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fangzhangmnm

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201740The more you have, the worse it isI wonder if I had a younger sisterjam3693.633.573.453.293.943.513.21
201739Running out of Power👥Fall of Raphaeljam2093.693.393.403.843.903.442.743.65
201738A Small WorldClean the Dormjam2203.653.303.873.603.983.133.393.40

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by fangzhangmnm

fangzhangmnm leaves an average of 44.7 feedback comments each event.

LD40 — The more you have, the worse it is (60)

DodgeBomb by DragonZlay 2017-12-24T05:11:11Z ♥ 0

- I think it would be better to jump with [space] - player is too easy to die - sometimes jump key doesn't work

Mineral Hunt by ping78 2017-12-24T04:59:16Z ♥ 0

Yes I liked spiders. You've completed a very complete fps gameplay. and graphics is really creative, as well as level design.

suggestions: - targets too small to hit - rpg damage radius too small - enemies should be fear of bullets so I can make a fire suppression. - game mechanics should be tweaked, as the above said, I found the most effective way is to rush to the next crystal and ignore the enemies. You should tweak the game rule to make to player behave as your designed. - No clear game goal. The light beam of each crystal is great, but I don't know why I should collect the crystals, what benefit I can get and when I can win.

Maybe make it a survival game?

X-tremtrashball 2000 by bigblackbeard 2017-12-20T11:26:53Z ♥ 0

Really brilliant idea! And using shadow to indicate the big ball and press the player is a genius idea. To make your game a great game, you should work more on the camera to make a sense of sped and hurry. Study the games like temple run. And the camera perspective of the cover art of the game is perfect. Another hint for more gamers is try of compress your textures and reduce the build size.

人気があるよ!(~Be popular!) by Jordgubben 2017-12-20T11:20:19Z ♥ 0

Character control should be improve. The music should not restart when new level starts. Character should have some power to deal with when being surrounded by the fans.

riskREWARD by Siepiau 2017-12-20T11:16:05Z ♥ 0

装逼(taunt)太爽了 Player speed should be faster

This is not a normal village... by rohezal 2017-12-15T10:19:43Z ♥ 2

I think you do not need to opt-out the graphics voting. Since level designing and lighting is as difficult as making prefabs

A Game About Cats by SlimothyJ 2017-12-12T10:27:45Z ♥ 1

Lower saturation can make your game look better :)

Don't Grow Ego by Sherwood 2017-12-11T15:20:58Z ♥ 1

Impeccable music and graphics. However, got confused whether there where side effects of growing egos except that the character went higher and higher and the game ended with no sign? Need more timely feedbacks on my actions and more solid gameplay.

Angstrom Interactive Private Beta by mindfungus 2017-12-11T15:07:44Z ♥ 1

A REALLY POLISHED AND YET TO RECOVER GAME!

Sometimes I want to play computer games just because I want to play computer. You got my point!

The voice effects are five stars. Liked the feeling of discovering an unknown software when I was 10.

Suggestions: A clear game goal can stick the players on your game for an incredible long time. I'm not clever enough to find any hidden story beneath your software. Maybe add an easy-to-find-at-first clue and a thread. If you think that is stupid, you can add the second hidden thread. However, first thread must be able to be found by the most stupid and impatient one like me lol:)

Rockem Sockem Brobots by voxelfiend 2017-12-11T14:54:08Z ♥ 0

Hardly to bring down five enemies in a row.

Advises:

- game goal and endings (such as death and respawn) are really import. Just control the game state. - you can create animations in a more exaggerate way - As are fighting game, timing between your button press and attack damage deal in vital important

Anyway, I appreciate your working!

I WANT SOME FRIENDS by leNoahOfArk 2017-12-11T14:41:14Z ♥ 0

There are framerate issues. The screen flickers and characters swing at a rather fast pace.

Also dialogs are too fast for reading

Keep on going!

Fortress Escape by SpaceMonkey 2017-12-11T10:15:56Z ♥ 2

Modeling is excellent, intro is imaginable

Rabbit Farmer!!! by EggshellDog 2017-12-10T07:03:32Z ♥ 1

Exponential explosions are really dangerous! I felt I was managing a nuclear station!

Really good work on physics engines to prevent the proliferate of lower leveled rabbits stuck into others.

Drgn by UnlikelyNomad 2017-12-10T06:46:57Z ♥ 0

Rather a difficult game and excelling music and adorable animation. Liked dragons

Rattendorf by NoAim91 2017-12-10T06:12:48Z ♥ 2

Really good graphics and music. However, there are problems - No attack animation and hp bar - Wrong shadow rendering order - cannot remove building - The game crashed after some rounds - mouse got stuck - want some tooltips - no clear game goal - the enemy spawn rate didn't fit the game pace - The night went on even if all the enemies are died - Not realized the map can scroll ar first. Then needed a minimap to notice where the attack began

It would be a very good game. Come on.

Total Pollination by homeworld 2017-12-09T17:43:36Z ♥ 0

Really nice and polished graphics.

Don't get drunk by tulipekoni 2017-12-09T12:10:03Z ♥ 0

Distrotion effect is really fun. However the mistake-tolerance is really low.

Hungry Dino by nax_89 2017-12-09T09:25:45Z ♥ 1

I really appreciate at that the screen began shock as you are fat enough

Mining Empire by Blooker 2017-12-09T09:14:59Z ♥ 1

Really solid game mechanics. Good programming skills and artwork. However, it seems it's your first time for the game jam, something of your game seems unexperienced: - I was thrown into a crowd of enemy spaceships and there is no time for me to get familiar with the game controls and mechanics. - When I was happy building my empire, it tolds me that the game ends and thanks for playing. Lack of game goal. I didn't know the win condition

You've got the gift, I believe you will be a great game developer as you gain experience.

Expecting a post-jam version

The Provocateur by Team Catwheel 2017-12-09T08:51:38Z ♥ 0

It should have been a very good game due to its mechanics. but in fact it is really frustrating. At first it took me severay runs until I got the game rule. Also the goal is not clear. Then It is too easy to die and I donnot know why.

ħ/2 by colozz 2017-12-09T08:26:17Z ♥ 1

Liked the setting of going in the room and the roof appears.

However, didn't see any consequence when I exceed the limit.

Space Pirates by Sam Dower 2017-12-08T16:21:42Z ♥ 0

I liked your ship. However, It would be good if I can use mouse to control the ship's lift angles.

AI-generated music?

POKED - be social by Faktori 2017-12-08T11:40:09Z ♥ 3

Oh f**k I cannot stay calm unless i have clicked all the red (1) bolbs

- got black screen at the ending sometimes

Dead End Office by lukethecoder64 2017-12-08T11:30:07Z ♥ 0

1 You are right. Every one are vulnerable to picking coins. Really an addictive game.

2 You used the physics engine correctly. Such a mess office enhanced the mood very well

3 At first I thought the plot disjointed from the gameplay, for the game went happier and happier but the plot was telling something sad. That sounds preaching. Then I realized I did be enslaved by the game, for I would get angry whenever I made a mistake and failed to collect money. Until that I calmed out and noticed the game's color was going. That was good

4 The reversal in the ending was really surprising. Then I would like to say, such a the-plot-ruins-all-your-effort setting in game designing is really danger to use, because it will frustrate the players a lot. However, you used it on a correct point. The emotion it induced is neither angry or frustrated, but a more complex one. Good job!

QQ截图20171208191856.png

Rattletrap VR by _for_science 2017-12-08T10:56:15Z ♥ 3

Oh I would have to be able to play it if my computer didn't broke. I'll give you 5 stars as encouragement.

Rokku Bando by Yanrishatum 2017-12-08T10:01:08Z ♥ 1

Score 05127. Liked the graphics. BUT THE MUSIC OF DIFFERENT INSTRUMENTS SOUNDS DETUNE. I don't know if it was my browser's problem

Bunnyfication by dekart 2017-12-08T09:50:38Z ♥ 3

You did a very relaxing clicking game and I really liked the fat rabbits and the strong rabbits. Random rabbit events made your game more polished. However, there are two problems: - Click the rabbit is hard and if not hit the rabbit, you will lost a carrot. - The game mechanics is not clear. I didn't get the conditions of rebelling. Neither do I saw the effect of population growth. And I donnot know which building produces which kind of rabbits.

Anyway excellent game

Sailor Wolf by Pashok 2017-12-08T09:37:47Z ♥ 2

REALLY A DEPRESSION, SAD GAME.

You did it.

I've seen many you-cannot-save-them-all games but all of them used a fast pace to drive the player mad. There is no time to empathy.

In your game, the piano builds up a tranquil atmosphere so the meows sound heartbreaking. The control is rather slow, just as the powerless feeling. And the cats' not understand to the savior enhanced the depression.

Runaway Magic by SerpentWorks Games 2017-12-08T06:00:09Z ♥ 1

The music fits the game world very well-- all of them are non-understandable and mysterious. And you showed me how powerful voxel can be in fast-making a world. Good job!

Reversed Negativity by RNGSilvercraft 2017-12-08T05:51:08Z ♥ 1

Music-based timing is no-doubt excellent solution. And that make the game can be played comfortably for a long time. Liked your edm. and liked the girl. The shadow enemy is a lot of reverie.

Darklike by clachipso 2017-12-08T05:20:23Z ♥ 1

I liked the atmosphere. Bullets from the dorkness and the mysterious standing knight status. The music is good.

The problem is the game at first seems too easy and it sudden go very hard as the light circle shrinks.

CalligraTree by Roaring Cat Games 2017-12-08T05:11:32Z ♥ 1

QQ截图20171208131036.png I believe it would be a better game if made slower 3 times

TetrisTank by shrekshao 2017-12-07T04:55:03Z ♥ 1

Tips: the lower your COM is, the stabler your tank is.

I've seen your video on bilibili. good job. One thing I want to point out is the game pace. There is no pressure for player to add more turrets.

House Party by Richard141289 2017-12-07T04:09:16Z ♥ 1

This game should not be missed!

Loot Drop by Snowdrama 2017-12-06T08:48:03Z ♥ 3

Greed is good and life is limited, so you should learn when to take off the bag.

However, those artifacts makes your game very frustrating:

- The total time limits. Since it is a game with a lot of explorations and trail-and-errors. A total countdown will drive the player mad. It is a chore to retry from the very beginning - The character controller. It is very hard to control, and the character capsule always stuck on edge of platforms. - Physics bugs. Sometimes characters and treasures will penetrate down to the lower lever and ruined your efforts.

[Web] Bunion by eldogg 2017-12-06T08:21:42Z ♥ 1

My heart melted. The best feed-a-big game I've played on this jam. I should make it in vr for a more intuitive sense of such a big ball.

Moses truck by sepjani 2017-12-06T08:13:25Z ♥ 0

got laggy on my labtop

Sushi Secret by RainbowJam 2017-12-06T08:01:32Z ♥ 2

I really enjoied cheating this type of game with my surface pen lol

Cardhoard by HacksawUnit 2017-12-06T07:48:15Z ♥ 1

Got confused how to play ya

MultiCaring by Kurupapuru 2017-12-06T07:46:03Z ♥ 0

Not understand how to use the fridge and the tv :(

Sores by bradleysmith 2017-12-06T07:29:58Z ♥ 0

I'm sad to say, it is not a depression game. In contrast, it is a relaxing game and will let the player laugh on the poor man instead of compassion. Why? The **presentation** of this game may be about a poor's life, but the very **essence** of this game is nothing more than **Click the red spots and get money**. That did be an addictive game, but will never made the player depressed.

To make a really depression game, you should try the art of frustrating players without scare them out. Maybe let the black figures blocks the player more often?

Anyway, I liked your drawing

You may take a look at Japanese visual novels and galgames. They are masters in depressing storytelling within games.

Catamari by Kieran Newland 2017-12-06T06:56:04Z ♥ 0

I have returned my SO(3) knowledge to my group theory teacher lol

I think another sparkspot of your game is the camera controller. That enhanced the humor very much

Starving Blue by konomizure 2017-12-06T06:36:39Z ♥ 1

Score 10500

At first I thought it was yet another not-to-eat-too-much game. Then it told me I starved. I got confused. Then I eat a lot in the game then I lose again. After that finally did I understand this game's rule.

It is a good idea to add such diet management into a platform game. And I think the idea of connecting discharge to dash is very clear. It is not only the fact that one should do some exercise after eating too much, but also, as the diet management is stressful, so the discharge which will reduce the fat bar is stress-relaxing. It did be a good idea to connect it with a satisfying dash movement.

Castle Diorama by SuperUserNameMan 2017-12-06T06:20:37Z ♥ 2

Yes. I think this ldjam's theme is putting too much pressure to the player. I did a lot stress-management in my game trying not to scare the players too.

Quantum's Rick by cortexdeveloper 2017-12-06T06:15:15Z ♥ 3

Got the feeling of multiple universe and a sense of quantum mad. Also, I think it did conveys the feeling of how happy it is when you see a good numerical results in the laboratory.

Mortal Komba by kokirisandfriends 2017-12-06T06:04:35Z ♥ 1

Really cute graphics

Oh f**k please make the music at the same pace as the rope, PLEASE?

Horny Bunny by Thomas FUentes 2017-12-06T06:01:08Z ♥ 6

WHAT A FUCKING GAME

bugs: music duplicated when restart game

Slightly annoying traffic by JOrbits 2017-12-06T05:45:45Z ♥ 1

Simplistic and easy-to-understand gameplay. wonderful

The music sounds really like traffic jams. Good composition

Temples of Purgatory by Gulyasarni66 2017-12-06T05:44:10Z ♥ 1

I wonder how you made the level design?

Gophergeddon by Ham and Swiss 2017-12-06T05:27:15Z ♥ 1

There was an old lady who swallowed a fly

Block Pilot by seppi562 2017-12-06T05:20:51Z ♥ 1

I love the graphics. The music is also rocking.

However, I as expecting it a flying game, I mean, the background moves. Also, it's hard to shoot. You should refer to starfox's aiming system. Shoot feedback is also weak.

Sugarplum Summit by Michael Clavell 2017-12-06T05:06:20Z ♥ 2

Ohhs I REALLY LOVE THOSE LITTLE HARPIES wwwwww

The remix music is cool

SUggestions:

I got confused when facing the boss that which parts should I shoot. Secondly, player move speed might be 1.5x faster

Cursed Knight by Particles GameStudio 2017-12-06T04:41:32Z ♥ 1

The sound is great. But the character locomotion is hard to control.

Liked the simplistic

The lost strawberry by egordorichev 2017-12-06T04:23:49Z ♥ 1

The music sounds pleasing. But the game is rather hard-core.

Mana4Life by dawik9000 2017-12-05T16:45:51Z ♥ 0

POLYGON - Dungeons Pack by Synty Studios?

I've brought a pirates pack from asset store too, but donnot have time to make them a polished game.

It seems you got the points of how to set lightings. Good job~

Passenger Peril by Julester 2017-12-05T13:43:44Z ♥ 1

Briliant idea! stand on a flying plane sounds very, very cool

Zombeer by justinooncx 2017-12-05T06:51:43Z ♥ 1

When I was 8 years old, dad took me to a business dinner. There is no water and I'm thirsty, so dad gave me beer. I drank 8 tins of beer and vomit. That was the last time in my life I took alchohol

Happy Loot by Aycan 2017-12-05T06:47:46Z ♥ 1

70 coins and 212 seconds

Dark-forest typed game mechanics promised the fun of this game. However the control is not good and feedback is not cool.

maybe an arrow animation when you click on the ground? and make hit animations such as screenshakes, knockbacks, and blade effects.

the walls sometimes block raycast.

anyway, the most thing need to be imporved is the ai. they always ignore the player.

The key of videogame's ai is not how clever they are, but the player can understand what they are doing, I mean, empathy

Snowballing Out of Control! by Shipshape Detour 2017-12-05T06:31:29Z ♥ 1

1:12:57

467lb

good game

I think You may implement something to reduce the snowball size and add particle animations on it, that would make this game a stress-killer

the maxium is 500lb? I want to have a screen-sized snowball:(

Of Fates and Feels by bwalter 2017-12-05T05:18:35Z ♥ 1

The music is a bit annoying, since it is a game requiring concentration and imagination The feedback on attacks is not intuitive. The hp numbers are rather small and no animation to enhance their changes. Maybe it is for an old-school feeling which I cannot get. anyway this game feels good

LD39 — Running out of Power (18)

Energy Scraps by Blooker 2017-12-09T09:16:53Z ♥ 1

I liked your lowpoly art

Trials of the Vapor Lattice by Overboy 2017-08-08T03:02:17Z ♥ 1

To simulate PS1 I chosen 640*480 resolution. However, the text goes beyond the edges. Nice game. I love the colors and level geometries. The music is stylish too. The game looks so complete. Congrats. The drawback of your game is that there is little connection with the theme

Zone Slayer by mmason 2017-08-08T02:52:38Z ♥ 2

The graphics doesn't seems like retro game. In 1980s consoles can only represent several colors at the same time.

Your Friend Is Lost In The Woods by pilly 2017-08-08T02:20:57Z ♥ 1

Nice tree placement and game level design. Like the last where you must push the tree to go.

Tried 3 times.

PowerGem Arena by Wizard.Exe 2017-08-08T01:58:15Z ♥ 1

I think movement speed should be a bit faster

Hamster Habits by Rongo Matane 2017-08-03T19:57:04Z ♥ 1

QQ截图20170804035622.jpg First attemp runned out power on first night【

- maybe some visual feedback when my character getting elder?

When the world goes to hell, I'll be here playing Video Games. by Will Walters 2017-08-03T07:05:55Z ♥ 1

672 coins get

这个游戏有毒……

Boring but feedbacktive minigame with anime girls with metagaming, you knows a lots of otaku subculture!

Audio builds up the atmosphere well

All Systems Online by stormforce02 2017-08-03T06:51:41Z ♥ 1

I consumed 40 minutes on this game Hunt and eat and growth type of survival game the gameplay is addictiving but lack of balancing - The core's firepower is so strong and turrent is useless at the beginning. Only hull is useful - lack of stronger enemies QQ截图20170803144859.jpg

Action Jackson by bitdecay 2017-08-03T06:05:41Z ♥ 0

add shadows can make the characters stand on ground and the graphics more realistic.

check out my post on LD38 [Technical Sharing: How I make a photo-based AR game](https://ldjam.com/events/ludum-dare/38/clean-the-dorm/technical-sharing-how-i-make-a-photo-based-ar-game)

Coffee is Power by Tyler Miller 2017-08-03T06:03:29Z ♥ 1

Coffee is a good idea. I wanna see more elements in this game about coffee

I'm an (nuclear) engineer! by zgragselus 2017-08-03T05:28:09Z ♥ 2

I LOVE NUCLEAR STATIONS!

Power Plant by Autumnotopia 2017-08-03T05:26:07Z ♥ 0

First, I love the concise gameplay. It might be more fun if the level design might be added more difficulty.

Then, I love your game's mood. Music is very quiet and the hand-painted graphics fits well. However, I dont like the robot's moving audio. It might add more low frequency. Maybe you can use a headphone when making sfx? then you can hear the lower beats

Nuclear Night by aaranos 2017-08-02T11:59:02Z ♥ 1

Explore in darkness with time limit is a good idea. The time limit pushes us goto unknown darkness and explore. That's the basic idea of survival games/

The collider of character should not be as tall as the character. In most games the character's upper body can overlap with the walls.

The music is good and appropriate. I love that music.

Last Train Out by amarcu 2017-08-02T11:53:56Z ♥ 4

It take sometimes to figure out that the power is main power, It needs other system or you cannot make it good function.

Night Driver by nbitsstudio 2017-08-01T13:53:13Z ♥ 2

I love the music. The graphics is very good. But I think it can even be improved by adjusting the colors and make sight focus on the picture center. The camera is very professional. The grapics looks very cool, but I worry that the flincker lines might make player sick. I can still drive my car even I lost all energy. Bumped road is an interesting idea. This game worth play many times. And I want more rock and roll

The Kleptocracy of Rodentia by JemSmith 2017-08-01T13:24:14Z ♥ 1

Godlike Art! I love hand painted room materials and the cats and rats looks furry. The lighting is professional. Could you share your technique? www Algorithm-generate content keeps the game can be played many times.

Problems: - the biggest is that i cannot adjust my view of point. also the lower side of the room are blocked. - give furniture physics is a good idea. However, please give me visual feedback when I can hide in the furniture. maybe an 'E' letter? - game mechanics is a little simple.

D34TH by Falk Bruskeland 2017-08-01T13:09:11Z ♥ 0

It's too hard! I cannot even pass level 2.

Defend Home: Mars by sgt3v 2017-08-01T13:07:02Z ♥ 1

I love the color and the simplicity of gameplay. The color are very matched. I love the painted texture and clear modeling.

However, the biggest problem is there is no feedback whether I shot the ants. Additional, at first I'm not certain where I should go. you can use arrows or lights to tell player where the game takes place. I want more bass of shot audio. That can emphasize the feedback.

The mouse is not sensitive, It's hard to aim. I donnot know whether it is my computer's problem. And I want to jump.

LD38 — A Small World (56)

Snowed In by Dezzles 2017-07-18T14:00:43Z ♥ 0

VR support demanded!

To do list by Finlal 2017-07-18T13:26:07Z ♥ 0

Could any explain what happened in the game?

The World of Zolcraft 🌎 by nervous-composers 2017-05-20T07:57:59Z ♥ 1

wanna a true multiplayer version

SmallRTS by MaxguN 2017-05-18T16:36:36Z ♥ 0

It seems a good game but I cannot play it :<

Divine Marbles by pankamil 2017-05-18T16:30:42Z ♥ 2

Deep gameplay and clever player-confrontation mechanic. I think I learned nothing in my physics class lol

The images of two gods is makes the graphics fun and immersing.

Wake Up ! by GoZz 2017-05-18T16:17:39Z ♥ 2

Your art and music conquered me. Nice use of color, gradation, black&white, shape element. Although I hate those ones in my childhood who tells me that you willnot grow up until you see XXXXXXXX. I think whether the world is dark or light is depend on one's perspective. So it's a good idea to make different endings when player use the alarm clock in different worlds. Also, I tried to go back to the beginning to see whether there is another ending. Because your game is Philosophily deep, so players should happy to use more times stay in your little world and find more secrets.

About jumping issue, I think the reason is this: *** https://en.wikipedia.org/wiki/Centripetal_force ***

Echo Lands by Davidobot 2017-05-17T12:23:35Z ♥ 0

I gave you a all-five-star rating. It's a very professional game. The idea of changing scene is very cool and clever.

Murder by TheGameGoyal 2017-05-17T09:29:44Z ♥ 1

Nice world setting and pixel art. However, attack lag is so tormenting.

elevator is a smart idea to move between scenes.

The biggest problem of your game is that there is no mob spawn point. First time I play the game, a police spawned besides me when I was in elevator. that was so f**king! Maybe a definite mob spawn point like a door or a 3d printer (what?) makes your game more interesting.

Day by Day by Frolicks 2017-05-17T09:23:31Z ♥ 0

Very interesting using of geocentic theory after I get bored with many small-planet games. Mouse controlling is very fun. The insufficient of your game is the lack of game goals. What can I get after I get a higher score? That limits the game length to less than three minutes after I get bored. Another problem is that the difficulty is decided by time not by score. So if you die you must start over and facing a more difficulty situation. That's very frustraction.

Atomic Clicker by PurfectAce 2017-05-17T09:05:32Z ♥ 1

Is there any reward on basic particles after I unlock advanced atoms?

A Social Network by law5guy 2017-05-17T07:58:21Z ♥ 1

It is a good and innovative game. Shouldn't have such less ratings.

The graphics is neat, color is good. audio is very noisy although. The game idea is fun. It's a hard work to make a simulation into a playable game, but worthy.

Your game lack of gameplay. I'wll tell you how to do: There are two kinds of rules. The first set of rule is about how the game world works. That's the simulation rule. You've done a perfect job on it. The second rule is about the game itself. What is the game goal? what can player do? How the world reward the player? Your game lack of this kind of rules.

Maybe you can set rule to limit the population. Maybe you can set rules to reward player powerful items. Maybe you can set rule to limit the amount of flags.

Another suggestion is on the narrative. I've get your idea from different scenes, about how people establish SNW in royal, in city, in outaku. However, there is only the scene tells story and that's not enough. impatient or careless players might ignore them. You can use gameplay to tell the story. That'll be more clarify

Prison Blues by Drury 2017-05-17T07:38:04Z ♥ 2

Neat graphics and stylized music. Fun and neat gameplay. However, the intro dialog is tooooooo long

EVO by shide 2017-05-17T07:28:15Z ♥ 0

Great graphics and audio. And I've seen that you have take some efforts on making the simulation. Shouldn't get such a less rating.

Save the litle Planet! by igalencar 2017-05-16T13:03:33Z ♥ 1

Nice gravity and camera motion. Nice transition from smaller planet to bigger and bigger planets.

Samhain: Fly Away Home by Vanillycake 2017-05-16T05:15:01Z ♥ 3

I love anime-style games! great character design. Seamless combination of 3d and 2d arts. Great study of tiny creature's worlds. However, control is not satisfying. and game context is not enough

Gravity Does Not Work That Way by karln 2017-05-16T01:24:54Z ♥ 4

WHY OPT_OUT AUDIO VOTING CATEGORY!!! Your audio worth 5 stars!!! Nice enemy design, reasonable difficulty curve, plus the audio builds up tension. and the final sfx of lighthouse is the best relaxing and award after I almost cannot keep going on. Nice game length.

CHaZeS VR by shadowdruid 2017-05-16T01:15:27Z ♥ 1

Wanna to see HTC vive game! Give you five star for brave first step!

Microchip IO by ping78 2017-05-16T01:12:18Z ♥ 0

Control is not comfortable. as a cad software, it is common to use MMB drag to move. Additional, ui layout is not reasonable. I lost my interest after several times i mishit test button.

Your Planet: Too Big by Scriptorum 2017-05-15T08:31:32Z ♥ 1

It's very fun and relaxing

Scaleshifter by loveapplegames 2017-05-15T03:34:09Z ♥ 0

I've played spore, but it is an interesting idea that not growing bigger but growing smaller

Legend of Helda: Breath of the Mild by Bryan Livingston 2017-05-11T10:57:29Z ♥ 1

Check out this: *** https://www.youtube.com/watch?v=tAJOjKANKNI *** and this: *** https://ldjam.com/events/ludum-dare/38/cubic-explorer/come-and-play-cubic-explorer-and-discover-marugen ***

map&task generators are best friends of open world

Audio is bit noisy by the way

Colonized Panda by Pashok 2017-05-11T10:03:15Z ♥ 1

That makes me laugh a long time.

Then I felt loneliness. reminds me of a sci-fi in which the last human decided to use his body to feed the bacteria on the destroyed Earth, waiting for another billion year of life evolution

Suggestion: the graphic should react to your decision

Den by La mecanique du plastique 2017-05-11T07:09:28Z ♥ 2

Innovation control and great graphics. But the gameplay is a little short and game goal is not clear defined.

Very thankful that you have shared your development details! Helps me a lot because I plan to make a 2d game next jam but I donnot know what software to use

Abaddon by Geckoo1337 2017-05-11T07:01:48Z ♥ 0

Exciting gameplay and graphics fits the mood. It's a small world because you are shrinked in the lights. Good job

Wanna multiplayer support

Tetripolis by Mulack123 2017-05-11T06:56:06Z ♥ 0

Addicitiving and brain-burning game.

Cubic Explorer by glitchy-pixel 2017-05-10T18:02:42Z ♥ 1

reminds me of 无限流(Infinite style) in Chinese network literature In which the heroes are trapped in a cyberspace and the computer force them to complete random tasks in different virtual worlds.

Monolith by samlo 2017-05-10T17:03:34Z ♥ 1

I love starfoxes!

Good camera motion, Various enemy and reasonable difficulty curve. Curious on how the render works and terrain generator works.

Clever way to make a fast-pace and neat game for winning ludum dare.

Little Fortune Planet by Flaterectomy 2017-05-09T06:42:52Z ♥ 1

Is it just a simulator? I donnot seem clear game goals. The mechanic is a bit borning. I've seen your developing video. To calculate gravity of a lot of particles, you can divide the space into grid and count how many particles in the grid. Then you calculate the gravity of each grid as a whole. How to make rocks?

Petit Adventure by Sun-Wukong 2017-05-06T13:47:48Z ♥ 1

I love jrpgs! cute characters and interesting scenes. However I wanna a restoration point. character walk animation can be improved.

对了,你是华人吗?

6-Sided Sojourn by Cosmic Adventure Squad 2017-05-04T15:31:09Z ♥ 1

I love minimalist RPG! Suggestions: music is a bit noisy. Maybe a lowpass filter?

⬛️ by secret-tunnel 2017-05-04T15:14:43Z ♥ 2

When I was in middle school, I made a "virus" and put it in my teacher's computer. The virus is a flying pig on the screen and you must click it to close it.

A Small World Cup by rujo 2017-05-04T15:07:39Z ♥ 1

So fun and stupid. Nice graphics

The Microns by Rodrigo Denúbila 2017-05-04T14:59:23Z ♥ 1

Nice graphics. But the character control kills me. Can have a control style like unity's standard assets' third person character controller?

The Epic of Gilbert by CasualMaverick 2017-05-04T14:52:24Z ♥ 1

The music builds up the atmosphere very will. However the minigames are difficult, needs practice but I have no chance to retry

Defense Against the Giants by mango-malarkey 2017-05-04T09:22:07Z ♥ 0

The Boss's hp is so high!!!

The second type of enemy is too fast!!!

Endless Hexagon by David Cookie 2017-05-04T09:05:17Z ♥ 1

The world is so small for humanity to involve! Your game makes me feel the anxious and tension of modern civilization. Great job. I cannot break the 5000 score barrier either.

Cubical by earthcollapse 2017-05-04T08:54:17Z ♥ 2

I love roaming in your small world and relaxing decide which next station I should go. Very relaxing and envolving.

ATLANTIS by OccultOne 2017-05-04T08:37:59Z ♥ 3

I love your music and characters

Snowday by Jon Tiburzi 2017-05-04T08:30:02Z ♥ 1

I love your world.

Ps for the impatient life-passbys. I found the press spacebar quickly will give you a acceptable move speed.

Supernova by Veralos 2017-05-04T08:02:16Z ♥ 1

A starbound in 48 hours and 6 MB! Controls are smooth and makes me wanna continue to play The controls are great!

Suggestions:

- I wanna an arrow to lead the direction to the nearest planet in the spaceship mode - The difficult curve is not reasonable. A better idea is you just need to collect not all the crystals in an orbit, but maybe half of them. That makes the freedom and decreases the repetition. - I wanna to see the environment change after your action and after the game progress. That can reduce the repetition too. - Remember, less spawnpoint, more frustration. - You've successfully create a accumulation/releasion of tension in each planet by putting different difficult levels in different distance. However, I donnot see a tension increase as you are getting closer and closer to the sun

Jetpackman VS Bouncy World by r8berto 2017-05-04T07:55:26Z ♥ 1

Your game makes me swing left and right! good game! Bouncy graphics!

The Cookie Knight by aaranos 2017-05-04T07:50:58Z ♥ 0

It is too difficult! No checkpoint means frustraction. The movement controls is not so smooth either. However I love your pixel art and level design

GALAXEN by mrerdalural 2017-05-04T07:37:34Z ♥ 1

Your graphics makes me feel the motion of spacetime. The solitude and the vastness and narrowness of universe the world in a nutshell.

PS i'm confused that do use newton's gravity law? The gravity seems weird. But the gravity is good. I can accel myself to the escape velocity; decresde the energy while increase the angular momentum to find a circular orbit to receive the radio of celestial bodies. Cool!

Mallows World Adventure by geeitsomelaldy 2017-05-04T07:19:59Z ♥ 1

You reminds me of the years when I was wondering a overworld adventure by digging a hole in my backgarden Using national flags is a very very clever idea. That boost the atmosphere of the game.

suggestions: The game goal and instructions should be clearfied espically in open-world games Item usage system is difficult to use

Planet Desumaton by SiegfriedCroes 2017-05-01T13:22:44Z ♥ 3

It's the best one of the game which has a planet as main character i've seen!

This World Of Mine by Wizcas 2017-05-01T12:04:54Z ♥ 1

膜拜一下大神。 Thanks for your hardworking programming there is a complex and complete gameplay. The greatest thing of your game is the quick and light movement of cat. The pace of jumping and accumulating is just fine.

To improve:

- No music. Also you could strength your game's feedback by more sound effects. - The cat looks like a big worm. The key of pixel art is neat. You may make a cubic cat like characters in minecraft and the graphic will looks better. Donnot need to implement every geometry detail of the cat, instead get some abstract feature. Though, I think it is to be couraged of your art since you are a programmer. - So yourself can jump onto the bed like your cat?! - I've read your blog. I think it is wiser to leave more time for gameplay, levels, contents and finetuning since we are making a * game *, not a technical program or artwork or anything. Gameplay is the most important thing.

Retro Rabbit by wtoa 2017-05-01T09:16:21Z ♥ 4

I was doing my Riemann Geometry homework and calculating the geodesic curves of sphere surface. You game let me have a chance to examine my calculating results visually lol.

A World In Her Eye by OrbitalBlueprint 2017-05-01T09:07:24Z ♥ 1

Your game makes me feel truly living in that small planet. Music of solitude and void and the grand of universe

PS You could emphasize the time limit more in the dialogues.

Marbleverse by Marc Grabow 2017-05-01T07:53:28Z ♥ 2

23333333333333333333333333333333333333333333333333333

Nice, simple and accurate narrative by the intro movies and ending. It fully conveys that how meanless click-and-build type games are. (As well as humanity)

Breakout Bunny by Budaniel 2017-05-01T07:45:33Z ♥ 2

I LOVE BIG RABBITS!

Little Wild Invasion by Titangea 2017-05-01T07:41:57Z ♥ 1

Marvelous control of pace of tension!

I think it is a fast-paced survival game. Your speed is a bit lower than the enemies, so you must collect power-up items. In this process the distance of enemy decreased, so the tension increased.

The hazards and complex terrain make everythink more hurry. After collect enough power-ups, You can rush out immediately and get rid to the enemies (temporary).

It's a release of tension and that brings great enjoyment. That forms the emotion cycle. The music and unnatural rendering of environment emphasizes the feelings.

So although this game lacks clear goal like other games I reviewed, I donnot think it is a problem. Run! Run for your life and no time to think mooooorreeeeeeee!

DLTW - Don't Let Them Win by SleP 2017-05-01T07:30:43Z ♥ 0

It is too difficult even in the first level. I cannot hit the second alien before he attacks me

YOSILand (Your Small Inner Land) by tn7111 2017-05-01T07:14:49Z ♥ 0

Good Things:

The music and the graphics brings a breathe of life.

To Improve:

Music is a bit noisy. Need some sound mixing.

Text is difficult to read

In Good Hands by simple-blue 2017-05-01T07:08:02Z ♥ 3

The game is very simplistic, but rather fun! Monitoring the whole planet is rather tough so I never get >=5 pop in my game. But it is fun to hit the bears

Alone Together by Artylo 2017-05-01T06:48:33Z ♥ 1

The dialogue text would stretch out of the screen

eiland by rubna 2017-05-01T06:15:47Z ♥ 0

This game is peaceful, but lack of instructions. Patience is needed to wait for the birds attract by the coconut and use stone to hit the key down. If the game is finished and looped as I return the nose to the stone figure, I think the content is not enough. But It's a good survival game if more levels are added.