FoonLudum Dare ExplorerLD33 → M.M.O.C.E

M.M.O.C.E

By d3zmodos

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CategoryRankScoreCount
Coolness213420

Comments

gigaraptor 2015-08-24 18:59

I like the feature of downloading, however Its almost impossible to aim well.

mechanicmoon 2015-08-27 14:33

The game crash when It begins (windows x64)

mister_melon 2015-08-27 14:38

I liked this game, it was a bullet storm game and that isn't hugely innovative but that's fine, the gameplay was fun but a bit too repetitive, some variation on the enemies and more swarm like A.I would have really helped to give a fun experience, it suited the theme perfectly in an interesting way but the mood was tanked by no soundtrack or ambient noises. Overall nice entry but really could do with improvements in certain areas.

_waterman7_ 2015-08-27 14:47

Crashes after a few seconds. :(

jofra 2015-08-27 15:56

Crashes when i press enter to start :S the design from the printscreens look realy cool

mrdude1228 2015-08-27 16:04

Second playthrough, game framerate dropped below 1fps after about 30 seconds of play :( Fun little top-down shooter, but I think either enemies need to be bigger or you need to shoot faster, I spent a lot of time circling around single enemies trying to hit them.

rothens 2015-08-27 16:43

The game became laggy after a while, so I had to restart it. It definitely needs more polish, but since you started from scratch on Sunday, that's alright :)

berserker_chris 2015-08-29 18:02

The game crash direkt after start.

tommyboys0107 2015-09-03 05:21

The game crashed after I pressed start :(

deadfragment 2015-09-03 14:18

Loved the graphics and the gameplay was smooth until it became very slow and eventually crashed.

-Neith

kakarotsan 2015-09-13 08:44

Got it to run on Linux but it crashed as soon as it started with this error:

Received 2 replays from server
ERROR: Received the incorrect number of bytes from the server!

Unhandled Exception:
OutOfMemoryException
[ERROR] FATAL UNHANDLED EXCEPTION: System.OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_gc_alloc_vector (intptr,intptr,intptr)
at (wrapper alloc) object:AllocVector (intptr,intptr)
at MMOCE_Client.ReplayDataShuttle.RequestEnemies () [0x00000] in <filename unknown>:0
at System.Threading.Thread.StartInternal () [0x00000] in <filename unknown>:0