Full Metal Democracy by deepnight 2015-12-15T17:43:00
I kind of doubt this was actually made from scratch within 48 hours. Cool game nonetheless.
Foon → Ludum Dare Explorer → Users → local306
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 34 | Two Button Controls / Growing | Holiday Rejects | jam | 73 | 3.93 | 4.02 | 4.00 | 4.17 | 3.65 | 3.30 | 3.63 | 3.46 | 77 |
I kind of doubt this was actually made from scratch within 48 hours. Cool game nonetheless.
Very well done! Had a lot of fun with this one!
Oh my goodness this is full of greatness! So smooth and buttery, and also very cute. Absolutely nailed the two button control and growing themes!
Oh man! This is absolutely brilliant!
10/10 Made me feel like I was in Grade 3 again!
Moar screen shake! Cool twist on the pinball genre!
Brings back memories of how much I sucked at Hot Shots Golf series.
10/10 for use of Wilhelm scream
I found the refresh rate and object speed made it difficult to see incoming objects. Loving the visuals though!
Clever spin on a classic with the two button limitation
I hope the kids don't mind that I filled their balloons with my smoker's cough...
I'm a little skeptic that this was done from scratch during the 2 or 3 days for LD. Great game idea nonetheless.
Super neat tie growing mechanic!
Reminds me of the caterpillars from Super Mario World
Cool story bro (it actually was :D)
Super stylish visuals and awesome choice in music. Controls were a bit finicky and made it tough to control :(
Very nice graphics! Would be cool to see this get expanded some more :)
Controls were a little finicky and I also ended up getting stuck jumping into a corner of an edge.
Excellent job on the game loop! Cool concept too!
It would be interesting to see more mechanics that involved distancing the brothers appropriately. I found I was just grouping them together and completing levels that way.
Super cool card mechanic! I'm not usually a table-top type of gamer, but this was a lot of fun!
The controls weren't very intuitive I found. Graphics were nice though. Reminded me of the old Pitfall game :)
I never noticed the core growing until I re-read the instructions here. Cool idea!
Fun challenging game that will keep you moving constantly as you try to balance offence and defence
It was kind of difficult to control the jumping :(
Good use of shaders for graphics. Cool idea of growing your slime kingdom!
I didn't entirely know what I was doing but I had fun doing it! haha
Looking forward to dissecting the source code. Thanks for release it :)
Good job with the two button themed. Very interesting use of progression / leveling up and still only using two buttons
Not saying it would be easy to do, but It would be nice if P1 and P2 played on different maps. Or at least reverse the direction of one of them. That way it would add tension since one playing could be growing while the other thinks they are missing out.
10/10 Made IE crash afterwards; would play again!
Great job! Loved the game show / wario smooth moves`esque gameplay. Scared the crap out of me the first time I made a mistake...
Fun and simple game. I don't know why, but I loved the attention to detail for the cursor and how it changed with shoot, navigate, and the combination of both.
Cool concept of aging. I wish I could advance the years myself rather than having to wait through it though...
Such a cool game that plays very well for an LD game.
Super cool idea! I loved the water physics!
Saw this one come up on my Twitter feed during development. Glad to have to chance to finally play it!
Oh man, if this doesn't win, I will have given up on people entirely!
Cool take on the dual theme. Stressful in a fun way trying to balance resources and maximizing score!
Oh God! So disturbing (in a good way haha)
Maybe because I am used to reading left-to-right, traveling in the opposite direction was disorientating haha
Tricky to get used to the controls somewhat, but after a while I got the hang of being able to turn around and maximize my employees performance
I found the collisions seemed a little off. The growth timer was a little fast to solve some of the puzzles IMO
Nice use of shaders to give it the retro feel. Controls could be a little more responsive though.