Overloaded by yishalee 2017-12-10T12:07:04Z ♥ 1
The controls are annoying, but the game mechanics are great. If it was easier to dodge the ships this game would be a lot of fun.
Foon → Ludum Dare Explorer → Users → kakarotsan
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 45 | Start with nothing | 👥 | Star Smasher | jam | 440 | 3.57 | 3.80 | 3.86 | 3.02 | 3.32 | 3.21 | 2.24 | 3.31 | ||
| 2017 | 40 | The more you have, the worse it is | Alphabet Cereal | jam | 1008 | 2.92 | 2.78 | 2.60 | 2.46 | 2.90 | 1.80 | 2.74 | ||||
| 2017 | 39 | Running out of Power | Spaceship Escape | jam | 842 | 2.42 | 2.26 | 2.68 | 3.00 | 1.87 | 2.47 | |||||
| 2016 | 37 | One room | Room Escape | jam | 578 | 3.15 | 3.26 | 2.57 | 3.05 | 3.52 | 3.29 | 2.63 | 3.11 | 42 | ||
| 2015 | 33 | You are the Monster | You Are the Alien | jam | 925 | 2.73 | 26 |
kakarotsan leaves an average of 12.0 feedback comments each event.
The controls are annoying, but the game mechanics are great. If it was easier to dodge the ships this game would be a lot of fun.
It was frustrating trying to click on the moving planets. The orbits and graphics were pretty cool though
The animations were hilarious. I loved how epic the ending was.
The controls need work, but everything else was pretty fun.
I can't understand how to play this game. Is a higher number card more powerful? What does attack mean and when am I supposed to attack? How do I stop the opponent's attack?
Also, choosing 32 cards at the beginning of the game was tedious. It would be better if they were chosen for you.
That was fun! I wish there was more!
This is some Katamari Damacy level awesomeness!
I think I hit a glitch ;)
I liked the design of the dogs. The tennis balls were a nice touch.
It was really hard playing this with the keyboard. The controller worked, but the buttons were mapped to weird buttons. If this was fixed, I would have a much better time playing.
It would have been nice to toggle sprint too.
Was there music, because I couldn't hear anything? It might be better for your score if you opt out of sound.
I really enjoyed the boss fights. I actually would have enjoyed fighting just them.
A lot of the issues have been addressed above but this is what I found needing improvement: * The controls were way too touchy. Pressing a button would make me fly across the screen too quickly * There was no reason to fight any of the mini enemies. I could just stay at the top of the screen for most of the game and wait for the boss. * Goop actually helped because the controls were so finicky * I had no idea if the game was ever going to end. I got to stage 5 and lost interest.
I think the game would be great if it was just bosses, with the bosses summoning mini enemies as you fight them.
That was hilarious.
Wow! That was impressive.
I had to keep looking down at the keyboard for the last level and wasn't able to beat it. Hard mode was a great variant, but remembering the positions of all of the numbers was difficult. Rather than numbers, maybe this could be turned into a typing exercise. It would be a lot easier, and more productive, to be hitting letters instead of numbers in a row. Another option would be placing the numbers in the same positions as the speakers.
Well done.
The art looks great.
It would have been nice to have a high score to keep track of how many orcs you killed.
After killing them for a couple minutes I eventually got bored since there was no sense of progression. Perhaps having them come in waves of progressing difficulty would be nice. This way there would be a goal to accomplish.
I liked the retro feel.
I wasn't able to fight the boss though. It just said LOADING... at the bottom of the screen after I had collected 10 drones.
Nice style and concept.
Some issues: Sometimes cats would randomly jump off the raft for no reason. I wasn't able to bring cats on the edge facing the goal onto the raft. Steering itself felt like a full time job.
Nice atmosphere.
Picking up and dropping things made my hand cramp up though.
This game reminds me of Lisa. So creepy. Great job!
Good: * I loved the opening scene where he just slams into the bed * The knocks that got progressively louder with each level * The mood was well set
To work on: * That 90 degree level was brutal. I couldn't get past it
Well done!
That was incredible. Easily the best game I've played so far this jam.
Good: * Nice atmosphere
Suggestions: * Add a speedometer * Pickups being so far apart discourage exploration * More scenery (I know... we only had 3 days) * Faster acceleration * Controller support
I feel like there is potential here for doing stunts for points. The ramps certainly encourage that.
Good: * Nice mood * Simple yet effective graphics * I liked the boundary mechanics
To work on: * The controls were very frustrating (I used a controller). I couldn't stay alive for more than 5 seconds
Good: * I loved looking out the windows. The aliens and the Tardis surprised me * I liked the change in atmosphere when the power dropped below 15%
To work on: * Colliding with the ceiling and not being able to reach the upper platforms * Batteries would spawn close by, so there was no real reason to move
Well put together! Difficult to beat though.
After I figured out that the arrow keys can move as well as the awful AZERTY scheme things got a lot better.
Is it just me or does white seem way overpowered?
I have no idea what I'm looking at.
It's too bad you had to restart from the very beginning of the game if you got eaten. It would have been nice to restart from the same level.
I maxed out the bars to green but nothing happened...
The character walked so slowly that it was tedious to search the house.
Wow, the size of this game is huge! What is taking up so much space?
Great game! I was really grooving along to that song, too!
The game moved way too fast. I could never click and drag in time.
It would be nice if I didn't have to waste time checking and memorizing the colony map before placing someone. If it was always up in the top left or something, that would smooth out the gameplay. There is also a lot of wasted time moving from the desk to the to the computer, which makes playing the game tedious. Also, almost everyone seemed to be a criminal...
It's a promising concept though.
I couldn't get past the Newton level, but I really wanted to see what the later levels were going to be.
I liked that you didn't have to start from the very beginning when you died and that you respawned immediately. The rule changes were interesting and unexpected. This would be much better with controller support. Some of the platform jumps were too difficult to do with the keyboard.
Well done.
***** Spoilers below *****
It took me a while to find out that the dark corridor led to another room because it's impossible to see.
I was surprised (in a good way) by the zombies when they first showed up. But when they started flooding the room it was impossible to get a breather to try and figure out how to escape the room.
At first I thought the sawblades were the only things that could kill them, but it turns out any object can kill them (even the cups!). It's too difficult though because some zombies take two hits and there are so few objects in the room to throw (more than the number of zombies even!) and picking up a new object every time takes too long.
The controls are awful. I'm not sure why E was pick up and left click was throw when they could have been the same button.
Nailed the mood and theme though.
I like the shake on a hit. Nice theme consistency.
However, it's hard to see the enemy bullets, it's not very fun due to the monotony, and the controls are very sluggish.
Good job on finding those free resources. Wow!
Hilarious game. It made me LOL for real.
Got it to run on Linux but it crashed as soon as it started with this error:
Received 2 replays from server
ERROR: Received the incorrect number of bytes from the server!
Unhandled Exception:
OutOfMemoryException
[ERROR] FATAL UNHANDLED EXCEPTION: System.OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_gc_alloc_vector (intptr,intptr,intptr)
at (wrapper alloc) object:AllocVector (intptr,intptr)
at MMOCE_Client.ReplayDataShuttle.RequestEnemies () [0x00000] in <filename unknown>:0
at System.Threading.Thread.StartInternal () [0x00000] in <filename unknown>:0
Good install instructions. Everything ran very nicely on Linux. Nice mood.
The gameplay was not very interesting due to the shortness of the dagger. It could have been a lot better with a longer range, a faster attack, or a variety of slashes.
Nice attempt!
The first time I played it I thought the room was too small. After reading the instructions, I finally figured out how to break down the walls. Even after figuring that out though, the waves are still too hard.
Very playable game though, and interesting opening story.
I'm running Linux.
Clicked Options -> Segmentation Fault lol
Interesting game with a nice atmosphere.
It would have been nice to have a countdown timer to let you know how much time you had left to take out people.
No idea how to run this in Linux.
How do you run this in Linux?
Doesn't run in Linux. It just says "Unity Web Player | dare"
This was very enjoyable! I like the evil "Mary Had a Little Lamb" intro.
How do I run this in Linux? There are no instructions...
Great job, guys! The game is super cute! The music and art work really well together to create a childish mood.
Most people are saying the game is pretty hard. There's a bit of stutter when a number button is pressed which throws off the rhythm, making it hard to get a good score.
LD45 — Start with nothing (5)
Pandamonium by Maytch 2019-10-09T20:19:50Z ♥ 2
I found the camera to be a bit annoying since it was blocked often by other objects. If you use Cinemachine, you can add a component to the virtual camera that pulls the camera forward when the player is occluded.
All I Got For My Birthday Was This Terrible Curse by randomnine 2019-10-09T14:35:15Z ♥ 1
The longest I've played a game here so far. Very well done. It's too bad you couldn't save since some of the later gotchas made you have to replay the entire game again to get to certain point.
By the way, what engine did you use to make this?
Sword Of Nothing by Birdlay 2019-10-08T06:30:23Z ♥ 1
I could never defeat enemies before they got a hit on me. Very frustrating. Neat sword though.
Egg Farm Escape by Deacon 2019-10-08T06:21:39Z ♥ 0
Couldn't get past the first level...
The Choice of Life: Middle Ages by Xakkar 2019-10-08T04:34:51Z ♥ 3
I spent quite a bit time playing this! It reminds me of Reigns. Is there a win condition though? I end up dying no matter what I do.