f4kethis 2016-04-18 04:51
I love the way it plays with expectations of interaction and the song was beautifully haunting. I stayed for the whole thing.
Foon → Ludum Dare Explorer → LD35 → Soothsayer Simulator 2016
By iceburg7
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 2 | 4.62 | ||
| Audio | 1 | 4.71 | ||
| Mood | 4 | 4.44 | ||
| Coolness | 3 | 64 | ||
| Overall | 65 | 3.88 | ||
| Fun | 304 | 3.36 | ||
| Humor | 311 | 2.65 | ||
| Theme | 611 | 3.13 | ||
| Graphics | 807 | 2.32 |
I love the way it plays with expectations of interaction and the song was beautifully haunting. I stayed for the whole thing.
This is great, it messes with different types of using the controls, and it really is overall super innovated.
Well, that was definitely different. I expected one thing, and got something I wasn't expecting.
The coookie cutter name doesn't betray the real subtle nature of this game, its a real gem.
It does what it sets out to do very eloquently and I was hooked at the twist.
Really great job!
Damn this is wonderful! So beautiful and moving. Thank you for making it!
I was recently thinking about games for blind people that would just use sound in 3D space to communicate gameplay. This entry is another example of making games differently. I was really surprised when the voice over changed the whole game concept up.
Very well done. Unexpected! It gives me a few game ideas!
I love the song by the way.
Really, really innovative. Love it.
I was surprised and pleased with this one. Minimalist, and yet everything it needed to be. So glad I played through to the end :)
This is so beautiful <3
Had to listen two times to that song.
really enjoyed this one, a very original take on shapeshifting, and a very clean feel, also
What do you mean by slightly larger? a dozen minutes? an hour?
I mean the perspective shift won't work multiple times, and you can't have too long an uninteresting buildup, so you'll either have to mix it up a bit or go for the short format.
Still I think you should go for it, it should at the very least be an interesting concept.
Well done, very well done. Left me on the edge of my seat in a very calm and relaxed way lol. Was pleasantly surprised. gg beautiful
Wow, this is a beautiful little game. Cleverest use of theme I've seen so far with the changing dialogue, and a good message too.
Really fantastic. My favorite of LD so far. Once i clicked an audio before another was finished and they both played over each other and it sounded really neat. Maybe there is something there to do.
Interesting experience, not exactly a game, but it's always good to experiment. Nice job. :)
what an interesting experience... i also stuck around until the end of the song, it was very nice.
Glad to see a new unique experience. Beautiful song, I also listened to it until the end.
This is good. Like, really good.
I just love interactive storytelling - new, original ways to translate ideas and invoke emotions in the player. And you, sir, did that with conviction and subtlety.
By the way:
This is one of the pieces that makes me wonder if they are really a game...
For now, I think I prefer the broader term "experience", since it doesn't invoke in the player one clear objective to go for. On the other hand, the real objective is to explore - my favorite aspect of the medium.
I wonder what do you think about that topic.
Also, I'm really interested (and currently developing) some "experiences" of my own.
So thanks for being one inspiration :)
Oh, and... just in case you want to check my entry, it's on my teammate's account. You can try WolfBit here:
http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=87729
clever! I really liked it. Yes, maybe it is more an "experience" than a game, but I think it can be used as a resource for a game.
Wow! The moment where the voice diverges is brilliant. I'm always interested in multiple perspectives, and audio vs written word is such an interesting, innovative way to do that. I really like how you set up the player's expectations with the first run-through, and then with the voice matching the text - it really drives the twist home when it happens. Awesome work, I'd love to see any further expansions on the idea you come up with.
you know, during these jams i'm always focusing on visual experience and appealing gameplay for my games. Yours is so simple, so elegant, so... strong in a way... Today i learned a lesson from you sir. Thank you.
Obviously 5 for audio haha. I also like the way text was presented in digestible bits.
I'm gonna be honest here and say that I feel stupid.. I can't find anything in the bottom right corner of the black box. What am I doing wrong? I really want to experience this game fully because I already love it! And I want to here the song that everyone keeps mentioning!
Bookmarked and waiting for reply from you.
Very original take on the theme. I like entries aiming to explore unexpected means for storytelling or mechanics.
Nicely done!
Very interesting, I love when a game surprises you.
This was really, really nice. It really captured a particular kind of ambiance. Impressive, and something I hope to see in more games. (And yes, it would be very interesting to see this concept in a larger context, perhaps with more visual support :)