FoonLudum Dare ExplorerUsers → David Cookie

David Cookie

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201738A Small WorldEndless Hexagonjam1683.753.444.073.763.703.853.73
201637One roomThe Princess Trapjam5323.212.943.293.852.793.503.033.2162
201636Ancient Technology77 Years - A Game of Expansionjam
201635ShapeshiftShape Factoryjam6183.163.242.883.202.943.413.403.1072
201534Two Button Controls / GrowingGrowing Beatjam8802.882.843.552.353.342.9194

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by David Cookie

LD34 — Two Button Controls / Growing

Don't Mess With Totems by winesays 2015-12-15T13:39:00

Woaw, ok you won! Very professional and mostly fitting the theme of the jam. Graphics and audio are exceptionnal! Could be a Rayman game (with these typos) ^^ Just too bad there's some situations where we can't escape death (stuck by a wall in one side and by thorns on the other side :/). Anyway.. Very well done!

Duality by cxsquared 2015-12-15T16:47:00

So you made a rhythm game too! Pretty nice :) I wasn't expecting this at all when I launched it! I'm a great fan of Ouendan so it's my cup of tea ^^ However it's pretty hard, the sphere leave as quickly as they appear. In Ouendan for example, there's a circle that comes in advance which indicates the location of the sphere. Here, we can't really expect anything and it's more a game of reflex than rhythm. If you could just fix that, it could be marvellous! Especially as graphics are cute and music is awesome, and the shooter part is really surprising!
Anyway.. really great work! :D

Dead Man's Volley by DragonXVI 2015-12-15T17:24:00

Pretty neat, even if the game is pretty harsh :/ Music and graph are top notch!

Slash Quest by Big Green Pillow ft Mgaia 2015-12-17T12:09:00

Perfect, simply perfect! Great job :D

Flower Power by nosfer 2015-12-16T11:41:00

Perfect! Fits the jam and has a fun, simple and addictive gameplay. It could be a hit with more variety and a better looking HUD. Props to you!

URBO by hadesfury 2015-12-15T18:35:00

Too bad there's no real feedback of what our choices affect the development of the city, or music.. because the rest is gorgeous, especially graphics! Well done, and it would greatly deserve a post compo!

Pilot Light by Komradus 2015-12-16T13:51:00

Don't really understand what to shoot but it was pretty fun to explode everything :) (cool explosion FX btw).

Crazy Slinky Snake by oal 2015-12-15T15:51:00

Really good idea that perfectly fits the theme! Only lacks more control of where the snake is going & audio but overall it's pretty solid!

Vine by salmonmoose 2015-12-16T00:00:00

A bit too sensitive but I understand why you made the controls like this. Otherwhise the game is pretty relaxing and well polish. Well done!

UPSQUID by 01010111 2015-12-15T11:37:00

Very well made! Maybe a little too simple but could do a great mobile game with more variety. Great work!

Vines by Stfan 2015-12-16T13:03:00

Really nice concept! The plant that grows only in the light must have been hard to code :o (based on my programming skill level of course). It could be a hit if you develop this more, I'm sure!

Octov by Taldius 2015-12-16T11:17:00

Nice! Reminds me a little of Patapon ^^ Cool graph and solid audio (the music gets a little repetitive though). Didn't expect to be so long too :o Well done!

Lands of TSR Lore by Christina Antoinette Neofotistou 2015-12-15T13:19:00

I arrive at the end! And I'm happy to hear this nice little music :) Don't really fit the theme indeed, but really nicely done. I was a little lost in the maze and didn't really understand how I won the fights (2 characters die :/). But overall great graphics, and very good potential!

99 Steps by George 2015-12-16T17:20:00

Really great! Perfectly fits the theme :)

Arkanika by DrZanuff 2015-12-16T11:36:00

What a great idea! I didn't really understand the interest of the break out part, until first powerup appear (too bad there's only one though - I'm at the 7th match). Graphics and audio are solid, gameplay is a little hazardous sometimes with bouncing but we get over it. Really well done! :)

Empyreal Roving by barkergames 2015-12-15T16:25:00

It seems really good but it's pretty hard! If you could just reduce the damage that we take, I'm sure it could be a lot of fun :)

Until you've grown by Remblej 2015-12-16T12:38:00

Simple mechanics but good game overall :)

How to Build a Lighthouse by Mnemusyne 2015-12-14T17:37:00

Best game I've played so far! Really great work.

A Tale of Two Peters by Recursiveanomaly 2015-12-14T17:25:00

Cool game!

The Daring Entrepreneur by zedutchgandalf 2015-12-15T18:56:00

A clicker game. Well made :) It's a great idea that fits perfectly well the theme!

Much Gold by WitchBoys 2015-12-15T17:49:00

Really good! The greedy version of Rogue Legacy aha :')

Jack's unremarkable, absolutely normal day by Jod 2015-12-16T12:21:00

Pretty good story telling skills there! I would give to you 5 stars without problem if only it fits the theme of the jam.
It's just a visual novel but it's very polish, and I really wanted to see all endings, that's a good sign :)
Well done!

PINGROW by junt74 2015-12-15T16:34:00

Very cool concept! Pretty fun when we discover the grow mechanic and all the points that we win :o
Well done!

Space Warrior by JanGames 2015-12-16T14:22:00

Cool idea to absorb ennemies to get bigger! Add an original concept to shooter :)

Dynamica by CivvyThePandaTM 2015-12-15T18:19:00

Pretty nice physics system! Reminds me of Auditorium. Lacks some music and feedback but overall good potential :)

rising bubble by bitowl 2015-12-15T12:41:00

Great job! A simple game with good potential :) I was kinda lost at the end and music is a little repetitive (something more relaxing would do great with your game). But overall it's very nice!

Longbeard by Joe Williamson 2015-12-15T16:59:00

Wow, it's another level! The idea and execution are really great! Everything is perfect, it's almost as if I've played a finished game. Too bad there's no sound and the game is short but I can definitely see a lot of potential in this one. Well done!

Growing Ties by drludos 2015-12-17T11:50:00

Excellent idea! Didn't think of this "tie" theme ^^
Too bad there's no sound though :/
Great job!

Shoot the Moon by canon 2015-12-16T13:58:00

Really good entry! Hopefully I had a friend to play with (my second hand *kof kof*). Would be great with audio :)

Cosmo Hopper by PlasterPhantom 2015-12-16T17:19:00

Really great game! And very beautiful :o

Tile Risers by et1337 2015-12-15T17:14:00

Best used of THREES mechanic that I've seen so far! Really a great well done!

Cipolletti by psychonull 2015-12-15T15:14:00

Really fun! I'm blocked at the 6th or 7th match but overall pretty good :)

Plantagone by Gins 2015-12-16T16:33:00

I'll give it 5 stars because the theme is perfectly respected and the game is really fun. Just too bad there's no sound or music! It could have been a blast!!

Parse The Sky by dustyroom 2015-12-16T13:46:00

Really a gorgeous game! Too bad I couldn't get used to controls.. Impossible to understand how to turn, pushing left or right arrow only make my plane do a barrel roll :/ Except that point, the only flaw of this game is that it doesn't fit both theme of the jam. Yep, that's all I can find :p
Really has a huge potential here!

Hydra Chicken by awesomerex 2015-12-15T22:19:00

This game is stupidly brilliant! Really well done :)

Goblinheart by ninjascript 2015-12-15T12:48:00

Pretty nice and original! Too bad you didn't have time to polish it with audio and a goal, like charm everyone in the floor. I eventually walk with my entire army of charmed soldiers in this neverending dungeon, and just for that it was worth it :)

SEED by sputnik 2015-12-15T23:49:00

Intelligent, polish, various levels and mechanics.. You've just earned all my respect!

Let's go to the SPÄTI! by Reisn 2015-12-16T12:45:00

Yep, really fun even if it lacks audio! Original and cool concept :)

Jedi Defence by rabbeni 2015-12-16T12:42:00

Simple but good game! I'm sure that with better feedbacks it could be really awesome! :)

Growth Needs Balance by v01pe 2015-12-15T17:03:00

Hey, I didn't fall and the game over showed up anyway! I was killing... ^^
Otherwhise the idea is pretty good and the theme is respected. Well done :)

Moss Covers Everything by 23 2015-12-16T11:22:00

Pretty solid overall! It really lacks just audio in my opinion! Well made :)

Rodger by Bailman03 2015-12-15T17:10:00

Excellent music (maybe too good aha) and graphics (really great fx and animations in contrast with some drawings :/).
The gameplay is smooth but level design is really linear, and bullets are almost impossible to avoid..
But overall a neat game, well done!

From the Deep by scorched 2015-12-15T19:10:00

Very innovative concept and nice graphics! Controls are a little tricky but we get used to it. Well made :)

Up And Down by Jajo 2015-12-15T15:24:00

Well, you couldn't finish it but props to you for having made an engine! This little demo could easily become a good game :)

SHRiNK by qkerguelen 2015-12-15T13:30:00

Very cool! Reminds me a lot of VVVVV like others said, and also 99 problems. Or maybe it's you who made it as the sound of explosion is the same? Anyway.. Bravo!

Grazing Hell by krzymsky 2015-12-15T16:53:00

Really nice graphics and fun gameplay! And most importantly the theme is respected. Really well done!
(it's a shame the punch powerup is useless as we miss more the monster than usual :/)

Redneck River Race by endel 2015-12-15T18:10:00

Love the music! The control is kinda hard to apprehend but is pretty enjoyable once we control it :)
Well done!

Flower Power by RikkyPikki 2015-12-16T13:30:00

You manage to integrate both theme in a cute little and challenging game :) Well done!

Hammer Time by demogorgon 2015-12-15T22:56:00

Fun and good game! Cute little snow particle and unexpected humor. Well done :)

Santa's Little Grower by Erlend Aakre 2015-12-15T13:06:00

Wow, pretty impressive atmosphere and graphics! Didn't really catch the main goal in the first try, but really nice. Also, your snowman really scared me :(

Eat Jump Dive by bartholomewdavid 2015-12-15T22:32:00

Great game! Too bad there's no audio but overall it's really good :o Love these litlle pixel art animation ^^

Bad Cloud by pedrorossa 2015-12-15T13:00:00

Really cool concept and nice graphics and audio! Gameplay is a little tricky but I eventually get used to it. Too bad the rain is useless, I thought I could extinguish trees in fire but nope :/ Overall, good work!

Grow Christmas by simoroshka 2015-12-15T18:22:00

A lovely idea, nice graphics and references. Well done!

Sheeps gotta eat by mxjones 2015-12-16T13:16:00

It effectively lack a goal but well done overall! Flow/Spore/Agar.io really have inspire a lot of people with this "growing" theme, but it's a good inspiration :)

Yuusha Kishi by wrexialmt 2015-12-16T13:23:00

Nice entry! Cute art and music :) Too bad there's no sounds or specific goal that pushes the player to go further. But overall, a pretty good game for a 8h dev, and has some potential!

The Crystal Thief by sichevoid 2015-12-15T12:55:00

It works pretty well! The audio and gameplay are nice. Well done!

Are you grown? by Rfdshir 2015-12-16T14:00:00

A good idea! And gotta love the evolution of your sculpture :) Perfectly fits both theme!

Left all right by kranki 2015-12-16T13:13:00

The music is relaxing but yeah, instructions aren't clear enough. I just fall into infinite darkness and change color while listen this cool track. A nice conceptual experience :)

Geometric Battle by Indie L 2015-12-15T19:18:00

Good job for your first LD! The next step should be to implement feedbacks, like sounds, fx or screenshake. You're not so far away of creating something great, keep going!

Sentient Sewage by blakeohare 2015-12-15T15:20:00

Well, I think other people already say it all. Really great idea and beautiful water!

when i am empty please dispose of me properly by johntherobot 2015-12-15T22:29:00

Don't really understand but it's more like a painting or a dream that we go through I guess :) Anyway, well done!

Tubutten Beetle by YinYin 2015-12-16T12:34:00

Excellent and fun! The speed sensation is marvellous and it's very rewarding to catch these little fruits. Well done!

Belly Smash by Drunkain 2015-12-15T18:46:00

Excellent and fun! Enough said.

Tequila Cactus by JeffCODEblum 2015-12-15T23:54:00

Really good concept that fits well the theme! But like others said it's pretty hard yeah :/
Well done anyway!

Coastal Beacons by kaotiklabs 2015-12-15T15:48:00

Cool little game! Could be really good with some additional development & audio :)

Zircon by _HopFrog 2015-12-15T18:59:00

Others have said it all. Really nice concept and graphics, but I get pretty confused. Nicely done nevertheless!

The Melody of The Soul by themelodyofthesoul 2015-12-16T11:26:00

The webplayer doesn't seem to work properly :/ The mood, graphics and audio are pretty good though!

Monster Factory by Corniflex 2015-12-15T23:20:00

It doesn't really fit the theme, but it's really a fun game! A pretty solid and original reverse tower defense. Too bad we can't build other portals, or there's no other levels. You have a really good base for a great success!

The Legend Of The Last Plant by InsertNameHere 2015-12-16T12:58:00

Nice entry! Pretty frustrating as it's pixel perfect to turn. I get that it wouldn't be challenging at all if you used the pacman or pix the cat system, but have more time to turn would be more enjoyable!
Except for that point, it's really good :)

Growing Beat by David Cookie 2015-12-15T11:46:00

Wow, very sorry to hear that the game is too hard :o
I've played a lot of rhythm games in my life so it was hard to balance the game right for me, and I hadn't time to test it by other people either.
I really want to add more songs of various difficulty in the future, but I won't change this one until end of jam.
Thanks for the feedback!

Growing Beat by David Cookie 2015-12-15T15:56:00

I return in the comment section a last time to say that the music may not be in rhythm with arrows due to the webplayer, or so I think.. in that case, a refresh (F5) should do the trick! Sorry if that disturbed you for your first game :/
I will hopefully manage this issue by preloading musics in a menu/selection of levels.

Growing Beat by David Cookie 2015-12-17T13:23:00

Wow, thanks DrZanuff! It's not really intuitive aha :p
I will test that.

La Mano Loca (Sticky Hand) by koocachookies 2015-12-15T16:31:00

Really a great work! Graphics and audio are pretty solid. Too bad the gameplay is random imo, I don't really know how I hit the opponents, I'm not in total control (but maybe that was intended). Otherwise it's very good :)

Midnight Rendezvous by squarebridges 2015-12-16T15:49:00

Really good graphics and concept! The only issue is that we don't really know how to find the perfect match, it's a little bit hazardous. But overall enjoyable :)

Strong Like Orc by SpareWizard 2015-12-16T12:29:00

Surely the most addictive game I've played so far! Pretty simple idea but well executed and fitting one theme. It sure is a lot of fun to break boxes while in mid air, or to "fly" as long as possible :)

From Seed to Snow by Kitfox 2015-12-16T12:49:00

Beautiful and relaxing! Didn't really understand how to control water level, my plant died :/
Otherwise it's excellent! One of the best I've played so far :)

Snow World by Elisée and friends 2015-12-15T11:32:00

Marvellous, such a great work in 3 days! Great system, graphics and music. Like andrewkennedy said, only the the non-projectile attacks are hard to read.
You deserve the 5 stars!

2 Growing Buttons ... by psypol 2015-12-15T13:12:00

Ok, even if there's no audio, it's 5 stars for me! Really cool concept and most importantly it really fits the theme of the jam. Well done!

Growth Industries by quill18 2015-12-15T22:24:00

Really great and innovative concept! Well polish and lots of features :o I was a little lost but there's a good potential here! GG

Choo Choo by Madball 2015-12-16T13:08:00

Really tough to see where we can turn at each intersection but very good concept! Cute visual and rewarding combo are the main strength imo. With audio and feedbacks, it could become a great game!

LD35 — Shapeshift

windowframe by managore 2016-04-18T23:32:00

A really ambitious concept perfectly made. Well done sir, and huge respect o//

Goblinesque Shadows by Shades 2016-05-03T01:31:00

Ok, can't get pass the level 3 where the enemy jumps on me right at the start xD Graphics and controls remind me of The Impossible Game, but it really lacks a music and it needs some tweaks on the difficulty. Also, didn't really find the link with the theme but maybe it was after level 3 ^^ Good job anyway! With some more work, it could become a good game as it is already pretty fun and satisfying to shoot on enemies :p

Zen and the Art of Transhumanism by Deconstructeam 2016-04-20T23:24:00

One of the most polished and ambitious game I've played so far! It's just amazing in every aspects, except for the "design your shape" phase that is a bit frustrating sometimes. It's just top notch otherwise!

2ShiftDrift by 01010111 2016-04-19T23:20:00

Love it! Reminds me of The Next Penelope in the same genre and feeling. Great visuals and music, fun to control! Really great, well done :)

Polydrone by graebor 2016-04-18T23:55:00

Wow! Great visuals and super fun to play! Just hard to really target the enemies properly, cause I'm too focused on getting my ships avoid them. Otherwhise it's preeetty good for a 3 days dev :o

I Have Brig Plans by reheated 2016-04-18T22:37:00

The 1st game I play, and it's a real blast! The music and the way the sounds merge perfectly with it.. it's just fantastic. Congrats!

Shift 'n Drift by LandoSystems 2016-04-19T16:55:00

A pretty good interpretation of the theme! The physics and design are top notch, the game is not too hard, it's even relaxing with this little theme :) Overall it's very solid, there are really no downs in your game! Congrats

Shape Attack by end3r 2016-05-03T01:20:00

I think the spawn of enemies drastically rises after each restart, making the game almost unbeatable! It's a shame though, as it looks like a professional mobile game. Just lacks some audio and it needs some polish on the difficulty (more like a debug ^^), and you're good to go :) Well done!

ShapeShift for Cheese by Adipson 2016-04-22T17:06:00

A great point and click with impressive graphics in such a short amount of time! Well done

Splitter Critters by GertJohnny 2016-04-19T14:50:00

Just marvellous. Visuals, concept.. it's just top notch! It doesn't look like a game from a jam at all :o Hope you'll continue it, it has a really good potential!

Soko Match by francoisvn 2016-04-19T00:19:00

It has a really good potential to be a hit like Threes, but it lacks some audio for now (it's mostly for this reason that I enjoyed Threes). But it has the smooth, the colors.. basically everything else! So yeah, I hope you will keep working on it :) If you need any music, I could give you a hand!

Lumiania by Yword 2016-04-21T00:14:00

Not that original but it's very cool to play and really well polished! I love when everything has a feedback and you are the example of what it should be done :) Well done Yword!

Turbo Transform by Robber 2016-04-19T15:59:00

I've got no reward for completing the 5 levels without dying? Huge disappointment! ^^
The game is great.. really great! I had a lot of fun playing it :D Congrats!

Totem by Benjamin 2016-04-18T23:00:00

Good game! Kinda have a Towerfall feeling, which is impressive in only 3 days :o

Sub Dragon by deepnight 2016-04-19T01:16:00

How.. how did you make a game so perfect in 48h!!?? Easily the best entry I've played so far, so well polished in every aspect!

Her Home by Lancelot Gao 2016-04-19T13:42:00

Really nice visuals, it reminds me of Besiege! I don't really understand what I was doing but I enjoyed doing it :) The camera angles are sometimes genius, other times we don't really see where we're going to jump. Fortunately there are lots of aerial jumps xD
A fresh and solid entry!

Prince Charmless by Pietro Ferrantelli 2016-05-09T22:18:00

Perfection! The platformer is already really good and there's an even better game with the mirror stage!? Just amazing how you manage to do that in just 3 days. You could almost sell it right now with this level of polish! Well done!

Astro Zoids by pkenney 2016-04-19T01:23:00

Well.. it's effectively a really fun game! :)

Copy-Paste by nicoplv 2016-04-19T15:01:00

Great graphics, physics and concept. Maybe the most ambitious game I've played so far during this jam! It just lacks some audio to really become a hit!

Listen and Shift by Goutye 2016-04-19T21:45:00

It's a damn good entry for a 24h work :o Minimalist but it works well! I would have loved to see other patterns cause it gets a bit repetitive, but I think you didn't have enough time for that ^^ You made a polished and finished game, and that is already something impressive especially when it's that fun :)

The Creation by RyanMan56 2016-04-19T17:45:00

Well.. That was unexpected ahaha. It's pretty cruel but that makes me laugh for a little moment ^^ The text at the end is surprisely appealing and makes us want to see more. In any case, good job for a 1st!

The Magnificent Lepus by bradur 2016-04-20T00:03:00

I didn't understand the game at all at the beginning, but I tried hard and finally be able to enjoy the full concept of your game! And I must say it was pretty good :D I finished all levels, all well designed. The difficulty scaling is well made, it's not too hard or too easy.

If graphics and audio were just slightly better, it could have been the killer app of this jam!

It's still overall a great entry :)

Super Shape Drop by candlesan 2016-04-19T23:42:00

Just another Bejeweled game I think at first. And then I spend 20 minutes trying to beat the high score, but maan 80000 is high :o So yeah, not very original, but so well executed!

You capture the essence of that type of game perfectly: feedbacks, lots of feedbacks.. either visual or audible ones. And combos, lots of combos. And the rewarding feeling when we're about to loose and we obtain a time extend. All these details that keep the player focus.

Many entries may have a better concept than yours, but most of them lack of feedbacks, music or sounds (if it's not all three). It's also important to be able to polish a game, even in 3 days. That's why I'll reward you for that in my rating :)

Snap & Shift by Cowa 2016-04-19T14:55:00

The concept is perfect and well executed :o Too bad it's so short and there's no music :/ We all want more obviously!

Shadow of the Red Hand by andyman404 2016-04-20T22:42:00

Should we call you andyman or 'hand'yman? :° Really a great idea and superb realisation! The gameplay is simple but works, and I love the fact that you can hear the boss coming with the guitar! The music is good but I think it doesn't fit to your design all that well, though it kinda represents the danger of being pursued.
Would love to see you keep working on that!

Forest Rampage by Florent Juch 2016-04-21T00:02:00

Soo.. I don't really have the feeling it respects the theme. It's more like a Skyrim-like where we can switch characters, which is still pretty amazing btw in only 3 days! It's kinda a tower defense too but it's difficult to see that aspect: it lacks some feedbacks about enemies or when we pass to the next wave for example.

BUT, the game is pretty fun and is clearly ambitious in design! I run like a crazy while casting spells on anyone in my way. I really loved the fast-paced movement that reminds the old FPS (it surely would be boring with Skyrim speed).

So great work all the team! Keep doing good stuff :)

The Killer's Apprentice by PaulJs 2016-04-19T15:23:00

A game of atmosphere, pretty rare! The gameplay is not that thrilling and would deserve 3D sequences (especially when we see these beautiful backgrounds). But the narration pushed me to continue to find out what it's all about!
So yeah.. An ambitious title that deserves more work, but I can clearly detect a potential: a Dear Esther-lika game, with a darker tone. Great work!

Purity by Sean 2016-04-19T14:06:00

What a piece of art! The concept is simple but it's so coherent, so well polished. The visuals and audio are very original and merge perfectly. Just.. huge respect for you!

Can't get past 4200pts, sadly :(

Reconfigure by wg_phancock 2016-04-19T13:54:00

I made it to wave 10 \o/ (yeah, kinda lame ^^). As a fan of Geometry Wars, this entry was a real blast for me! Pretty impressive for a 3 days dev I should say. Congrats :D

Trionic by djfariel 2016-04-19T14:17:00

Impressive graphics and game overall! Love to charge the big cannon, it's like a kamehameha :p

Can't Drive This - #cantdrivethis by pixel_maniacs 2016-04-19T16:45:00

It's just fantastic! I've got no player 2 but it's already really fun just by myself (and quite hard ^^). The graphics are and audio are great too!

Incognito by Togimaro 2016-04-19T00:38:00

The game has a certain atmosphere that is quite appealing, mostly due to the great music! A good idea and a solid entry that respects the theme :)

JaJa's Bizarre Transformer by reckhou 2016-04-19T14:39:00

I didn't understand at first that our bullets bounce back, creating one of the maddest manic shooter I've ever played xD The design and title are hilarous, and the music is catchy but doesn't really fit the game imo.
Other than that, it's a very good entry! :D

Revamp by tayl1r 2016-04-19T00:07:00

The game is really good! And really hard ahaha
Too bad there's no music though, but I can make you a little chip/retro loop if you're interested!

Court Mage by urfbound 2016-04-19T02:17:00

I was confused at first and then I saw the minimap ^^ A good take at the theme, and an ambitious game to do for a first LD. I hope you had fun making it too :)

Spaceshift by pokipsy 2016-04-19T15:42:00

A solid entry, pretty impressive for a jam! I find the graphics a little too cold though, but it's kinda adapted for a space environment I suppose. The 3D assets are good, maybe it's too bright to my taste. I would love to see this a little more in the dark, with lasers and lights that would illuminate our way.
Otherwise the mouse wheel fonctionnality is top notch! It's really a "waoow" effect :o I can definitely see a rogue-like with lots of transformations using this system!

The Great Biohazard Escape by axoona 2016-04-22T17:39:00

The end is just a black screen, much sad :( I wanted to see an ending after all these efforts ^^ Great game overall, a good point and click not that easy! I had to read the walkthrough for the 2nd room, I didn't see we could click at the bottom (a dedicated button could have been better).

Otherwise, it's a very solid entry, with some nice touch and atmosphere. The music is a little bit repetitive but add to the tension. Very coherent, well made!

THE SHAPELINGS by Fantasieleben 2016-05-02T14:28:00

I love Lemmings game design, and you adapt it really well to the theme! Now, it just needs some more work on graphics, audio and level design and you're good for a post jam version :) Well done!

H2Olympics by MacDocBros 2016-04-19T21:28:00

Love you character and graphics overall, it's pretty cute! The concept is good but it gets repetitive, alternate the patterns more often would be good :) And also some little sound/effect feedbacks when we pass an obstacle correctly would be a great addition imo.
I say this because I really enjoy the game and it has a real potential! Keep going :D

Cadori by paragonpawns 2016-04-19T13:28:00

Really cool game! Love the graphics and the atmosphere. It's easy and fun to control :) Too bad I've got no friends to play with.. Must fight with myself xD

Shape Factory by David Cookie 2016-04-19T22:50:00

You make me laugh with your "Fired" messages :')
It's really difficult for me to balance well a rhythm game since I played a lot of them (Stepmania, Guitar Hero, Rhythm Paradise, Ouendan, Theatrhythm..), and finished all of them almost at 100%. It's basically my favorite type of game!

Would love to see someone play to my entry to find out how hard it is. Your message gets me a little worried Goutye xD

Party at the Knightclub by Elisée and friends 2016-04-22T17:18:00

It's just a perfect entry for me! It looks like a real game and I was so sad when I get to the "to do" point, I wanted to play more!! But I guess it's already pretty amazing content for 3 days ^^ The tracks are really great too! Huge congrats to you!

Dr. Deckenstein: An Adventure in Severed Parts by quill18 2016-04-19T22:35:00

For someone like me who plays Hearthstone and Hand of Fate, this entry is both awesome and disappointing. Awesome because it has all the basics for a great card game that combines these two titles, and disappointing because it gets a little repetitive and it lacks audio, which is a great deal for a card game in my opinion.

Otherwise it's clearly impressive to have produced such a game in only 2 days, my Hearthstone daily playing surely has made me more demanding with card games ^^
But I really think going on for the 3rd day to add some audio would have really benefit the game.. but maybe you didn't have the time or you didn't want to. Either way, I'm really interested to see more! Hope you'll continue working on it :)

Shieft by nicso 2016-04-20T23:43:00

Really great idea! It was an ambitious one to make in 3 days but you perfectly managed it. It could really be the base for a complete released game imo! Congrats :p

Disdain by The Salt 2016-04-19T02:29:00

The idea and visuals are really cool! Love this little blur effect around the ball. It's difficult to do anything though but it's really fun to just move and transform ^^ I would love to see a fast racing game interrupted by arenas with this concept. Just some tweaks, and it could be a great game. You definitely have some potential, especially for a 1st jam!

Oops! My Dear is a Deer by Remdiky 2016-04-20T00:15:00

It's a superb concept, but it's just too bad it's a technical demo more than a game. You could make such great games with this MorphGun, it's so well made and the feedback is excellent! I imagine it took you a while to obtain this result. Congrats anyway, it's really cool! Just want some more ^^

WolfBit by MatMortatti 2016-04-19T17:20:00

Great graphics & audio, original concept (it took me a while to really understand but it was quite fun when I eventually realize ^^). Very good entry, GG!

Hard to know by kyuni 2016-05-02T14:48:00

Ooh, I'm the "Great Cookie"? :o Cool writing skills right here, even if there's some mistakes in the english version (but it's reasonable ^^). The 1st novel-game I've played so far in this jam, and I'm surprised I didn't see more as the theme fits quite well imo. It's a little short and it lacks a little ambient music, but otherwise it's pretty well done!

Shifted Defence by Jorisslagter 2016-05-02T14:21:00

Always nice to see some tower defense games :) It was quite fun to play and would deserve and enhanced version with better graphics and audio imo. Otherwise, good job!

Shapegrammer by APantaloni 2016-04-19T21:35:00

Really hard, especially with some shapes already rotated by defaults, but I had great fun with your game! Good looking, addictive, never ending. It has a huuuge potential! Congrats to you :D

Pluto's Tears by kestrelgames 2016-04-20T23:38:00

One of the few entries with some storytelling from I've played. Love how you make Pluto get revenge, even though the tone is quite sad :(
The gameplay is not that exciting, but it's like Flow and Katamari. We play mostly for their graphics and atmosphere, and that works for you entry! I really wanted to see how it will end :) Well done!

55 Days by V4lesti 2016-04-19T21:21:00

Excellent entry! Great quality in every aspect, really impressive for a jam. Respect!

My score is 4904 :)

RainbowSnakeFail by qf 2016-05-02T14:39:00

The visual is somehow attractive, and overall it's a pretty cool experiment for a project made in such a short amount of time! It obviously lacks some audio and an explanation/objective for this jam but.. I feel like you're onto something, and you could transform this proto into something glorious! Maybe a game like Flow could do the trick, or a drawing game, or a much more ambitious game based on this "character" (I love its movements!).

LD36 — Ancient Technology

Water Pig's Equation by Diz Three 2016-08-30T15:43:00

Ok, at first I thought I was always right cause the confirm sound never changed, so I just hit repeatedly to take the easy way.. and then I saw the penalty xD
Really nice little game, I love mental arithmetic, and I really felt the Ancient Technology there. Quite a pain when you have to put lots of rocks ahaha
Well done for your entry!

Supercontinent Ltd by Deconstructeam 2016-09-05T15:13:00

Wowowoo.. this is just amazing! Fantastic atmosphere, story telling, sounds, music, graphics.. You've just killed it once again!
The ending is really frustrating, I want more!!

Robot Forest by Thrainsa 2016-09-05T15:50:00

Ok.. really ambitious game you tried there! As stated above, graphics are really appealing for a jam but lack some consistency. There are too many styles, AnaGF explained it very well. The same could be said for musics too, mostly for the boss theme that could be a FTL track :p It lacks some feedbacks and sounds too to know if we are hit or if we actually do damage to enemies.
But like I said, it's a pretty ambitious entry and it's just some details that need to be fixed in order to be really good! It could become a Horizon Zero Dawn in 2D with your gameplay and background :)

Cursed bricks of the Ancient by Lt.Emi 2016-08-30T15:26:00

Pretty nice toy there! I can definitely see the potential with several levels and a score system :)
I like the fact that sometimes you can limit the impact of randomness, and that other times you really just have to prey for the good block to appear xD
Good job you two!

TANK, GO EAST ! by Bellatrion 2016-08-30T16:23:00

Yep, it's effectively a little obscure at the beginning, but it's a good idea once we handle it! :)

cognizance by managore 2016-09-02T12:37:00

Never disappointed by your games, and this one is no exception! Always so polished, so class, so clever.. You're just too talented. Thanks for sharing that gift with us :)

1995 by ShaunJS 2016-09-05T16:08:00

These 7h of development were totally worth it! Thanks for this funny time travel :)

Old Man's Sky by Geared Games 2016-08-30T14:46:00

aha ok.. it looks like No Man's Sky got quite a few parodies xD It could be a really good game with some new mechanics! The feeling is already satisfying as is, and you have quite a sweet humor :) Well done!

DYSCOVR by Sean 2016-09-02T12:08:00

Once again, you've made a really polished and original game! Really don't know how you can possibly accomplish this in 3 days. The graphics are a little strange but merge perfectly with this cool interface. The discovery and renaming system is really well done!

Just huge respect for making a multiplayer sandbox :o Add a few objectives/narration and it would be more interesting than No Man's Sky hands down. The music is really nice btw!

Fly, balloon! by Togimaro 2016-08-30T11:10:00

Super chill and cute, easy to learn, and nice atmosphere and music! For this kind of game, the level design is everything.. and it's really good too! I really blocked on some levels (but oh the satisfaction when I found the solution).
Overall I'd give it a 5/5, if only there were notes aha
Good job you two!

Free Afternoon by axoona 2016-09-02T11:50:00

More an experience than a game, but I think you made the good choice. Showing how frustratring were all these "new" technologies back then with a simple screen of each device and realistic interactions.
Really not that simple to do cause of all the graphics and sounds that this type of project implies! But you manage it really well, and the music adds even more to the frustration. A pretty nice take on the theme, well done!

77 Years - A Game of Expansion by David Cookie 2016-08-31T12:41:00

Thanks for the comments! I recognize the randomness can be a little bit punitive, but it was intended as it is part a "card" game (it was too simple without). With several tries, it's really possible to figure out how to reduce the random impact and make a good score :)

Leonardo's Painting Machine by Frozen Fractal 2016-09-05T13:36:00

Ok.. That's a fantastic concept and a very polished puzzle game! Graphics are good and the reflexion get quite hard aha It only lacks some sounds and music to complete the experience, and it could easily become a retail game imo!
Very well done :D

NothingNewOnTv by nicso 2016-08-30T16:01:00

Aha, the good ol' alt+F4.. someone was too lazy to make a quit button? xD But you manage to transform your laziness in humor so it's pretty clever.
And in fact, all your game is really intelligent.. The sweet transitions, the evolutive music, the ellipsis.. Graphics are also pretty nice, and overall it doesn't seem like a game jam project.
A good yes for me!

Spinning My Wheels by mlho7 2016-08-30T11:28:00

I don't know how you got this idea but it's a pretty unique atmosphere! Love the DDR feeling and the music (and this hamster aha). Too bad you have to basically wait for one arrow to appear and have superhuman reflexes in order to reach 100%, otherwise it's pretty good and funny!
Bien joué ;)

LD37 — One room

spring cleaning by 01010111 2016-12-17T22:12:00

Like everyon else, I wonder if there is an end! xD I was surprised to keep on playing just to see the differents messages, it's really a nice value ^^
It's a fun and cute little game, very charming! Well done.

KILLOBIT by bitslap 2016-12-17T22:46:00

I beat it in 834 seconds! Maybe one of the most fun and challenging game of this jam. All weapons are useful due to the great level design. It just needs some music and more sounds to be really effective, but it's already really enjoyable to play! Well done :D

Super Sugar Juice Man by antishow 2016-12-15T23:40:00

The funniest game I've played so far, the feedback when we smash some walls is really good with these voices! It could really become a great game with some combos and if we were not slow down so often, kinda break the fun ^^
Well played for a compo!

Studio Castle by sgadrat 2016-12-15T23:44:00

Very clever idea! I think it would be great to have a full post comp game :D

Oh Dear, where are my keys? by clerg0 2016-12-17T12:43:00

Great atmosphere and music, more an experience than a game I would say! Could be a nice intro for an adventure game in fact. Well done :)

Mechaxolotl Rampage by TeamAxolotl 2016-12-15T23:52:00

One of the best games I've played so far, very polished in every aspects! Congrats to all of you :)

Toy Box Metropolis by SecondDimension 2016-12-17T15:25:00

Fantastic entry! Place the settings in a child room is a clever idea and the graph and audio are top notch! It just lacks some short term objectives and stats to really know what we're doing, some interactions between the buildings and a real importance for the roads.. but hey, it's already a huge work you put in there! Well done :)

Smallest Dungeon by Reuno 2016-12-17T15:54:00

Amazing work for only 1 guy in 3 days :o The only downside is that we don't really know what is happening once the battle begins, but other than that it's really polished, the art is incredible and the music is gorgeous.
One of the best entries no doubt!

General Room by jeroenwimmers 2016-12-23T11:37:00

So fun! And it really has some potential imo :D
Well done!

Nightmares by Yami no tenshi 2016-12-17T13:12:00

Really good for a 1st game! Great art and mood, and the gameplay is responsive. Just need some more polish and variety but it's already a good work for only 2 days :)

Horror Rush Saga by larles 2016-12-15T23:58:00

Ahaha, it was a strange experience but it was worth it! Definitely one of the most polished entries. Thanks for these emotions :p

Obelisk by Almax27 2016-12-17T16:13:00

Really great entry! As it stands for this jam, there are a lot of action games that just use waves in one room, but the little transitions with dialogs & piano between each waves really add a ton of value! It makes a great atmosphere, plus the graph and audio are top notch too (except the sound of the sword that could be more satisfying imo).
Well done :D

Elevator Panic! by Wefiends 2016-12-17T14:32:00

Really all that I expect from a game jam entry: a very nice concept that fits the theme really well and executed perfectly! Well.. not perfect as there are some things missing, but I can definitely see a great potential in this one! And the music is great too :)

Lost in pandation by deepnight 2016-12-17T22:22:00

It's an amazing entry! It just lacks some sounds to be really complete, but what a tremendous work in only 3 days :o The mood, the art and music are top notch!

Room 007 by Lancelot Gao 2016-12-15T15:51:00

Overall really neat idea and polished entry! Add a quiet background music and it'll do the trick :)
It could easily become a commercial game, especially on mobile imo. Well done!

Xenopunch by Pietro Ferrantelli 2016-12-17T13:05:00

One of the most polished and fun game out there! Amazing visuals, audio and feedbacks. Just an outstanding work in only 3 days.. Congrats to all 3 of you!

Octopus's breakout by Bellatrion 2016-12-16T00:16:00

Sweet little puzzle game! You have a solid base to expand: replace graphs little by little, make some animations and do more levels and you're ready to go :)
Good job!

Walkie Talkie by managore 2016-12-15T16:27:00

I mean.. do I need to add more compliments to the list? Just fantastic as always, and I really wonder how you managed to do that in only 2 days.

Forest Rivalry by Windmill Games 2016-12-17T15:00:00

I love Lethal League so I really enjoyed playing this one! Not really innovative but really fun and pretty impressive for a 3 days game! Well done :)

Behind The Wallpaper by LeafThief 2016-12-17T21:57:00

Wow.. just wow. It's really beautiful, especially after all these action games I've played so far. It's an adventure game Lucas Art level but with a sad mood and made in only 3 days.. That blows my mind!
I'm really glad I discovered your work cause it really touches me. Hope to see more of you :)

The Mysterious Room of Dr. Ludum by Quetzakol 2016-12-17T12:52:00

Nice little adventure game! I think I've got a bug with the character becoming giant upscreen or tiny on the contrary xD Other than that, it's a good experience that fits the theme quite well!

Cancelled Refuge by SinclairStrange 2016-12-17T23:05:00

It's just sooo polished on every aspects! And the concept to reboot the same room with a harder difficulty each time we clear it fits the theme perfectly!
Really great job :D

ISS - Infuriating Space Simulator by Scruffy 2016-12-15T17:00:00

That's really a good idea and a high quality production for a game jam, but I really suffered during 8 minutes to reach this door ahaha I made it nevertheless! That said, I guess the gameplay perfectly transcribes the precision and frustration of movements in space :) Well done all 4 of you! (music and sounds really add some extra value, very nice ^^)

The Walking Closet by andyman404 2016-12-17T16:02:00

Ahaha, really didn't see that coming! It may not be the best game of this jam, but it's definitely one of the best use of the theme and funniest concept xD
It lacks some objectives, and maybe some infiltration with the smaller size which makes us slower, but it's already a huge work for a jam entry!
Well done :)

Tree House Quest by AngrySquirrels 2016-12-16T12:51:00

Amazing and polished game! It's not an entry that respects the theme that much but the overall work is impressive! Really great job everyone.

Tamagogeek by dodormeur 2016-12-15T16:42:00

It's all around a good game! It's just a shame there are no sounds nor music cause it can really change the mood of these kind of games drastically. But I guess you already put lots of effort in only 2 days to make this system work :) Well done!

Bouncing Balls with the Boing Boing Boys by Sean 2016-12-17T13:00:00

I'm always looking for your games in Ludum Dare but unfortunately I have no partner to try this one for the moment :')
Nevertheless it is already fun and polished when I try it in 1v1 between my two hands! The music and graphs are really good too. Another great entry from you Sean, well done!

Alter Void by fafastudio 2016-12-15T18:39:00

That's a really neat idea for this theme! A little hard to predict where your room will teleport, but except from that, it's really polished and there's a nice atmosphere.
Well done!

The Two of Us by Pixeye 2016-12-16T00:10:00

Not really one room, I guess it's one.. floor? ^^ Really top notch graph and atmosphere otherwise. Gameplay looks cool but I just found 1 zombie that killed me :')
And I didn't really know what to do either. I took a bandage and gave it to Anna but was at lost next.
Really looking forward to seeing more as the mood is already there!

FIIL Mark 37 by martincohen 2016-12-17T22:57:00

Really great atmosphere and polished game overall! I loved the ending, put a smile on my face xD
Well done!

Karate Basketball by SeaDads 2016-12-17T14:22:00

Yep.. really the only downside is that it has no relation whatsoever with the theme, which is really the thing I take the most into account for a game jam.

With that said, it's just incredible the amount of work you put into this one. It's polished in every aspects unimaginable, the voices are great, the feedbacks are great. Only the gameplay needs some more polish as it's a bit hazardous (but making a sport game work in only 3 days is already an exploit!).

So yeah, regardless the theme, a fantastic entry that could definitely become a stand alone game!

Loop Hell by axoona 2016-12-16T00:24:00

You really like point & click, don't you? ^^
And you progress since last time too, the art here is pretty good! It could be a Lucas game, it's almost as hard xD

Rworld by blackbird806 2016-12-15T18:03:00

Not bad! Just a few things to fix (especially the "fall" feedback that is the core of your entry) and you'll have a polished game right there :)

Pixel Artist Simulator by aamatniekss 2016-12-17T23:53:00

Ahaha, it's really a neat idea! I've read so many stories like this one and you captured it very well in one very satirical game, it's just perfect!
More an experience than an actual game but it was really enjoyable and the "I'll have to eat all my posters" definitely made me crack xD
Good job!

Diabolic Toys - Tower Defense by Vairon 2016-12-15T18:13:00

I guess you've made a more polished tower defense than mine xD Really love the settings of the game, a very nice take on the theme! You managed to make every mechanics of a tower defense and a sweet HUD. It just gets a little bit repetitive, especially with this melody, but it's already a huge amount of work in this short period of time. Well done you 3!

The Princess Trap by David Cookie 2016-12-15T22:13:00

Aha yeah, it's becoming quickly repetitive xD I made this in like.. 10-15 hours.. so I had to finish it quickly and didn't have time to make objectives nor waves whatsoever. I just tried to polish the concept with a maximum of feedbacks. I'm glad that you like it anyway :)

Ultimate Tavern Manager 2017 by Elisée and friends 2016-12-17T15:46:00

I managed to satisfy some customers but maan.. it's really hard to know what they want! I don't understand when they're asking for salt nor a plate, and don't find the traps either..
It's a shame cause the game seems really polished and complete! Top notch in terms of audio and visual quality! Maybe I'm just a noob but I can clearly see the potential in this one, so I'll give you 4 stars of encouragement :D

Ludum Dare: The Game by DDRKirby(ISQ) 2016-12-17T14:51:00

Amazing.. just amazing! "My ears are in heaven" and "it's fantastic how you manage to code this inl ess than 48h" :D
It's just perfect in every way, well done once again!
I've done 52 on my 1st attempt and then 63 ^^

Magic Panic by harusame 2016-12-16T11:23:00

Mwahaha, this last wave is IMPOSSIBLE! xD
Maybe the game I had the most fun with, and one of the most complete one. Really great job!

The One Room Experiment by Siegfried Croes 2016-12-17T21:44:00

One of the best use of the theme, and one of the most solid game overall I've played so far! Too bad there's no music but it doesn't prevent your game to be enjoyable and most importantly, that we can see the real potential in it for the future!
Great work :D

LD38 — A Small World

Escape The World by Ajayajayaj 2017-05-11T22:58:22Z

Completed it in 544 moves! Sometimes calculated, sometimes by just shamefully moving everything until the solution appears :p A classic concept that fits the theme quite well. Nothing much to say really, I liked these little clouds and the good response of controls ^^

One thing that could be cool is to know which color we control (by highlighting the corresponding squares for example). The music is also too repetitive and catchy imo. For reflexion games, I like a nice relaxing track, with some quiet moments in it.

Anyway, good job for a compo!

The Burrow by Stending 2017-05-09T17:37:11Z

A feel good experience I really enjoyed! It contains some twists that are pleasantly surprising, and it's just nice to travel between these beautiful painted-like settings, with a super chill and awesome evolutive music. 2 points that are crucials for these kind of games to be good, and it's just off the charts in this case (especially for a game jam). Really impressing, and overall a pleasant entry! Well done everyone.

Endless Hexagon by David Cookie 2017-05-07T12:18:42Z

@mortus Hmmm.. I guess the only hint that I didn't say yet is that you really have to focus on one zone at a time. Ensure that you have one industrial city surrounded by ruins tiles, and use the recycle on this industrial city. Before that, to finish completing the jauges, make sure to not click tiles too far but instead tiles just near one ruin tile. It will be the next zone to recycle (and the industrial city that turned into a Ruin will be part of this next Recycle etc..). I don't know if it's clear, I really hesitate to make a kind of walkthrough video but it would kill the interest imo.

Also, thanks for your long remark (and other people too btw)! I made some choices 'cause the game would have been too easy but I'm conscious it's clearly not balanced properly, and I'm not satisfied with the short duration of a game either (even though I had mobile in mind). I wanted more an infinite feeling like 2080 but it's not there yet. I'll definitely rethink all the rules if I continue this. Thanks again for the kind words and ideas!

Endless Hexagon by David Cookie 2017-05-11T22:23:46Z

@japes it depends.. what were you expecting? :p

The way it works is: - form a group of ruin tiles and let a "free tile" in the middle (aka any tile before ruin) - click other tiles to fill the jauges - now that recycle is ready, click this previous "free tile" to recycle all ruin tiles around

The things I'm beginning to figure out are a bit confusing: - recycle only works for adjacent ruin tiles and not all adjacent tiles - recycle is available as long as you don't use it (you don't say!) nor lower the jauges

@shockeye really good suggestion for the tiles. I kinda kept the placeholders but they definitely need some graphic balancing. As for the warning before using recycle, ruin tiles that are affected are already more highlighted but clearly it's not sufficient.

@scriptorum the blinking red or green is really something I wanted to try but it was just too hard for me to do, hence the arrows :p My 1st idea was a system like Reigns though, not too clear but more precise.

Thanks for all your feedbacks!

Endless Hexagon by David Cookie 2017-05-17T21:55:57Z

@zyxer thanks for all these infos! It's really nice to have big constructive feedbacks like that :) There really are some balancing issues, and your comment will be precious if I continue this game. Also I mispelled "jauges".. I meant "gauges" :/ (thanks for pointing that out @btwj, and for your comment too).

Bubble Boy by rjhelms 2017-05-12T15:17:35Z

Clearly, the most fun part is bouncing around, even on "enemies", and accumulate more and more energy in our jumps. I don't know if this last part was intended but it's really fun to jump off the screen :p With that said, it clearly lacks some feedbacks / UI (an health bar would be cool for example, and some sounds). The level design would be much more fun without all these walls imo. Your platformer is more fast paced and I'd really like to continuously jump without interruption. A sort of mix between Sonic and Tiny Wings.

Anyway, well done for a compo!

This Moon is Mine by Togimaro 2017-05-09T22:41:27Z

Alright, I finally was able to play it with a friend! It was pretty fun as expected though the experience is quite short. Mainly because the strategy is always the same: plant the flag, wait on it and punch the opponent as he's coming back from the sky defenseless. Would have been good if the "hole" of the flag moved randomly between each point: players would have to move and the planet would have been completely used. Here, the planet doesn't really serve the gameplay. It's a cool setting for "gravity punches" though, this particuliar feedback is really well done.

I also played some solo waiting to play the multiplayer, and I thought it was pretty fun too! Maybe more than the multi if I'd dare to say it. The reason is that we're moving around the planet this time, throwing punches at huge enemy waves. It's just really satisfying and reminds me of my guilty pleasure with Dynasty Warriors. With a combo system, it could really be a great addition imo!

The graph and music are pretty solid otherwise, and overall it's a pretty cool entry. Your team rocked once again, well done!

Your Planet: Too Big by Scriptorum 2017-05-11T00:31:40Z

Really good game, and one of the best use of the theme I've seen so far! It's just quite some fun to see these chain reactions and to reduce this big world, has a bit of Puyo Puyo vibes into it. It's sometimes hard to predict what will happen with the gravity though, and it's also difficult to make diverse levels with that concept, get quite repetitive. Maybe an infinite mode like 2080 would be a nice addition. Planets pieces could keep popping as we destroy others, and the goal would be to always have a pair of the same color (or plus) to destroy. It would then be over when all pieces are alone.

Anyway.. it's already a great entry especially for the compo! Graphics are simple but have a unique style, sounds are really good (too bad there's no music ingame) and it's just really satisfying to control and watch. Well done :)

Six Degrees of Separation Between Me and the Party by axoona 2017-05-05T22:40:13Z

One of your most polished games! The chat system is really good and reminds me of Emily is Away (without the choices of course). A kind of game within the game. I would have loved to have more exploration though, and walking sounds (I love these in adventure games :p).. but it's already a huge work for a jam, especially with these 3 endings! Well done axoona :)

Communitas by hbocao 2017-05-10T17:45:31Z

Very ambitious experiment! It's quite hard to express an opinion on this but I agree 100% with @qzqxq. It's still unclear what is going on or what is our goal, we're just selecting a city and put a building without feedbacks or anything. Is it good? Does that help the city or not? Without these questions answered, it's not a game yet. But it's pretty impressive nonetheless. A multiplayer city builder with a clear interface was a real challenge and you managed it properly. Add some feedbacks, sounds/music and a faster scroll and you're good to go! Well done :)

We live in a tomato by JackLeHamster 2017-05-03T18:02:09Z

Really a strange game. The overall mood, graphics and musics are quite nice (love this "Small World" remix aha), but I'm at a complete lost at what to do or what is happening.. I can sleep, change color, save other people by pushing them in the tomato, collect fruits (?) by jumping on a colleague.. but I can't manage to pass the 2 giant guards (I guess they're blocking the way). There are also some issues regarding the collisions (we can walk outside the path, even behind the background), and I find that the jump isn't too precise.

Nevertheless, it was a good idea to adapt your comic into a game. It just needs some polish, and maybe a way to indicate the players what to do (I know it was your intention to keep it open but I think you can manage to do both). Well done!

Run, U Fool! by zgragselus 2017-05-12T15:59:43Z

I really thought it would have been more challenging but I beat all levels pretty easily. Really cool game though, I've enjoyed it and it's visually pretty damn impressing for a jam! There are a few points to improve imo:

- We don't know when the world will collide or which part in "labyrinth" levels --> a timer + the part of the level (which will colide) blinking could be good indications - We can't really see the color of doors in the last level, you should avoid tu put them in this position - I feel like the chasing levels were more fun, it really fits more your concept. Run and rapidly decide which door to pass through. The labyrinth levels really don't feel like we're running, plus we have plenty of time before the world collide, so I didn't really feel under pressure - I would have preferred the character to be (way) quicker - It clearly lacks some sounds

With that said, it's really just nitpicking remarks comparing to the work you've done in 3 days. Well done to all three!

SmallHexWorld by japes 2017-05-10T22:28:07Z

It's a really cool entry, and reminds me mine a lot aha (that's why I was intrigued). The mechanics of your game are clearer though and it's really easy to get into it! I've managed to score 6001 pts on my 1st run by making simple strategies, but there's really more to it. I couldn't beat that score though but I've been unlucky with red tiles :/ Could be cool to at least see the next tile that's coming!

Really great puzzle game anyway, and with more polish, sounds & music, it could really be a thing! Well done :D

Bunosphere by torcado 2017-05-05T21:20:53Z

The graphics are really amazing for a jam, especially a compo. The feeling of moving around this planet is the strength of your game no doubt. Unfortunately, this huge technical performance maybe took too much of your time to polish the rest of the game: it clearly lacks feedbacks and explanations imo, and I find it pretty hard to play a game without sounds or music.. especially a game with exploration and mechanisms like this one. Nevertheless it's still enjoyable to watch and control, so you really have a good base for a really great game! Well done.

Pity About Earth... by mwcz 2017-05-12T14:48:26Z

One of the most polished and fun entries I've played so far! Easy to get into it but daaamn, it gets hard passed 20 000. Couldn't beat 29 000 personally. I don't know if your goal was to completely remove all hope for the player, but it becomes hard to a point of unfairness imo.

Sometimes, I had no choice that to let asteroids fall on the planet cause I had to handle the barrage (even with the missiles in prevention, their ranges are too short). And it comes a point where the barrages are just coming way too fast to not take damage. It wouldn't be a issue if there was a warning signal or something to indicate from which direction the next barrage will come.

So yeah. Basically it just needs some balancings and a few feedbacks now (could be cool if asteroids explode with missiles, just the plain explosion feels kinda poor visually). I can really see this game working on mobile, it's already really in a good state.

It's not the most original concept (I've already seen this a few times), but well adapted for the theme, and executed almost perfectly. Well done!

World Tours by Mathiouza 2017-05-12T13:33:49Z

WTF this Dorian ending xD Took me off guard for a second here ahaha As for the game well.. it's just a simple platformer, nothing to say really. We don't really know what is happening or what is the story behind it so it's hard to figure out what were your intentions. I can catch a brief glimpse of a humoristic game with inevitable deaths though, definitely the direction I see for your entry.

Memory:Leak by Alex Lutay 2017-05-05T21:45:34Z

It really looks like a great game, but I really couldn't figure out how to play it properly. The tutorial levels are just too easy and too short to have the time to assimilate anything, and once the real levels begin, I was at a complete lost. I just tried to fill all the tiles as quickly as possible and it worked.. until level 8. It's part my fault but I guess some more explanations ingame would be useful. Anyway.. It's really a game with potential. The presentation and style are rather unique, and it fits the theme pretty well. It doesn't need too much for a real release now! Well done to you :)

Path of the Rabbit by managore 2017-05-05T20:54:43Z

Well, that's a really amazing game! I've played like what.. 1 hour or two and never managed to beat this 7 health rabbit! Damn it! (I was pretty close though). I love these kind of games which involved strategy and anticipation, especially due to the randomness factor (well balanced as we can see the next 3 tiles). The ruleset and presentation are really top notch and it's really addicting as you can see.

There are still some drawbacks like ones Sean S. LeBlanc already noted, but it's overall impressing for a compo entry. To these nitpicking drawbacks, I would like to add that the sound design could benefit from some improvements. The sound effects are a little bit agressive imo, and it could be nice to have a small melody in the background. Also, a sound to warn when we're lacking water could be useful. I sometimes died because I forget this factor, it's more a careless mistake but it can be frustrating when we're deep in the level.

Anyway. Well done to you! A great entry from you once again.

Smalltrek by impbox 2017-05-05T17:28:55Z

Woaw, just amazing this amount of work in only 2 days! First thing first: the theme is very well respected, and all these little dialogs really add a ton to the credibility of this little universe. The graphics are simple but really coherent and clear, and the stage selection really feels like a cherry on the cake at this point (for a compo). Also this warp drive is reaaaally good. Every feedbacks of this game are top notch!

The puzzle system is also pretty simple but there's a good variety of situations with all these different races. A really clever idea and well executed. It only gets a little repetitive after a dozen of levels though it's already enough enjoyement for a jam really, it's the game I've played the most so far.

As for the sound design: the effects are good and the music fits perfectly the overall mood. Only complaint is that it loops pretty quicly and it's maybe a bit too agressive for a puzzle game. A more zen-ish theme would be nice to put our brains to rest.

Anyway.. a huge congrats to you! It's a great and polished entry, and surely one of the gems of this edition.

Beer in Mind by pixelstuff 2017-05-09T17:10:35Z

Contrary to others, I have a hard time to find the connection with the theme :/ I guess it's because we see the same people each day in this place but I find that a bit clunky. Anyway.. the game in itself is really interesting and quite original. This small pub has a unique mood to it, with these flashy graphics and enjoyable music. This idea of knowing better customers, until we find some secrets (unwanted or not) is really good. The characters and dialogs really picked my interest.

And there's the "management" game. This system of clicking 1st on the customer then on what he needs is a bit strange, the drag and drop could be a solution like someone said. Or maybe click on a customer and have a selection wheel between different actions (talk, serve, kick out etc..). It lacks some indications too, we can't really predict what will happen by doing this or that action. We have to wait until a game over to know we didn't succeed and even then it's not really clear why we lost. Some feedbacks and texts hover objects could do the trick.

In any case, well done for this unique entry!

Small World Collider by tylerraz 2017-05-10T15:59:57Z

It's very hard to make Breakout clones imo. To stand out, you really need to have super feedbacks, neat visuals and a very creative concept and/or universe if possible. Good examples are games like Nervous Brickdown, or Shatter, that really are the last great games of this genre from (my) recent memory. Your game clearly lacks feedbacks, comprehensive physics, sounds and thematic visuals to be enjoyable sadly. But it's not the most important, it's really things that you can improve or add from now on.

Your concept is the main topic. I think having planets in place of balls is a cool idea, and could be really reinforced by a space thematic: asteroids in place of blocks, stars in the background etc.. But let's talk about the gameplay. The issue is that games don't really feel different when I chose other planets. It's just more and more confused as I select more and more planets. There's a balance problem: some planets are too fast, or the paddle is too slow.. the space between the 2 sides is too small too. Some tunings that can easily be tweaked. The abilities of planets don't feel different either, it's more like characteristics: big/small, fast/slow.. except from the missiles which are a clever idea.

Anyway.. there are lots of things still to be said, to improve, but I guess I made a general point. I know it's not something you (nor me) want to read but imo best things about game jams are pushing the limits and sharing constructive criticisms (and having a good time of course). So well done for trying out this idea and good luck for the next one!

PS: if you need sounds, Bfxr.net is really the savior of game jams. Easy to use and quite powerful for a navigator tool.

Pie Planet : Octopus flavour by Bomb-X 2017-05-09T14:12:14Z

For starters, It's really a hard game to get into it. There are too many things going on and the tutorial is too short and doesn't explain every mechanisms (also it would be nice if the buildings names in the tuto correspond those of the interface). I don't know how to win, and if I can ever beat the game actually (I guess we have to resist a certain amount of days?).

With that said, this game does have a lot in it: resources management, buildings, disasters etc.. all that on a tiny planet and in real time. It's amazing you managed to make all this for a game jam. It really just lacks some polish here and there and it could have some potential for a realease imo. On the UI to make it clearer for example, or maybe add some warnings when a disaster is coming. Also it's hard to know which ground affects each building, maybe I missed an explanation somewhere but it's not in the UI. The sounds are good too but they are a bit confusing, I don't know what cause them sometimes (hence the visual warnings).

Anyway.. it's a really ambitious project and the level of polish is already fantastic for a jam. I didn't talk about the musics yet but they are pretty good. Adding layers little by little is a neat idea, and they make a really nice atmosphere. I prefer one of the 2 though, the more relaxing one (it fits better these kind of games). Good job everyone! Hope you'll continue this.

Zen Demiurgy by mortus 2017-05-06T12:40:59Z

So this theme reminds you board games too ^^ I really enjoy these type of games and this Ludum Dare is the paradise for it xD Of all the "tiles games" I've played so far, yours is maybe the one that gives the most an impression of an actual lively world. It's nice to see our land extending and scouts doing their things! The graphics are rather pretty, and the music is enjoyable though it gets quickly repetitive (it needs some more variations and moments of pause, less "full").

The controls are a little hybrid I must say, it's strange having to press space each time to call the next tile.. the full mouse gameplay is really welcomed though! I also find that the UI needs some more polish. Sometimes we can't see it becaused it is mixed within the land. Definitely needs a background or something. It is hard to see which crate does what, and also to know if they are in the range of scouts. Could be nice to have a circle around each city to indicate to which range the scouts can move.

To conclude, it's really nitpicking remarks but I prefer to tell you cause your game really has potential. It's still a great work for a jam, and with some more polish, it could really become a sort of fast paced Civilization (like Polytopia on mobile). Well done!

Wake Up ! by GoZz 2017-05-09T16:33:58Z

It's clearly a beautiful game! The controls are a bit clumsy though, the jump action and the crates provoke a few bugs, and I had the same issue as Togimaro where my character was stuck on the side of the screen by shifting dimensions. It's not really challenging either, just doors, crates and levers. Classic stuff. The parallel dimensions are a nice addition and could be the base for more complex puzzles in the future. The theme "small world" is a bit hard to find though, I didn't feel like I was on a small planet (if it's the case?).

With that said, we can really feel the Limbo inspiration and I love these kind of "mood" games. Definitely a good base for that direction! Good job everyone (and mistermv for his contribution xD)

Planetoid Escape by shockeye 2017-05-12T16:54:09Z

The 2 previous comments already said it all. We walk too fast and the camera should be higher cause right now our vision is really limited. Another skybox, some more feedbacks, sounds & music are clearly lacking too. But overall you have a concept working & some nice 3D models and that's pretty good for a 1st jam. Keep going :)

A World In Her Eye by OrbitalBlueprint 2017-05-09T20:36:26Z

I had the lua error on the dialog with the robot so I had no choice that to test the latest version (I prefer not to do that for a jam but it was just too frustratring to not see the end). I didn't regret that.. what a lovely game! The art and musics are just fantastic and fit perfectly together, the mood and story, though really short, are quite nostalgic. This setting with the ladder between planets is absolutely gorgeous and got this The Little Prince vibe that I find charming.

To conclude it's just a great and unique entry. The amount of work is impressing (especially the sound design with multiple tracks), and it doesn't feel like a game from a jam at all (except from the crash of course :°). Well done!

ZEUS VS MOLES by Fouralex 2017-05-09T15:45:46Z

Simple to learn and immediate fun, what a nice game! The style reminds me of 3D Dot Game Heroes and the ingame music is really original and catchy. My only complaint would be that it gets repetitive a bit fast, but you really have a solid base to add more enemies, rules or planets imo. A great entry for this jam, well done :)

Brainstorm 38 by DocGeraud 2017-05-05T22:02:41Z

Finally took the time to play this game, and it's really great! I love these kind of experiences! This type of humor really reminds me of The Rub Rabbits! on DS. It's the funniest entry by far from what I've played, and live the game litteraly inside the game of the creator is really a unique take on the theme. The graphics are cool and the music is well selected. Overall it's a perfect game for a jam, it reminds us all of our struggle to find ideas. Well done!

Kanjo by Kataware 2017-05-12T13:56:29Z

Really really ambitious! It's not a great entry, the link to the theme is a bit clunky imo, but it's the most personal piece of art of this jam I've played so far. Really touching, nice mood and beautiful musics (kinda feel like Undertale). The gameplay is not really important for these kind of games, I loved To The Moon and it's mostly interactions or mini games.

Anyway, it's clearly a huge work for a jam, and with some more work I'm sure you could transform this cheesy love story in a little gem! Well done :)

Rise of the Termites by Togis 2017-05-09T23:33:04Z

An ambitious project right there. Strategy games are a pain to make and balance, especially in this such short amount of time.. so congrats for that! It was hard to get into it at first, graphics are not really engaging and a bit confusing (to your defense, without graphist and with this much work, I understand). Also musics don't fit the mood imo, they are more distracting than relaxing. And without tutorial, I was a little lost.

Fortunately, the UI does explain well the role of each building, and the objectives are pretty clear (though there's a difference between collecting 300 food and max out the food to 300). I managed to build every buildings and level them to the max without loosing life, pretty proud of it! Once I discovered how to accelerate the recolt of food and soil, it felt a bit too easy though :p

Otherwise, the termites are a bit hard to distinguish (this overloaded background doesn't help). I don't know what is the role of workers either as we're collecting resources via buildings. Could be better if the collecting speed was linked to the number of workers imo. But maybe I missed an info somewhere I don't know. Battles are a bit confusing too, I don't really know what is happening and just hope that my soldiers will handle it one way or another. It needs some feedbacks, and more control on it.

Well.. although some points can definitely be improved, I did enjoy my game once I understand the core mechanics. The base is there and just needs some polish now. Good job everyone!

Armageddance by Annet 2017-05-05T22:20:33Z

Like Zarkith stated, it doesn't feel like the arrows are synced with the music. It's also hard to know the amount of time we have to press the arrows. Usually in rhythm games, we have a "shadow" for each arrow, and the perfect time to hit is when the 2 shapes match. Also it lacks the usual feedbacks of Perfect and Miss (just a sound and/or a text). With that said, it's pretty good for a first attempt at a jam! The graphs are cool, and it's overall catchy with this music and the planet dancing! It's just that I'm a hardcore fan of rhythm games so I'm a little bit demanding.. but it was fun nonetheless. It could have been cool to have a goal for people like me that never die, cause it never felt like the difficulty was growing with the levels. Anyway.. good job! (and as others already said, you have to opt-out the audio section as you didn't make the audio yourself).

Exploroka by krunoslav 2017-05-10T21:13:49Z

Visually charming and technically stunning, but it lacks a real goal, or more precisely some loose condition. Maybe a timer, or other "treasure hunters". (Also a sort of compass or diamond detector would be nice). Without that, this all quest of finding a house and collect the diamonds it needs doesn't motivate me nor gives me a sense of accomplishment. BUT it's a good base, a technical demo in which you can easily add rules now or adapt an universe. Maybe we could play a kind of traveling salesman that collects diamonds on his way and sales them to cities depending on supplies and demand. The goal would be to always have sufficient stock but also enough resources to travel. Or maybe the concept could be more like a survival game like Don't Starve.

Well done for this anyway, really a cool tech demo for just a week-end!

The Deific's Guide to Creating, Exploiting, and Destroying Pocket Worlds by Smiling Cat Entertainment 2017-05-11T22:00:05Z

Reading previous comments, I feel kinda dumb :/ Am I the only one that didn't understand anything? I managed to create 4 planets but didn't know how or what is the goal of all this.. Maybe I'm dumb, or too tired after trying many entries. The tutorial was kinda clear though (and roleplay :p) but it was just too much info to handle.

I feel sad cause it's the 1st game of the jam that didn't click for me.. Well, I guess I won't rate a game I can't understand, it's not really the point.

Well done though, it looks quite impressing for a compo!

Clean the Dorm by fangzhangmnm 2017-05-11T00:53:28Z

A fun little game! The graphics are quite impressive, especially the way enemies really move around objects. And 3D models are really good too! I'm not a fan of the mix of the two though but it's still pretty amazing for 3 days. Otherwise the gameplay is pretty simple but works. It can just be a little frustratring sometimes to approach an enemy that must be hit several times, turn a little to continue hitting and get hit in the process. The block action also seems useless.. until projectiles. And like someone already said, enemies could be a bit more agressive. Currently they're just following their path like a tower defense but it's strange as it's more an action game. The music is a little bit loud too (compare to sounds).

Anyway, it's really just nitpicking remarks and I must admit it's a huge work for a jam. Well done!

Smell World by sgadrat 2017-05-05T23:18:30Z

Like you said, it's more a mouse simulator than a game in this actual state. I have to say I'm quite impressed by the level generator you made, but it's sadly not really challenging. You just have to follow the direction of the arrow and that's basically it. It doesn't feel like a labyrinth as the path is clearly indicated. Imo, the game would have been more interesting with a higher camera to see all the map, the mouse and the cheese. Then you could make a real labyrinth with traps etc.. and maybe the cheese could be a trap in itself and the goal would be for the mouse to escape from the mad scientist experiment! (like Portal but with a mouse). Anyway.. the most important thing is that you had fun and managed to create a base for a more polished version. Well done!

Planetary Garden by joatski 2017-05-10T23:50:47Z

Okay, I was proud with my Earth+6 with 100 in each resource but I must incline before this Earth+100 xD Really cool cliker game! I'm always addicting to them despite the fact that I find them a bit useless. But gotta click these little green boxes that pop up you know! :° This one has all the good ingredients, and the speed up with each planet is a nice addition (maybe it's a standard in clickers though but I've just played a few). Otherwise it just lacks some music and it would be perfect for the genre! Really well done, I've passed quite a lot of time in this one :D