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siObyte

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201534Two Button Controls / GrowingPlantBoycompo2783.502.823.723.513.472.742.593.2873

Performance over time

overall score (left axis) percentile (right axis)

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Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by siObyte

LD34 — Two Button Controls / Growing

Squishy the Turtle by cppchriscpp 2015-12-14T04:46:00

Haha, this one is far better then my Gameboy game attempt! Nice going with the art, really turned out good.

Harvest by rxi 2015-12-14T04:43:00

Brilliant! My favorite entry so far by far, I love the big chunky pixel art style, and the audio is fantastic too.

The controls are nice and intuitive, took me only 30 seconds to figure out how to play. Got to day 15 or something \o/

PlantBoy by siObyte 2015-12-14T15:38:00

Here's a video of it playing on a real Gameboy DMG, thanks to /u/gpremier on reddit.

https://www.youtube.com/watch?v=vA5JopDTlc0

PlantBoy by siObyte 2015-12-14T18:51:00

@GeeItSomeLaldy

There is no "web" version as it's a Gameboy rom file, you either need to run it through a emulator, a real Gameboy (using a flash cart), or you can use the online-flash based Gameboy emulator I have linked at the bottom of the description if you don't want to download one yourself. (You still need to download the rom file, to use it on the flash-emulator page)

PlantBoy by siObyte 2015-12-15T00:49:00

Thanks! It was definitely a big challenge, I tried to learn as much as I could the 5 days leading up to LD, and in the end I still had to learn things mid-LD. Like the rabbits, I had no clue how I was going to implement an arbitrary number of rabbits in assembly, but I got it figured out in the end!

The full source is up on github, though some things I could have done much better (I should really refine the collision code into a few nice sub-routines, that I can use for any collision), and github seem's to have bugged the indenting a bit, I should fix that to..

PlantBoy by siObyte 2015-12-16T12:05:00

@Weloxux lol, yeah..I didn't get time to properly implement a numbering system with tiles, if you get a score above like, 255. Then the score tile will start going through the rest of the game tiles :p

PlantBoy by siObyte 2015-12-21T06:23:00

The controls on that web emulator appear to be the standard Z and X for A and B. :)