Escape The World by Ajayajayaj 2017-05-13T05:27:22Z
Interesting puzzle game, I like the idea here, I think showing active colors would be a great indicator of which color I am currently on. Good use of sound effects and music as well, great work!
Foon → Ludum Dare Explorer → Users → wtoa
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 38 | A Small World | 👥 | Retro Rabbit | jam | 71 | 3.97 | 4.13 | 3.26 | 4.02 | 4.12 | 3.25 | 3.84 |
Interesting puzzle game, I like the idea here, I think showing active colors would be a great indicator of which color I am currently on. Good use of sound effects and music as well, great work!
Fantastic work and I really like your art style! I'm not the greatest and point and click adventure games but I get the gist of the game and really enjoyed the music as well! Would love to have it longer though but I understand the constraints (given that it has to be completed within 72 hours!)
Fantastic concept! I love how the scale moves as I grow larger! One area where I think there is room for improvement is to show whether an item is interactable or not. I believe this is the reason why some people have difficulty clearing room 2. I had no idea what to do at first so I just held down ctrl as I moved through the room and I was able to activate the objects requiring me to get bigger as I passed through them.
Music was really good! Enjoyed playing it a lot too :) The ending reminds me a lot of the ending you get in No Man's Sky! I found that as long as you turn your car around and make other cars face your back, you can get them to 'queue' up behind you while you earn more money! I like the fact that I'm forced to move between the city blocks in order to maximize profits as well! Great work, really enjoyed the game and especially I liked the fact that this was all done in HTML5!
I love city building games! Reminds me when I used to play Emperor a lot back then. This was very impressive work for 72 hours!
Great work conceptually, I love the Joker the most out of all the characters! The ending was a bit cryptic for me so I would like to know!
Love it! I have to ask, was the llama braying one of your team members? Because if it was, hats off to them! I eventually got used to the controls so I didn't find a lot of issues with it. I also liked the voxel graphics a lot! :)
Great work, love the gameplay. Reminds me a lot of Uplink in a way!
I love these types of games! I finished it on Easy! :) Here are a couple of suggestions you can take or not take:
- I think if you had a count of the total number of units I created at the end, it would be cool to see. - I think swordsman movement speed should either be increased or decreased so that they are not the same as a regular villager guy.
Fantastic work though, really enjoyed playing your game!
Wow! The story is really engaging, I'm not going to spoil it for other people who are going to play it but you DO want to play it all the way through, it's worth it!
I did it!!
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This game was absolutely fantastic! The level of polish that this game has is very impressive for something that was done in 72 hours. You guys should definitely publish this game to the app store. My favorite game this jam so far!
Fantastic work. I liked the art style and also the audio used as well. Especially enjoyed the sfx of the tractor beam!
Great concept, what language did you guys use in order to make this?
This is a great game, for a compo submission this is really well done! Although, I would have preferred it if I could rotate the world instead but that's just personal preference :P
The mood set in this game is fantastic, I'm not sure if you intended this game to give you a weird vibe but it certainly did to me. I think with your sort of art style, you can do great horror games!
Can't get a score as high as you (560 :( ) but great work! It's a really fun game to play!
I love the art style and audio used here! The animation was also very well done. I like the idea of being able to simulate THE cat instagram experience! :)
Fantastic job, I love these sorts of puzzle games! :)
Interesting game, the art style is really cute, I think the music could have been toned down a bit! But overall, this is great work for a compo entry!
Pretty cool game! I enjoyed the lack of vision, maybe a way to improve it is to have indicators as to the direction the enemy wave is coming from. I have to ask though, is the light shining behind me done on purpose? (in order to show incoming enemies?) If it is, it's a pretty nice touch! :)
Haha, totally understood how you came up with this idea for the theme! Our team had a similar idea floating around as well when we were discussing what to implement!
Fantastic game! You don't understand the joy I felt as I flung the cows to space!
This game looks great! I also enjoyed the audio used here :)
Fantastic game and great concept! I love the idea you have here, it's especially fitting with the theme.
Maybe I'm just not a funny guy but all I could score was a 5... But that's okay, I still had fun!
Everyone, thank you for your feedback! If you want us to rate your game leave your game here:
https://ldjam.com/events/ludum-dare/38/retro-rabbit/retro-rabbit-ratings
And we'll definitely take a look at them :)
@john-holden, I'll be sure to take a look! @martenscedric, that's pretty darn high!
@undefinist Yes, picking radioactive green wasn't the best choice.. :stuck_out_tongue_closed_eyes:
@drestuff Were you able to make the world so small that you inverted the world? :O Great work! We didn't set a limit to the world contracting so after a certain point the calculation of the scores would get really wonky!
Aesthetically pleasing to look at and the sound effects are really lovely :) I now have this game running on a browser tab on my other monitor so I can enjoy looking at it while I review more Ludum Dare games!
Great sound effects! I like the fact that the battling system is tied to my reaction speed, so not only do I need to push the button fast but I also had to anticipate whether or not it was going to come from above or below. Fantastic work, hope to see this in the app store soon! :)
Wow! The level of polish in this game is impressive! I love the art style that you guys went for. This is definitely an impressive entry and in my top 10 for sure!
The artstyle is really well done! What software did you use in order to create the game? Flash would be one of them, but what else did you use?
Holy crap this is a good game! I think I just lost 15 minutes playing it! The puzzle elements are great, I think an area to improve is to show the difference between your card and the rabbit's card (eventually I got it) but some sort of visual indication would be amazing!
I love the concept here! Also, the overall art style was very well done. Both graphics and music were done to a high standard!
Nice music and great work to be able to pull this off in such a short timespan! The look of the bugs creep me out a bit so the level of realism is definitely there!
This game is incredibly fun! I think one way to improve it would be to increase the gravitational pull slightly the planet has on the player so you can potentially get stuck in an orbit around the planet :yum:
Amazing work for the compo! I really enjoyed the sfx you used when you made the game, I have to ask, what inspired you to make this game?
The amount of detail that must have gone behind the scenes here!
I love the pixel art style and also this game is best enjoyed by downloading it as opposed to playing it on a browser (the physics calculations are quite intense)!
I couldn't complete the game unfortunately as I ran into a bug when I was about to enter stable orbit, my planet got flung off the screen when it was at 10% never to be seen again, such is fate :cry:
I love the art style! The music was also done really well. I think the movement should be improved a bit, when you stand on a moving platform, your character should move with the platform as well! The controls also feel a bit slippery which could be why some people find it difficult to do double jumps because they can't get the timing right to land on the correct platforms. But otherwise, this was a marvelous game! I really enjoyed playing it (got stuck on Level 2 though..)
"STOP THAT BABY!" Hahaha, I love it! The sound effects used in this game is really good and also the style with which this game is represented in is hilarious.
I feel like the jumping mechanic is not that useful as I get hit by the doctor more often! I prefer staying on the ground and whipping the doctor into submission! Great work, loved it! :)
Fantastic game and the way the level progresses is great, you don't throw all the concepts at the player at once but rather you take steps to introduce the different mechanics level by level.
Great looking game, really good work for a compo submission! The level of polish is great! I would have enjoyed it more if the difficulty level was reduced. Maybe in the mobile iteration you can start off with a predefined start for new players in order for them to get the hang of it! But it's really impressive work!
I like the way you created the world here. Adding collision boxes on top of images and then having a nendroid move around in the world but I sure hope someone cleaned up the real mess...
Great work, I really enjoyed that I could interact with most of the objects in the world. This sort of view reminds me a lot of Twisted Metal!
Difficult game but the graphics is done really nicely, plus I love the gore as well!
Love your art direction, it really fits in well with the music that you are using! The overall level of polish was also very impressive for a game completed in about 72 hours!
I think the pathing of the microbes can be improved, I had instances where the microbes were just standing still but the best strategy I found was to separate both of them from one another by sectioning the map into pink and grays :smile: