Wax Attack by lkpridgeon 2015-04-21T15:56:00
It's neat but it gets a bit boring after a while… made it to 120. does it get harder when you're over 100 or was that just the RNG? if yes, it would've been a bit cooler to have a quicker rising difficulty-curve.
LD35 — Shapeshift (9)
level dog by Remynfv 2016-04-21T02:05:00
Cool :)
Since you didn't make the audio it would be nice of you to opt out of that category, it's in the rules (if none of the graphics are yours maybe that one too)
Goddamn Server by Nordic Ninja 2016-04-21T01:41:00
got to the normal(?) ending :) i didn't quite understand how that other attack is supposed to work and how i should not look at the enemies/be afraid of the sword. There was that bar which sometimes filled a tiny bit, seemingly at random - it pretended me from attacking when enemys jumped on top of me and i still have no clue what its purpose was or how to fill it.
Reptile Randall by ItsYourPalMike 2016-04-21T00:53:00
Really lovely, i laughed a lot at the intro and it was quite fun to play!
One thing: It would be nice to not have z and x as the controls (with y to restart) because keyboards with qwertz layout (standard in germany for example) have the z and y key switched and the hand gets a bit cramped.
Tentacle Boy by thegunmaster 2016-04-21T00:04:00
This was amazing! :)
I needed a while to figure the controls out but when you finally get it, it works quite well.
At the first try i fell into the pit, at the second i got the Nitro and even made it back, but when i dropped it on top of the cave (not before it) it only blew a tiny opening into the stones. http://remics.net/screen/210416015533.png
This was a bit frustrating and i did not have the motivation to do everything again, but i guess the game would have ended there anyway :P
Anyway, i really loved it, i think i played your game for the longest time so far this LD.
Formorph by Solocov 2016-04-19T22:05:00
Gosh that diving took me way too long ^^
Made it through, and really liked it, solid game :)
The mechanic of the dead blocks is at parts which are not dependent on them kind of annoying though (i constantly rammed into those underwater and the jump course before that and created new dead blocks by dying and just wanted to retry the clear course without waiting)
System Shift by edve98 2016-04-19T17:08:00
Heh, i liked it!
One complaint: An info how to win would have been nice, at my first run i got bored after a while and then killed myself on purpose, only to see that my score wasnt saved because i lost. Then i looked into the source and saw that it was rng-based (the chance is 1/30 [1/3 for no door, 1/10 for win], so on average you have to walk into 30 rooms to find an end which is quite a bit).
I found a win in the second run, but i think the score/win system isnt optimal, because now the score just says "enemies i killed before i finally found an end" ^^
Save the Queen ! by psyxose 2016-04-19T16:14:00
looks cool :)
some more levels (so you have different routes) or a use for the normal mode would have been nice.
It looks like you were new to the engine and had to figure out how it works by using stuff from the tutorials? It's always awesome when you use Ludum Dare to learn something you never did before!
Soothsayer Simulator 2016 by iceburg7 2016-04-19T04:28:00
This is so beautiful <3
Had to listen two times to that song.
Wake Up Shaple by Cosmologicon 2016-04-19T03:32:00
Loved it!
The levels where unexpectedly hard, i needed a lot of time for the last one :)
Removing all spaces in the end screen was a soothing reward tho.