timetravelhamster 2020-04-21 15:11
Good Graphics. Some collision boxes are off.Good Job.
Foon → Ludum Dare Explorer → LD46 → Omni
By toby-klauder
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 2212 | 2.98 | 27 | |
| Fun | 2370 | 2.56 | 27 | |
| Innovation | 1799 | 2.98 | 27 | |
| Theme | 1532 | 3.52 | 27 | |
| Graphics | 1731 | 3.22 | 27 | |
| Audio | 1088 | 3.16 | 27 | |
| Humor | 800 | 3.20 | 26 | |
| Mood | 2228 | 2.63 | 25 |
Good Graphics. Some collision boxes are off.Good Job.
This is a really interesting concept. I feel like the map is a bit too big and sometimes it's hard to keep track of the robot. Also the AI works pretty well, but it can get stuck in areas like the stairs and you're unable to push it away after it gets there.
@timetravelhamster thanks! and @lvl76blastoise thanks! part of the challenge certainly is keeping up with the robot, the chairs and ottomans are draggable and you can use them to wack the robot away when we might have otherwise been stuck.
Good graphics and music, but the collision of the main character should really be improved. Sometimes it was hard to go through a door and leave the room. But good job overall.
The idea and graphics were fun and cool, but I had a hard time finding the robot. And when I found the robot, it was really easy to push him into the wall and hold him there to win; I didn't need the furniture.
Good game, but I think you see too little of the world around you to easily spot the robot. Also some collision boxes are a little bit weird.
I could never found Omni in time. :( Great concept. The man's collider could be only at his feet or legs. And a view could be a bit bigger, or some indicator (an arrow) where to search Omni for. Nice work, with some extra polish, it could be a fun game.
@j-c-one-bit-studio thanks for playing! working on fixing those colliders. @fractal-flower-girl thanks for playing! part of the challenge is finding the robot, I agree with your statement to an extent (there's a new version coming soon that fixes this). @fraanns that's part of the challenge, but if I decide to re-release, I will definately increase the camera scope. working on fixing collisions as well. @kregames bummer, thanks for playing though! i had a difficult time deciding what view would be best, and i actually was thinking of an arrow but Monday came a little to fast for me, but great feedback!
Interesting concept. I agree that the map was maybe a bit too large or that you couldn't see enough. It was also easy to push Omni against the wall and just hold him there.
In your credits, you said that some additional art came from opengameart.org, but which ones? I can only make assumptions about which art is yours and which is theirs for judging purposes.
I love the music interaction! Good job! :D
@james-dunlap Hi! this is Ethan, the art lead of this game. To answer your question, the art we used from opengameart.org was the title screen background wrench image, and the "q" keyboard key image for when you get an achievement. Thank you again for playing our game!
It was very fun! ;D I like this art and song)
@ka-missa thanks, glad you enjoyed!
@toby-klauder Thanks for clarifying, I will rate accordingly. That was very helpful, thank you.
There is no linux version :/
@haro-games sorry! we thought we had exported it properly, but it appears not, fix coming soon.
Wrong icon for macOS!
The audio quite fitted the game and the graphics was great too. I am rating this game very good.
very fun game
The music was great and it's a cool idea, but the map seemed too big. Often when the alarm went off, I had difficulty finding the robot in time to do anything, and it took me a bit to find any furniture to block him with. I really like the concept, but the balance could use some tweaking.
@tubadude99 thanks so much for the feedback and for playing!
@mertios heard, working on that soon just been caught up with a lot of stuff. @euforia-games thanks for playing! glad you enjoyed. @eduardogacn thanks for playing, glad you enjoyed!