Attack of the RGBobots by sol_hsa 2016-04-17T00:28:00
I agree--addictive. Really cool aesthetic, and it works on a ZX Spectrum! Really fun! In my opinion, this is the kind of thing that could get very, very hardcore in terms of tactics/logic. Nice.
Foon → Ludum Dare Explorer → Users → ChronoCrab
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 35 | Shapeshift | ShiftZGen | compo | 880 | 2.55 | 2.52 | 2.00 | 2.58 | 2.31 | 2.17 | 2.65 | 56 |
I agree--addictive. Really cool aesthetic, and it works on a ZX Spectrum! Really fun! In my opinion, this is the kind of thing that could get very, very hardcore in terms of tactics/logic. Nice.
Just rated. Awesome. My favorite game so far for 35 :)
Really, really good! The mechanics were nice and I had no lag. Moving and attacking felt responsive and three different forms were varied and felt different. Fancy graphics, more modes, and maybe a bit more zoomed out perspective might be things you could add if you are wanting to expand it.
Nice aesthetic, fun to play, and fun mechanics!
I really like this one. The graphics were very neat. The gameplay was fun too! My 2C: The circle of static tiles seemed a tad out of place and might be better represented as a square or something (maybe even with shifting the color slightly for the tiles around your character), but this was good fun. Some item drops and other mechanics would have made this something to play long term. Nice!
It had a very fun vibe, but I think some graphics or some indicator of where you are in baby space/muscle space might be useful.
Cool music and the mechanics and graphics are really nice. It becomes intuitive very quickly.
So good. Too funny that you clarified that yes, you can steal all the could and somehow be all of them :) The graphics worked for this type of game, I think and did not distract me and got the point across nicely. Really the only game I gave 5 for everything so far out of over 30. Fantastic job!!
Great music, fun gameplay, and a nice feel to the game. The atmosphere was pretty cool. I like the idea, though the rooms started to feel a tad cluttered and it got a little tough trying to sneak my shots into overlapping enemies. Still, well done.
Really liking this one so far!!
Obviously 5 for audio haha. I also like the way text was presented in digestible bits.
Very heady. I felt like you were going to have stats on the player as part of the experiment :). Very cool.
This was fantastic! Really like the Asteroids influence. No complaints here. Very fun.
Very good. COntrols were pretty tight, fun graphics and sound, simple yet fun mechanics. Well done.
Nice graphics and it was neat. Definitely could have used sound and a couple of mechanics though. It was extremely laggy on my machine.
Rally nice minimap!! Like the style too. Great job!
Tough to get used to the wall bouncing, but it all comes together really well.
Thanks, Vivid Redemption! Yes, I had the time--I got lazy. I should have fired up LMMS and made a main theme and maybe boss theme too. Thanks so much for playing!
Really liked this. It took some effort to improve at (it was not overly easy--a good thing), but it made me interested in getting better at it! Nice challenge. The short music loop was very decent as well. I also liked the intermittent pep talk. My only gripe is that I seemed to hit the far edge as I made it through. Maybe that is design, but I would tentatively offer that just a tad bit more edge forgiveness would add to playability. That said, the high pressure and wondering if you are one pixel off your shot through the opening adds to the fun as well, so...
Very fun and it has that "old school" vibe that I like in indie games--it's up t you to discover a lot of the secrets and the lack of guidance is part of the immersion--if done correctly!! This was one of my faves.
Fantastic. Fun graphics, fun mechanic, great logo. I'd liek to see this expanded into something with a story, more tools/puzzles, etc. Great job!
Great sound and cool style. My only real gripe is that is was tough to know what the polarity did.
You can jump a little higher if you hold jump--I didn't have too much trouble after I did that. I think with some story and control tweaking, this would be pretty epic. Thanks for the entry!
Wish I could fix the resolution a bit (my game had this problem too I think...) pretty fun classic feel
Pretty fun! Maybe adding a few levels might make for a cool expansion.
Nice!