Tiny Apple by epicSpeedTurtle 2024-10-11T11:52:34Z ♥ 1
Love the aesthetic, both the visuals and the audio! Nicely done :)
Foon → Ludum Dare Explorer → Users → francoisvn
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | 👥 | esCargo | jam | 73 | 4.05 | 3.50 | 4.02 | 4.51 | 4.73 | 4.22 | 3.41 | 4.37 | ||
| 2024 | 56 | Tiny Creatures | 👥 | Tiny Tails | jam | 446 | 3.65 | 3.38 | 3.58 | 3.65 | 4.06 | 2.50 | 3.48 | |||
| 2023 | 52 | Harvest | 👥 | Beeline | jam | 96 | 3.98 | 3.50 | 4.13 | 4.45 | 4.45 | 2.28 | 4.18 | |||
| 2021 | 49 | Unstable | Ruins of Instability | jam | 1072 | 3.27 | 3.41 | 3.21 | 2.43 | 2.88 | 3.18 | |||||
| 2017 | 38 | A Small World | Tiny Politics | jam | 3.00 | 3.00 | 4.00 | 2.00 | 3.00 | |||||||
| 2016 | 35 | Shapeshift | Soko Match | compo | 140 | 3.68 | 3.49 | 3.51 | 3.19 | 3.83 | 2.09 | 2.98 | 53 | |||
| 2015 | 34 | Two Button Controls / Growing | Streamline | compo | 8 | 4.31 | 4.31 | 4.02 | 3.34 | 4.05 | 3.47 | 2.31 | 3.52 | 71 | ||
| 2015 | 32 | An Unconventional Weapon | Symmetric Torpedo | compo | 89 | 3.82 | 3.82 | 4.14 | 3.14 | 3.79 | 2.85 | 3.52 | 50 | |||
| 2014 | 30 | Connected Worlds | Neon Highway | compo | 73 | 3.83 | 3.57 | 4.11 | 3.80 | 3.45 | 3.40 | 2.15 | 3.34 | 76 | ||
| 2013 | 26 | Minimalism | Loki | jam | 200 | 3.32 | 3.29 | 2.89 | 3.61 | 3.32 | 2.20 | 2.86 | 49 |
francoisvn leaves an average of 9.6 feedback comments each event.
Love the aesthetic, both the visuals and the audio! Nicely done :)
Great idea, I enjoyed it :)
I think it would be good if there was a reason why you need to make the fleas work as a group. As it stands you can basically do the level for each flea you need, without considering the other fleas: like if you need 20, then do it 20 times as one flea and ignore the others
Nice! I wanted to play more :) I didn't hear any audio?
Really good! Nice scope and well polished. The animals are safe :)
Suggestions: - I would love to see a progress indicator, even as simple as: encounter X of Y - The dice should fill up from the front and stay there, cause you can't change their order (it seems)
Fund little game, very cute ducklings! I wanted to speed up the execution sometimes, and it would have been nice to drag around the world or pan when your mouse is on the edge of the screen.
There's a bug in the screenshot level where it gets stuck Screenshot_2024-10-09_15-13-36.png
Super polished little game! Quite a nicely balanced loop. Well done :)
Interesting idea! I struggled to figure out how to play, but there are some cool concepts here
I tried the web build but I think it isn't working properly for me (Firefox). Felt like most of the UI didn't respond like I expected it would :/ Sorry I can't give more useful feedback :'(
Overall a fun little clicker with some interesting twists!
A few issues: Some of the important parts of the game are cropped of for me in the web embed on this site :/ The itch page worked better. The music seems to stop looping at some point. It took me a while to figure out how all the UI worked
It took me a while to figure out how to do your parasite ability. Once I did it was interesting :)
It's a fun little interaction. I would have enjoyed some more nuance to the core loop, like maybe you eventually need to plant new plants cause the old withers. And maybe some aspect of waiting for time to pass and the plants to grow. Well done :)
Very fun little game! It had a good difficulty curve at the start, but then it tends to get a bit easy if you hang back and just use ranged attack. The red archers are a nice challenge, but I only saw them once. Would have been keen for more :)
Novel take on the clicker game. It felt a bit slow at the start though. Well done :)
Pretty cool! Feels like pac-man in some ways. I would have liked the cats to be bigger and look a bit better. I enjoyed running away from the cthulu, but eventually I got into a pattern that meant I was very safe. Would have been cool to have something like the super pill from pac-man
Great start. I liked when the one got up and I had to catch them. Would have been cool to see more change as the time went on :)
Nice rhythm game! I found it a little bit unforgiving and unsure about timing. I really liked the carrot :)
Fun little core of a game. Feels like it's mostly about memorizing what the options do and then just making sure your karma stay > 0.
Nice core! I would have appreciated a better indicator of ship health. Also wanted some variety after a while
Fun idea for the intro. I really wanted to click to speed up or advance the text though. Would have liked to see something change after a while :)
A fun little game! Lots of instructions at the start - I struggle to remember them all. Once I got playing it was fine though. I liked the different minigames you had to juggle :)
Love the art style and theming! I wasn't sure how to return home and get more air - I tried going back inside the diving bell and it didn't help :'(
The idea is pretty cool. Clearly an indictment of the US medical wasteland ;) It felt a bit weird for the movement to be on a grid (I think). I ended up camping outside the hospital door, just ducking away quickly to get energy, so something to change that up would be good
The intro cinematic was great! It felt like it was mostly about running and trying to dodge the mice - attacking them just slows you down. I guess go figure for a corn cob!
It's an interesting concept! It felt like I didn't get much feedback whether things were working or not for a while, and once they were working it took a little while for them to finish.
Interesting puzzle mechanic I haven't seen before :)
Fun runner! I really like how nice it looks. I found it a bit tough to outrun the harvester
Amazing little puzzle game. A masterstroke of design. One change I'd make is clicking on the ground to move there
Amazing lovely game. The puzzle mechanics are tied into the narrative so well, a small masterpiece :)
Top notch jam game! :D
I felt like it borrows too heavily from SNKRX to be a fair comparison to other jam games. To hear you've worked on it for a month is a bit disappointing and doesn't feel like the spirit of the jam :'(
Nice small game. It feels like a puzzle game, but once you've seen the solution there's a lot of difficulty in the execution phase, which can be a bit frustrating. That's currently okay cause the levels are mostly short and sweet. I think if you could make the execution easier and less focused on dexterity, or add some sort of safety net (like undo), you could add more mechanics and/or make the levels longer :)
Nice! Difficult though - I only managed 4m after quite a few tries. I wanted to use left/right keys and I would be keen to see sub-meter accuracy (one time I had blocks piled up diagonally).
Nice! Really juicy :)
Fun little game. It was difficult to play on a laptop trackpad, but still doable. Just a random idea, but what if you had different tentacles and some of them attracted the scientists because they're curious, and then you can set up traps to catch them all?
I made a star :)
Great little game, but a bit too hard
I want moar! :)
I'd love to see a mobile version of this. I wonder if the penalty for going "over" is perhaps too much at later levels, but that can always be tweaked later :)
Really cool. The "auto-pickup rotating through your weapons" thing felt a bit uncomfortable, but it wasn't terrible. If you make this a little bit deeper I think it would work really well as a pickup-n-play mobile game :)
Great game. I think my only issue is that you didn't call it "Upwell" ;P
Um... why do you play as a man beating up a woman?
Cool idea. Seems like you forgot to include the source code (a compo requirement) :)
Pretty cool, reminded me of Sword & Sworcery in style and pacing. It took me a moment or two to figure out how to play, but once I figured it (I think!) it was quite a relaxing experience. I did get a little confused with the bird cursor and its shadow - I kinda expected the character to walk to stand on the shadow
Very elegant. Took a moment or two to figure out some blocks are invulnerable. Would like to try a version where I can control side movement, but that would be a very different game.
Really tight. Remind me to never go to your barber ;P
Really interesting. Was a bit difficult to figure out which direction a corner would go. Maybe orientate all the blocks the same way? I'd love to see some obstacles you have to grow around.
Cool concept, I'd like to see it taken a bit further :)
Interesting idea, but a bit frustrating to have to juggle the glue and posters.
Interesting idea. I think the core design issue is that it kinda starts easy and then gets progressively more difficult if you make any mistakes, i.e. a downwards spiral. Maybe if moving around was more fun and you had to from the start it would be better. I'd like to see where you take this :)
Great game. Nice aesthetic and I really like the design elegance and depth.
I found the controls a bit off though - it was difficult to move slowly and carefully, and carrying the block around was also a bit awkward.
Love the easter egg :)
Nice game. I would like to see a version that's shorter (more damage might help) and gives you incentive to write some extra story, perhaps by showing everything at the end and having the option to share it.
Great jam game. Needs more audience puke.
Interesting little game :)
Can confirm Linux port worked for me.
Interesting little game. Reminds me of Osmos :)
Very nice, I played for quite some time. My only complaint would be that it felt unintuitive that I had completely protected some planets, but I still lost because some outer planets got hit. Also, it needs some sort of high score :)
Didn't work for me on Linux, even though I definitely have Flash player installed :(
Fun little game, but no source?
Nice game, but no source?
Very coll concept. Would like liked to have instant restart on deaths and more levels :)
Interesting concept. Would have liked to know how much a connection would cost before doing it. Also, cancelling connections after starting them would be nice. Finally, some more transparency on the mechanics might also be good.
I think it could be really cool to build up a space trading empire this way.
For some reason it's not working for me on Linux. Throws exception: "javax.sound.sampled.LineUnavailableException: line with format PCM_SIGNED 44100.0 Hz, 16 bit, stereo, 4 bytes/frame, little-endian not supported."
Very smooth game, I like the visual style.
Really interesting idea. Difficult to get your head around. I'd love to try a version where the whole world rotates so your gravity is always downwards.
LD58 — Collector (2)
TCG Star by Cosmic Adventure Squad 2025-10-07T10:40:59Z ♥ 2
Very polished core mechanic, but I felt myself wanting more about a little while
Bone Collector by Antti Haavikko 2025-10-07T10:32:42Z ♥ 0
Really cool! Well scoped. Only complaints are that I often struggled to travel (maybe give travel more options to pick from), and I didn't realize my inventory space was limited.