Aaron San Filippo, Raphael Azcueta, Forest San Filippo by Aaron San Filippo 2014-12-10T16:52:00
Other than dang Sticky Keys turning on because I was pressing my shift button too fast, this is really fun!
Foon → Ludum Dare Explorer → Users → TaylorAnderson
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 34 | Two Button Controls / Growing | Bellows | jam | 143 | 3.77 | 3.68 | 3.65 | 3.93 | 4.00 | 3.98 | 2.83 | 3.58 | 100 | ||
| 2014 | 31 | Entire Game on One Screen | Color Code | jam | 414 | 3.31 | 3.00 | 2.81 | 3.50 | 3.62 | 2.96 | 2.56 | 22 | |||
| 2014 | 30 | Connected Worlds | Interplanetary Defense Alliance | compo | 379 | 3.38 | 3.25 | 3.58 | 3.74 | 3.00 | 2.77 | 2.36 | 2.97 | 58 |
TaylorAnderson leaves an average of 13.0 feedback comments each event.
Other than dang Sticky Keys turning on because I was pressing my shift button too fast, this is really fun!
I like the graphics, but I ended up dying endlessly, seemingly at random, so I kinda gave up.
I like the concept, but after a while there were some pretty frequent frame drops. Also, I wish health were over the player's heads so I could get a better feel of when I'm about to die, without having to look all the way at the top of the screen.
I really, really liked this. I was not a big fan of the art style, but after playing the first level a few times to get a hang of the game, I was hooked. This is an excellent game.
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I like the game's art and music, but I found it really hard to judge where the rocks were coming from and press the corresponding button, even after several runs
This was super weird :P I liked the poem, I've never seen another game do something like that. The rest of it was...not very original, but the concept itself kept me going.
I really liked this! The graphics didnt grab me at first, but they're charming in their own weird way :P. I really liked the different rules in each worlds. I feel like you could go farther than this, by presenting the same challenge but having to use different rules to progress. My only complaint is that yellow world is too easy, but other than that its a pretty solid game :P
Like the jumping mechanics, but the game should be way faster. I found myself quitting out of boredom unfortunately :(
oh man this is by far my favorite ludum dare game. i dont know how you managed to make that so polished in terms of both gameplay and aesthetic so quickly but i commend you for it.
I really liked how you made different sealife represent different obstacles like spikes. I'm always a sucker for good pixelart, in general :P. I found movement a bit slow, but everything else was awesome
I'm not sure I was able to figure out some of the interactions between the systems, but I did enjoy it!
I do like that there's a story in this one :P. At first I thought the puzzle mechanics were gonna be pretty standard, but you mixed it up sufficiently later on. Overall, pretty good!
For a first game this is really good! The movement was a bit stiff on the character but movement didnt happen that often so I was alright with it. Liked the music, liked the writing, overall pretty good game
I really liked it :)
I started playing this game not realizing you could use regular movement with the arrow keys, I was playing with just changing gravity--and I almost liked it better that way, until I got to turrets :P Anyways, nice game!
The graphics and audio put me off at the very beginning with their simplicity, but in truth the gameplay is very interesting. I've never even thought of combining sliding tile puzzles with getting to a destination AND moving the same way in two different spaces. Nice work.
I wish there was some way to influence the way the stars move. Right now the early game (which I never got past) feels like just a lot of waiting around for stars to hit. I really like the art and the other parts of it, which makes it a shame that the planet building aspect is sorta dull :/
Took me a while to figure out what I was doing...even then, I found myself with almost always just the one decision to launch a raid, until I eventually backed myself into a corner and died. I feel like with some balancing and more decisions, this game could be really good.
Oh my gosh this game is so glitchy and insane and FUN. I really like how when you get ensnared in a web the spiders immediately bear down on you. I also like the messages when the planets get saved :P
I really like this! The graphics (specifically the tiles) put me off at first glance, but I took a chance on it and was not disappointed. I really liked having to micromanage turret placement to deal with the oncoming threats, though I'm not sure how the game handles which turret is placed where when I click on an unoccupied tile. Other than that though, awesome game!
I really liked the mechanics in concept, and there were some really cool ideas presented, but I often found the gravity just too hard to parse well enough to make good decisions on where to jump
I get bested by puzzle games fairly quickly, but I liked the humor an innovation of the idea!
LD34 — Two Button Controls / Growing (11)
Snowballin' by Frenchie 2015-12-16T05:49:00
loved this game. my only wish would be that the game scale more to my ball's size. in the early game i felt it almost impossible to get going, but in the late game i basically couldnt be stopped. really great game though! gotta love those low-poly graphics.
Belly Smash by Drunkain 2015-12-16T04:35:00
oh man. i can see this being one of the winners of the whole thing. really hilarious, and REALLY fun.
Holiday Rejects by local306 2015-12-15T22:20:00
great game. simple but challenging, funny, original...everything i want from a ludum dare game
itch by fasterthanlime 2015-12-15T18:31:00
so glad this has finally come out. itch.io is a fantastic website and i'm so happy that its now a fantastic app.
Don't Mess With Totems by winesays 2015-12-15T17:12:00
oh man this was amazing. i have no idea how you made such stunning art in 72 hours, and then made a pretty good (if simple) game on top of that. bravo.
The Pits of Mazow by Azor1 2015-12-15T17:01:00
i really liked the mechanic, i felt like the character movement was a little too slow.
Lands of TSR Lore by Christina Antoinette Neofotistou 2015-12-15T16:37:00
i definitely see the potential in a dungeon crawler with really great pixelart and a fairly-simple battle system.
my recommendation would be to keep going with it, at least for a little while.
Snow World by Elisée and friends 2015-12-15T05:04:00
this game was so coooool. the graphics were fantastic, best pixelart i've seen so far in this jam. and i love the timing-based rpg mechanics, not to mention the 5-second fire-sale shopkeeper. fantastic jam game.
Root Dungeon by Tasgardyen 2015-12-15T04:16:00
I really liked the lowpoly style, and in general I think the battle system has some potential, but the game is too complicated I think--it would've been better to reinvest some of that development time into making the battle system more robust/less buggy. I liked it though!
Poultry Punt by diest 2015-12-15T03:13:00
this game was really good! i liked how it really incentivized you to smash on the s key but then had to time the k press correctly to actually hit the chicken, so using two fingers to smash became this really interesting timing game.
Hybris by Benjamin 2015-12-15T01:23:00
oh man this was fantastic. took me a while to figure out what was going on but man was this a well-designed game