here.

Fruity Madness by thomz12 2018-12-07T05:14:03Z

Hmm, the game didn't want to load for me. :confused: The Unity loading bar got to 100%, then it just stalled there. Any ideas on this? I haven't had any problems with other Unity WebGL games so far. :thinking:

FTD : Fixin' to Die by nuclearfriend 2018-12-10T21:30:34Z

This game is... fantastic. I absolutely love it. Every aspect of it. First game that I've rated that deserved :star: :star: :star: :star: :star: on each category. (There was another one, but it opted out of a few categories.) Keep up the great work, I'm definitely playing more of this one!

FTD : Fixin' to Die by nuclearfriend 2018-12-11T00:13:54Z

I was playing this game some more and I found an issue. I managed to get through a level with a 100% survival rate, but the doc still said that he "couldn't save all of them." Perhaps you could get him to say something different if you get 100%? Screenshot from 2018-12-10 16-12-32.png

Bla v Raa : Eternal God Battle Brothers by ragtagradical 2018-12-05T21:10:14Z

WebGL/Linux version?

Trahere by Rongo Matane 2018-12-10T01:28:31Z

@shiitman I'm wondering the same thing. What does devouring do? I couldn't make the villagers sacrifice themselves to me no matter how much I raged and devoured them. Honestly, I expected more from this game. Is there something I'm missing?

Trahere by Rongo Matane 2018-12-10T19:27:18Z

@rongo-matane Okay, that really clears things up! I'm going to give the game another go now. :thumbsup:

Trahere by Rongo Matane 2018-12-10T19:40:57Z

@rongo-matane Hmm, I've given it another go. I think I have gotten the basic techniques down, but doom always seems to catch up with me. :confused:

Trahere by Rongo Matane 2018-12-10T20:27:00Z

@rongo-matane Hmm, I know that bugfixes are allowed post-LD. Does making Doom move slower count as a bugfix? If it does, I suppose you could quickly change that. :shrug:

hiJack by SecretPocketCat 2018-12-10T01:50:07Z

@gamebuilder Yes, I had that same glitch as well. I hijacked an asteroid, and then nothing really happened. Some of the ship designs reminded me of diep.io, so I was hoping the asteroids would act like smashers.

@secretpocketcat, how did you make the graphics for the ships? Vector art? Also, what techniques did you use to make the glowing effect on all the game's graphics? It made the game feel extremely polished. I really love this game, and it is the first Ludum Dare 43 game that I think deserves 5/5 on each category! :star::star::star::star::star: I'm definitely going to play more of this game more later. :wink:

hiJack by SecretPocketCat 2018-12-10T19:25:42Z

@secretpocketcat Sure hope there will be a jam version of this game! :smile: Perhaps a slightly larger (or possibly infinite?) map might be nice if you ever do a post-jam version of *hiJack*. I'm definitely going to check out Unity's Unity PP stack now. :wink:

Diaball by Antti Haavikko 2018-12-12T04:45:44Z

Dang, this game is ***hard.*** Extremely hard. I had an issue (or is a feature?) that not all of the... balls? display the guides showing where they will shoot their... grabby things. It made it really difficult and frustrating at times.

The graphics are absolutely stunning, however. They are phenomenal. The post-processing, graphics, and art look super polished. The level transitions were also great. (Out of curiosity, did you have all the levels in one scene?) You should probably take it down a notch with the particle effects though, they were a little too much.

Excited to see what you cook up for Ludum Dare 44! I really enjoyed your game.

Castaways by DeadlyAlive 2018-12-10T21:17:55Z

WebGL?

Castaways by DeadlyAlive 2018-12-10T21:56:24Z

@deadlyalive I've been using Unity since day 0, and although I haven't tried any other engines, I think Unity is a great engine and has tons of 2D and 3D functionality. However, build sizes are quite large, and web builds take a long time to build and load. The WebGL build for my game this LD was 7.8MB in size. That being said, Unity has masses of documentation, tutorials, and built-in functions that make learning the engine relatively easy. You should give it a try! Hope this helps. :slight_smile:

Triumph Tribute by guilhermesouza 2018-12-05T01:56:29Z

What is being sacrificed here? Also, why did colliding into the boss at the end kill me? I don't understand. Shouldn't have that triggered a boss battle or something?

The Mist by tpamir 2018-12-11T01:35:09Z

@jfraser314 Here's my highscore: Screenshot from 2018-12-10 17-31-57.png I managed to survive 15 days. It is an interesting game and has a fantastic atmosphere. The strategy was slightly lacking, however. For me, the game was just clicking on whatever has had the most of the resource I had the least of. Perhaps there should be a way to get more followers? All in all *The Mist* is a solid entry to Ludum Dare 43. Good work!

Graveyard Manager by mAnimal 2018-12-11T22:25:01Z

"finnish" this compo... are you Finnish? :flag_fi: :laughing:

Graveyard Manager by mAnimal 2018-12-12T18:00:19Z

@manimal Good luck in the battle. :crossed_swords:

Consilium - A history of life and choices by Gaming Night 2018-12-05T20:59:43Z

Is there a WebGL/Linux version? I'm not on Windows.

Spare Parts by Nanda 2018-12-12T19:13:54Z

Man, I would really like to try out this game, but I'm not on Windows. Do you have a WebGL version?

Spare Parts by Nanda 2018-12-13T01:10:45Z

@nanda Ok, thanks so much! If you were using Unity, making a WebGL build should be too hard. :wink: Good luck! :thumbsup:

Unnecessary Evil by Eva Abollivier 2018-12-12T04:33:24Z

Interesting concept. However, the perfectionist in me hates this game. Not only do I have to kill some characters to get to the end of the level, *I don't get them back the next level.* I like how all the different characters had their different strengths and weaknesses, and how only the leader had to survive.

However, there is an extreme conflict of art style in this game. The characters appear to pixel art, but the rest of the game isn't. Because of this, the game loses a lot of polish it would have had otherwise. If you have pixel art, stick with it.

Good work, excited to see your entry for Ludum Dare 44!

The Missing Piece by comenoha 2018-12-09T21:06:17Z

WebGL/Linux version?

Altar by Elnu 2018-12-04T05:14:55Z

@selgeron You need to fill up all the altars to beat the game. They don't give you any bonuses, they are just tasks needed to do to complete the game. In a future version I'll add a short sacrifice particle effect/animation. Thanks for playing!

Altar by Elnu 2018-12-04T05:54:23Z

@bungus-productions Will do in the post-LD version! Thanks for playing and giving your input.

Altar by Elnu 2018-12-04T06:29:53Z

@maycon Thanks!

Altar by Elnu 2018-12-05T04:28:26Z

@ryan-brenner Thanks so much for your response! Ya, the win screen missing is a known issue. We were really tight with time by the end of Ludum Dare 43, so we didn't get a chance to fix it. We'll fix it soon. Thanks for all your suggestions, We'll be sure to implement them post-LD!

Altar by Elnu 2018-12-05T05:22:38Z

@rumor Thanks for playing our game! Landmarks did come across my mind when creating the game, but we didn't get a chance to do it. Great idea about the wayfinding arrow that points to the correct altar for the spider type you're holding! We'll definitely put that in the post-LD version! We really appreciate you play testing it!

Altar by Elnu 2018-12-05T05:23:52Z

@lexyvil Thanks for testing out the game! You probably did find all the altars, there is a known glitch where the end screen doesn't appear.

Altar by Elnu 2018-12-05T20:58:35Z

@gucio-miszcz You can pick up multiple spiders at once, it makes things a lot easier. :wink:

Altar by Elnu 2018-12-05T22:04:24Z

@gamebuilder Thanks for your feedback, I remember your comment from LD42! I can't wait to play yours!

Altar by Elnu 2018-12-05T22:34:08Z

@gucio-miszcz I should probably add some in-game tips :wink:

Altar by Elnu 2018-12-06T03:47:04Z

@eric-smith Thanks for your reply! Out of curiosity, did you manage to see a "You Win" screen? We've been having trouble with a bug that prevents it from showing up. :confused:

Altar by Elnu 2018-12-06T04:07:13Z

@eric-smith Yeah, sorry about that. We were really tight on time by the end of it, so we didn't get enough time to playtest the game. Hopefully by tomorrow I'll get the issue solved in a bugfix. Thanks!

Altar by Elnu 2018-12-07T21:36:50Z

@emcannon The magic damages the spiders. For example, the first magic slot is an ice attack, the second slot is a fire attack, and the final slot is a skull attack. You collect magic spells be eating the mushrooms spread throughout the forest. Hope this helps, and tell me if you have any other issues with the game!

Altar by Elnu 2018-12-07T22:01:06Z

@saoi-games Thank you **so** much for streaming our game! If I remember correctly, I think you streamed my game *Countdown* last Ludum Dare. To answer your question, no, spiders do not regenerate. You beat the game when every single spider has been sacrificed to an altar. However, currently, there is a glitch that the win screen doesn't appear. :confused: Thank you for your time!!

Altar by Elnu 2018-12-08T01:57:19Z

Skull update added yesterday.

Altar by Elnu 2018-12-08T01:58:07Z

Thanks so much for your extensive review @jorgegamedev! Sorry to hear you didn't manage to get to the end, I'm still trying to figure out that bug preventing the win screen from popping up. :bug:

In the post-jam version, I'll add most of the things people recommended, especially direction queues. Icons for the spells would also be nice! :wink:

I've joined you discord server! :whale:

Altar by Elnu 2018-12-09T00:26:50Z

You can win the game now! The bug where the win screen doesn't appear is now dead. :skull: :bug: Screenshot from 2018-12-08 14-37-24.png

Altar by Elnu 2018-12-16T19:47:24Z

@franciszek-pyrc What do you mean? Through Unity Hub? :thinking:

Altar by Elnu 2018-12-16T21:06:24Z

@franciszek-pyrc Yes, there is. There is a thread on the Unity Forums that has the download link, it's a bit tricky to find.

Altar by Elnu 2018-12-16T21:13:11Z

@franciszek-pyrc I did some digging and I found the [download link](https://forum.unity.com/threads/unity-hub-v-1-0-0-is-now-available.555547/). What Linux distro are you on?

Altar by Elnu 2018-12-17T04:20:12Z

@franciszek-pyrc Ok, same as me! You should be good then. Tell me if you have any problems getting to work. :thumbsup:

Altar by Elnu 2018-12-19T02:33:42Z

@folex70 Thanks!

Altar by Elnu 2018-12-24T23:05:00Z

>> Sadly I didn’t built a post jam version and now I can’t do that.

What do you mean?

Altar by Elnu 2018-12-24T23:05:13Z

@franciszek-pyrc

Altar by Elnu 2018-12-26T06:14:27Z

@franciszek-pyrc Ok.

Altar by Elnu 2018-12-26T06:14:29Z

@franciszek-pyrc Ok.

Altar by Elnu 2018-12-26T06:14:34Z

@franciszek-pyrc Ok.

Altar by Elnu 2018-12-26T20:20:26Z

Thanks for playing @jupiter-hadley! I really appreciate it.

Labrats by Matank 2018-12-07T04:59:06Z

Interesting game. I liked the concept, although I'm not such a big fan of puzzle games. I like the sound effect for the doors opening :wink:

Forbidden Hel by hexkritor 2018-12-05T02:02:15Z

I agree with @baktillus - the controls need some work. In addition, it wasn't very clear to me how to close the sacrifice menu at first. You should have added a close button (or just some text that says K to close). I really like the graphics and music! I like this game.

Cheela by Shakedimus 2018-12-13T02:21:05Z

Seems like the issue is fixed @talesofpixelia.

Tiodrem Reserve by Bungus Productions 2018-12-04T05:12:05Z

I really like it! I managed to get to the Do Not Enter door, but how do I go in it? I've tried bombing it, slamming it, waiting, etc but none of that works. Any ideas on this? Thanks!

Tiodrem Reserve by Bungus Productions 2018-12-04T05:36:49Z

Ok. I'm tired after a long day of Ludum Daring, so I'm going to go to sleep. I'll finish your game tomorrow!

Can't save them all! by lilou_cormic 2018-12-07T04:50:07Z

@lilou-cormic @shane-hayes If my understanding of the AI is correct, they don't have any randomness, right? If this is true, that creates a big problem for the game. If a perfect run like this one @shane-hayes completed can be easily replicated, that makes a serious issue for your game. A good idea might be randomizing the size of the map, the starting and ending points, or perhaps aspects of the AI. Great game besides that, had a blast playing it! You should totally polish this one up make a full release of it.

Just delete them by Dock Frankenstein 2018-12-04T06:06:03Z

Linux version?

Rain Away by hechi 2018-12-17T04:36:59Z

Interesting game! I didn't manage to finish it, however; it was really hard. Some things to say: the parallax effect glitches out when you fall. Perhaps you should only lock it to the X position? Another thing - you've got really big pixel art, but it isn't pixel perfect. Since you are using Unity, just get 2D pixel perfect and you'll be good to go. :ok_hand:

Other than that, great game! I had a blast playing it. Can't wait to see what you submit for Ludum Dare 44! See you in a few months!

Legend of the Aztec by Mirage 2018-12-12T04:23:34Z

I better fix my RMB.

The Chosen Sheep by Ellenack 2018-12-09T02:42:23Z

I really liked this game. The graphics, concept, and sound were all fantastic. However, as @swanijam said, the black sheep are a little too fast. As soon as they spawned in I couldn't keep up with the game. Good work!

Penelope by Denifia 2018-12-20T02:25:20Z

Could be a bit more original. Overall needs some more polish, but a great game!

Penelope by Denifia 2018-12-20T02:25:21Z

Okay game, could be a bit more original. Overall needs some more polish, but a great game!

Blood Balance by t1a2z 2018-12-07T05:09:55Z

Man, this game is really hard! It took me a few runs to figure out the core mechanics, but after that I pretty much had the gameplay down. I would like to warn players without mice: it is *very* difficult to only control the game with touchpad. Aiming with it is extremely slow. Another thing I would like to suggest is making the enemies not spawn so close to the player. When I got into the second zone, I was effectively instantly surrounded. You should add a distance check or something like that. Besides those issues, great game and graphics! Had fun trying it out.

melancholy by Domixltu2 2018-12-11T01:36:54Z

Do you have a WebGL version? Thanks!

melancholy by Domixltu2 2018-12-11T01:56:41Z

@luqey That's okay! What engine are you using? Unity?

melancholy by Domixltu2 2018-12-11T02:47:11Z

@luqey Okay, so if you want to make a WebGL build you go **File > Build Settings**, then you select WebGL and let Unity reimport everything. Then you click on **Build And Run**. Make sure that everything else on your computer is closed when doing this, WebGL builds are pretty processor intensive. Finally, find the folder that you've built to and zip its contents (not the folder.) You can then upload that to itch.io. Hope this helps, and good luck!

Maze by sillyman987 2018-12-10T20:02:49Z

Hey, you should clean up your Ludum Dare page. I'm on Linux, and I almost didn't play this game because your entry claims that it is only available for Windows. Could you please switch it from "Windows" to "Web"? Thanks!

Also, as Mr. Anonymous said, your hitboxes are messed up. The camera angle is tilted since you can see the character's body, not just his head and shoulders. Because of this, his hitbox should be only on his feet. For example, [our submission](https://ldjam.com/events/ludum-dare/43/altar-1) for Ludum Dare 43 has the same camera angle as yours, but the hitbox is only on the feet since those are the only part of the character's body that is touching the ground.

Another improvement you could make is slowing down the player when they go into the lava and giving some kind of auditory/visual feedback for that happening. Same with picking up the coin.

My final suggestion is replacing **Health: 5** with :heart::heart::heart::heart::heart: or a simple health bar. A simple numeral doesn't give the player much of an idea of how much health they have, which is made worse when you consider the fact that there is no sound effect for taking damage.

However, don't let these things discourage you from making games for Ludum Dare! I understand that this is your first jam, and in Ludum Dare 42 I was in the same position. If you can, try to set aside at least 6 hours a day during the jam. It is really difficult to get a satisfying end product otherwise unless you are an absolute wizard.

Good luck on future projects, can't wait to see your entry for Ludum Dare 44!

Maze by sillyman987 2018-12-18T21:12:35Z

@sillyman987 The mentions don't work if you put them all together. I never got the notification.

For The Greater Good by Eddie Li 2018-12-04T05:56:52Z

Do you have a Linux/WebGL version?

For The Greater Good by Eddie Li 2018-12-04T06:28:12Z

@eddie-li Really? You are not modifying the game, you are just making it more accessible.

For The Greater Good by Eddie Li 2018-12-04T22:46:21Z

@mertios Yeah, sure you can. As long as you don't change the game itself in any visible way.

Make a Wish by maycon 2018-12-04T06:04:23Z

I really liked this game. It felt super polished, even without the character animation. However, I wish you could use arrow keys to control, or W to jump. It felt really awkward to have to press space to jump. Good concept and execution.

A Town of Questionable Morals by CaseyH 2018-12-05T02:11:27Z

I really like this game. I think this concept would work better in 3D, however. I feel like 2 directions isn't enough to move in. Perhaps adding higher up platforms with houses might be nice. Good work!

Last Man In Space by izi 2018-12-04T05:04:32Z

Do you have a Linux/WebGL version? I'm not on windows :(

Total Party Kill by adventureislands 2018-12-08T03:18:57Z

Great game, I loved the art, concept, and theme usage! However, I had issues beating level 3. Any advice anyone?

Fallen Angel by myro 2018-12-05T20:01:07Z

Nice, I really liked it! I think you should stay in the spirit for slightly longer, though. It was really hard to get to the next... host? Great atmosphere and graphics!

LD44 — Your life is currency

Yen Master by LeviDSmith 2019-05-02T03:35:55Z

Unfortunately, I can't give it a go since I'm on Linux. Any chance for a web version?

A Deal on the Moon by FisherGoodwin 2019-04-30T20:57:46Z

Web version? I'm on Linux.

A Deal on the Moon by FisherGoodwin 2019-05-01T03:09:13Z

@fishergoodwin Man, that is harsh. I took it for granted - Unity has that out of the box! As for your game, I really like your pixel art!

A Deal on the Moon by FisherGoodwin 2019-05-01T03:34:41Z

@fishergoodwin Yup, everything Unity offers you can do for free. Paying just removes the watermark. :slight_smile:

60 Second Supermarket Sweep by Historymaker118 2019-04-30T20:07:13Z

Really enjoyed the game! I just needed one more oat crunch. I'm curious to see how you made the voxelated destructable environment. Lots of individual voxels? The gameplay was fun but simple, and the old ladies were annoying as intended :smile: However, the scoreboard seems a bit glitched out. The first time I ran through the game, I got a score of 5000. The second time I got more of the items on the list, but I got a score of 0 and no option to submit to the scoreboard. Other than than that, I really enjoyed this game! Excited to see what you do next time.

@5n1p3r-4r73m1s Also, in the description it says that the game is made in Unity, and it has the Unity splash screen.

Ollo's Life by Memel06 2019-05-01T04:03:11Z

I really enjoyed _Ollo's Life_! The pixel art, concept, and execution were fantastic. However, I didn't manage to figure out the puzzle. I'll give it another try in the future!

@fluffy-kaeloky I'm also curious on what was used to make _Ollo's Life_. I've been wanting to try making Game Boy games for a while, but I'm not sure how to get started - Unity is all I'm used to.

Flow by arron-fowler 2019-05-01T03:42:47Z

Interesting game. However, I agree with @memel06 - the game is a little too slow. Increasing the speed of the player would help a great deal. Also, there should be a timeout for the friends' trails. They really start to clutter up the play area after a while. I definitely encourage you to work on this post jam!

I'm a Revivor by NorthernHawk 2019-05-01T19:18:47Z

Good job! I especially like the graphics! Another small detail I liked was the flipping of the gun sprite when the mouse crossed the player. That's something I often forget. Soundtrack was nice as well!

PizzoTyping by Carpin 2019-04-30T03:17:19Z

Wow... this is amazing. Perfect concept, perfect execution. As @dxk2294 said, it is an interesting but strong take on the theme. This game really breaks the stereotype of typing games being boring! My only critique is on the pixel art: the black outlines bothered me. Try to get some colors that match the fill color of an object while still being dark, such as deep red outlines instead of black on the apples or dark brown outlines instead of black on the character's hair. Keep up the great work, really excited to see what you do next Ludum Dare!

Discharge by Arbosis 2019-04-30T02:59:16Z

Good game. However, there are some issues. Most notably, the platforms are buggy (player doesn't move always with platform) and the jump controls aren't very smooth. (Holding space longer makes you fly for a short period...?) Area transitions are disorienting, smooth transitions would be better. Also, are the graphics 3D or 2D? I couldn't really tell. Overall, a good game, but needs some more polish. I'm excited to see what the post-jam version will be like!

Rashness by Saering 2019-04-30T19:52:16Z

Good game and graphics. However, there seem to be balance issues. It seems to me like the boss should still be defeatable without any upgrades, but that isn't possible. The boss seems to vary in strength a great deal depending on which upgrades you choose. For example, speed + fire rate + damage kills the boss very quickly but 100% HP doesn't help at all. I really liked the pixel art!

Harvester by Elnu 2019-04-30T20:40:31Z

@historymaker118 Thanks for playing _Harvester_! I'm glad you enjoyed it. It was really difficult balancing "realism" and ease-of-use in the controls - they still need some tweaking. Hopefully I'll manage to make a post-jam version that is even better!

Harvester by Elnu 2019-05-01T03:07:33Z

Harvester 1.0.1 - Thruster bugfix

Fixed thrusters. Now, the opposite thruster to your turning direction will be activated. For example, if you turn left your right thruster will activate and vice versa. No other changes.

Harvester by Elnu 2019-05-01T19:13:45Z

Harvester 1.0.2 - Asteroid graphics update

Updated asteroid graphics in response to @bajtix's feedback. Now, the asteroids are lighter colored to contrast more with the background layers. No other changes.

Harvester by Elnu 2019-05-01T23:06:12Z

Harvester 1.0.3 - Control update

Updated controls in response to @justcamh and @josefnpat's feedback. Now, thrusting forward can be achieved with either the forward button or left and right at the same time. Also under the hood, the animations for the player have been updated to be more modular and efficient. No other changes.

Harvester by Elnu 2019-05-03T00:45:36Z

Harvester 1.0.4 - Small visual tweaks

Updated and tweaked some minor details. First, the text on the in-game "Menu" button has been changed to "Back to Menu," in response to @schmavery's feedback. Second, coin rotation has been randomized. To do this, the rotation has been moved from an animation to a dedicated "Rotate" script. Finally, the ship's pivot has been moved from the bottom to the center. This makes the arrows center properly and reduces jitter at high rotation velocities. No other changes.

kard by Bajtix 2019-04-30T21:05:51Z

The controls need some help. They aren't very responsive, and I couldn't even get through the training level. However, the plot is absolutely fantastic - best I've seen on Ludum Dare actually. Good work!

MEGATOID by GullynGames 2019-05-02T03:22:49Z

Fun game. However, it isn't very "juicy." Some particle effect, thruster animations, explosions, and background would make the game much more enjoyable and polished. Other than that, a great prototype! Perhaps some obstacles along the way that the player has to avoid would be nice too.

Blood Worm by Pedro Moreira 2019-04-30T16:21:56Z

Good game and concept, but needs some more polish. For example, dying when you are out of blood, or at least restarting the level. If you make a post jam version, perhaps you could have some bonuses/prey that refill a portion of your blood. Nice work!

Keep Dem' Sick ! by VuvuzuellaInc 2019-04-30T03:01:48Z

Any plans for a web/Linux version?

Root Maker by Joe Bustamante 2019-05-02T02:24:46Z

I really like this game! An early concept I had during the jam was about cryptocurrencies, but the game itself failed. So far, _Root Maker_ is the only other Ludum Dare game that has to do with financial stuff that I've noticed. Great work!

Faery Tales by Ryan Wine 2019-04-30T02:46:51Z

Any plans for a web/Linux version?

Super Epic Insurance Fraud 3000 by Nigogo 2019-04-30T03:26:10Z

Really simple but fun game. Only problem now is, I've broken every bone in my body and now owe $100k! :rofl: Really like the concept. Good job!

NecroBlood by Little Valhalla 2019-05-02T03:33:13Z

Really nice game! The graphics are excellent, and I'm happy to hear that there will a post jam version. I'm excited to find out what that third enemy type is! Some sound would be nice, though. Excited to see what you make next Ludum Dare!

LD45 — Start with nothing

Three Little Pigs by Anne Ogborn 2019-10-08T01:40:21Z

Good concept, but the execution is rather poor. The music is jarring, and the drawing mechanic breaks at times. Sometimes all of the lines I drew would jump to the top right of the screen for no reason. With some better graphics and improved drawing, it would be great! Can't wait to see what you do next jam.

Barterin' Buckaroo by chelC 2019-10-09T01:49:12Z

Great game! I managed to find all of the items except the hat. Fantastic game design that is well complemented by the art and characters. Can't wait to see what you do next jam!

Celia's Lightmare by Aj Jones 2019-10-09T01:19:23Z

I was scared all the way through playing this game - the visuals, music, and gameplay go together really well. You should definitely flesh it out some more after Ludum Dare! It has lots of potential

Nothing but naked by LoneWolfDev 2019-10-08T20:47:35Z

This game is incredibly difficult, I could even make it to the gym. The concept, sound effects and art were incredibly well done. However, I noticed a glitch where if you walk up to two adjacent lockers and enter them you could be in both of them at the same time. :thinking: Well done!

The Blue Girl by gamebuilder 2019-10-09T03:18:00Z

Although short, the game's story is very good. With more content and polish (scene transitions, etc.), it would be fantastic! Had a blast playing.

Peak Velocity by HarveyU 2019-10-09T01:29:03Z

The mood of the game and the music fit well together really well. However, Placing the platforms isn't that clear. After clicking on the boxes the platform didn't always appear immediately, and sometimes didn't appear at all...or perhaps I didn't understand properly how the platform placement worked. Other than that, great job!

Molecular Madness by PurpledArtFrog 2019-10-08T21:03:52Z

The game froze after a few seconds, but the music kept playing. Has anybody else had that bug? I'm running on Opera GX.

Mergem by Elnu 2019-10-08T01:33:20Z

@purpledartfrog Ah, sorry about that! I didn't remember what the link markdown was, so I copy and pasted from my game from last jam, _Harvester_, and I forgot to swap out the link :laughing:

Mergem by Elnu 2019-10-08T18:40:41Z

Drag and drop bugfix

Fixed a bug where sometimes items wouldn't merge even if they were compatible. This was done by rewriting the drop detection code to use Physics2D.OverlapCircleAll instead of the old OnTriggerEnter2D method, which was not as reliable.

Mergem by Elnu 2019-10-08T21:17:51Z

@wansou Thanks for pointing out the fact that the items can be thrown out of the play area. I'll investigate. Thank you for playing and rating!

Mergem by Elnu 2019-10-08T23:02:11Z

Out of bounds bugfix

Added bugfix that ensures that items cannot be placed outside of the screen area.

@wansou That shouldn't happen anymore! Thanks for pointing it out

What's the Coal here? by Faiorb 2019-10-09T01:07:42Z

The game didn't really work, I couldn't place anything.

Negation by gasgiant 2019-10-09T01:13:34Z

Interesting concept. However, I couldn't figure out how to remove the locks. It said to use the scroll wheel to negate a concept, but that didn't do anything...

A Field of Flowers by KeithSwanger 2019-10-09T03:28:18Z

This game is incredibly relaxing and well polished, and probably the best game I've played so far in this Ludum Dare. I think an infinite world would be really cool, then the player could zoom out and see how much they've grown. In addition to that, the ability to save your game would be nice as well, so that way you could continue on your previous work. Great job, the soundtrack really went well with the gameplay!

LD46 — Keep it alive

WAVER by Skyeward 2020-04-22T01:58:26Z

The polish on this is absolutely insane. Everything was perfect - the animation, font choice, color choice, scene transitions - everything. Even options for more obscure non-standard layouts! There might be some way to access the user's current keyboard layout through code though, but I'm not sure. I'm blown away with how original the game idea is. The only suggestion I have is that you should somehow label the members of the crowd with their corresponding letters of the keyboard, it gets extremely confusing with more than two people active. When seeing the colors, my first thought was - "RGB keyboard!" It would probably be difficult to pull off, but getting the colors to sync with an RGB backlit keyboard would be awesome. Great job. Please do something with this past Ludum Dare, the game deserves it! Regards, -Elnu

For Ducks' Sake by GaryS 2020-04-21T05:18:08Z

I really enjoyed this game! The banner image you posted was so cute, that's what made it stick out to me - your art style is really polished and refined. The gameplay was decent, but could be a bit more challenging. In a post-Ludum Dare version of the game it would be nice to have different types of gnomes. For example, you could have gnomes that are larger and slower, but have more health and grab more ducklings. I don't play on gamepads very much, but when trying to play on my Xbox controller it would be really nice to have clicking the right stick be mapped to fire as well. Only being able to shoot with the A button means that you can't aim and shoot at the same time, since you'd have to move your thumb off the right stick. I hope you make a post-Ludum Dare version of this game, it's really fun! Regards, -Elnu

Doomsday Feelings by biemorth 2020-04-22T00:54:59Z

The art style, concept, and music were very well done. It seemed like there wasn't a proper ending yet though, or if there was I missed it. The only graphical issue that I noticed was that there was some tearing between the tiles in the tilemap - I know from experience that that is a really annoying thing to fix, especially during a jam. Gamepad support would also be nice.

The management system feels not really that properly implemented. For example, when you die you simply restart the level with maximum health, energy, and sanity. I think doing a game reset on death would be more appropriate. Also, I didn't notice sanity going down at all. Did that not get implemented? If not, I'd be really excited to see how that works in a post-Ludum Dare version when you have more time to nail down the mechanics and polish the game. In addition, the 5 stamina boosts seem to be too cheap, since there is never a risk of running out of stamina. I feel like the management system would pair really well with procedural levels if you decide to go down that route.

The level design of the game was really nice. The only area that I think could be improved is the false ground that you fall into with the enemy inside. It doesn't really pose much of a threat, and the 5 stamina boost is unnecessary - one could just double jump over the trap. Not to mention the fact that the boost gives away the fact that there is danger. The whole thing would have been way cooler if the enemy in the trap did more damage as well, even if you feel in the chance of dying would be pretty small.

I really hope you'll be able to polish and finish this game post-Ludum Dare! Excited to see what you come up with. Regards, -Elnu

Macho Malcolm: Smashing Guard by Bamallama 2020-04-21T04:21:43Z

Really solid entry. I think this would be great as a mobile game. It is designed really well - there is only a single mechanic and works well on a vertically oriented screen. There are some things that can be improved though - the UI is really unpolished. For example, in the help menu the text at the bottom of the screen "Keep those streets safe Malcolm" is needlessly stretched vertically, which looks even worse because the pixel font. My opinion is on the conservative end of the spectrum regarding whether how strict you should be with pixel art, but ensuring that all graphics are at the same pixels per unit and aren't stretched goes a long way when giving a polished look. Please polish this game past Ludum Dare! It has a lot of potential. Regards, -Elnu

Space Girl Thibi Feed Me by Elnu 2020-04-21T05:57:53Z

@zeppelingames @zechw @tony-artz Thanks for all the feedback! We really appreciate it. That bug is now fixed in both the Windows and WebGL versions of the game. However, the solution was really inelegant and it caused a bunch of errors. Luckily they don't appear to break the game :sweat_smile: should have a proper solution done tomorrow. Regards, -Elnu

Space Girl Thibi Feed Me by Elnu 2020-04-21T16:59:37Z

@adamcyounis Thanks so much for the feedback! The game could have been a bit more clear about what its mechanics are. The wrong food doesn't make the alien lose health, it just doesn't get accepted. The bar on the top shows how much time you have until the alien loses a heart from hunger. Is there a recap of your playtesting stream anywhere, by the way? I had to go to sleep before I got a chance to watch you play our game. Regards, -Elnu

Space Girl Thibi Feed Me by Elnu 2020-04-21T18:10:33Z

There are currently two known bugs that I'm currently trying to fix. The first one is that the scores are broken after the first game, and the second is that sometimes the pickups fly off screen. Please do not post your score if it is not on the first playthrough.

Space Girl Thibi Feed Me by Elnu 2020-04-21T19:35:58Z

Bugs are now fixed

Space Girl Thibi Feed Me by Elnu 2020-04-27T03:32:42Z

@eli-delventhal Thanks for playing! A bunch of people mentioned the issue with the flying fruit, and it is definitely not intended. The only issue is that I haven't been able to replicate the issue, either on the Windows or WebGL builds.

Also, leaderboards are now working in the HTML5 version in edition to the Windows version! I've stopped using Dreamlo for various reasons and I'm now using my own server.

Whiny Slime by HeyNetters 2020-04-21T04:31:46Z

I've got mixed feelings. On one hand, the art and music are really well done, and you've packed a lot of character into slime girl considering PICO-8's limitations. I honestly have never seen a character in a PICO-8 game be even close to her level of personally, and the dialog system was really well done. That being said, the gameplay could be improved. The walk speed is at a snail's pace, and the run speed should should be the walking speed. Also, aligning the attack is really difficult as @supergamersgames has mentioned. Please make a post-Ludum Dare version of Whiny Slime though that has more polished gameplay! The game concept and character designs are very well done, it is a very memorable entry. Regards, -Elnu

Omni by toby-klauder 2020-04-25T05:04:08Z

Wrong icon for macOS!