Trolley Troubles by randomphantom 2018-12-08T16:02:49Z ♥ 1
This was a well put together game. It was challenging, but every time I completed a level I got a nice rush of satisfaction. The low poly graphics are pretty good as well.
It has some useful philosophical points that can be brought out about moral luck and one's ability to do the right thing. Most people think that the right thing to do in the basic track-changing trolley problem is to follow the consequentialist reasoning. Assuming that is true, we may be put into situations where our own abilities make it difficult to do the right thing. For example, I might not be a quick enough thinker to rearrange the tracks in the right way to kill only one person instead of five. I might just be in the unlucky situation of having to do the wrong action.
LD45 — Start with nothing (9)
Farm Fortress 2 by kroltan 2019-10-09T15:22:05Z ♥ 1
A well-made tower defense-esque game. The graphics are pleasant and the feedback loop is satisfying. My biggest suggestion would be giving some indication to the player what their priorities should be in the beginning.
Catachresis by Kyle Farwell 2019-10-09T13:31:33Z ♥ 1
I'm not usually a fan of rpgmaker projects, but your dialogue and game concept are so great. I actually found myself laughing at some of the jokes. Now it's time to go read some readit.
Overherd by Marcus Otterstrom 2019-10-08T01:14:00Z ♥ 2
Very fun and cute game. The music, art, and craziness come together to make this into a peaceful and relaxing experience.
Geary Grinder by Abregado 2019-10-08T00:56:09Z ♥ 1
I love puzzle games like this. The controls for placing and editing the gears were clear enough and worked as expected. The music and visual design were both good.
It would be nice to give a little explanation for how gears work for those of us who are less mechanically savvy, but it is not too difficult to figure out by playing around with the options you provide.
Land for Sheep by Pincushion 2019-10-07T13:59:13Z ♥ 1
This is a nice little game. It feels satisfying when you get a sustainable feedback loop going. I felt like the camera controls were a little janky. I had to adjust the camera whenever I moved along the z axis. I like that you went for 3d models, but the terrain could use a bit more work, maybe use something other than planes for the terrain.
Blank Page Syndrome by okkolobr 2019-10-07T13:52:30Z ♥ 0
I like your idea for how to use the theme. In addition to the weird movement, it felt like the hitboxes were not accurate to the particle effects. Sometimes I would pass through a particle and it wouldn't reveal a word.
Cannon Master by JamesVaughan 2019-10-07T02:14:27Z ♥ 1
It is definitely a challenging game, for what it's worth. Between the amount of time it takes for the cannot to fire and the speed of the targets, I found it was mostly luck when I hit something.
I feel like it only fits the theme in name only. Pretty much every game with a point system has you start with 0 points.
Chemical Horror by The Blue Hatted 2019-10-07T02:10:19Z ♥ 1
Interesting idea and the art design is very cute. Could definitely use more content and the fact that my mouse was not in the same location as the in game cursor was annoying. Otherwise, I think you could do something interesting with this. You could make objectives like getting up to some high location or killing some other monsters to accomplish with your created monstrosity.
Logical by Cethin 2019-10-07T01:54:57Z ♥ 1
As a logic teacher, I love any kind of logic game. Though most people here probably have a basic grasp of logic, you should add tips along the way to teach the player the meaning of the different logic gates.
On another note, the controls seem a little shaky and it is sometime unclear what I'm supposed to be doing. For example, one level has a gate that says "OR," but it only had one input and no outputs.