FoonLudum Dare ExplorerUsers → James Dunlap

James Dunlap

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202558CollectorπŸ‘₯Salvage Dogsjam7342.812.943.172.843.323.002.882.88
202455SummoningπŸ‘₯Conjuredjam10843.012.982.873.312.783.032.71
202251Every 10 secondsπŸ‘₯Persistencejam3483.723.383.904.073.883.883.88
202250Delay the inevitableπŸ‘₯Sorcery's Endjam8163.443.022.723.573.763.403.08
202149UnstableπŸ‘₯O'Ryanjam13153.022.702.202.623.433.093.05
202047Stuck in a loopπŸ‘₯Goblin Alchemistjam7843.503.113.243.023.203.213.17
202046Keep it aliveπŸ‘₯Coalescejam5663.773.504.063.123.703.343.56
201945Start with nothingπŸ‘₯InfiniProspectorjam5583.453.212.593.073.733.38
201944Your life is currencyπŸ‘₯Offworld Slaving Companyjam8493.132.732.893.232.923.423.023.05
201843Sacrifices must be madeπŸ‘₯Cultist's Questjam8712.962.442.363.152.962.402.92
201842Running out of spaceπŸ‘₯Warehousejam11852.692.482.532.512.712.802.19
201841Combine 2 Incompatible GenresπŸ‘₯Deal 'Em Upjam9033.112.983.253.422.572.822.91
201740The more you have, the worse it isπŸ‘₯Globstopperjam9682.962.902.532.752.842.852.532.73
201739Running out of PowerπŸ‘₯CryOSjam5613.142.633.183.852.922.92
201738A Small WorldπŸ‘₯Suds of Warjam5933.002.822.643.253.152.692.942.68

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by James Dunlap

LD38 — A Small World

Marco Polo by Nathan 2017-05-01T20:29:37Z

An interesting game. The use of Marco Polo was an interesting game mechanic, but seemed to not work well. When I was near the escape pod, I got a response. When I was in the hills next to the forest, I got a response. When I was in the forest, well... Also, both Marco and Polo came from only one speaker. It could have been an interesting addition to use positional sound to help indicate the direction the child was in. Also, is the escape pod even fixable?

I am also a little confused on your opt outs. Are you opting out of audio or are we just ignoring the music when judging?

For Eternity by holgk 2017-05-01T19:03:18Z

I have tried the WebGL, single, and multi-threaded versions. Ironically, the WebGL worked best for me. Both the single and multi-threaded locked up toward the beginning of the game. I had a few farms, some houses, and was building roads when they each locked up. The WebGL version never locked up on me, but I also did not have an extremely large empire like in your screenshots. Also, a little curious why you have a WebGL, Linux, and Windows builds, but not a Mac build. I would have tried it on my MacBook if you had a version for it, which Unity will create for you.

I like the graphics style and the sound effects. Appropriate music would be nice. I also noticed that the camels do not animate, but just slide unlike the people. I am sure that you probably used Fuse to create and animate the people, but it doesn't do camels! :wink:

This game was quite extensive and well done given the 72 hour limitation that you had. I would like to see a further developed version as this is the type of game that I really like.

For Eternity by holgk 2017-05-01T20:38:19Z

@holgk I may have not refreshed the page after viewing it last night. I will give the Mac version a try.

Abaddon by Geckoo1337 2017-05-05T03:31:42Z

Very well done. I really like the shader effect that you used. The game also ramps well in difficulty as, at first, I am only facing one enemy at a time, but then start getting overwhelmed. This, visually, is likely the most innovative game that I have seen in this LD yet.

Higher Ground by LandoSystems 2017-05-03T05:20:23Z

I really liked this game. I finished in 47 turns without losing anyone. The game did seem a little easy, but this could easily be a starting level with difficulty ramping up from there.

A couple points of feedback: * It would be nice to have a larger window (I played on the Web, so maybe the desktop version is bigger?) * There did not seem much point in adding settlers, so I never did. Perhaps this could also be part of the difficulty ramp-up? * I never did anything but harvest trees and cows, build ladders, and move. What is the point in the other items and actions?

I really like the graphics and the audio ambience. Every piece of sound fit well within your theme and added to the mood greatly. Well done!

A small world by CoderDozer 2017-05-01T18:09:32Z

It was confusing that at the end, I just got a blank screen. I was waiting for more, but nothing ever came...

I enjoyed the music, though.

Pod2000 by nidup 2017-05-02T01:17:04Z

Nice game. The graphics and audio definitely helped to set the mood and were all very relevant to the task at hand. It is an interesting puzzle trying to determine what needed to be built where. Like @samusoidal, I tried to press up for command history, so that would have been a nice feature to add, but that is just being picky. This was very nice work for a weekend!

Starstruck Ducky by HuvaaKoodia 2017-05-07T05:05:43Z

Interesting and different game. Not sure why I could not win, though. Had a "splendid" relationship with one of the next to the top ducks and could not get a meeting with the top one. The other one, with which my relationship was "good" wouldn't get me a meeting either. They both said they didn't have anything coming up.

Mallows World Adventure by geeitsomelaldy 2017-05-01T20:14:24Z

Cute and interesting game. I love the detail of the marshmallow, especially when he jumps. It was a very fitting game for the theme. I think that what is leading to the confusion for many is an easy fix. In order to use an item from the inventory, it seems to have to be the item on the right, so I found myself dropping and picking up items in order to rotate them. Perhaps allowing the use of any item or adding a selector for which item is being used would be greatly beneficial. Very well done, though, for 48 hours.

Realmpusher by danbolt 2017-05-01T17:58:28Z

This game was well done and interesting. I can only make two suggestions. First, the intro was a bit long. Make it skippable or a button to speed up the text. Second, there were several time that I accidentally pushed two blocks which required me to start the puzzle over. Sometimes, this happened as I was moving my last block into place.

Overall, great game. Could very easily be expanded to a large game post jam.

Blackhole Escape INC by teekeks 2017-05-01T18:15:25Z

Sorry. I downloaded it, and it wouldn't run at all. Not sure why.

Dwarf World by rnlf 2017-05-01T04:52:06Z

Nicely done! As some have mentioned, it is quite similar to some existing games (like Sokoban), but I do like how you took a side view rather than a top down view, which added gravity as an element. Overall, your game meshes very well with itself and has a very consistent art style which is also quite enjoyable. Some of the sounds seemed out of balance with the others (walking, digging, and exit opening). These seemed much louder and since they are quite common (especially walking) it can force a player to reduce the volume and maybe cause a player to have more difficulty hearing the other sounds.

I do like the level designs, and they quickly start making you think your way through as in some, one mistake will cost you being able to complete the level.

It's a Small World, So Let's Crash It into Things by simonhutchinson 2017-05-05T02:06:20Z

Cool game. Reminds me very much of Solar and Solar 2 but without the gravity effects. It was a bit weird to see planets turning at right angles, so more of a gravity effect might be something to add post jam, but I understand not including it during the jam.

Terraform by ijzm 2017-05-05T03:44:54Z

Interesting game. The difficulty is way too low, though. I was never in any danger of losing after several days. Also, I'm not sure what the purpose of building the buildings is. They don't protect, allow me to hide, or seem to unlock things, so why am I bothering to gather the resources and build them in the first place. Perhaps this was all planned and there was just no time?

I do see the start to something very good here if you continue to build on it.

Chill Bill by drtizzle 2017-05-01T18:05:54Z

Not my type of game, but I will look past that. The graphics and sound effects were very well done. There were enough obstacles in the game to keep the player actively engaged with various aspects (energy/stress/etc.) I was never able to buy a Sprite because I either never had enough money or stress got too high first, but that is probably just my lack of skill. I did notice that on several occasions, the enemies walked through the planters next to the Sprite machine while I was not able to.

Good entry.

MF100 - HACK THE JAM (old console emulator) by egordorichev 2017-05-05T03:52:06Z

Pretty cool. Love the music!

Tribal Tension (Twitch) by SaraJS 2017-05-01T04:56:56Z

I like that this game stands out from the rest by being one that is played on Twitch through chat. I will be the first to admit that I do not spend much time on Twitch as I would rather play games myself than watch others. About the only time I get on Twitch is during a Ludum Dare, so I did not even think about this as being possible. It would be nice to see it possible expanded with additional building types and additional commands, but for LD, this is a very good start, and I did enjoy giving it a try.

Solar Smash by blacksheepza 2017-05-01T15:31:06Z

Nice, enjoyable game. On the WebGL version, at times the line coming from the asteroid seemed a little non-responsive, but overall a very great game. Could maybe have used some music in the background while playing. Nice concept, and it took me a few times to win. The game was fun and made me want to keep playing until I won. I liked the subtle, but effective, cloud effect in the background.

Binary Glitch by JOrbits 2017-05-02T00:28:48Z

Wow! That is one difficult game. I like the concept, but it took me a bit to figure out that I have to keep moving or I will die. I started several times and almost immediately died, so I thought the game was broke. Perhaps ramp up that part of the difficulty or place a disclaimer somewhere. Enjoyed the music even if the game was too hard for me. I can't even get close to the scores that others are mentioning.

HexCity by MartensCedric 2017-05-03T05:36:01Z

Great start on this game. It is extremely difficult to be able to place a rocket, but I am sure that is the point. It would be interesting to see it developed with multiple maps that have certain score goals and bonuses for objects next to water or other types of tiles as well. I was not able to get a very high score, but might be able to if I gave it more time. Unfortunately, right now, I am just trying to give good feedback to a lot of people. I may come back to it after rating is over, though, to play some more!

rocket ship by Zirrrus 2017-05-02T00:19:10Z

The physics are a little touchy on this one as it is difficult to do anything except fly away or crash. There were also very few fuel canisters which were already hard enough to collect. The graphics style was very nice, but it would have been nice to see the planet rotate.

Mind's Eye by Kosmo 2017-05-01T19:19:29Z

Interesting take on the theme. I liked the approach and got it right away. It is also an interesting move and combat system that, as others and you have said, could be expanded in the future. I liked (and got) the health system, but I do see how it could be confusing. For some reason, I did not get the sound when I played it in Chrome even though the tab had the speaker on it. I did hear it, though, when I opened it in Firefox. Most likely not your fault.

There shall be light by FuriousWitch 2017-05-01T05:20:22Z

I did not rate in graphics and audio as you said graphics are not yours and audio is not there, so I am assuming that you will opt out of those categories.

Interesting concept, but without the win/lose conditions or at least knowing what they are, the game is a little lackluster as I'm not sure exactly what it is I am supposed to be doing. If I am supposed to keep all of the "body-less creatures" from getting to the portal, then it is way too easy as none of them ever made it there.

I did like the use of light as a weapon, though, and assume that you modified an idea for one of the other possible themes. This was a good recovery if that was the case, or maybe you just came up with ideas that fit multiple themes to begin with.

Finally, it was not clear that I could move the camera with the mouse on the edge of the screen. This was not necessary as the entire world fit on the screen at one time and actually led to me not being to see part of the world since I did not realize this at first.

uP-8: Microprocessor by Spaceman 2017-04-25T04:02:41Z

Nicely done. I enjoy the Zachtronics games, and yours is very much like that. I like the visual style as well. I wonder, though, how quickly the difficulty ramps up. I have done the first 5-6 puzzles and have been able to do everything with just loops and loc commands. Do the other commands become relevant?

Edit:

Just had a look at the source, and with only seven levels, they do not require anything other than the loops and loc, but great work in the 72 hours! That's a great start toward needing those other commands! I even may go back and try to write the programs to use other commands anyway.

uP-8: Microprocessor by Spaceman 2017-05-01T16:40:46Z

@spaceman Came back to rate now that we can. I also wanted to add that after a deeper look at the source, I noticed that you are manually creating GameObjects that contain each level. It might be quicker, faster, and easier to use text files to represent the levels and then Instantiate the GameObjects as needed. That would very likely have sped up level design considerably, especially since multiple people can edit text files, but only one can open an instance of the Unity editor on the project at a time. Just something to consider now the jam is over. Still a great game!

Suds of War by James Dunlap 2017-05-01T15:41:25Z

@xavier-indie-gamedev Thanks for the feedback! Regarding the attacks, we spent A LOT of time trying to get it to work right to fire the two squares accurately. The math should have worked, but for some reason, sometimes they would shoot way up in the air or backwards, so we decided to fix it to one angle which meant one hex. You are correct that if we had more time, we could have made it work. We never even thought about adding the selection indicator on the left, thanks for that!

I have not won your game, but did provide feedback and a rating last night.

Suds of War by James Dunlap 2017-05-01T15:42:54Z

@danbolt Thanks for the tip. I don't currently have a Linux installation, so I may have to create a Linux VM and chmod away.

Suds of War by James Dunlap 2017-05-01T15:45:12Z

@drtizzle Thanks. The AI is truly basic, but it does sometimes win (one of my kids hasn't won a game yet). The basic AI works well due to the scaled down nature of the game. For the record, the AI also has suds of war and does not cheat. It will only attack what it sees.

Suds of War by James Dunlap 2017-05-01T15:46:59Z

@coderdozer @teekeks Thanks for the feedback on the sounds. We tried to balance the sounds, but focused our effort on the firing sound which used to be VERY loud. @coderdozer, I like the idea of a comical sound. We may change it after voting is over.

Suds of War by James Dunlap 2017-05-01T15:47:44Z

@la-mecanique-du-plastique Thanks for playing and rating. I'll look for your game.

Suds of War by James Dunlap 2017-05-01T19:28:51Z

@geeitsomelaldy That may actually be correct. My tactic is always trying to find the enemy's base, but to avoid its ships on my way there. We thought about adding some randomness to the respawn delay which maybe could address that.

Suds of War by James Dunlap 2017-05-01T19:32:36Z

@nathan Thank you so much. I do not think what you said was harsh at all. I think part of the point of the jam is to also provide focus for what to do next. The more we do this, the quicker we will get, and we need to know for next jam when we have some time left over, where does the focus get placed? Or, if moving forward to create a viable commercial game, what needs the most work? I did mention in a previous comment why the firing was only one hex. That was due to a bug that we did not have time to track down, so we did a fix where it at least shot in the right direction. Also, had not thought about the juxtaposition of the types of sounds. Perhaps softer movement and shooting sounds would have fit better in our theme. (And by softer, I don't mean volume, although that point is well taken as well.)

Suds of War by James Dunlap 2017-05-01T19:33:51Z

@kosmo That is also a possibility that the AI faces as both sides have suds of war that are equal. The AI was not given any advantage in that regard, but point well taken. Thanks for the feedback.

Suds of War by James Dunlap 2017-05-02T03:29:49Z

@akirassassin They will. First, they have to find it by removing the AI's suds of war where they can see it. Then, the AI has a priority system that, in many cases, will place ships at a higher priority than your sponge. Otherwise, you would just float over and destroy the ship attacking your sponge.

Suds of War by James Dunlap 2017-05-03T05:21:57Z

@everyone Thanks for all the comments. Sorry that I can't keep responding to each one individually as I have been busy (with life, you know) and when I have spare time, I've been trying to review and leave feedback for others.

Suds of War by James Dunlap 2017-05-03T05:41:46Z

@wheerd I blogged about the similarity to @quill18's game (although I did not mention him by name at the time). After developing the idea and coding for 3-4 hours, my son went upstairs to grab a sandwich, and I flipped over to watch Quill on Twitch for a few minutes. I was quite surprised to see a bathtub, a toy boat, and a rubber duck in his game. It did become quickly apparent to us, though, that his game was action based where ours was turn-based. We did keep an eye on him occasionally, though, as Quill has been known to completely change directions in the middle of a jam. (He did it during LD37.) His game is also very good, though, and I also enjoy playing it.

Suds of War by James Dunlap 2017-05-07T05:10:58Z

@random-storykeeper Thanks for the feedback. To clarify, the enemy ships cannot see your base unless it has found it. The game is completely fair in what can be seen, but what the enemy can see is not visualized for the player as then that would be unfair. I can assure you, however, that the enemy tracks its own suds of war and does not use information that would not be available to a human player with the same uncovered parts of the board.

As for performance, we did not see performance issues in the web or downloads, and neither of us have extremely great machines. Were you downloading for Windows, Mac, or Linux?

The Life Amoebic by Baby Dino Herd 2017-05-05T03:40:20Z

I enjoyed this game. The ambience created by the music was perfect and very well done. The one thing I saw was that the amoeba seem to be able to stretch in very weird ways (like back on itself) that just did not seem like they should have been possible. The game was so well done, though, that this is easy to overlook and ignore.

No Minor Task: Party of a Lifetime by XAVIER_INDIE_GAMEDEV 2017-05-01T05:07:44Z

The intro was a bit slow as others have said. I know that you can speed it up, but then it is way too fast to read. Also, it is difficult at time to tell the adults from the kids until you realize that all of the kids look the same. At first, I was running into some of the adults because I thought they were kids. Enjoyable soundtrack, though!

Little Eco Planet by Wheerd 2017-05-02T00:10:00Z

Good start. I would probably break up the tutorial to show the animals before they are first introduced in a level. This will make it not seem to long but still get the point across as to what needs to be done. Sound would have been nice. Also, I could not seem to find any arrangement that would work for level 3. I am probably missing something somewhere. I could get the monkey and leopard happy, but not the vulture.

Chuck and Bull by CheesyMoo 2017-05-05T04:03:59Z

Very good start that could develop into something quite strong. Loved the music, it set the mood well. As others have also said, though, I'm not a fan of the "Hot Wife" stuff or her comments. I did like the bull sound when you interacted with him, though.

Tetripolis by kasarun 2017-05-02T00:46:58Z

That is a very interesting take on a city building game. I would have never thought of mixing it with Tetris like you did. Music would have been nice and would have helped to add to the Tetris feel. Graphic style was good and the game was likable and fun. Could be interesting as a mobile game.

Ant Clicker - Ready for your reviews!!! by AndyNice 2017-05-01T23:58:08Z

Interesting concept with a great art style and good ambience. I didn't keep playing all the way through after I got the largest anthill, but what is the challenge? It doesn't seem that there is any way to lose (and maybe not even to win), so what exactly is the challenge. It is interesting at first to do the upgrades, but where do they get me? It just turns in to work after a while.

Planetary Infestation by IDidGame 2017-05-02T00:37:58Z

First of all, please please please provide a zip of the files. Sharing a dropbox folder with the executable and data files either forces people to copy it to their Dropbox and sync to their computer or download each individual file.

Otherwise, interesting game, but challenging. I wish the mouse was used for more than the buttons as space simulation games these days usually use it for much more.

I liked the music.

Cosmic Cleaner by Burgee 2017-05-03T05:59:24Z

I love the faces on the planets. This was a very well designed and well thought out game with the planet faces being the icing on the cake. It took me several (read many) tries to get past level 7, but the difficulty seems to scale well. The game contains perhaps some of the best humor that I've seen in the LD38 games yet. (At least in my opinion.) The one thing I might change would be that the movement of the asteroid forward or back to change the up or down seems to ramp up quite quickly. A small change makes a very big difference. Very well done.

Apophis by Urban Logic Games 2017-05-01T16:21:20Z

What an amazing game! The visuals are stunning and the use of music to build tension is well done. The music was great. I haven't yet managed to stop it on the medium level, but did on easy on the first try.

I am curious, though, if this idea came from the Stargate SG-1 episode, Fail Safe (S5E17) where Anubis sent an asteroid to impact Earth or if it is based off the actual asteroid, Apophis (which just happened to be another Goa'uld from SG-1), which had been predicted to collide with Earth on April 13, 2029. Either way, great game!

I agree with @khorm, though, that there is little replay value, although I think that until you have beat it on hard, there is some. Perhaps planets with differing gravities that affect the asteroid in unique ways?

This is Cutopia by Heinrix 2017-05-01T16:52:20Z

Interesting game. I loved the visuals. I think what made the game hard (possible too hard) was a combination of two factors. First, when I wanted to slow down, the car turned around. Second, the carrot gun had a fixed angle. Therefore, if I was headed toward a chicken and about to overshoot, I had to turn around and wait until I was past it to shoot. If I hadn't hit it once on the way by, then I also had to go back the other way to finish it off. I think that removing one of these two limitations would greatly increase the fun of the game. Great game for your first jam. Love to see what you do next!

Den by La mecanique du plastique 2017-05-01T16:34:14Z

I love the art style. It is also an interesting and unique concept. I did notice one spot going up from just before the second base where I wasn't able to go any further and there was no air current indicator there, although there should have been on as you can see when approaching from the opposite direction.

eiland by rubna 2017-05-01T04:43:28Z

I couldn't figure much of it out. Are the log, rock, and coconuts/kiwi/(?) supposed to do anything? I also could not get the key for the chest from the bird, but that's probably my lack of skill. Overall, the mood was very good, and I enjoyed your detailed work on the audio. Great work on the graphics as well. I love the effect of the tide rising and falling.

LD39 — Running out of Power

Pipe Trek by quill18 2017-07-31T23:20:11Z

Interesting take on an old classic. I hated how often the hits came and how much it messed up, but I wanted to keep playing!

The music was a bit repetitive as it was a very short loop, but the effects were well done and balanced. I loved the LCARS interface, though! You did an excellent job on creating that. Glad to see that our games are quite different this time as they were quite similar last time...

Jetpack June and the Tower of Power by geeitsomelaldy 2017-08-02T00:06:36Z

Cool game. I found the jump controls themselves to be a bit annoying.They were obviously coded that pushing space while in the air would activate the jetpack, but in the two tile high corridors, a jump happens so quickly that I often ended up falling down through the hole and getting killed by the sliding spike thing. Died over and over. Also was having trouble getting the doors to open. I got the key that I could get to (the green one?), but it did not open the green door when I went to it.

Great concept, though, and I loved the graphics. Too bad that you did not have enough time for more music.

FYI, I only saw the jetpack bug once while playing the web version.

I'm an (nuclear) engineer! by zgragselus 2017-08-02T00:55:25Z

Nice game. I remember playing a nuclear reactor text-based game on my Commodore 64 years ago. This game was much better, and I really liked that game. Made the high score list on my first try! I really liked the graphics and the sounds were well done. The one thing that I was missing was music.

BUG SQUASHER 9000 by alwaysinbeta 2017-08-02T00:27:20Z

I liked the premise of this game. I could play this for quite a while if I had more time and weren't trying to rate a lot of games to increase visibility. Even though you said that some of it was made badly. I thought everything meshed fairly well, and I enjoyed the game. Perhaps one of the best I have played so far.

Power Hamstro: A Hamster Point and Click Adventure by defectivemelon 2017-08-01T16:43:29Z

It is an interesting start. At the point where it is, I guess that I could only say that I would recommend not using arrows to move from screen to screen. Most point-and-click adventures just automatically do it when you get to the edge of the screen. I honestly didn't even notice the arrows at first. Would love to see where it was going and how it would have fit the theme.

Audio Hook (formerly Hook, Beat, & Keeper) by mrjoshuamclean 2017-08-01T20:17:13Z

I liked this game. It was a very interesting premise. I really enjoyed the idea of building up a tune by collecting the notes and then having to defend them to keep them. I agree with @GoldRanger, though. I found it a little hard to figure out what I was doing since the cube started so far away from me in the first level. I thought the entire mechanic was to shoot the cylinders until I finally got the cube when it got close enough. On at least the first level, I would start the cube closer and at least one of the cubes on each level after. Getting the music was the most rewarding part of the game, so if I can just start it early, it makes me want to keep going.

My only other criticism would be that I'm not sure that I see the theme of running out of power in the game, but that's a choice that everyone can make as to whether to follow the theme or not and how much it impacts gameplay/

Regardless of my criticisms, though, I would play this game a lot.

Journey in the Dark by FurkanFS 2017-08-01T16:34:19Z

I really enjoyed this game. Art in the style of Limbo, but procedurally generated content like an endless runner. In fact, it is the opposite of an endless runner with the added requirement that you be careful. It is not about moving fast at all. I disagree with other comments about pointing out what hurts you. In the description, you gave a list, and I felt that was enough. Only once did I run into something that I did not realize would kill me, but it was pretty small on the ground. The other times I died, I deserved it!

Of the games that I have played so far, this is the one that creates a mood for me, so great job there. I did not rate in audio, though, because I am not clear what you created and what was downloaded from freesound and/or Brackey's.

Also +1 for providing a web build! Again, the first game that I have played to rate that did.

Space Whale Adventure by Cole and Jordan Studios 2017-08-11T05:37:14Z

I loved the humor in this game. The controls were not my favorite. They were extremely difficult to get used to. Decent entry, though. The music was very well done. I agree with some of the comments from before, though, that perhaps some power ups, a way to win, or a timer with a high score list to see who lasts longest would have added something to the game.

CryOS by James Dunlap 2017-08-01T23:39:20Z

@geeitsomelaldy The resource pickup is automatic. If we had more time, we would have allowed you to queue up a job for resource pickup, but alas, 72 hours was not long enough since we did code everything, UI, pathfinding, game mechanics. etc. completely from scratch. The key is to build a silicon mine and powering it before finishing enough solar panels to reverse the energy loss. This way, the mine will create enough resources for you to be able to continue. I find that 3-4 panels, then a mine and power, then more solar panels tends to work for me by about 800-1200 power depending on the distance from the ship to the mine.

And thanks for the tip about the help pages. You must have been playing the WebGL version, but not in fullscreen. We just looked and that was a bug that crept in at the last moment when a quick change was made to that UI to fix another issue. We obviously did not test that again before publishing. If you put the web version in fullscreen, the help will work correctly.

Asteroid Runner by Nordtraveller 2017-08-07T01:50:52Z

Nice little game. I really enjoyed the atmosphere and graphics. The sound choices were nice as well. It also fit well with the theme. I'm not sure what the goal is, though. Is the asteroid field endless or am I trying to get out? If endless, it would be nice to have some sort of score to compare across runs.

Socket Punch! by simex 2017-08-01T15:52:10Z

This was an enjoyable game that could be developed in to much more. Would love to see the difficulty of the enemies on the ground start to ramp up. Currently, they come directly at you, so if you follow the line, you can just punch each one. More complex strategy on their part after a while would be great. Got on the leaderboard first try, but that was last night and probably early in the life of the leaderboards. I'm probably not there anymore! Tried to give feedback last night, but it was at submission hour so the site was slow.

Hog-Nosed Coon by hijomo 2017-08-07T02:05:08Z

It fit the theme pretty well, but it felt like it was just a click-fest to see how quickly I could click the tiles. The mathematics made no sense in the supply and demand portion. I understand that I was once a coal company and am switching to solar, but I am losing supply due to the closing of oil plants. However, after I had created TONS of panels and had money of over $400,000, I was suddenly losing more supply each time than what I had. That should not even be possible since much of my supply at that point was coming from my newly built solar panels??? It seemed designed to make me fail and lose the game and very quickly.

The graphics were good, and I enjoyed the soundtrack.

Delivery To The Underpass by Bocodillo 2017-08-01T17:18:25Z

Good game. I loved the effects, the music, and the premise. If I had any issues at all, there would be two. First, the game is completely keyboard controlled, but I have to "Click Here to Start". Move the start to the keyboard to avoid the player even needing to touch the mouse at all once the game starts. Second, the loss of jumping ability really hampers the ability of the robot to move at very low power levels. I may be close to a recharger, but can't make it because can't even jump high enough to get on a moving platform. Although this is reduced by the checkpoints, it would be nice to scale this back a bit.

Floppyboy by Dariusa 2017-08-07T01:43:29Z

Interesting game. The best part, hands down, was the music. That was a very good soundtrack. As others have said, the humor tried too hard and the cursing was so pervasive that it lost its humor. Also, I would add that in a text heavy adventure game, grammar and spelling are extremely important. There were so many spelling and grammar issues that it greatly detracted from the story. Paste the text in to Google docs, Word, or another spell/grammar checker before using it if it is not your strong suit.

Also, as others have also said, I did not see the theme in the game, but you are not actually required to follow the theme. Good start!

Defender of the Energy! by BesSlaaneshi 2017-08-01T16:19:40Z

An interesting twin stick shooter -- without the twin sticks! No, I can't beat your score, but I have never been very good at twin stick shooters. My mind just doesn't handle the hands doing two things that are complex and very different. This was even worse since one hand was a mouse. That doesn't mean that I didn't enjoy the game, though. I thought it was very enjoyable, and I wanted to keep playing. I will after I rate more games!

The soundtrack was amazing, and I really liked the art style for the game. I wish you had a WebGL build (I know you already addressed this), though. Sound effects would also have been a nice addition.

When the world goes to hell, I'll be here playing Video Games. by Will Walters 2017-08-01T17:35:35Z

Interesting game. The story was interesting, and not much else to say. I will add, though, that I did not notice the lag that others are talking about, and I do not have a beefy machine.

RulesQuest by Adrien Dittrick 2017-08-01T19:59:51Z

I had fun playing this game. At first, I went directly after the bosses because I didn't realize there were powerups hidden behind the gray boxes. Once I had that figured out, it became clear that it is a typical RPG where you have some grind work to do before the bosses. Good entry.

TITAN, Defend Earth before it's too late by MichaelTWG 2017-08-01T23:51:23Z

Great game, inventive, and very well done. I guess my only issue would be that I often fell off the titan when getting out of a chair as it took me a while to realize that I had to hit space again to grab the machine. Perhaps allowing the player to exit just by moving would have helped.

LD40 — The more you have, the worse it is

Being Plundered by bradur 2017-12-07T03:03:36Z

Nice game that fits the theme quite well. For expansion, I would have liked to seethe opportunity to upgrade my ship. After all, I am mining asteroids just to fix and fuel my ship. I'd like to be able to get a better one. Great job with the limitations, though!

ANTagonist by schizoid2k 2017-12-07T02:13:51Z

Interesting take on the theme. One recommendation for playing with a controller is not to limit the player to only firing in 8 directions. Why can't I fire in any direction? Other than that, I thought it was pretty well done.

Alphabet Cereal by kakarotsan 2017-12-06T04:40:57Z

Interesting game. Unfortunately, I think you need to make sure that more vowels are included. Also, as I use up the vowels that are lower, it becomes increasingly impossible to make words lower in the grid as new letters are added only on the top. Also, since it was developed in Unity, why no web build?

Alphabet Cereal by kakarotsan 2017-12-06T05:45:03Z

@kakarotsan All understandable as that is the nature of ludum dare. We all run out of time...

If you want to see running out of time for tuning as an artform, take a look at my game at https://ldjam.com/events/ludum-dare/40/globstopper :grin:

Superhero Problems by boddiul 2017-12-07T01:23:15Z

Fun game to play with a very retro feel to it. The music was a bit repetitive, especially after a while. It would be nice to have a longer piece or different pieces that it switches between after a while. Overall, nicely done.

Critters Inc. by stefenism 2017-12-06T23:14:02Z

Enjoyable game. I liked the music and the graphics as well as the fit with the theme. I played the WebGL build and did not like playing it on Newgrounds as I didn't see how to make it full screen. With a mouse controlled game this is a problem as I kept clicking outside the window and even sometimes navigated away from the game.

Overall, though, quite enjoyable and a nice idea.

Anxiety by BBrown 2017-12-07T02:51:30Z

Wow, that has to be the largest (285 MB) download I have seen in LD.

Sorry you did not get to complete the game as this is an amazing start. I can also say that I got stuck against the sink in one of the rooms and could no longer walk away, so collision detection seems to be a bit off there. Sorry, but I will not be judging audio (one of the best features) as I am not sure which assets were yours and which were not.

For Better or For Worse by valandre 2017-12-07T00:52:37Z

Beautiful game all around. I didn't have to use my flashlight much, though, but that helps the story move along which is the important part to this game. It was quite polished.

Houston, we have a problem! by Egor 2017-12-06T01:55:43Z

Interesting take on the theme. One problem I saw for a very text-based game is that there were quite a few typos and misspellings. I also was missing music, but there is only so much you can do in 48/72 hours.

Scavenger by LimeniusTeam 2017-12-06T22:55:08Z

Interesting take on the theme. I enjoyed the art, challenge level, and music. Also, good job of scaling and adding elements as the player progresses.

Two things to look at:

1. I had to scroll to see the level sometimes. This breaks immersion. Consider auto-scrolling for the player. 2. I could not click to move on some lit up squares. In particular, they were always on the edge. This was particularly annoying when I could see a chest or the stairs and not be able to move there.

HUDdled by Pox 2017-12-06T01:40:55Z

That was a great game! I enjoyed it greatly and had to play until I won. The screen did get very crowded very quickly, but I was also playing the WebGL and not in full screen mode, so that may be a large part of it. :thumbsup: for having a WebGL build.

The Exploding Factory by doomshmuck 2017-12-06T05:23:34Z

Very good match for the theme. I felt that the game did ramp up very quickly. For a while, I was letting apples and decaf go by while boxing donuts and chocolate and was doing fine. Then, all of a sudden, there were tons of items on the belt, and I could no longer keep up. I did like the music as well.

Globstopper by James Dunlap 2017-12-06T05:05:58Z

@doomschmuck Thanks for the input. A summary screen would have been a very nice addition, but we just ran out of time. It's the same for the tuning items mentioned by @gomango999. The Goop-Be-Gone was one of the last items added. We had hoped to get more powerups and have more Goop-Be-Gone available throughout the scene. I played a lot with the controls of the ship (speed, etcetera) and wasn't quite ready to move on, but had to in order to finish the game. Of course, we will continue to tune post-LD.

@bbrown, thanks for the comment on the transitions. We talked a lot about how we wanted to do it. My boys wanted to start a whole new scene, but I wanted to do it this way to make it more seamless and avoid loading mid-game. In the end, we were all happy with how that worked.

@annaad, thanks for the feedback. Glad you liked it. Trash Talk and the Gloppy Joes almost did not make it in the game, but I was able to get them coded to my and the artist's liking before the deadline.

@notspaghettigames, thanks for the feedback. I will take a look. In fact, if we have not already, one of us will be around to rate each of your games if not all three of us!

Tangram Technologies by Baby Dino Herd 2017-12-07T03:14:08Z

An interesting and well done game. It is difficult to see the connection to the theme, but I guess it is that the more pieces you have to place, the harder it is? Nice music, but it did get a little repetitive.

bullets by lunarDust 2017-12-07T03:32:42Z

Great entry for your first ludum dare. The art was pretty nice and consistent. As has been said, sound effects would have greatly enhanced the game, even if they were simple. It was also pretty easy to hide behind a tree and let the green guy use all of his bullets before you came out to play. For expansion, perhaps have a cost to an elf dying, or don't show the player how many bullets the other guy has. Create a Clint Eastwood feel, I know what you're thinking. 'Did he fire six shots or only five'?

Tower of Mana by Pedro Henrique Cesar 2017-12-06T01:28:44Z

It's a very interesting concept, but a very difficult game. I had quite a challenge using the control scheme, though as the action buttons seemed to be all over the keyboard. Maybe three buttons that are together for the three different actions would have been better. I enjoyed the soundtrack as well. :thumbsup: for including a web build. I have seen many Unity built games this time that did not. I am currently away and want to be able to test games on the web instead of downloading them to my MacBook.

Snowman - Wildfire Edition by Tiberiusuciu 2017-12-07T04:00:29Z

Quite enjoyable game. I would have liked clearer notice about saving snowmen. How many on each level? Also, what happens if I don't save them. It seemed like I could progress anyway.

Very nice music.

Rush Hour! by Zachary Shah 2017-12-07T02:40:33Z

The visuals are very nice, but the game seems to punish me even when I come to a complete stop. (Perhaps the speedometer should not just round down to 0 but display 1 unless it is ACTUALLY 0?) Also, if you go straight in the first level instead of turning, you get several stop violations when there are no signs!

I agree with @danvil. I prefer WebGL builds from Unity for LD, but also understand the concern about performance since most people judged my last two entries by the WebGL build which could not multi-thread the pathfinding which caused performance issues which many people mentioned. (These issues did not exist in the other builds.) However, when using an installer, I have to install, test, then uninstall. Please just provide the files as a .zip file to save all of these steps in the future.

Multiple Escapees by rargrave 2017-12-07T03:20:59Z

Fun game. Would love to see this expanded. I was, however, able to get stuck between a platform and a wall liek this: Escapees.png

Kittie Reaper: A Depressed Cat Tale by jfraser314 2017-12-07T03:42:15Z

Wow, those are some suicidal animals. And fast, too. I enjoyed it. Good work.

Bullet Hell by DJN 2017-12-07T01:13:44Z

I found this game very difficult. It is not my style of game, though, so it is probably just me. I think that the part that was the most challenging for me was the small screen size. If it had been larger, I would have been able to plan better and maybe avoid the zombies longer.

Virus Detected by NotSpaghettiGames 2017-12-06T05:55:02Z

Very nice game. It definitely fits the theme, and I enjoyed playing. I liked the music and loved the effect used in the background for the blood stream. The font used was a very basic font and didn't really fit the theme. It also seems like UI elements that were not related to gameplay may have been done last and you may have run out of time as they were not as well done as everything else. Overall, good job. Would love to see what you do with this later.

Computer-Man RPG by Wolfo 2017-12-06T23:03:42Z

An interesting game. I couldn't figure out the mechanics of how to win/end battles, but that may just be me. I really enjoyed the artwork and style. Nice concept.

Computer-Man RPG by Wolfo 2017-12-07T00:13:20Z

@Wolfo My biggest question would be how do I actually beat the enemies? I have been trying to empty out their grid. I'm guessing from watching the gif right above my comment, though, that maybe I was doing it backwards???

My Greedy Dog Steve by Honest Dan 2017-12-07T01:06:49Z

Very nice concept. I enjoyed the art style with the hand drawn art and animations. The "but" part of leveling up was also quite interesting. I did have two suggestions. One, when I fed Steve, he took all of the food, even if he didn't need it all. This seemed a little punishing since I had four extra after just fighting a bear. It is also not being a responsible pet owner to overfeed your pet :grinning: The second is that sometimes right after leveling up, my character would walk for a while without any keys being pressed, and I could not get her to stop. I was playing the WebGL version, so this may be one of the buggier parts there.

"Savior" by AnnaAD 2017-12-06T05:12:24Z

Impressive game, especially for a first entry. Welcome to Ludum Dare! The idea was different, and I enjoyed it. I was wishing for some audio, though, even if simple sound effects. The art style was consistent, and the controls worked well. Look forward to seeing you around next time!

Anxiety by Jean 2017-12-07T02:27:15Z

First, welcome to Ludum Dare. Hope to see you come back next time. It does get a little easier each time.

While I enjoyed the art and audio, I felt that the game was pretty broken. As others have said, the character was very floaty. When you jump at the end of a platform, you land on a platform that is two platforms away and not even visible on the screen. That gives me a bit of anxiety not even being able to see where I am going to land. When it gets faster, it just makes the situation even worse as it is very difficult to judge where I will land when I can't even see it yet. I think this could be addressed in two ways. First, make the sprite about half the size it currently is if not even smaller. Do the same for the platforms. Second, don't have the player jump as high to remove the floaty aspect of it. These two things will allow the player to better judge their landing spot.

Good luck and I hope to see your entry for LD41!

The Semi-Realistic City Game by Jan 2017-12-06T04:53:08Z

This is a very nice city simulation game. Obviously, it would be great to see cars, tractors, people, and the garbage trucks moving around, but there is only so much that can be done in the time limit. (This desire will not be reflected in the score.) I am truly impressed with where the game is now. The warehouses, though, seemed to have a very limited range.

Tiny Empires by Jack Maxwell 2017-12-06T04:29:52Z

Very Catanish, but still it's own game. I also noticed, but it has already been mentioned, that the troops stop spawning and I was unable to move them. Finally, on my MacBook, The UI was kind of squished in, so after I got over 100 of each resource, the final one (Livestock, I think??) was moved to the next line on the left making it look pretty bad. :thumbsup: for the Web build and for the wind sound. I could see me playing this more with some of the issues fixed.

OverPowered by Gomango999 2017-12-06T05:42:29Z

A game with some very interesting mechanics. It would be nice to see the character receive additional moves later in the game to reduce the repetitive nature of the game. It was nice to see new enemies added every so often, though, and the way you introduced them was pretty cool.

LD42 — Running out of space

Disembodied by MouthlessGames 2018-08-16T21:53:33Z

Very interesting take on the theme and quite a different story. The sound and music were well done, but at times the deeper voice was hard to understand, but still workable.

I enjoyed this entry quite a bit. Thanks for sharing.

Floating Island by Echo Team 2018-08-17T02:08:26Z

I liked the take on the theme, but like many others would have appreciated more feedback or at least more understanding as to how buildings interacted with each other and the environment. For example, I assume that a factory that goes under water stops producing?

Also, an exit button would have been nice instead of having to press Alt-F4 to exit and would have been easy and quick to add (except in WebGL, of course).

Rainforest by SimoGecko 2018-08-13T19:23:25Z

I was grabbed immediately by the art style. The art work is amazing. I hated the controls, though, and in fact, for LD41, I insisted that we implement two control schemes because my other team members wanted the one you used. It did take a bit to figure out that I could pick up boxes anywhere and the difficulty quickly ramped up from there. I did miss having music in the background, too, but the sound effects were nice.

Warehouse by James Dunlap 2018-08-16T21:55:25Z

@vekstr I wonder if you played the WebGL version without it being fullscreen? For some reason (I am not sure why as I have never had the issue with Unity before), the non fullscreen version is darker, but the fullscreen looks as intended.

Warehouse by James Dunlap 2018-08-17T01:07:24Z

@awesomealliterationalliance @doomschmuck

Sorry that we didn't have time to provide an in-game tutorial. We tried to scale the difficulty of the levels to learn as you go, but maybe not well enough. The levels are divided into rounds. During each round, some boxes may need to be delivered to one of two "out" stations that are marked as "Y" and "Z". Boxes that are due to go out in a given round are marked with a "Y" or "Z" above them to indicate which out conveyor they need to be delivered to. If a box is not scheduled for delivery, it instead has a number above it indicating how many rounds it has before delivery. Some boxes are kept secret with a "?" but these are not due for delivery during the current round.

There is also an "in" conveyor where boxes are brought in. You must remove the box before the next one arrives or you get a marked box (indicated on the left side of the forklift). On the fourth missed box, you lose. (Failure to deliver a box to an out before the end of the round will move the box to the next round and add a marked box but only one per round.)

To pass each level, you must successfully deliver the number of boxes indicated on the left. The top number on the right is how much until the next delivery. The bottom number is the time left in the current round.

The challenge is to organize the boxes in a way that helps quick delivery while not running out of space.

Hope that helps.

Hyper Space Man by indegame 2018-08-17T03:52:55Z

I really liked this game. I wanted to keep playing, but also need to keep rating games...

Even though the music repeats, it never got annoying or overbearing and was enjoyable. I like the very original way that you incorporated the theme. It is a direction we talked about going, but didn't. I'm glad that you did.

Frosty Fort Fight - [FFF] by AwesomeAlliterationAlliance 2018-08-16T22:18:39Z

Thoroughly enjoyed this. I loved the graphical style and the audio that accompanied it. This was a thoroughly enjoyable experience. It took a little to pick up what I was doing, but once I did, it was great.

Dear Leader's Diet Plan by Historymaker118 2018-08-13T19:32:08Z

A unique take on the theme, but I have to say I honestly did not enjoy it. It just wasn't my type of game. I can say that the audio fit well with what you were doing and was well done and the graphics fit well with your idea. It just wasn't my type of game.

System_Corruption by antonsem 2018-08-13T20:09:33Z

Very interesting take on the theme. I loved the use of sound as a game element, but found firing the allocator to be a bit annoying audiowise. I loved how you layered the elements in through level progression, allowing the player to learn as they go. I enjoyed this and would love to see it taken further.

*N*X warriors by Stepan Shabalin 2018-08-17T01:53:00Z

Kept getting divide by zero errors on Win64 and Win32, but I happened to have the Godot engine installed (I haven't used it yet), so I tried the source version. I had no sound or music (if there is supposed to be any, which I think there is as I saw some .wav files being imported). I liked the concept, but I gotta say that I am definitely not a fan of the control scheme. I absolutely hate having to push up to jump and prefer a different key like space, but that is somewhat a personal preference, but one that most platformers follow. I think this is especially beneficial when using a controller. (Imagine pushing up to make Mario jump...)

I did read the controls above which mentions CTRL, but that did not work as a jump for me. In fact, I couldn't see that it did anything at all.

Also, the score did not work.

Warehouse Madness by Andreadbx 2018-08-13T19:14:14Z

Nicely done game. It was extremely difficult, especially when I was confused at first about what I was supposed to be delivering. Then, I realized that you have to deliver a stack of boxes. Not sure why it is a different control to pick up and put down when they could have been the same. I often found myself pressing the wrong mouse button. The sound effects were well done, and the music definitely fit. I loved the art style.

CLAUSTRO by Blinkenlights 2018-08-13T20:29:08Z

This was amazing. It was probably the most unique take on the theme that I have seen yet. I thoroughly enjoyed all aspects of this game.

Gretchen's Head by gamebuilder 2018-08-17T03:23:23Z

This was definitely different. I enjoyed the game, but as has been said often, the levels were too easy. I completed all ten without restarting any. I get what you have said about the wall of text at the beginning, but many game design rules are sacrosanct for a reason. Breaking them just to break them is not a good idea and your wife's reaction was right. A wall of text like that makes people not want to read it, which is a shame as it provides a deep story to what is happening, although not really a good understanding of how VIPER expands. (That is not necessarily bad as figuring that out is part of the puzzle.)

Goo'N'Ghosts by Wr4thon 2018-08-17T03:10:28Z

I really enjoyed the art style and the music. The ambience gave the right feel to the game. I would have liked to see more puzzles that are different as I kept getting the same ones over and over which just served to aggravate me as the game was interrupted just so I had to grab the mouse and click on something to continue. Diversity would have helped with that feeling.

Block Smash - Ludum Dare 42 Entry by vivek.sharma20 2018-08-13T19:02:28Z

Interesting game that has some good potential. Some things I would note is that the flashing blocks hurt my eyes after a while and are very distracting. Also, it was impossible to keep going as I got to the point where the only way I would lose was when there were block across the entire play area. A forced lose is extremely aggravating and should be avoided at all costs.

OPEN-ME.ZIP by Adam Harms 2018-08-16T22:06:34Z

An interesting take on the theme, but I couldn't get very far. I wasn't able to progress past the first rooms, but I did enjoy the idea and music. It seems as though there is a deep, good story hidden here that I was unable to uncover.

The Space Virus by Anton Potatis 2018-08-17T03:32:30Z

Original idea for the theme. I liked the various mini-games, but didn't really like the typing one unlike others.

Beeb's Adventure by HTMichaeL 2018-08-13T18:27:24Z

Cute game, but deceptively difficult. At first, I enjoyed the music in its simplicity, but it does get rather repetitive after several times of dying quickly. It is especially difficult to hit several single width platforms in a row.

Good entry!

BTW, it would be better when posting a blog entry with a link if the link goes to this page rather than itch.io to make it very easy for people to give feedback as they are already at your page.

CrumbleDungeon by Celdur 2018-08-16T22:25:39Z

Interesting combination of the theme with a dungeon crawler. I like that you took it beyond just inventory management and added the crumbling floors as well to hit the theme twice! Wish there had been audio, and it might have worked better if I could drag a weapon directly to use, but I guess maybe that would have taken a bit away from the inventory management?

LD43 — Sacrifices must be made

Diver by TimBeaudet 2018-12-05T00:17:11Z

A very simple game, but well done. It took a bit to figure out exactly what I was supposed to do until I remembered the theme, and then it made perfect sense.

Pre-Life by Cassio Eduardo 2018-12-08T18:49:28Z

A lot of content. I particularly enjoyed the simple walking animation that you used. I did find it a bit difficult to tell when I could walk through doors and when I couldn't, though.

Escape of the Cheese Droid by dob 2018-12-08T19:46:55Z

This was an extremely enjoyable entry. I love the idea of having to sacrifice parts in order to continue, adding an element of difficulty to each level. The humor of the game was great and added to its charm. I really enjoyed the art style as well. Extremely well done game.

The Omicron Fleet by cerno-b 2018-12-08T19:16:55Z

This was a very good entry. I really enjoyed so many aspects of it, especially the audio narration. I could play this for hours. I also saw the parallel with Ender's Game, which I really love.

Cultist by Pyrate 2018-12-05T00:25:15Z

Interesting direct take on the theme. I also enjoyed the board game take on the theme. I guess that my one criticism would be that while the music sounded great, it didn't fit well with the overall theme of the game. (But I now see that you opted out of music anyway...)

Cultist's Quest by James Dunlap 2018-12-05T00:51:54Z

@XCVZXC Yeah, it was originally meant to only be the menu music, but we ran out of time for more music since there was a lot more graphics required this time around than we have done in the past.

Cultist's Quest by James Dunlap 2018-12-05T15:00:00Z

@zugal89 Thanks for playing. Yes, they are pretty big. It was a balance between room size, number of rooms, and size of dungeon. Plus, for some reason that I wasn't able to figure out, when the dungeon got below a certain size, it failed to generate. We wanted smaller, but couldn't get it to work in the time constraint. The keys were a decision that our entire team did not agree on, but it does seem more logical, although, again, it adds a layer of sophistication as you have to try to make sure that the key is reachable from where the player starts, even if it requires getting another (reachable) key first. The game tries, but, sometimes, you just have to bash the door because a key is behind it. During playtesting, my son once got locked in the start room and was unable to bash the door before dying. Such is the madness of creating a roguelike...

@ehwalt-johann Thanks for the feedback. We wanted to connect to the theme in a way that was essential to gameplay rather than just layering it on top of another idea. I hope we succeeded, but the players will be the best judge of that.

Cultist's Quest by James Dunlap 2018-12-08T16:51:45Z

@wegpast @wyatt @nehvis @matank @slipultura @vimlark @cassio-eduardo Thanks for giving the game a try. Yes, I agree that they are very empty. That was a result of running out of time to properly balance. We had many more mobs during development, but died easily. This was before we had a leveling system, but did not have time to properly balance after adding leveling, which was one of the last additions.

As far as controls, we chose this on purpose because if we develop it further, we would likely add a lot of other features which might require more, but it could also be reworked if not very easily. We felt it would be easier to remove than to add. Thanks for the feedback!

Cultist's Quest by James Dunlap 2018-12-08T19:38:44Z

@dob Thanks for playing and thanks for the great feedback. With the AI creatures, it was incredibly interesting to find a fair way for them to find the player without needing a complex pathfinding algorithm like A*. Instead, we used wave propagation with the noise created by the items that the player is carrying and checked line of sight to move the AI. It was fun to write!

Cultist's Quest by James Dunlap 2018-12-13T00:28:55Z

@abso @poodle-in-need @meldrian Thanks for playing and the feedback.

Cultist's Quest by James Dunlap 2018-12-13T00:48:48Z

@antti-haavikko Wow! Thank you for the extremely detailed feedback. I don't think I have ever seen LD feedback that took two posts before. I hope you got A LOT of "coolness" points for that!

I can respond to some of your points, but I am likely to miss some. Please understand that we value everything that you said, though.

For the generation algorithm, you are correct that it should not take long to generate the dungeon. The issue becomes in the placement of some objects, especially keys. With the decision to handle keys the way we did, it became extremely important to ensure that the keys are reachable from the player's start point. This requires a lot of pathfinding with the way that I did it. And, yes, I did write the algorithm from scratch. I completely understand that there are many libraries out there that do it for you, but I wanted to write my own as this is why we do Ludum Dare is to stretch ourselves in certain areas. Mine is often an algorithm which I have not used or written before. We have done A* on a hex map, A* on a rectangular grid, and now dungeon generation. It is just what our goal is to learn. Admittedly, that did lead to issues such as the second image up. This was not intended, but I will call it a feature as we could use it to add secret passages easily!

The inventory scrolling issue is actually due to a Unity issue. I had several issues with Unity during that weekend, despite having used Unity to do similar things for several years. First, I was getting A LOT of crashes and frozen editors. I downgraded to older versions twice to fix some of these issues, but one that we could not get to work correctly was the UI scaling. The inventory system is supposed to automatically scale based upon resolution, but it was not working correctly and was cutting off the buttons. Therefore, we added the horizontal scrollbars. Admittedly, they are not needed on larger resolutions, but for some reason, Unity still displayed them even when they were set to automatically disappear. (This is one of the reasons I like to write my own algorithms and systems so I can fix it when something is wrong!) We intended the effects of not dropping items and meant it as a part of the sacrifices you make. Again, not the best choice when it came to the food, but should have worked for the potions. Which brings us to the potion issue! You mentioned changing potions, which is not supposed to happen. My sons reported this during development, but when I played, I could not replicate the issue, so it is still on our bug list. In hindsight, given this, we should have added a drop button to alleviate this, but we didn't. It would have been easy as the code is there. I would have just needed a graphic.

Sorry for the goblin, but sometimes they do get lucky when dealing with a random system. You and the monsters level together, and I would imagine that you just got a bad roll while the goblin got a good one.

Finally, I would like to correct one incorrect statement. There _is_ repeat key functionality. Some think it is too slow, but in our testing, it worked well for us. We have talked about it since, though, and decided that it should have been a configurable parameter for the player to tweak to his/her liking.

Again, thank you very much for the honest feedback.

Cultist's Quest by James Dunlap 2018-12-13T21:45:37Z

@antti-haavikko Ah, I get it. Thanks!

Cultist's Quest by James Dunlap 2018-12-13T21:47:14Z

@justcamh Thanks for playing and the feedback. The potions were supposed to work that way, but for some reason, don't. Just haven't had a chance to track that bug down since Ludum Dare.

Salty Horde by gagapete 2018-12-13T03:24:55Z

Interesting take on a tower defense game. I particularly enjoyed the art style. I felt that the gameplay could have benefited from the towers lasting longer, though.

SpaceCrafter by shrekshao 2018-12-08T19:37:13Z

I really wanted to like this game and had the tab open for several days before I got a chance try it. I have to say that the experience did not match the expectation. I think that it is a great concept, but the execution was a bit off, possibly due to the time constraints. Selecting the parts was frustrating at best. I had to left-click on most pieces multiple times before I found the "sweet spot" where I could select it. It would have been nice to be able to press Shift with R to rotate in the opposite direction, especially when I missed by one and had to go all the way back around or when the angles did not work out to include exactly what I wanted. (For example, once when I was putting a gun on the side, I could angle slightly up or slightly down, but I wanted straight ahead.)

Having said all of that, I do believe that this is a start to a great game. The customization system was well done with the exception already mentioned. The models were very nice and pleasing to the eye. I also enjoyed the music quite a bit.

Diaball by Antti Haavikko 2018-12-13T03:34:31Z

Really enjoyed this entry. The art was very well crafted, and I liked the transitions between levels as well. I know you said you don't like to hold the player's hand, but a bit of mechanics explanation would have been nice. For instance, I did not know until looking through some of the comments that you can slow down time, and I still don't know how to do that! Also, did not realize at first that you could move the diaball outside the rectangle after it spawned, so I tried that first level with the hearts at bottom several times!

Great entry!

Elektrix by GameWolves 2018-12-13T03:18:57Z

Not seeing enemies for that long is really a problem. I was wandering around thinking that the game was incomplete and I did not know what I was doing. Also, the volume was WAY too low. I could not hear the sound at all through my headphones and had to turn my speakers up quite a bit.

However, I did enjoy the graphical theme of the game. The art was well done. The controls (I used keyboard and mouse) were also well done and worked as expected. The shadow effect was also very well done.

Antony's Automatic Animal Asylum by Nehvis 2018-12-08T17:15:08Z

Nice puzzle game. I like the unique take on the theme, but I felt that the rules seemed a bit inconsistent. I am sure they aren't, but that is how it felt. For example, in the second puzzle, you are told that cats do not like dogs that much, and when the first two cats are dropped in the basket, they don't go, but the third one does? This does not make logical sense.

It also could have been interesting to make the conveyors switchable while running, but also understand that might have been a bit much for a jam. Finally, it took me a bit to figure out that I could not change the speed after starting either.

Despite the criticisms, I did enjoy the game and the music was well done.

Shoot or Move by Dan Colman 2018-12-08T17:02:53Z

This is a well done game with great graphics and music. The controls took a bit to get used to, but worked well once I understood them. Unfortunately, I only have two PS4 controllers and don't want to pair them to my PC, so I could not try out the multiplayer, but I bet it is a lot of fun. The AI worked very well, especially for a Ludum Dare game. One thing that I never did quite figure out was if you control the bullet after firing. If not, the curving path makes it quite difficult to figure out when to fire.

Tale of Nowheria by XCVZXC 2018-12-05T01:01:52Z

The music pulled me in and kept me. There were a few other things that were also very enjoyable. The graphics were very well done, and I loved how you telegraphed where the lightning was going to strike. A bit more explanation of what to do would have helped. (Although you have added this above.) When I first started playing, I grabbed candy, saw my meter was low, so I went back to the altar. Oops...

I felt that the connection to the theme was a bit weak, but it was a good attempt to look at sacrifice in a different way.

Overall, a well done entry.

Mudul's Trial by Kanacell 2018-12-08T18:35:51Z

I enjoyed this entry. Your team created an enjoyable game, but it could use a bit more explanation up front. It took me a while to figure out that after each wave, the terminals appear in the center, and I have to use them to move on. Also, a radar would have been helpful given the size of the arena. Overall, though, very enjoyable.

Amulet of Qayin by Maytch 2018-12-05T00:47:18Z

Fun game and well done for the time constraints. I enjoyed the music, the graphics, and the puzzles. At first, I was confused that the heart came back every time I left and reentered the second screen, but then I realized that you needed a way to reset the puzzles. Nice, enjoyable entry.

Labrats by Matank 2018-12-08T18:26:09Z

Excellent puzzle game. I particularly liked your use of the theme to sacrifice a rat to transfer its abilities to the other rats. Nicely done.

Cold Galaxy by PixelMeal 2018-12-05T00:35:13Z

Very interesting approach to the theme. I could see this game going somewhere post jam. I would have liked to see more branches and some more graphics, but I will balance that with the fact that it was done in 48 hours. It seems that there are many different traits and several different scenarios for you to encounter which would have taken a good chunk of time to complete.

Great work!

GET OUT of bed..... by Abso 2018-12-13T01:40:41Z

As other said, very easy. Not bad for coding for two months, though. It was very nice that you added volume control as I didn't in my first LD.

LD44 — Your life is currency

Dice Of Life by masterkrepta 2019-05-11T03:00:11Z

I didn't get it. When I click a positive number on the die or store, I lose stats! That is not what I would have expected. Also, the buttons when the game is over do not work.

I think the premise is good, but there could be more explanation as to what everything does and why I lose stats when choosing a positive number.

Also, since the only audio seems to be the music, you probably should have opted out of audio as the music is not yours.

Populistic Optimization by Genetic Selection by erikkire 2019-05-11T01:36:04Z

This was an interesting entry. I liked the premise as I am a fan of these types of simulations going back to Little Computer People on the C64 and later Sim City (also on C64, but also on many other platforms as well).

I found that there wasn't really much strategy to it, though, as I just waited to get a few people, killed some, and repeated until I had done enough.

I did, however, really enjoy the simplistic graphics, the effects, and the audio.

Good entry, and I am looking forward to future ones.

Slaves of the Carribean by chriiis88 2019-05-14T01:05:47Z

Interesting start to a game. I feel that it still needs quite a bit of polish, though. The cannons can only shoot one direction, the slave screen can be exploited, and it is quite annoying to have to exit the game to restart it after losing. The combat could also use some balancing.

Having said all that, it was a good start. I enjoyed the visual style as well.

Heat of the Star by mikethewayne 2019-05-11T03:09:16Z

This was hard to get into. I even died while refilling my water, so I am not sure what happened there.

It is an interesting premise, but I feel that more explanation would have been useful. It seems like you run out of water fairly quickly.

It may sound like I am only critical, but I did find the game interesting. I just think that it could use some balance.

Offworld Slaving Company by James Dunlap 2019-05-15T21:22:18Z

@jackson-makes-games I'm not sure what the issue was with the slider as it has worked for all of our tests and in every game we have ever made. @qviguier even mentioned it in his post right above yours, indicating that it works. Which platform were you on? Maybe that's the issue...

The Gr8 Scamming Adventure by herinque 2019-05-11T01:54:16Z

Interesting. I enjoyed the dialog and the fact that you used real scammer tricks, but after the first time through a scam, it would have been nice to be able to skip dialog as the scammer speaks VERY slowly and the options are the same each time.

Cards Against Sanctity by Corqi 2019-05-11T02:20:17Z

I enjoyed that game! The artwork was great, and the concept, though simple, was enough to keep my interest. I liked that there were cards of each element that had different values. Not sure that the song fit, but I get what you were going for and you opted out of audio, so no biggy there anyway. It would be interesting to see what you could do with this post jam.

Shaman Kaguya by Wigner Matos 2019-05-11T02:03:36Z

Good game with good graphics and audio. The shots do not line up with the mouse, though, and I also noticed that at time, I could see the next enemy on the screen but could not shoot them as they were not yet active. This is quite unfair in a game where I spend life to be able to shoot.

BloodThirst by Gassi Games 2019-05-11T02:50:02Z

I played this for quite a bit longer than most LD games. Like others, there were a lot of lag issues later in the game, which seems to be primarily caused by too many blood particles. The magnet probably doesn't help much there, either as it has to loop over each one. Perhaps only doing the magnet for only a third of the particles per update would help?

I played the game until I maxed out everything and was hoping for an ending, but there wasn't one. You did a great job on the particles. The effects there, while possibly part of the lag issue, are great. It would be interesting to see if the lag also exists on a native build instead of using WebGL.

Great job for a first jam. Definitely my favorite entry so far!

LD45 — Start with nothing

DECKER_ by adamk33n3r 2019-10-08T02:02:25Z

I really enjoyed this game. It is a great take on the card game genre that adds to it in a new way. It would be interesting to see this developed in to a multi-player game where I could play against other human opponents. I enjoyed the aesthetics and appreciated that you kept the audio simple.

InfiniProspector by James Dunlap 2019-10-07T22:48:58Z

@itsbamboo Thanks for playing! Yes, he does look like a famous plumber. We discussed changing that as it wasn't really intentional, but decided to keep it.

InfiniProspector by James Dunlap 2019-10-07T22:50:41Z

@ordineu Yes, the zones stop changing and the rocks become invisible. The first was because of the limited time. With more time, we would have kept adding zones. The second is a bug that I plan to track down, swat, and upload a fixed build. We did discuss upgrading the pickaxe, but did not get it implemented in time.

InfiniProspector by James Dunlap 2019-10-07T22:51:03Z

@yolzii Thanks for playing and for the compliment!

InfiniProspector by James Dunlap 2019-10-07T22:52:42Z

@taqoshaq Thanks for trying the game. In order to sell materials and buy more fuel, you have to return to the surface where there is a shop. When you are standing next to the shop, a second button will appear next to the one you saw. The first button is not intended to do anything other than to display how full your backpack is.

InfiniProspector by James Dunlap 2019-10-08T03:45:48Z

@hydezeke Thanks for playing! Yes, that is all part of the fun of the game. There is a "suicide" button in the upper right, but you lose all of your minerals when you die, so use it with caution!

NoWastelandCreationIntended by kruemelkeksfan 2019-10-13T16:30:12Z

I really like resource management games. I disagree with others regarding the UI being too intrusive. The UI here **was the game**. The planet in the center was really just icing graphics that added to the ambiance of the game but not to the gameplay. The gameplay was contained strictly in the UI. However, if other items had been added to the planet such as showing farms and mines being built and shut down, then that is different.

It did take a bit to determine exactly how to balance everything, including the running out of food. I'm not sure why my building levels would decrease permanently (until I build again) when there if not enough food (assuming that means some die from starvation so I do not have the population to run them). Why do they not stay but not produce until the population grows again. Also, why would a farm shut down when food is the problem unless it has to? I had times when the farm shut down but others (like oil) stayed running. It seems that the building priorities are a bit messed up.

I also think that 100 days is a bit too short. Did you play through it and complete it in this amount of time? It took me way too long on the first planet to be able to complete it in 100 days, and I am not even sure that it is possible.

Great start, though, and a great idea.

Hadron by N0ught234 2019-10-07T22:20:27Z

This game is quite similar to one of the ideas that we rejected at the beginning of the weekend. (Not because it was a bad one, though.) It is very simplistic for such a grand and complicated idea. It seems that there is much that did not get finished. For example, I killed some enemies, bought some nickel at $5. I then visited several other places, but they would all only buy it for $4. It seems as though the supply/demand economy typically in this sort of game was not implemented. I had a rough time figuring out what to do at the star screen until I read some comments here.

Despite my criticism, I think it was well done given the 48 hour time frame. I have found one of the most difficult parts of Ludum Dare to be balancing what I want to do with what I can actually accomplish in the time frame. I have had some features in the past that did not get implemented as well, so I know what it's like.

Great start to a tried and true type of game with, I think, some elements that make it your own.

Wisp by mikymod 2019-10-13T16:08:46Z

Walljumping is very frustrating. Overall, though, it is a very neat little platformer. I also enjoyed the music as it set a tone for the game overall.

And who does a trailer for a Game Jam? You do, of course! Well done.

Cast Away by OrdiNeu 2019-10-08T04:03:55Z

This was a great little game! I wasn't able to build, unfortunately, as I still needed one more of those little sphere things, but I survived for four days. Those wolves are relentless. I wonder where they are all coming from.

The music was good, and I enjoyed the art style as well. The one thing that I was unsure of is how I go about cooking meat. Where do I get the supplies? I couldn't pick anything up from the wolves, and I never saw any other animals.

Cast Away by OrdiNeu 2019-10-08T04:20:29Z

@ordineu Oh, I see.

MINUTES TO SHIP by Hydezeke 2019-10-08T02:14:46Z

That was an amazing game. I love what you did with the theme and how you incorporate the player's input into premade games. Especially when later items come back to visit even when it doesn't make sense. I made a bunch of dots for stars at the beginning and regretted it later when they showed up in a different game and I could barely see them. Great work.

Cipher by TaqoShaq 2019-10-13T04:02:08Z

Nice puzzle game with a great look and audio. It was nice how you introduced the mechanics, and that also added a bit to the challenge as it took me a moment to get the meaning of some of the symbols.

While you're here by Dinorex 2019-10-13T16:58:42Z

This is a different style of game than most of the entries that I have played. You did a great job in bringing all of these elements together in telling an emotional story. The graphics were great and the music definitely added to the feel and mood of the game.

Lost in the void by Bender Biber 2019-10-07T21:41:39Z

I like the visual style. It looks like you spent quite a bit of time on that portion of the game. It does take quite some time at the beginning before you see anything, though, and then it was difficult to figure out what to do once I did see something. It's a great start, though!

Magic ball by Yolziii 2019-10-13T16:00:28Z

@yolziii As you discovered, a large part of Ludum Dare is management of time and expectations. While your idea was a great idea, you found that you could not finish your plan in time. That is the constant theme of LD, personal growth. In our games for LD (eight consecutive so far), we have grown within these limitations. Our first game left us wanting to do so much more than we were able to do.

Having said all of that, I really liked the aesthetic of your game. It looked and sounded great! It seems like a solid idea that you could develop more post-LD.

LD45 - Cards of Creation by Starblast 2019-10-13T16:41:52Z

Interesting take on the god game. However, it did seem that the randomness of the events when cast made it very difficult to plan and implement a civilization. I wasn't able to get to the point where I saw anything like people growing. I just got trees. The water squares seem to spawn randomly after playing a rain card when, realistically, it probably should have generated rivers of some sort.

It is an interesting idea worth further exploration, but feedback to the player on what will happen or needs to be done will be key to success.

MerchantQuest by ItsBamboo 2019-10-08T04:19:57Z

It was fun to pickpocket stuff from people and then sell it back to them! I liked the ambiance that the music added to the game as well. Plenty of potential for expansion on this game. I'm not sure, though, that it properly detects the levels gained for the end screen as mine said "0," and I'm pretty sure that I gained some levels in Persuasion and maybe Pickpocket.

BNA Crystal Power by aDeCon 2019-10-07T22:46:38Z

I enjoyed the graphical style and feel that the music was well crafted. I agree that the gameplay is too slow at first, but it does ramp up around 50 as you said when the first boss arrives. It also seemed that after I defeated the second boss and got the shield, that the shield did nothing as I seemed to take A LOT more damage after that point.

VII by Trevor802 2019-10-07T22:28:56Z

Sorry, but the game seems very broken or else I am completely lost on what to do. In the first room, I get the key and step on the triangle in lower left corner. It lights up and I am teleported to a room that is all water. There is nothing for me to do there. After I use all my steps there, I am taken back to the other room, but I cannot see my character. If that is expected, then I think some explanation is needed.

Also, the audio is quite loud.

LD46 — Keep it alive

Jerry's Space Berries by mnickels 2020-04-22T18:32:28Z

Interesting game. I was not able to finish because I ran out of asteroids to mine, though. Nice concept, though.

Body Crisis by oberynmartell 2020-04-22T18:38:55Z

Wow, that's hard, especially since I usually use my index finger to scroll my mouse, so scrolling with my middle finger while holding with my left AND tapping space becomes difficult. Nice concept, though, that definitely fits in with the theme.

Fire Keeper by mechanicallife 2020-04-21T22:03:10Z

Definitely an enjoyable game with great mechanics. This was very well done. I really liked the difficulty ramp and thought that you did a good job of introducing new mechanics slowly.

Coalesce by James Dunlap 2020-04-21T22:59:23Z

@oberynmartell That was great feedback. The team was very divided on that first non-tutorial level (the third in the game). It probably received the most attention during balancing. Thanks for playing!

@pixel-error Thanks for the feedback!

@altruism Glad you enjoyed it!

@jacobwing Thanks for playing. We connected to the theme by having two characters that have to both survive, but your point is well taken. Thanks for the feedback!

Coalesce by James Dunlap 2020-04-23T00:28:18Z

@hedgy Thanks for playing! Yes, that is something that I struggle with A LOT in Unity, especially when working in 2D, which we have done the last eight times for LD. I actually tried adding some additional colliders for walls and changing floor detection (for jumping purposes, not physics) to using Raycasts, but it was still not perfect. However, it is a lot better than before.

@undead-aubergine Thanks for testing and the feedback. We developed the game and still have that problem at times. It was designed to be a part of the challenge. We toyed with the idea of switching the controls if your gun was on the other side, but ultimately decided that might add to the confusion. (It would be very easy to do in Unity, so maybe that could be an option?)

Coalesce by James Dunlap 2020-04-23T01:52:53Z

@bellewood-music Thanks for playing!

Luciole by LaJazuve 2020-04-23T00:58:05Z

The art style was very good, and I enjoyed it. The game, however, seems very broken. I just couldn't figure it out. I was able to get one stick, light it, and drop it elsewhere, but I could never find another. I'm not sure what it means when he gets the marks around his head? And as has been mentioned, the a/q controls are backwards.

Parenting Crash Course by hollowspecter 2020-04-21T22:54:33Z

I hope nobody parents that way. We would all be dead! I liked the concept, but I also felt that at times the forced camera angle before and after placing objects did not allow me to grasp the full situation. The level that seemed to be the worst culprit of this was the one with the piano. I couldn't even tell everything that was going on there, and for some reason, what I could see didn't seem consistent. Sometimes the car would go toward the piano and baby, and sometimes it wouldn't.

Overall, though, this was a neat idea that just needs more polish.

Feed The Furnace by Frozedon 2020-04-22T17:52:12Z

I really enjoyed this. I have very little to offer in the way of criticism. The one thing that I would change is that the Autosmasher seems to act too slowly unless I was using it wrong???

The music was very enjoyable. It was a pretty well done game all around.

Type IT! by Hedgy 2020-04-23T01:15:19Z

Very interesting take on the theme. Also a great word list. My two issues would be having to select the box to type in and that words overlap each other when there get to be several of them. This makes it practically impossible to read them.

Lumberjack by Andre Gugelmin 2020-04-21T20:16:39Z

I liked the atmosphere. The graphics and sound were very pleasing. The gameplay, however, needs some work I think. At first, I was enjoying the game. Then, the number of hits required to kill the enemies ramped up at the same time as ramping up the number of enemies. The difficulty ramp was not smooth enough. It got to the point that if I stopped to kill an enemy, the fox kept going and would get killed. I could just keep walking and let the enemies line up behind me which just lead to a tedious exercise of waiting for the next log and then looping around the enemies to avoid their hits while slowly chipping away at them. At one point, I had seven in a line to kill. It could be more enjoyable if you ramped either difficulty or number, but not both at the same time.

PIXIE DUST: Tale of the wingless! by Bazerka 2020-04-23T01:03:55Z

Nice game. I really liked the effects, especially the camera controller. I did manage to fall down a whole where it stayed forever black, and I couldn't get back, though.

Running Old Game On Windows 10 Simulator 2020 by Kszaku 2020-04-21T20:00:16Z

Not much fun. The concept was good and fairly related to the theme, but it just wasn't fun. At the end, all I get is a pop up saying I was successful. I didn't get a real abandoned game ;-(

Lost Souls by Raineii 2020-04-22T18:18:02Z

Great atmosphere. The use of the lighting effects was superb as was the music. It took a couple times to figure it all out, but I did get it down. Great work.

Keep Ivan Trotsky Alive by evlko 2020-04-22T18:45:25Z

Very nice game. It would be great to see this developed further with additional hazards and mechanics added at later levels. This was great for a jam, though!

Super Tippy Flippy by JengaMang 2020-04-23T00:50:32Z

That is a hard game to get used to. Nice entry. I especially liked the music, it was simple yet not annoying. Good work.

Last Embers by divadyugi 2020-04-21T21:54:55Z

I could never find enough sticks to craft an axe or pickaxe. It was an interesting game, but there are a few things that I think could improve it. First, the time to live is short if you do not guarantee the player's ability to continue to survive if only they are good enough. Your text pop-ups (like press E to drink) are set as a child of the player and you clearly just flip the GameObject of the sprite, so the text also flips. Instead, look at the SpriteRenderer that holds the character and it has an attribute to flip in either X or Y.

It was a good concept, though, that I could have enjoyed, and it definitely fits the theme.

Elnelis by Rodi 2020-04-22T18:11:54Z

I really like the art style and music of the game. It was not clear at first that heal was for the plants and not for the character. Also, take a look at your level design and difficulty ramp. The difficulty of the game was very steep and didn't really give the player time to get used to the controls and mechanics of the game.

CrossWalk by WilliamCarter 2020-04-23T01:07:43Z

Interesting take on the theme. Good work for your first entry.

Dungeon Farmer by TheQiwiBoy 2020-04-21T22:07:14Z

Nice first entry. Sound effects would add a lot to the game, and as someone else said, just rotating the sword instead of throwing it works wonders. I also agree with everything else that has been said.

FACE LOVE! by Gabe Lane 2020-04-23T01:52:13Z

Really great entry. Very humorous at times. I wonder, though, is it possible to fail or will it accept any face that I make?

Omni by toby-klauder 2020-04-22T18:01:13Z

Interesting concept. I agree that the map was maybe a bit too large or that you couldn't see enough. It was also easy to push Omni against the wall and just hold him there.

In your credits, you said that some additional art came from opengameart.org, but which ones? I can only make assumptions about which art is yours and which is theirs for judging purposes.

Omni by toby-klauder 2020-04-23T00:30:21Z

@toby-klauder Thanks for clarifying, I will rate accordingly. That was very helpful, thank you.

The Planetarian by Undead Aubergine 2020-04-23T01:44:11Z

Overall, this was a very nice game. The crafting can be a little opaque at times, making it hard to progress in the game. I looked forever for how to craft silicate, then figured that out. But I can't for the life of me figure out water...

LD47 — Stuck in a loop

Woofice Chair! by JorgeGameDev 2020-10-10T16:01:04Z

An interesting and funny take on the theme. It took me a bit to realize that you can also move the chair around while spinning, so I was just getting pushed by the pigeons. The audio fit very well and was quite interesting. I like the different pitched whistles when you hover on a button.

As a side note, I did find that the game crashes if you hit ESC while on the main menu.

Goblin Alchemist by James Dunlap 2020-10-09T19:27:34Z

@maxwell3000 Thanks for the tip. That was indeed the problem!

Goblin Alchemist by James Dunlap 2020-10-10T15:53:28Z

@jorgegamedev Thanks for playing and thanks for the detailed feedback!

Damn This Plane! by axelrinaldo 2020-10-10T05:25:05Z

I enjoyed this game, but I do agree that it is a bit difficult. I was not able to get more than 400 points after playing it several times. I liked the audio that you included and thought that it fit the game very well.

Chronometry by PrincessChooChoo 2020-10-10T16:40:04Z

I enjoyed the puzzles a lot. It was also a very interesting use of the theme, and the whole game kept me wanting to play. Missed audio, though, even if just just bleeps and bloops. Nice entry overall.

Evo-loop-tion | Ludum Dare 47 by MrchickenBoy 2020-10-10T16:12:07Z

I feel that this game needs a lot of polishing touches. It is not clear in the first level that you must also use the mouse to play. I didn't figure that out until reading the comments. It is rather jarring to have the music restart when the level restarts, considering that the first level is only 4 seconds long. There are issues with collision detection as the character can get stuck on the end of platforms. I couldn't figure out the maze level either, but I have now read in the comments that you have to use the arrow keys instead of WASD. Why switch? Finally, when restarting the maze level (the last one I tried), why does it go back to the previous level instead of resetting to the maze when every other level just restarts itself?

Having said all that, these are all things that could just be tweaked a little and likely wouldn't take much to fix. I did like the concept and am actually okay with the exploratory nature of discovering controls as long as they don't change once I have discovered them. Perhaps adding a hint that appears after the player has failed a certain number of times?

Regardless, the important part is finishing the game. The rest is just growth!

LD49 — Unstable

O'Ryan by James Dunlap 2021-10-06T01:28:14Z

@xsangyhix @fre Thanks for the advice. The WebGL version now loads.

LD50 — Delay the inevitable

Sorcery's End by James Dunlap 2022-04-05T03:34:24Z

Hello everyone! Thank you for trying our game. As has been pointed out, the WebGL version does experience some lag with many units on the screen. Please be aware that we have not experienced this with the downloadable versions, so if possible, please try those. Otherwise, please accept the lag and know that the WebGL version is there for convenience only and is not indicative of the performance of our game. Enjoy!

Sorcery's End by James Dunlap 2022-04-05T22:36:23Z

@100th-coin The money distribution was a design decision that we could not all agree on which way to do it, so we went with the current version. It could be interesting to offer that as an option, though, to allow for different playstyles.

LD51 — Every 10 seconds

Persistence by James Dunlap 2022-10-04T21:43:24Z

@digitaldude555 @wheybags It is definitely true that we feel that this game would have been better without the limit. However, the scoring for Ludum Dare really gets in the way sometimes for a good game. We have had goals for where we wanted to be with our games, and it is hard with the theme involved. When we don't follow the theme, we inevitably get marked down in theme and overall by many people. When we do follow the theme, we get comments about how the theme hurt the game. Since the theme so often sucks, I really wish that we could all take a much looser interpretation. Yes, I know that you can opt out of the theme, but that is part what I feel makes Ludum Dare what it is. I also feel that people would still mark down in overall for not following the theme.

Persistence by James Dunlap 2022-10-04T21:44:56Z

To anyone having the issue of downloading it, I seem to only have that problem when using Chrome and clicking the link directly. If I right click and select "Save As" or copy and paste the link to another Chrome tab, it works fine. It also works in Brave by just clicking the link. Sorry, I refuse to use Edge.

I have provided an alternate Google Drive link for Windows which does work in Chrome.

Persistence by James Dunlap 2022-10-04T22:45:59Z

In case anyone else runs into an issue with their own game, it was because I did not use https. The top link now works to download the Windows version.

Dichotomy by StudioCherno 2022-10-04T23:02:28Z

Interesting take on the theme and quite a relaxed puzzle game. I found the swinging knives to be a bit frustrating as the keys were not as responsive as I would like to get through them.

LD55 — Summoning

Conjured by James Dunlap 2024-04-19T16:39:38Z

@taximan981 @gus-goucher It is very likely that the reason that you could not move up and left is because you had set the keyboard to ZQSD for and AZERTY keyboard. That option is on the main menu. In past jams, we have been criticized for not supporting AZERTY, so we have always included it as a switchable option.

Conjured by James Dunlap 2024-04-20T05:29:40Z

@skleembof I am still hoping to make it multiplayer, so I will likely be doing some work on it post-LD.

Mage Matrix by Mads 2024-04-18T02:45:06Z

Very well designed game that was an enjoyable laid back puzzler. The graphics were minimalist but great which adds to the charm of the game and creates an environment that is pleasant to interact with. The UI design was well done with simple controls. The puzzles were good with a variety of approaches required to solve them. I greatly enjoyed the music as well, and it was an interesting use of the theme.

My succubus girlfriend by NinjaCatz 2024-04-18T02:25:22Z

Pretty deep game for a jam. Well done. The music was good, and I liked that you included a music player to change it. Some of the controls were difficult. For example, I put an incorrect object in the drawing, and it was super sensitive as to where the mouse need to be to pick it back up and get it out.

For Democracy by Paulsams 2024-04-19T01:18:08Z

Overall a great game. I am not a fan of using the mouse to move, but you implemented it pretty well. The combos add quite a bit as well. At first, it felt like I was not getting hurt at all, and then I hit the third mission which was more like hitting a wall.

A Clash of Horns by fabula_rasa 2024-04-18T03:07:48Z

A cool card game. It seemed that the AI player had cards that I never saw so it seemed a bit unfair. While I stayed in the game for quite a while, it seemed woefully unbalanced. Not sure if there is randomness to the decks or not since it seems that others fared much better than I.

The Summonator by oramun 2024-04-19T00:50:32Z

Nicely done game. I especially liked the menu and the sound effects, they were very well done. It was also a good mix of 2d and 3d graphics used to create the environment for the game.

Portal Me Away by StudioCherno 2024-04-18T02:35:46Z

The controls are extremely hyper-sensitive which makes the game very difficult to play. The coin pick up was also very choosy about where I could be to pick them up. The rotating of the camera by mouse movement was counter-intuitive for me and was pretty confusing since it did not seem to point toward my mouse. It was a good game with perhaps too much to be made within the time frame of a jam.

Hungry Portals by marleeeeeey 2024-04-18T02:04:12Z

Enjoyed the destructible terrain. There was an issue where when I died, it seemed that the physics or keypresses that were in effect when I died carried over into the respawn. Once, I died while jumping and then could not stop jumping on respawn. I'm not sure exactly what the objective of the game was, though, and it seemed that it was just pretty frantic from the beginning with so many portals all at once.

Numeric Summon Circle by BruceZoom 2024-04-19T01:07:54Z

Took a little to figure out some of the mechanics, but overall it was a very nice and enjoyable game.

Abyssal Inc. by BattleFranky35 2024-04-19T00:56:23Z

Your music and art is amazing given the amount and the time that you had to produce it. Very nicely done.

LD41 — Combine 2 Incompatible Genres

Sudoku Junction by selfsame 2018-04-23T23:16:55Z

Interesting idea, but a bit frustrating that by the time I leave the apartment and get to the factory (even with a car), I only have a few seconds of real world time before it says it is time to clock out. This is very frustrating. Also, there does not seem to be a way to erase a number from the Sudoku if you type a wrong one. It can be changed, but not erased. Finally, I would prefer to see some kind of separation between each of the 3x3 blocks of the sudoku. It helps with the visuals.

Great job on the frog puppet. It was a very cute touch, but saying "east" without a compass is meaningless since I do not have a frame of reference for the directions.

It looks like this is your first ludum dare (from your profile, not the game quality), so welcome, have fun, and learn. That's what it's all about.

4F - Faith, Forests, Fire and Floods by KayZ 2018-04-23T23:33:07Z

I found that there wasn't really much to do or that I would want to do. After placing the first humans, the world gets settled very nicely on its own without my intervention (other than clicking end turn, of course.) You do have to be really careful with that fire. Many turns in, I set one hex to fire and burned practically the entire world!

It was well done, but how do you get rid of water without burning things around it and why do settlers drown instead of walking around?

Zig-Pong by BathPirate 2018-04-23T21:17:27Z

I loved the graphics style and the glitches that you added to the video. The audio was also great. Like @brandann I wanted more. Perhaps also randomize the start of the ball as it seems very deterministic since it always starts in the same direction.

Deal 'Em Up by James Dunlap 2018-04-23T23:47:27Z

@blinkenlights, thanks for the comment! And also thanks for the note about the name. That was the placeholder I created to be able to vote on themes and forgot to change it. It is fixed now.

Deal 'Em Up by James Dunlap 2018-04-24T00:23:01Z

@oscartrevejo done!

ΒΆCity by Sophie 2018-04-24T01:25:58Z

Wow. I am impressed with the depth of what you accomplished here. I can also say that I prefer "talk to " instead of "talk " but would be okay with allowing both. What I really missed was a shorthand for moving like s instead of go south. That was a standard in text adventures, but not implemented here. Also, you might have wanted to opt out of audio and maybe graphics although I think your excellent use of color speaks to graphics a bit.

I really enjoyed this one even though I can imagine getting a very large city where I have to walk A LOT to get to things...

Single-Screen Open World RPG by pandademic42 2018-04-24T02:07:51Z

I like the concept, and I'm sorry you weren't able to get more done in the allotted time. I did find one thing that isn't on your to do list -- the character can travel off the screen and keeps going.

Flappy Bird + Tetirs = FLAPTRIS by Mazzletov 2018-04-23T23:45:12Z

Very well done. I loved the graphical style as well as the music. It is a very interesting concept, but I did feel that the pieces locked in place a little too quickly. There were times when I would feel great that I had maneuvered the piece just right to fall back between another piece, but it didn't happen because it clicked into place immediately. In Tetris, you have a very short period of time to bump the piece over to the left or right. I was also a little weird to use the mouse and the keyboard at the same time and with keyboard keys separated like r and space are.

I did also notice what seemed like a bug (or at least to me it did, maybe it was intentional). If you click a capsule that is more to the right and a block with a capsule on it slides to the right, the capsule does not move with the block. This created some capsules for me that were of no use since they were not attached to a block anymore.

Crux Swarm by MarkoPoloDev 2018-04-23T21:46:37Z

Saw part of your Twitch stream as I was taking a break and had to put your game on the list to try. I found it very interesting, but also quite difficult. It would have been nice to know what my limit was on each kind of weapon and how many I had so that I would know when placing one would erase one I already had. I found all six towers, but could only get five activated at any one time.

I did experience a weird issue where after playing for a while, I got very slow. It did not effect my firing, just my movement.

Great job.

ASM Hell by vilix64 2018-04-24T00:07:45Z

I love coding games, and this one is no exception! It created a great atmosphere and was very well done. I have saved it to come back to it when I am not suffering from coding fatigue after 72 hours of coding!

Cruise & Co. by Blinkenlights 2018-04-24T00:35:21Z

Enjoyed playing the game. The combination keeps you on your toes. It did seem that occasionally, I would find myself flying straight towards a car in each lane that overlap horizontally so there is no possible way through. Other than that issue which made it feel like a force lose when I was doing well, it was a great game.

Welcome to Ludum Dare by the way!

Reverse by MrJake7X 2018-04-24T00:22:04Z

Great game with amazing graphics and audio work. You guys make a good team. I have only two quite minor points for improvement. First, if one character jumps on the head of the other, and then you switch and move, the first character stays floating in the air. Second, the walk animation seems a little like the character glides across the ground. This is something that you would likely fix over time. The game overall worked well and looked and sounded great.

Two Incompatible Game by change 2018-04-23T23:54:03Z

That is very hard. There is a lot to pay attention to. It is probably the most innovative take on the theme that I have seen yet, though. Graphics could be improved, but for a compo entry, they were not bad. I did enjoy the music, though.

Rappy Bird by dannywalker 2018-04-24T00:43:19Z

A nice idea, but I found myself just trying to play it like Flappy Bird and ignoring the beat part.

Welcome to your first game jam, and keep coding!