FoonLudum Dare ExplorerLD35 → Soothsayer Simulator 2016

Soothsayer Simulator 2016

By iceburg7

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CategoryRankScoreCount
Innovation24.62
Audio14.71
Mood44.44
Coolness364
Overall653.88
Fun3043.36
Humor3112.65
Theme6113.13
Graphics8072.32

Comments

f4kethis 2016-04-18 04:51

I love the way it plays with expectations of interaction and the song was beautifully haunting. I stayed for the whole thing.

bigbrother 2016-04-18 04:58

This is great, it messes with different types of using the controls, and it really is overall super innovated.

sol_hsa 2016-04-18 05:26

Well, that was definitely different. I expected one thing, and got something I wasn't expecting.

htspencer88 2016-04-18 14:08

The coookie cutter name doesn't betray the real subtle nature of this game, its a real gem.

It does what it sets out to do very eloquently and I was hooked at the twist.

Really great job!

rupazero 2016-04-18 14:29

Damn this is wonderful! So beautiful and moving. Thank you for making it!

saiodin 2016-04-18 23:30

I was recently thinking about games for blind people that would just use sound in 3D space to communicate gameplay. This entry is another example of making games differently. I was really surprised when the voice over changed the whole game concept up.

16bitsofawesome 2016-04-19 04:13

Very well done. Unexpected! It gives me a few game ideas!

I love the song by the way.

pixelgriffin 2016-04-19 04:13

Really, really innovative. Love it.

blennosoftgames 2016-04-19 04:20

I was surprised and pleased with this one. Minimalist, and yet everything it needed to be. So glad I played through to the end :)

remmy 2016-04-19 04:28

This is so beautiful <3
Had to listen two times to that song.

heliosstudio 2016-04-19 04:49

really enjoyed this one, a very original take on shapeshifting, and a very clean feel, also
What do you mean by slightly larger? a dozen minutes? an hour?
I mean the perspective shift won't work multiple times, and you can't have too long an uninteresting buildup, so you'll either have to mix it up a bit or go for the short format.
Still I think you should go for it, it should at the very least be an interesting concept.

saucygames 2016-04-19 06:04

Well done, very well done. Left me on the edge of my seat in a very calm and relaxed way lol. Was pleasantly surprised. gg beautiful

auroratide 2016-04-19 12:53

Wow, this is a beautiful little game. Cleverest use of theme I've seen so far with the changing dialogue, and a good message too.

iendsl 2016-04-19 23:48

Really fantastic. My favorite of LD so far. Once i clicked an audio before another was finished and they both played over each other and it sounded really neat. Maybe there is something there to do.

matzigon 2016-04-20 20:01

Interesting experience, not exactly a game, but it's always good to experiment. Nice job. :)

cakeknuckles 2016-04-21 15:21

what an interesting experience... i also stuck around until the end of the song, it was very nice.

naca 2016-04-21 15:45

Glad to see a new unique experience. Beautiful song, I also listened to it until the end.

2016-04-21 18:46

This is good. Like, really good.

I just love interactive storytelling - new, original ways to translate ideas and invoke emotions in the player. And you, sir, did that with conviction and subtlety.

By the way:
This is one of the pieces that makes me wonder if they are really a game...
For now, I think I prefer the broader term "experience", since it doesn't invoke in the player one clear objective to go for. On the other hand, the real objective is to explore - my favorite aspect of the medium.

I wonder what do you think about that topic.

Also, I'm really interested (and currently developing) some "experiences" of my own.
So thanks for being one inspiration :)

Oh, and... just in case you want to check my entry, it's on my teammate's account. You can try WolfBit here:
http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=87729

themightyteam 2016-04-21 22:09

clever! I really liked it. Yes, maybe it is more an "experience" than a game, but I think it can be used as a resource for a game.

celia14 2016-04-21 23:14

Wow! The moment where the voice diverges is brilliant. I'm always interested in multiple perspectives, and audio vs written word is such an interesting, innovative way to do that. I really like how you set up the player's expectations with the first run-through, and then with the voice matching the text - it really drives the twist home when it happens. Awesome work, I'd love to see any further expansions on the idea you come up with.

ourson 2016-04-23 00:13

you know, during these jams i'm always focusing on visual experience and appealing gameplay for my games. Yours is so simple, so elegant, so... strong in a way... Today i learned a lesson from you sir. Thank you.

chronocrab 2016-04-23 03:49

Obviously 5 for audio haha. I also like the way text was presented in digestible bits.

glaze_96 2016-04-23 21:35

I'm gonna be honest here and say that I feel stupid.. I can't find anything in the bottom right corner of the black box. What am I doing wrong? I really want to experience this game fully because I already love it! And I want to here the song that everyone keeps mentioning!
Bookmarked and waiting for reply from you.

ithildin 2016-04-23 22:49

Very original take on the theme. I like entries aiming to explore unexpected means for storytelling or mechanics.

Nicely done!

silkworm_sweatshop 2016-05-06 19:08

Very interesting, I love when a game surprises you.

jakob37 2016-05-12 19:38

This was really, really nice. It really captured a particular kind of ambiance. Impressive, and something I hope to see in more games. (And yes, it would be very interesting to see this concept in a larger context, perhaps with more visual support :)