FoonLudum Dare ExplorerLD34 → Squishy the Turtle

Squishy the Turtle

By cppchriscpp

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CategoryRankScoreCount
Coolness363
Overall1243.76
Graphics2023.68
Mood2843.27
Innovation3343.39
Fun3713.30
Audio3862.84
Humor4652.39
Theme5063.70

Comments

fuzzywuzzie 2015-12-14 03:43

Really cute! I love the gameboy style. It took me long enough to remember not to try to cross the road when tiny -_- Great use of the theme!

ky533541 2015-12-14 04:28

I really like the sounds in this game. Really nice, simple art -- the enemy spider thing animations are really nice. Overall a great entry, good work

siobyte 2015-12-14 04:46

Haha, this one is far better then my Gameboy game attempt! Nice going with the art, really turned out good.

mcrewind 2015-12-14 05:07

I love the style, really fun also!

move127 2015-12-14 05:09

I loved this game. I wish I had had this game when I was first playing gameboy.

programgamer 2015-12-14 05:11

cool game, but the lack of music was regrettable.

However, the fact that this is programmed for the Game Boy redeems any negative aspect of the game. Definitely awesome of you to pull this off!

bushmango3 2015-12-14 05:12

Cute gameboy style.

gironc 2015-12-14 07:05

i love the gameboy style, so cute, also amazing game!

refreshcreations 2015-12-14 16:20

Yay! Another Gameboy Game! Thanks for playing mine on the system, My Flash Cart died this week so I was gutted not to be able to test mine on an actual system.

I have the exact same Cart as you also, crazy eh?

So, yes, the game, cool interpretation of the growing theme at play, it's pretty integral to the game mechanics, there's a decent number of levels and it's pretty good fun!

Nice job on the sound registers to get some good SFX out of them, one of the many things that makes gameboy programming that much more rewarding :)

rob 2015-12-14 17:14

If Coolness was a votable category, you'd get full Coolness for writing a Gameboy game.

mlepage 2015-12-15 00:42

Sweet! I liked it. My only comment is that there were places where I got hit instantly when changing screens. (Like immediately hit a river, or a crab.) It seemed unfair.

drludos 2015-12-15 00:49

Excellent, I'm impressed you actually managed to create a gameboy game in 48h. Kudos!

Besides the incredible technical achievement, the game is nice to play too. The core idea is simple but fun, and the difficulty ramps up nicely! I will definitively try this game on my GBC using an everdrive cart!

By-the-way, what tool/framework did you use for GameBoy developement? Everything is coded in assembly? Or is it possible to use some C-based framework?

I'd love to see an expanded version of the game, and its post-mortem!

Congratulations!

cppchriscpp 2015-12-15 01:03

drludos: I used a C-based framework named GBDK. No assembly code for this entry. I've done plenty of assembly for the NES 6502... not so much for the gameboy's variant of z80, however.

Source code is on github above if you're curious.

Thanks for the feedback!

mlepage: Yeah, I know about the collisions during screen change thing. It stinks - I just didn't have the time to sort it out properly. I tried to move enemies around to minimize it, but some were definitely missed. Likewise, thanks for the feedback!

Thanks to those who are giving feedback without anything to answer as well. It's always appreciated.

kakureta 2015-12-15 03:05

Omg! I actually managed to run this on my old gameboy, it was awesome :D

dalbinblue 2015-12-15 04:52

Wow, that's really impressive to make a gameboy game in two days! Did you write this in C or straight up assembler?

Now on to the game. It's very cute and fun. The only criticisms I have, is that there are a few places where walking from one room to the next is an instant, blind hit on an obstacle, usually water.

Makes me wish that my old bung carts still worked. I haven't done anything on the gameboy since highschool...

justinooncx 2015-12-16 16:08

Wow, this can really run on a Game Boy? I'm curious as to how difficult making a game for the Game Boy would be...

rzuf 2015-12-17 11:35

Woah, a gameboy game! Had fun going through this couple of levels that are in game. Some enemies are placed near the borders of the screen so wneh moving from one screen to another it's easy to lose a life.
Fun game and great work making a genuine GB game in just 2 days! Kudos!

webravenz 2015-12-18 10:42

Beautiful little game :)

xgor 2015-12-20 12:41

I always get blown away when people make games for old consoles for Ludum dare, it's really cool.

blobo 2016-01-04 21:23

Really neat! i love the growing/shrinking mechanic. some 8bit retro music would be nice, but i think you did a really nice work, especially fora gameboy ROM