FoonLudum Dare ExplorerLD38 → Keeplanet

Keeplanet

By hellsquirrel

View on ldjam.com

CategoryRankScoreCount
Overall4483.2731
Fun5282.8931
Innovation2873.3131
Theme3143.5632
Graphics1344.2032
Audio2063.4230
Humor4652.3627
Mood4653.0730

Comments

d3zmodos 2017-05-01 08:25

Cool idea and I really loved the art and music.

I couldn't ever get further than around year 1200 though because my attempts to balance the distribution of weight were pretty much entirely random/unguided. I tried to guess where more weight was needed based on what things where where but apparently I didn't do a very good job. Some form of indicator for how much weight is where or generally what the weight distribution looks like would be really useful (possibly the planet's mantle/core can shift off-centre towards where the most weight is, and then you're also kinda trying to keep it centred...or something like that).

Other than that, pretty cool, fits the theme, really pretty. Good overall!

thecritterscove 2017-05-03 19:14

Really neat concept with a lot of potential. Unfortunately there's no feedback at the moment to know what side of the planet is too heavy. Like the other commenter suggested, maybe make the core shift towards the heavy side. Alternatively maybe some arrows or other graphics could rotate along the edge of the planet to indicate weight.

The graphics and audio fit the theme of the game well. The UI is a bit lackluster. The directions could use a different font, as it's a bit hard to read all caps.

I would really like to see this game polished as it could be a lot of fun.

jod 2017-05-03 19:38

Wow, such crisp and smooth graphics! Sadly, my planet swung around like a drunk boxer and eventually burned to a crip. It had really nice houses, though.

Very well done, although if I'd improve one thing it'd be to give me some kind of indication what the weight is of some of the stuff I'm putting down on the planet as a player, to allow me to make some more strategic choices. Cool stuff, keep it up!

marbles 2017-05-06 05:12

Overall great game! I like the music and the art!

namrog84 2017-05-12 04:29

Great job! I love the graphics. Really impressive!

carlosvvk 2017-05-12 14:14

The graphics and the game are very well done and cool. I think that you need to give us players more feedback about which side of the planet needs to be filled. It's the only thing I can say, it's a great game!

blushine 2017-05-13 04:33

Cool idea, somewhat similar to my game about balancing a world, but a totally different take on it. The graphics were lovely, the sounds worked great, and the music was nice and chill.

I managed to get to year 2500 before my planet died. Although once I got past 2000, it became impossible to actually see most of the objects on the planet so I was placing them blindly! I do think it might be easier to have some kind of balance indicators, but it was actually kind of fun trying to figure out the balance by simply placing an object and then observing what kind of effect it has on the planet.

The biggest issue I had was trying to place hills. I kept getting stuck because it there was actually no empty area on the planet large enough to fit a hill. I think it might make more sense if you could place a hill "underneath" trees and houses. Or maybe placing an object would shove other objects out of the way? The "held object" slot was definitely a good feature, I managed to save myself a couple times by storing the hills until the planet expanded and gave me more room.

The graphics were probably my favorite part of the game. Not only were the models good, but the lighting and even the UI were done very well. Also, nice job with the slow zoom-in to the planet at the start.

hellsquirrel 2017-05-13 05:15

@blushine thanks for feedback. U're right, balance should fix cuz sometimes there aren't places to set an object

behenate 2017-05-13 09:25

Very good game! I liked realxing music, graphics were awesome, and game idea is also great! I managed to make pretty big, balanced planet. Great job!

hellsquirrel 2017-05-13 09:48

@behenate thanks

icxon 2017-05-13 10:16

That's a very nice entry!

Moments I liked a lot: - Consistent low poly style, assets, color scheme, lighting work. - Game atmosphere and ambient music - Main gameplay concept seems pretty unique - Local gameplay progress -- when a planet gets bigger - The main menu idea, game saves.

Moments I doubt: - Camera control, it's quite hard, and I can't zoom out to see the Sun. - It is possible to block the game if you put a lot of trees and then you have two mountains in a row and there is no surface to place them. An ability to remove objects in this case could help (not everytime, but only when the game detects that there is no free space). - The planet weight distribution is not that obvious, may be in case of planet stop the game should highlight with a red glow the overloaded part of the planet? Or show the problem somehow at least. - Is there any global gameplay progress? Between two planets for instance.

Here is my playtest:

https://www.youtube.com/watch?v=g95A42iczW4

Привет русскоговорящим! :ghost:

geckoo1337 2017-05-13 17:05

Really impressive. I noticed a quiet mood which fits with the theme. The main gameplay is solid using some mechanics well done. I had fun playing it, but I prefer to see others playing on video. Overall, an awesome project. Thumbs up. Hightly rated ++

Играя в твою видеоигру, мне казалось, что я стал каким-то всемогущим богом, живя в пространстве, руководящим человечеством - и мне очень понравилось. Спасибо большое тебе за то, что тоже ты попробовал мой проект. Друг мой, тебе желаю успехов.

owc 2017-05-13 23:42

I can't say that I liked the gameplay, but ...! You've made a very cool and intelligent meditative experience! The atmosphere, style, music - all this is done very well. Great job, guys!

morrilet 2017-05-14 00:18

I wasn't particularly impressed with the gameplay on this one. The weight mechanic seemed a little wonky and the fact that only the right side has any bearing on the weight distribution seems limiting. With that out of the way, however, I have to say that I really liked the graphics. It was a little sluggish on my laptop, but the art was stunning. The ambient music also worked to create a calm environment. The menus were expansive, but not super pretty like the rest of the game. Overall, nice work. This was a gorgeous entry.

wtoa 2017-05-14 02:09

I love the concept here! Also, the overall art style was very well done. Both graphics and music were done to a high standard!

filogc 2017-05-14 23:51

Love the graphics of the sun and the space. The 3d model of the planet seems kinda off though, and it starts to be a problem when the planet gets big and the items on the surface start to be ocluded. Really nice concept, and again, love the graphics. :)

My game needs some votes too, so if you have some spare time I would love to hear your feedback. Sorry for the plug :P

PS: It's great that you have a menu screen! KUDOS!

prototyke 2017-05-15 00:37

I dislike that as the planet grows, the objects go behind the crust and you can't see them anymore. Even by 1500, I was somewhat blindly placing most of my objects. As others had said, a indication of how it needs to be balanced would also be welcome. All in all though, it was fun and looked fantastic. Good job.

earthcollapse 2017-05-15 01:10

Super nice game idea and concept, I liked the music, assets and user interface design! well done!

feips 2017-05-16 17:39

Fantastic Graphics, I also loved the music. I dislike that because the planet spins it's often very hard to place an objects in a narrow space, also, it's hard to see the buildings when passing year ~1500.

kataware 2017-05-17 04:49

Woah, this was one game. First off, it had much much, MUCH more polish than most games I've seen during the Ludum Dare. It had a level of depth and polish that other games can't touch.

Not only was the concept unique, cool, and innovative, the graphics were amazing! I know you've probably heard this alot, but those graphics are awesome! It was also quite a blast to play, though at first I couldn't really find any motivation too.

But as time went by and my planet grew, I wanted to make sure it would be sustainable.

So great job!

atmospherium 2017-05-17 22:17

It took a while to get the hang of this, but I got to around 1800 eventually.

Presentation is GREAT. That opening shot of the sun was one of the best visual things I've seen in LD so far (I just wish it was visible for longer). The planet itself worked really well - a lot of different items, a lot of different scales. I did find that some of the items started to get hidden the larger the planet grew.

Audio was great - music really fit the tone of what was happening and never got overwhelming. The sound effects clearly communicated the actions going on. Really like how all the pieces fit together on this game.

2017-06-08 18:08

Really cool concept! I included it in my Ludum Dare 38 compilation video series, if you’d like to take a look :) https://www.youtube.com/watch?v=knRl6LSzZ9c