FoonLudum Dare ExplorerLD35 → Court Mage

Court Mage

By urfbound

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CategoryRankScoreCount
Coolness360
Humor2642.79
Theme3583.52
Mood3803.04
Innovation5962.90
Fun6632.84
Overall6642.97
Graphics8482.19

Comments

lavwa 2016-04-18 03:01

I like the dungeon explorer style of the game. The minimap is a very useful tool. Nice use of the theme.
Great work !

thepaperpilot 2016-04-18 03:48

Arrows and WASD don't work. Couldn't play

dooskington 2016-04-18 03:53

I liked the style, fun little game. I was confused by the movement though because the hallways were like, portals?

pacificislander 2016-04-18 03:54

I like the map!

urfbound 2016-04-18 03:56

@ThePaperPilot did you find the same thing if you clicked inside the game window? I find a lot of web games don't work if you don't; otherwise if you can tell me what platform/browser you were using I'd like to know so i can try to troubleshoot - thanks!

chronocrab 2016-04-18 04:49

Rally nice minimap!! Like the style too. Great job!

rantt 2016-04-18 14:15

Grats on your first ludum dare. I like how the maze changes on replay. Fun little dungeon explorer and cute animals. Nicely done, great job!

david-cookie 2016-04-19 02:17

I was confused at first and then I saw the minimap ^^ A good take at the theme, and an ambitious game to do for a first LD. I hope you had fun making it too :)

peachtreeoath 2016-04-19 02:42

Haven't seen one of these in a while, good job!

techxsoftware 2016-04-19 03:15

Nice game, but I see my self just looking at the mini map.

exilegl 2016-04-19 03:26

Movement seems pretty odd without the help of the mini map, and it could use a fullscreen mode. Otherwise it was interesting and fun to play.

cerno_b 2016-04-19 06:38

I couldn't play it either. It just loads a view of the maze with the instructions but nothing is happening. I clicked the game to give it focus but it doesn't work.

I'm on Windows 7 / Firefox

urfbound 2016-04-19 11:39

To anyone who can't get the controls to work - would you mind letting me know if you use a non-QWERTY keyboard? I think that this may be related. Also, please check the minimap to see whether you are moving as well - I noticed it can be somewhat confusing if you move into a new room with doors in the same places. Thanks for your comments everyone!

biscuitdough 2016-04-20 07:36

cool little wandering game, curious about how it was made, good first try!

imperialunit 2016-04-20 07:46

Was a bit overly reliant on the minimap, but a decent shapeshifting puzzle game nonetheless.

themightyteam 2016-04-20 20:07

nice game. The idea of the mini map saves it. Maybe you can turn it in a text based game...

cerno_b 2016-04-20 21:07

I have a QWERTZ keyboard and cannot get the controls to work, but usually that's only because y and z are switched. Here, however, no keys seem to work. Mouse doesn't either.

urfbound 2016-04-21 22:07

@Cerno_b thanks for the feedback! I take keyboard input as keycodes thru the javascript onkeyup event. So my immediate guess is that I didn't put in the right codes to cover all keyboards. Thanks for coming back to respond! Now to test it out myself w/a different layout! :D

kestrelgames 2016-04-23 17:53

Nicely on theme. I like that the text in the locations changes depending what form you're in even if it's not the one that solves the puzzle. The navigation is confusing though, would be better if those circular doors were just hallways.

2016-04-24 16:25

Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description

urfbound 2016-04-25 02:30

@Freank - of course you can! I'll upload it at your site.

mooncalf 2016-04-25 23:08

Well done. Found the minimap essential for navigation. The visuals were hard to track.

maekeruu 2016-04-26 02:10

nice game :D
it's rare to see something like this now... good one for a first! keep it up ^_^
excellent take on the minimap, good job

cerno_b 2016-05-09 20:09

Just letting you know that it still does not react to key presses (just in case you changed something and need some testing feedback)