LOW MEM by GagaPete 2015-12-14T09:41:00
Cool concept, loved the clean/simple graphics.
Probably my main concern is that the perspective sometimes made it a bit unclear as to what was going on with the blocks that get in your way (I dunno it just looked a little confusing/I had to look twice to check its state)
LD38 — A Small World (7)
Land Ahoy! by Unvestigate 2017-05-01T08:34:36Z ♥ 1
Cool idea, looks good and very fitting of the theme. As others have mentioned sound would have been nice, but I didn't get to adding sound to my entry either so I guess I can't complain :P
The main thing that bothered me is that you drag in the opposite direction when you want to launch, as if you're pulling back to launch the ship. Was there a particular reason for this? I would have found it more intuitive (and slightly easier to control) to drag in the direction of movement.
Keeplanet by HellSquirrel 2017-05-01T08:25:20Z ♥ 4
Cool idea and I really loved the art and music.
I couldn't ever get further than around year 1200 though because my attempts to balance the distribution of weight were pretty much entirely random/unguided. I tried to guess where more weight was needed based on what things where where but apparently I didn't do a very good job. Some form of indicator for how much weight is where or generally what the weight distribution looks like would be really useful (possibly the planet's mantle/core can shift off-centre towards where the most weight is, and then you're also kinda trying to keep it centred...or something like that).
Other than that, pretty cool, fits the theme, really pretty. Good overall!
Little T by Tiago Ferreira 2017-05-01T07:56:22Z ♥ 1
Really nice music. There wasn't any victory screen to indicate that you'd succeed in getting out. I suppose the lack of a loss-screen does that but it'd be nice to at least have something that tells you that you won.
The game is also not resolution-independent. I played at 1280x800 (windowed) and on later levels the outer orbits get cut off. Although to be fair I didn't spend much time looking at the planets, was almost always looking at the slider at the bottom..but maybe thats just because I'm not good enough to put any strategy into it. >_<
Planet Taxi by Marin0104 2017-05-01T07:46:06Z ♥ 1
Really fun game! The graphics and audio also fit together quite nicely (although the tire squealing got a bit tedious after a while).
Apart from the lack of direction help that others have mentioned, I thought that the collision was a bit of a problem. The most obvious is the bridge, which slows you down a lot for seemingly no (gameplay-related) reason and which I got stuck on more than once, and had to reverse down and try again with a bit of a run-up. I also go stuck on the corner of a building once, with no way to reset or drive off of it. I just had to wait until I lost. Ideally (for me, at least) if you ran into a wall at ~30 degrees, you'd just rotate and slide along it instead of getting stuck, although this is probably more complicated to implement than could fit into a jam (I have no idea).
Also the first time I started the game up, my car was seemingly stuck in the center of the planet because I just got a close-up view of the ground and couldn't move/do anything....worked the next time though so I'm not sure what happened there.
I really enjoyed playing it overall though :)
Crustacean Frustration by nofxboy1234 2017-05-01T07:30:25Z ♥ 1
I'm also from Cape Town!
Initial impressions: I'd really prefer if you didn't force me into fullscreen mode right at the start, I opened the game and controls.txt at the same time. :( Also I found it quite hard to find what I want in controls.txt, I'd group it by control set (so have the WASD/arrow keys all together). Also the controls item in the menu doesn't appear to work for me. The game doesn't fully pause when I press pause (projectiles keep moving), not a problem at all, just something I noticed :).
The game was really frustrating...until I discovered I could double jump :D (it wasn't immediately obvious and doesn't say anywhere that this is possible). I really liked the music and the character art, pity the chest didn't get it's own just-as-pretty-as-everything-else-art. I liked the camera work, didn't notice it at first but it does a good job of showing me what i need/want to see.
WRAP by lightblub 2017-05-01T07:17:06Z ♥ 3
I really enjoyed it, the wrapping mechanic was interestingly introduced/used. I liked the clean and simple art style and while I didn't notice it as a problem for me personally, I agree with @themonsterfromthedeep that it'd probably be worth at least investigating a less intrusive background colour.
The only thing I didn't ever figure out is what the difference between the purple/yellow platforms is...
Saucy McMassive vs The Universe by saucygames 2017-05-01T07:07:55Z ♥ 0
I found it pretty hard (after 4-5 tries I haven't beaten the ice planet yet D:) but I really liked the planet art. I found the controls quite confusing though, and kept pressing the incorrect direction key and getting hit (which may well be part of why I found it so hard). Also there wasn't much variation to keep it interesting, the ice planet has quite a bit of health so it takes a while to destroy but there isn't anything that changes over that time to mix it up at all (power ups/super asteroids, different sorts of attacks from the enemy planet, getting faster, etc).