Foon → Ludum Dare Explorer → Users → Move127
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 45 | Start with nothing | tile.flip() | compo | 302 | 3.27 | 3.24 | 3.75 | 2.64 | 3.46 | 2.02 | 2.43 | |||
| 2018 | 43 | Sacrifices must be made | It Must Be Fed | compo | 3.36 | 2.75 | 3.18 | 4.50 | 3.91 | 3.00 | 2.81 | 3.68 | |||
| 2018 | 41 | Combine 2 Incompatible Genres | Office Tactics | jam | 3.37 | 2.50 | 2.75 | 2.62 | 3.50 | 2.83 | 2.83 | ||||
| 2017 | 40 | The more you have, the worse it is | Runaway Corruption | compo | 247 | 3.53 | 3.63 | 2.77 | 3.43 | 3.26 | 3.25 | 2.36 | 3.22 | ||
| 2017 | 38 | A Small World | World Destroyer | compo | 329 | 3.17 | 3.41 | 3.32 | 3.87 | 2.67 | 2.72 | 2.84 | 2.75 | ||
| 2016 | 37 | One room | Hikikomori | compo | 508 | 2.89 | 2.07 | 2.85 | 4.08 | 3.00 | 2.69 | 3.27 | 39 | ||
| 2016 | 36 | Ancient Technology | Words and Wide Spaces | compo | |||||||||||
| 2015 | 34 | Two Button Controls / Growing | Give and Take | compo | 278 | 3.50 | 3.11 | 3.71 | 4.11 | 2.96 | 3.02 | 2.50 | 100 | ||
| 2015 | 33 | You are the Monster | Monster in the Woods | jam | 576 | 3.16 | 2.75 | 2.96 | 3.52 | 3.19 | 2.92 | 2.60 | 3.16 | 45 | |
| 2015 | 32 | An Unconventional Weapon | The Pamphleteers | compo | 629 | 3.09 | 2.47 | 3.75 | 3.76 | 2.64 | 2.91 | 3.10 | 57 | ||
| 2014 | 29 | Beneath the Surface | Logiki | compo | 999 | 2.71 | 2.41 | 3.03 | 1.78 | 2.16 | 1.67 | 1.75 | 2.08 | 68 | |
| 2013 | 28 | You Only Get One | Life Boat | compo | 806 | 2.61 | 2.03 | 2.77 | 2.89 | 1.57 | 2.56 | 2.09 | 2.88 | 73 |
A lot of fun and nice aesthetic.
It would be cool if it kept track of your times, instead of just alerting them.
Awesome game! Also one of the best I've seen so far.
I'm guessing that the application of the theme is that you can only carry one of the items at a time. I felt like that hindered the game more than helping it. That said, I thought that the art was really good and the story seems really interesting. I'd be interested in seeing more.
Amazing game. Not really sure where the theme comes in, but I would love to see more of this game, particularly if you can come up with some really difficult puzzles.
Absolutely love it. A little easy though, but I guess that if there were more levels the difficulty would get higher.
Very good game, might just have to come back to this one later.
Nice use of the theme, makes the game a lot more interesting.
Very interesting and depressing.
Pretty good, but it gets really hard really fast.
Pretty amazing that it was made in 72 hours. It hurts my eyes a little though. Also, the controls are a little slow, so you can't really dodge or anything, which coupled with the fact that you only have one spell means that fighting comes down to watching a cooldown clock and clicking one icon. Those things aside, great game!
Needs more things to buy and sell, as well as an end at some point.
One of the best games I've seen so far.
Absolutely amazing game!
Interesting Idea, but I couldn't hear a cough at all. I probably should have been wearing headphones.
Great game. Tons of Fun!
Fun game. It would have been nice if there was something different to look at other than dirt, minerals, and moles.
Tons of fun. It would be nice if it kept track of how far from Earth you get, like a high score feature or something.
With the bullet only bouncing twice, it makes it so you have to use your knife for most of the killing, which takes away from the interesting idea of having a bullet bouncing around the level. Still a pretty fun game though.
Great game, I really enjoyed it.
Pretty fun and gets difficult the longer your last.
Great game! It's really interesting having to dodge things when you can't see your character.
Fun, simple game. Would be nice if there was something other than the little ghosts that could hurt you. As it is now, it is quite easy.
Fun on a bun!
Interesting idea. The sound at the end scared the crap out of me, since there was no noise before that.
Fun and challenging, very good qualities for a game to have. Great game!
Fantastic game all around.
Very interesting atmosphere. Looks beautiful.
Pretty cool game. It seems that the rock can get stuck on the walls in such a way that you can't pick it up again.
Very fun and peaceful game.
Incredibly beautiful, reminds me of Wind Waker.
Interesting concept. Wasn't sure what I was doing until I noticed the faces on the signs next to the hairs.
@ruerob I was thinking that it fit into the theme in two ways. (1) some logical system is present in every proposition we make. (2) In a limited sense, this game captures some of what happens beneath the surface of our electronics.
@greysphere I was hoping that the game would feel like the zachtronics games, just more focused on logic and less focused on actual circuit building.
Could definitely use more levels, but it is an interesting idea.
Great game. Having to refill the syringe while avoiding the pathogens is an interesting mechanic.
Interesting little game. Controls seem a little messed up.
It's an pretty game, but not a whole lot of fun as it is now. The mechanic of squinting to see what is dangerous might be really interesting if it can be developed more.
Pretty cool. The dark atmosphere is great.
Quite amusing. Box Box Box Box Box
Seems to be complete chance whether you win or not.
Pretty fun. The controls take some getting used to and it is easy to get lost, you could put it a little directional arrow pointing the player back to the ship once they collect all of the parts.
Very nice atmosphere. Playing this game is very calming.
Pretty cool idea and, given the short time, good execution. One little nitpicky thing: it is annoying how the ship defaults to facing up, it would be better if it just stayed facing the direction you last moved.
It has some really interesting mechanics. The pace seems a little bit slow though. The little ball things you have to move around are somewhat few and far between.
Pretty fun. Seems like you have to hit the other robots perfectly or else you won't grab them. There were times when around half of my robot would pass through the other and he wouldn't grab.
Is beer the unconventional weapon?
This is pretty sexist. Or, perhaps the fact that you crash while trying to catcall the women is meant to show how stupid people who catcall are.
Interesting idea and I like the visual style and music. I found it very difficult, since the magic reduces so quickly. I might just not understand what I'm supposed to do.
The sfx are kind of annoying and music would help. The controls are also annoying. The game is fun though and the level design is great.
Interesting concept. It's pretty difficult, which is fine, but it felt like the controls were part of the difficulty.
FYI Got a long error message and the game didn't play.
A lot of fun and visually appealing.
Interesting idea. It's pretty tough, you have to die a lot to figure out where you will go.
I don't really see how the theme plays a role, but it is a fun game.
Very interesting idea. Didn't think I'd enjoy playing a game about arguments on the internet.
The controls don't feel very good. The pixel art is fantastic.
Very fun. More enemy types would have made it more interesting, like enemies that throw things. Also, like one of the other commenters mentioned, the unconventional weapon doesn't affect the game play at all.
Great audio! The game is a lot of fun and controls well.
An interesting idea. The controls are a little weird and the art could be better.
The pixel art is nice. The music was a little annoying.
Interesting concept and well executed. The art for the planets is very good. I don't really see how love is a weapon in this game.
Would have been a lot more interesting if there had been some animation, or at least more pictures, to go along with the text.
Interesting use of rock paper scissors mechanics.
The sound and the image of the dead hare make killing them very fun.
Very fun game and great art.
Perhaps it's a little too abstract. I certainly didn't get the message, though I might just not be looking close enough.
I definitely feel like a monster now.
Interesting idea and pretty fun. The visuals and audio could use some work.
Great game. The art looks great. The controls were a little funky, but not bad.
Just create one large pillar of acorns and you become pretty much invincible. WASD and the arrow keys didn't seem to do anything.
This was a very enjoyable experience.
Fun little game with good art.
One of the best LD games I've played. Great graphics and controls.
It looks great and plays well.
The controls are difficult to get around. The art is pretty good.
Controls definitely need to be remapped. Also, it would be nice to have the dragons actually move out to get the birds. The visuals are nice and once you get the hang of it it is fun.
While you give some justification for eating other stars, this is just a single player version of agar.io.
It looks great, even if I wasn't really sure what I was supposed to be doing.
Nice game. You have a lot of levels and they are designed well.
Disregarding a couple of glitches with the wall textures the graphics look great. The sound is good too.
Great game! It feels like a nice puzzle game. Falling is really slow.
Nice game. This could be pretty fun as a multiplayer game.
A fun little game with good art.
I loved this game. I wish I had had this game when I was first playing gameboy.
It definitely has potential. I find that it is hard to pay attention to the wizard and stuff at the top when I am also trying to follow the rhythm.
There is an error when talking to the guy in the middle at the beginning.
Pretty fun game with an interesting concept. The sound effects weren't great.
The gameplay is somewhat repetitive and the minigame where you catch things is mostly just sitting and waiting for what you need to catch. The graphics are great and the music is nice. Outside of the catching things mini game the game is pretty fun.
Great game! I like the mixture of genres.
Not really challenging at all, since I was always the biggest thing in ever room I entered. It would be nice if the camera zoomed out as you got bigger so that you could see what direction you needed to go.
This could definitely be an interesting multiplayer game. I'm sure most of the time was spent making what you've got here, but it would be great if there was something more substantial than running over slow moving babies.
All hail Trump God King of the Americas and soon the world. By the way, nice game.
Wow! The art is awesome. The game is fun. All around a great entry.
I loved the balancing between keeping enemies to grow, but not letting too many enemies keep shooting.
This is a fantastic idea. I love it!
All of the mini games were great. Looks like a really ambitious LD entry, and you did a good job with it.
I love the little puzzles and the story.
That was fun. Good job!
Really fun and I like the music.
That was a lot of fun. That is one powerful owl.
Cute little game.
Wow the running is fast. It would have been nice if the drop rate for ammo was better.
The art is amazing!
Fun game. Nice puzzle design.
Interesting movement mechanics, took a bit to get the hang of. Great game!
That was really fun. Maybe decrease the amount of time between waves, since the fast forward really made it lag.
Interesting idea and good execution with the multiplayer. The controls feel a little clunky and it would have been nice to have singleplayer, but one can only do so much in 48 hours.
Nice game. The UI is a little confusing.
Great game. Your tutorial is fantastic. The instructions during the tutorial get in the way a little bit, though.
I enjoyed it. There is something pleasant about watching numbers go up. The music, while annoying at first, grew on me. It felt like a very relaxed city builder.
Nice game. It looks and feels polished.
I love the graphics. The controls don't feel good.
Very nicely designed puzzles
Great game! I'd love to see the morse code mechanic in a more robust military strategy game.
I like the idea of using the sun, since it will only move in one direction, so that two button mechanic makes sense.
I would have liked it to be longer.
That was very interesting. I love the visuals.
Well, it certainly fits the theme. The voice acting was good too.
I really like the hand drawn art.
It's an interesting game. It would be nice if the controls were a little tighter. Also, it seems like the hit boxes for the trees won't let you go under the branches.
The graphics and audio are amazing.
Not bad. Not great either. The controls were well done for only using two buttons. Was the purpose of the long beginning to teach players the controls?
Ha! That was a lot of fun. I liked the variety of different obstacles while going in for contact.
Fantastic game. It is addicting, the visuals are great, and it is challenging. Can't ask for much more.
The mood is great. Very relaxing.
Awesome game! Feels very polished.
This is a very fun game! Good job.
Definitely more of an experiment than a game. I hope you learned some good things that you can use next time. I like the little planet though.
The enemies have way too much health. It takes dozens of clicks to take them down.
It was a nice game that would have been better had the controls been more manageable. It is awesome that you did procedural generation for the mazes.
Entertaining, but could be more complex.
I can't really tell what is going on. I clicked on evolve and it let me raise the defense and attack stats by any amount.
It's an interesting idea and I enjoyed it. It did crash about half way through.
Pretty good. It is fun and simple.
Looks great. I like the variety of different things you were able to add, though the gameplay does get a little repetitive.
Interesting and funny little game. It is just a little slow going.
The art is great. It would be nice to be able to use the arrow keys to move instead of clicking on the boxes.
Nicely put together game. The music and sounds were kind of annoying.
I love the art and the sounds. The game itself is incredibly easy if you just repeatedly press the buttons as fast as possible.
It was kind of hard to tell what was going on. I didn't realize that I was moving down each time I pressed an arrow. Otherwise, it is an interesting little game, with good visuals and audio.
I love the art for the squid. It would have been nice if there was more stuff around.
Great entry. Certainly nerve-wracking when you see the rent timer ticking down.
It would be nice to know more about each building. As it is, the player doesn't know what each building will cost or how much it will produce.
It is a good game. It would be better if it wasn't restricted by the two buttons. Using the mouse for both movement and shooting is somewhat frustrating.
I like the idea of changing what the buttons do, but I think the way that the controls are set up, even if they don't change it will be hard to control.
It is an interesting idea for a tower defense game. It would have been better had there been more to the implementation.
I like the idea and it is interesting how the longer you take to find the block the harder it gets. The sound effects need work and the controls were too sensitive.
That was fun. Great game!
Controls felt clunky and the audio was annoying. There are certainly some interesting concepts in here for a platformer.
Nice game. It is pretty fun. Crashed once when the ball hit the bottom of a platform.
I enjoyed this a lot. The music and visuals are great.
Nice game. I enjoyed it a lot.
It is fun and the two buttons give an interesting difficulty to a platformer. The hitboxes seem a little off.
Nice game. The lumberjack looks great and the game is fun.
Great game! Made it to 61 on my first attempt.
You are right about the audio and the graphics needing some work. Otherwise it is good. Only having two buttons makes it interestingly challenging.
This is a lot of fun. I like that it is two different puzzles in one.
I like the idea of using modern climbing gear in a medieval siege. The controls felt a little clunky, and it could have used some art assets for the things that they are dropping. For some reason I thought that it would look better if it were a wall instead of a tower, but that wouldn't give the circular movement.
The story sounds great. I hope you finish it and put it make a post about it then so that I can play the whole game. Once you get into the game the UI needs some work, that way that tutorial doesn't require as much reading.
50k on my first try. This was a lot of fun. It brings back good memories from the typing games I played in middle school. The sound and the visuals were great.
Very funny! It meets the theme in both its aesthetic and content.
The art is great. The controls could use some work. It feels kind of slow.
Wow, we had similar ideas, though your game looks a lot better. I also suffered from problems with the game being too hard to figure out.
The art is nice and it is a good puzzle game.
Great art and sound. I can never really get into point and click adventures, but I enjoyed the experience anyway. Good job!
I like the art on both the witch and the background. It would be nice if there were obstacles or something that would require you to do something different. From what I could tell, the game was just about trying to go as fast as possible in a straight line. Maybe the children could also be at different heights.
Very nice entry. I had a lot of fun with this. It could use some more instruments for a larger variety of sounds.
It's a nice little game. I would probably play it on my phone when I'm bored.
@Bogden
You are right, I am fixing them now. It should be 26, and for the final of the three questions I put in the answer in decimal instead of base 12. That one should be fixed. Thanks for noticing the problem.
I'm not entirely sure why there are tikis and mayan pyramids together, but for a simple rotating column game it was pretty good. It gets really interesting when you have a lot of tikis to rotate, which I believe happens around level 3 or 4.
Not much going on in the game itself. There aren't many art assets, but of the ones that are there it looks really good. The animals and the caveman look great, so I think it would be a cute game when it is finished.
Great game! As the others have commented, it would be nice to not have to start from the beginning.
It looks great and it plays great!
Great game! Everything works together well to give the perfect mood for this game.
I love the graphics. The controls feel good. The hitboxes seemed a little off. There were many times where I thought I was on the platform but I still fell.
I like the complexity that comes with trying to figure out what combination of ingredients to use. It doesn't seem to use the theme in a very creative way, though. I thought the music helped the mood.
Great game and interesting use of the theme. My only complaint is that the controls felt a little slow. Otherwise I thought it was awesome!
The game looks great, though the character seems out of place. There isn't much in terms of gameplay. A more expanded game would be interesting. Kind of like a Minecraft skyblock game.
I love the aesthetic. I wish there was more to the game.
It's fun, if a little confusing. If I'm understanding correctly you have to put down 4 pieces of dynamite to get them to explode. That seemed weird. It didn't take long to get than hang of, though.
I love the art. Since I also used hikikomori as my way of handling the theme, I like the way you handled the theme. The character's movements are excruciatingly slow and at times jittery. (to stop the jittering when running into a collider handle the character movement in FixedUpdate instead of Update)
Pretty difficult to get the hang of, but loads of fun.
Outside of improving the UI, the game is fantastic. It is pretty stressful, but it helped that the game paused when you were at an airport. That way it becomes somewhat like a puzzle for determining the shortest route to get the passengers to their destinations. Great job!
@gregory Thanks, that's great to hear.
@longchamps
Thanks!
In one of the levels the goal is to fly around the planet. On the rest, I don't want that to happen, but it should still be possible to complete the level by thinking outside the box. That other bug has been pissing me off since I started making the game, but I'm new to Physics in Unity and couldn't fix it in a timely manner.
@banana-man The unicorns were born from me randomly placing pixels until I had something that looked like an animal.
@takusan I'm definitely planning on releasing a flushed out version after LD. I had so much fun playing it I want more levels :grin:
@shodanon Thanks for the comment! I definitely need to tweak some of the hitboxes and jumping speed. The final level was the last thing I did, since I thought I needed something final for the game. To be honest, I'm just happy people are playing it through to the final level.
@avavt I definitely underestimated how hard it would be to get the physics right. Thanks for your comment! :smile:
@la-mecanique-du-plastique Thanks for the comment! I'm so happy to hear that you beat the last level. I didn't expect anyone to. :grin:
@bryan-livingston You probably missed the text at the top of the screen. Make sure to play it in fullscreen.
Certainly and interesting game. Some instructions in the game itself would be nice. It took me a bit to realize how to destroy the asteroids.
I also feel that the difficulty ramps up a little too fast. All of a sudden you are inundated by tons of asteroids.
It is well made for only 6-7 hours. The ants fall from the sky pretty fast, and given their size, this means the player can die in what feels like an unfair way. Maybe slow them down or add someway to move faster left and right.
Great game! The art and sound are fantastic, especially the explosions. It feels really satisfying to destroy a group of ships.
My only complaint is the ships that shoot the long laser beams from off screen. They seem incredibly difficult to dodge. Even when I thought I was outside of the beam, it still hit me. Perhaps make it so they can't move where the beam will be after a certain point.
Great job creating so many expansive levels. The game works well overall. The art is okay for an LD, and it works well for its purposes.
The lack of checkpoints is the biggest problem. When I've climbed all the way up really high and miss one jump only to fall back to the beginning of the level, I lose the motivation to climb back up.
Interesting little game. I like how the day/night cycle works with the torch and the burning tree. Unlike some games like this, I was able to figure out what most of the stuff was meant to do.
Small graphical bug: the light circle goes behind the house while the player goes in front.
Wow! That is hard to get the hang of. Pretty interesting! By the way, the WebGL worked fine for me, no FPS drops.
Wow, I'm glad I kept playing. Perhaps give some indication that something will change, since you might lose some players.
I love the mechanics and the gathering of skills by exploring the rooms.
Sometimes I got stuck on a corner while trying to climb up a wall. It made it kind of frustrating trying to get up to some areas. I guess that is part of the name though, huh? :grin:
The little pixel graphics are great and the game plays well. I like the variety of enemies and obstacles. As well as the self-destructing planets.
The bullets not being attracted to the planet is kind of a pain, since you have to be right next to the enemies on the ground to hit them. Also, it is pretty hard to predict where the ground enemies will fall.
The tutorial is a beast.
Overall the game is pretty interesting. Though the controls are a little weird it doesn't take too long to get used to them. The graphics are pretty cute. I like the mixture of 2d and 3d.
It is a nice little game. Would love to see more, since I thought the art was really nice.
** Things I noticed: ** * I had to run it as administrator. * The hitboxes for the targets seem weird. Sometimes I thought I definitely hit it, but it didn't register a hit. Other times, I thought I definitely missed, but it registered a hit.
All in all, the game is fun. I wish there was more variety in the levels. Like enemies that take shots at you, or moving targets. Perhaps there are, but by level 7 I hadn't seen anything different. The sound effects were good too.
Also, why is it called "Tarjectories"?
Great game. I love LD entries like this, since they keep me playing for a little bit longer. I liked it a lot, especially the difficulty of fitting everything into a small space. The music was also good.
The game definitely needs more/ more visible information. Things like building costs and more visible indications for why something can't be built. I know that there is some text at the bottom explaining why, but when I first started playing I didn't immediately realize why my clicking had no effect. You could even add some sound to indicate a failure to build something.
Really interesting idea. Nice use of the theme.
Just like QWOP, I don't think I could ever get the hang of the mechanics, though.
I love it! The game plays great and sounds great. It is super stressful trying to manage both sides of the planet. Having to absorb the elements is a fantastic idea.
Nice entry!
Great game! The music and art are both great. I like the mechanic of moving the right stick to go faster. I think this game would be great if it were expanded into something dealing with the whole immune system. Like starting out on the level of infecting cells in one part of the body, and move to infecting cells throughout the body.
Interesting idea for the theme. A little depressing, but perhaps in a motivating way. I like the music and visuals a lot.
I definitely think that you should expand this with more things that happen, especially to the character's psyche as he continues through the pointless days.
As you are going to hear throughout the reviewing process. This game is beautiful! Both the visuals and audio.
The controls felt clunky and slow, especially jumping. It also took me a bit to realize that you could move left. I kept pressing 'A' before I got the dream catcher, and it didn't do anything. After getting the dream catcher I realized to use the arrow keys.
Anyway, Great entry!
Wow, that is a great entry! The art was fantastic. The music gave an unnerving feeling, which matched perfectly with the stress of spiders attacking, especially when you only see their shadows at first. Everything is well crafted down to the smallest details.
While I liked the feeling I got from the music, it did feel a little repetitive.
Great job!
A lot of fun. I also like the shrinking stage.
I agree with @xxDOOMbox that a larger variety of enemy types would be great. After all, most of the enemies can easily be dispatched by simply putting your cursor over them. The game only becomes difficult when the shooters appear, before then you don't have to move at all except to pick up powerups.
I like the idea and can definitely understand the feeling of trying to avoid people in the grocery store. I also love the title and use of the theme!
It is, however, very difficult to control the character, which makes the game annoyingly difficult. If you fix the movement, then I think the game would be a lot of fun.
That was a ton of fun! I love the art and sound. It is very satisfying to kick the aliens around the planet.
The only thing that would make it better is more of itself. Different aliens, food, or hazards, to add some variety. Of course, as it is now it is a nice tight package.
I love this game! It first reminded me of The Bridge (a puzzle game available on steam). Then I saw portals and I liked it even more.
The level design is great. The difficulty progression in what I've seen so far is fantastic. I'm definitely going to come back to this one.
In terms of fun, you can't really go wrong with a rhythm game. I like the minimalist design as well. The music is good and the blocks line up well with it. I really suck at rhythm games, so your easy felt hard to me. :grin:
As for gripes, I don't see how it fits with the theme, and it doesn't seem especially innovative. Since the name is "Protect" I expected something more than just a slightly different way of thinking about failures at hitting the beats. The one idea that this game made me think of is a rhythm based tower defense. I don't know how that would work, but its just an idea inspired by your game.
I loved everything about this game. The art, the sound, the one action per day. Everything! I was super surprised at the end. Didn't expect that ending.
I would love to see more of this.
Beautiful game! :mountain_snow: The voxel art with the lighting and classical music makes for a great experience.
The controls, however, need a lot of improvement. A they are, the gameplay consists of running at the enemy swinging your sword and taking damage. It is also a little difficult to navigate around the level. I found myself bumping into corners as I tried to go through the little passageways.
I like the underlying mechanic. If you kept the objects from the different sizes on the screen, like the tank is still there but you go under it, then it would kind of feel like Katamari, when you go from bumping into things to running over them.
I don't know if I clicked something or pressed something, but the tutorial disappeared almost instantly after it appeared.
Good game. The variety of different animals provides a lot of content for the game. The puzzles are also well-designed.
Definitely separate the tutorial. Put the tutorial for each animal in the level prior to their first real appearance.
Interesting idea.
I imagine that it would be hard to predict which ones were going to move far enough ahead of time when many of them are moving. I found, however, that for some of the songs I only had to move once or twice to stay alive for the whole song. So, you either need songs that will force the player to move often or some incentive, like extra points, to move.
Pretty fun. Once it gets difficult it becomes pretty fun trying to make decisions quickly about what to take care of as the planet rotates.
Perhaps the difficulty could ramp up a little faster. Even around 15 days I didn't have any trouble. Perhaps add some kind of notification near the top of the screen for what day it is.
Nice game! Everything works together well. Wall jumping felt good, especially when the block you needed to wall jump off of was about to disappear. I only wish there were more content. Perhaps hazards to avoid or enemies or something.
I like this game a lot. I'm definitely planning on coming back to it and finishing it.
The art is great, but the sound could use some work. Obviously animations would also be good.
As for the gameplay, I love that opening up new areas costs health. Though, as other people have mentioned, it causes backtracking. I think the mechanic is interesting, so maybe try to find a way to improve it. The game is a little slow, especially with the way combat works. If you expand it, perhaps change the combat system to give the player a little more agency.
This is a great entry!
This is a great entry. It plays really well, and it the right level of difficulty.
Of course, a little sound would go a long way in bringing the game together.
This was a great game.
The art and music of course need polishing, but that is to be expected given the complexity of the game. I found the tutorial less than obvious. It was clear that I should click on the spots that had shovel icons, but it wasn't clear that I should click on the rooms already dug to change them into other things.
This would make a cool rts. Build up your colony and send your soldiers out to protect your own colony and attack other colonies.
Its a really cute game. The art is good, especially the mixture of 2d and 3d. The music was a little repetitive.
The gameplay is the main thing I had a problem with. While the puzzle was not especially difficult, it is the kind of annoying puzzle where you can't really plan much out. After all, you can't see the whole planet. In addition, the controls were difficult to get the hang of.
It's a good LD entry.
A little absurdism and cartesian philosophy, I see. :grin:
It was an interesting little game. Pretty good for six hours. Since the embed size was so small, I kept thinking of it being played on a handheld device and making some kid cry.
Obviously, it would be nice if there were more things to do than just read the text and move around. Perhaps including pointless tasks he can do on the planet before it explodes. It shouldn't affect the meaninglessness of his life, since all life is meaningless. :smile:
Tons of fun! I wish the character moved a little faster relative to the stationary objects. You could make the enemies move faster to compensate for the difficulty change.
When I saw some of the stationary objects I got excited, thinking there would be some vehicles or exploding barrels. I guess I kind of forgot that it was a LD game.
That was fun. I wish there was more. Like multiple levels with obstacles making it harder to get into a stable orbit.
My own game includes a level where you have to get into orbit (though it is made really easy in my game). I was wondering if other people would do something similar.
I would definitely play more of this, since there is something really satisfying about getting into orbit, especially the way it is presented here.
Great idea, and a fun little game. The difficulty on the second level already was pretty high. It takes a little while to get used to the mechanics, like when to release to go in your intended direction. So, some more easy levels to start with would be great. Even the first level is a little too difficult for someone just starting with the game.
I'll definitely be coming back to try again at some of the levels. Nice entry!
Wow! That was something. The art and music were both great, and the game is hilarious.
When the game started I thought you would have to fight off bugs and stuff. I wasn't expecting the doctor.
Jumping seemed a little pointless, since it was easy enough to just stand and wait for the hands. Perhaps you could expand the game to include things to jump or climb on.
I love it. I used to do this kind of thing with age of empires. Just letting the computer armies fight it out.
Even though there isn't much to the gameplay, I couldn't stop smiling from the characters and the music. It was a little hard telling whether I would hit someone with my kick.
Maybe make some more mini games using these character designs.
Unfortunately stuck waiting for players. It looks and sounds amazing, though.
Great entry! Every detail is well-made, down to the screams and blood of the workers.
The controls feel a little weird. Perhaps you could offer both the mouse controls and another option.
Haha! Very funny ending. I love the idea of the world getting bigger as the player does things other than play video games in his room. The art and music are also great.
Though I like the ending, I wish I could see more of what he discovers.
Nice simple game. I like that the gun is on a different planet than the target and that there is another planet moving around as well.
It looks like you can't shoot when the gun is pointing, for example, in the opposite direction of the sun. This seems a little weird, since given the gravity some shots could still hit. Maybe it was just a bug.
This is a great game. I love the feeling of playing this game. The mixture of the music, pixel art, and camera shake just feel incredibly satisfying. The use of the theme is perfect as well.
@priom
The bomb icon indicates when you can press 'space' to make an explosion.
Really good game. The artwork and music are great. The controls felt weird at first, since there is a lot of sliding around. However, it felt satisfying to throw the stuff into the receptacles and that was partly because of how the controls worked.
It is a well-polished platformer. I like the expanding level. The graphics and sound are pretty good too.
I'm not sure how I feel about having the checkpoints in rooms filled with traps. My feeling is that checkpoints should be in safe places to avoid players failing immediately after spawning. However, having them in dangerous places forces the player to decide whether or not to go for that checkpoint.
This is an interesting take on asteroids. You make good use of the theme and it was certainly more fun than the couple times I played the original asteroids. It is a little on the easy side, though.
I didn't expect that to be so stressful, but watching the rabbits start to fill up the area and the walls deteriorate I started going crazy. This was really well done. Both the sound and visuals are good. My only suggestion would be to have the amazon ship last a little longer and the bunnies reproduce a little slower. That way the beginning of the game is a little calmer and lasts longer before everything goes crazy.
I love the sprites, especially the vampire doctor and the syringes. It's a good use of the theme.
The controls are the biggest problem. The character's movement feels sluggish and it is very difficult to move and shoot at the same time. This is because you have to move in the direction you want to shoot before you can. If you tie the shooting to the arrow keys or the mouse, you can make it easier to dodge and fire at the same time.
This game is amazing. Everything works together perfectly to create a fun and satisfying experience. The thank you at the end was a nice touch. Please make more levels.
That was surprisingly fun. It has both platforming and puzzle aspects. Having to consider what blocks to break in order to jump back out of an area quickly is a fantastic feature. I liked the voice acting as well.
The jump is a little floaty. If you add animations and get better music, then this game would be close to perfect.
That was certainly dark. The story is pretty good, and it was one of the better adventure/mystery games I've seen made for an LD.
I couldn't find a way, but there needs to be some way to speed up/close the text boxes. I often found myself waiting for a while after reading the text.
Amazing job! This was one of the best looking and most fun ones I've seen so far. I love the blue health/red health mechanic the most.
Congrats on your first LD entry. It's a nice idea for the theme. I also like the christmas theme. After the first level I was really surprised when presents started falling in the second level.
The 3 second timer to restart a level was kind of annoying. It also wasn't clear what I was supposed to do when the game first started.
If you want to avoid making your girlfriend angry, have her join you for the next jam.
A lot of fun. The difficulty curve is well designed. The graphics and audio work great together.
The controls feel a little clunky and unresponsive. I'm not sure how to fix them. I find it really hard to make controls in physics games like this. That is my only critique. I loved everything else.
The game is fun and a satisfying level of difficult. I love the collecting aspect. The actual chicken sounds is a great touch.
Well ... it definitely fits the theme. :hamburger:
It is an interesting idea to give the player a similar miserable experience to the character. Every time I approached a hamburger I wanted to go around so I wouldn't get stopped by text again.
I'd like to see more things like this.
I love games like this. Having the jump level increase and decrease after each attempt is an interesting idea and a great implementation of the theme.
I found it really difficult because the jump speed was different on each run. Perhaps you could put in some way at the beginning of each level to acclimate the player to the new jump speed. Otherwise it might get a little too frustrating.
The puzzles are well designed and offer a fun amount of difficulty. If you make a bunch of levels and release this on mobile I would definitely play it.
Some animation for the characters would be great. It could also use a tutorial explaining how the monsters are added. It isn't hard to figure out, but it does present an unnecessary burden on the player.
This was so much fun. It controls great. The graphics and audio are both impeccable. The moment that made me the happiest is when I killed a lootbox and my character got a Santa skin.
Someone tell Jim Sterling to play this :smile:
I enjoyed this a lot. The puzzle design is good and the art and sound work together well. The increasing weight is a great way of using the theme.
I didn't see a way to do this, but some way to reload the level would be nice. Just a quick button press to start over.
Congrats on finishing your first LD! The levels are large and the use of laser/lightning beams was pretty good--they made for some good platforming.
Definitely fix the footstep audio--it was pretty annoying. The controls felt a little loose, too. I also felt like there were large expanses of level without any hazards.
That was so fun/infuriating. Luckily I didn't lose any cats :relieved:.
Your next game should be about putting cats back in a bag :smile:. I thought it would be interesting if their were hazards in the levels that don't just block the cats, but can harm them. So, your goal is to not only keep them from getting lost, but also from getting hurt.
I wasn't sure I understood what was happening in the game. The guards didn't seem to care about me as I brazenly walked in front of them. Maybe it is the noisy thief and the deaf guards. That said, I really like the idea of a sneaking game where your speed is affected by the things you steal. It could make for an interesting fully fleshed out game.
The hand-drawn aesthetic is nice. As @jjjjason mentioned, it feels like drawings done in a middle school notebook. That seems like an interesting and fitting art style for a god game. I also have to commend you for making a god game for a jam. I've done it before and it is pretty work intensive.
While I like the art style, the UI is very hard to read. At least, make the panels opaque so your players don't have to read black text over black and white drawings.
It probably got cut for time, but it needs a proper tutorial.
I thought it was fun. One of the nicest uses of the flashlight I saw was getting the ghost to attack you so that it moves out of the way of the door.
This would have been great for the Running out of Power theme, if there was a depleting battery feature.
The graphics could use some improvement.
The game is fun and I like the use of the theme. The crazy art style fits as well, though the color combinations make it hard to distinguish things like the mouse and lasers from the terrain. Some of the sfx start out too loud.
It is an interesting idea and fits the theme very well. If there were actually meters like those, then Ludum Dare would certainly unbalance some of them. Not bad for 20 hours.
Needs some audio to make up for the lack of visuals.
I love when people make christmas games for the december LD. I like the idea of possible trapping yourself with the buckets. The sprites are cute as well.
I found the controls somewhat infuriating. I felt like I was clicking on the shadow while holding the bucket, but nothing was happening. Given the controls, the game starts out a little too difficult. Perhaps slow down the snowflakes and make the game more about bucket placement.
I like the use of the theme. Having the player think quickly about the most efficient way to get to the next ore deposit opens up a lot of choices for the player.
When I saw the final score I felt that the cost of stone was too low. I didn't really try to reduce the amount of stone I mined and it was easily outweighed by coal, which I didn't go out of my way to get. If you restructure the game to be about trying to keep a mining company profitable and greatly increase the cost of stone, then it could make for a really interesting puzzle-type game.
I really like the idea of managing the resources of the ship and letting the computer do the fighting. It was also pretty fun once I figured out what I was supposed to be doing.
It is a little hard to understand at first. More feedback from the button presses along with a more interactive tutorial would solve that.
This game seems like it would be fun to play on mobile.
It is a complete project that works well. I had fun playing it, which is the most important thing.
I'm glad to hear you are going to add a cooldown. As it is, strafing back and forth while firing constantly is enough to never let a ship get by. Needs some more ships to keep it from getting too repetitive.
I wasn't really sure where the theme came in. I assume it was something like "the more score you have the worse it is," but that seems somewhat tacked on.
@goldenhart
The idea of having the other ships go faster the higher your score sounds fun. If you make that for a post-compo version I'd be interested in playing.
It's not the first herding mechanic I've seen in this jam, but I like the added requirement that you protect the sheep from wolves.
Either make the map smaller or add more things in it. A pointer towards the nearest sheep would be nice as well.
@thetophatnoob
One possible solution for a post-compo release would be to have the map increase in size as you gain more sheep. This would give the game a nice feeling of progression.
Great game! It was simple and fun. The idea of limiting how quickly you gain points is a great way of implementing the theme. The music and visuals are also great. I would love to have this as a mobile game.
@mcovert Perhaps I didn't make it clear enough. I was hoping people would think to walk up to the guard next to the prison cell, since there is a "door" looking thing behind him. He decides whether or not you are done with your work for the day.
That was pretty interesting.
I liked the art of the character in the first act. Beyond that I was just unsure what to expect at any given time.
This was a well put together game. It was challenging, but every time I completed a level I got a nice rush of satisfaction. The low poly graphics are pretty good as well.
It has some useful philosophical points that can be brought out about moral luck and one's ability to do the right thing. Most people think that the right thing to do in the basic track-changing trolley problem is to follow the consequentialist reasoning. Assuming that is true, we may be put into situations where our own abilities make it difficult to do the right thing. For example, I might not be a quick enough thinker to rearrange the tracks in the right way to kill only one person instead of five. I might just be in the unlucky situation of having to do the wrong action.
Well, that's one take on the trolley problem. Divert the train so that it hits both groups of people. I think consequentialists and deontologists can agree that that is the wrong answer, but this game makes taking the wrong answer to the problem fun.
That was awesome! The writing and audio were both great. The animation felt really jittery when walking, but otherwise I loved everything about my experience with this game.
I thought the use of the bonfire was particularly interesting.
You should put the instructions in the description of the game. I wasn't sure what to do until I read some of the comments.
It obviously fits the theme, but not much beyond that. Not that a game needs to have decisions for the player to make in it, but you could expand this to allow for some input from the player beyond hitting the required buttons. Perhaps deciding how many men to send forward with ones chance of success dependent on how much one is willing to sacrifice.
I really like the art style, especially the trees and rocks. I would really like to play a full game with this style.
I found the game a little annoying, since it was hard to tell whether or not I was properly hitting the enemies. Some kind of indication would be great. In addition, the combat feels like I'm constantly trying to move away from what I'm attacking, since successful attacks don't push the enemy back at all.
I love the art for the game, especially the UI.
You did a good job making this in just one day.
The controls felt a little clunky to me. It was hard to tell whether or not I was actually in position to pick something up. A more flushed out tutorial would help a lot. Without the tutorial, the first day felt way too fast, since I still wasn't sure what I was supposed to do.
I like the art for the buildings and the gentle background music. If you had more interesting background art, then the buildings would look fantastic. The game itself is nice, but could have used more of a tutorial.
@skapin Since you're using Unity, did you map the movement controls to the Horizontal and Vertical axes or did you map them to individual keys. I'm assuming individual keys since wasd didn't work when the arrow keys did. It is usually best to map it to the axes that way the movement controls work on everything (wasd, arrows, joystick).
That was a lot of fun. The art and audio were great and everything ran well.
I found that the game was a little frustrating early on. The fact that the priests can convert you even when their back is to you was annoying. The traps, however, were brilliant (crosses hanging from the ceiling and holy water).
@zwodahs level generation is already random
@zwodahs given the way the rules are set up, there aren't a lot of possible solvable puzzles for small boards. So, it is likely that the random generation will spit out the same ones.
@marcus-otterstrom Thanks for the detailed comments! You're not wrong about the having to guess. I wanted to get rid of levels like that, but unfortunately I ran out of time. Adding in the bomb count was the one thing I did to try to reduce the amount of guessing. However, it doesn't help with the kind of level you found.
@team-on Hmmm, I wonder what's going on. It loads properly on my side with Chrome. What browser are you using?
I'm not usually a fan of rpgmaker projects, but your dialogue and game concept are so great. I actually found myself laughing at some of the jokes. Now it's time to go read some readit.
I love puzzle games like this. The controls for placing and editing the gears were clear enough and worked as expected. The music and visual design were both good.
It would be nice to give a little explanation for how gears work for those of us who are less mechanically savvy, but it is not too difficult to figure out by playing around with the options you provide.
As a logic teacher, I love any kind of logic game. Though most people here probably have a basic grasp of logic, you should add tips along the way to teach the player the meaning of the different logic gates.
On another note, the controls seem a little shaky and it is sometime unclear what I'm supposed to be doing. For example, one level has a gate that says "OR," but it only had one input and no outputs.
A well-made tower defense-esque game. The graphics are pleasant and the feedback loop is satisfying. My biggest suggestion would be giving some indication to the player what their priorities should be in the beginning.
Very fun and cute game. The music, art, and craziness come together to make this into a peaceful and relaxing experience.
Interesting idea and the art design is very cute. Could definitely use more content and the fact that my mouse was not in the same location as the in game cursor was annoying. Otherwise, I think you could do something interesting with this. You could make objectives like getting up to some high location or killing some other monsters to accomplish with your created monstrosity.
This is a nice little game. It feels satisfying when you get a sustainable feedback loop going. I felt like the camera controls were a little janky. I had to adjust the camera whenever I moved along the z axis. I like that you went for 3d models, but the terrain could use a bit more work, maybe use something other than planes for the terrain.
I like your idea for how to use the theme. In addition to the weird movement, it felt like the hitboxes were not accurate to the particle effects. Sometimes I would pass through a particle and it wouldn't reveal a word.
It is definitely a challenging game, for what it's worth. Between the amount of time it takes for the cannot to fire and the speed of the targets, I found it was mostly luck when I hit something.
I feel like it only fits the theme in name only. Pretty much every game with a point system has you start with 0 points.