THE OPERATOR by simex 2022-10-08T23:23:40Z ♥ 1
Everything was great, you nailed the theme, nailed the mood, graphics and sound fit very well. My number one game so far.
Foon → Ludum Dare Explorer → Users → disperse
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | 🤖 | Catcher Simulator | jam | 2.50 | 2.83 | 2.50 | 3.00 | 2.67 | 3.00 | 2.50 | 2.50 | |||
| 2022 | 51 | Every 10 seconds | 👥 | Banshee | jam | 1080 | 2.95 | 2.97 | 2.87 | 2.95 | 3.16 | 3.90 | 2.81 | 3.74 | ||
| 2020 | 46 | Keep it alive | Stoker | jam | 865 | 3.64 | 3.56 | 3.43 | 3.79 | 3.95 | 3.59 | 3.02 | 3.49 | |||
| 2018 | 43 | Sacrifices must be made | L.A.B. | jam | 919 | 2.89 | 2.86 | 3.30 | 2.77 | 2.41 | 2.46 | 2.26 | 2.54 | |||
| 2017 | 40 | The more you have, the worse it is | SHURIKA! | jam | 813 | 3.18 | 3.16 | 3.10 | 3.37 | 3.05 | 3.00 | 3.07 | 2.85 | |||
| 2015 | 33 | You are the Monster | Cursed | jam | 663 | 3.05 | 2.81 | 2.67 | 2.89 | 3.70 | 2.90 | 2.95 | 3.02 | 83 |
disperse leaves an average of 34.5 feedback comments each event.
Everything was great, you nailed the theme, nailed the mood, graphics and sound fit very well. My number one game so far.
I'm super impressed with everything you were able to accomplish in such a short period of time. Everything worked great, the controls were good, graphics and audio were very nice. I don't have any complaints, I agree there could have been more variety but given the short period of time, this was a great success!
I'd give it points for humor if that were a category. I actually really enjoyed this despite not knowing what my goal was as the pigeon. I'm guessing the every 10 seconds is related to how long a pigeon can fly. I ended up just staying on the ground the entire time because I could outrun grandma without flight and was vulnerable after landing. Graphics were well done, the music fit the feel well. Good job!
Great job! I spent way too much time playing this game. The skeleton wizards are OP. I have about 15 of them and they just mop everything up. I'm guessing there's no end-state just never-ending increasing waves of enemies?
I survived 39 days. The theme is because each day is 10 seconds? I was also thinking it could be related to the Doomsday Clock, you know "10 seconds to midnight". I felt like there was a theme of environmental protection in this game, cutting down all the trees to light fires and try and drive back the new ice age. I played through to the very end, with my final tiny fire in a small patch of green in the gigantic screen of ice. Very well done!
The server hiccuped and double-posted, sorry!
Very nice art and music, relaxing.
Not baaaaad! Where's the rating buttons?
Very well done! I played through the first three levels. I liked the introduction of the water gun, very neat. The switching back and forth from red to blue every ten seconds fit the theme very well. The jumping was a bit 'floaty' but I didn't really have any complaints. Very impressive and well done.
Very well done, the idea matches the theme well. I was very impressed you made multiple levels and the music and tileset was different for each level. I made it half-way through level 2, I think it's beatable but it seems very difficult to make it from charging station to charging station, basically I was just making it with a fraction of a second to spare. My only complaint is getting hung up on the terrain when jumping.
Are games art?
I was able to win in my third or fourth try by putting some crossbows up early and then digging deep for a bunch of gold and filling out the rest of the spots with the higher power weapons. This game is an absolute success! You made a complete game, that works, is fun, matches the theme, looks and feels good. I really have no complaints, well done!
Wow, you got a lot done in a very short period of time! The controls changing every 10 seconds was very frustrating, which I think was the point. I'm not sure if the enemy spacecraft are destructible, I was able to destroy astroids but not enemies. A health bar would be helpful, I wasn't really sure what the effect of damage was. I'm amazed you put an upgrade system in as well. So many features!
hilarious
Great job! Witty dialogue and realistic art.
We like the music a lot, great job building something with NPC and enemy AI plus multiple abilities, quite a feat! Great job.
Nice lighting effects, the idea of being the ammo in a tower defense game is very interesting.
Fantastic pixel art, great job. Congratulations on getting a working game submitted in 48 hours, a real achievement!
I'm not sure who we were protecting and how they eventually died but had a great time while I was playing. Beautiful pixel graphics, great music, interesting gameplay, great job!
pretty hard but good. you could add more levels.
Took us way, way, way, too long to beat this game. Finally got both the magic detector and the witches fire event to get 2 / 3 magic items. The art is great and the game is very well written. Good job!
Yeah, I agree with @fire-phantom7 a white crosshair would have made the game much easier. I couldn't see the black crosshair against the dark background (especially the right side of the screen). Otherwise, congratulations on finishing a complete game your first time participating! It took me a few tries before I submitted anything playable.
I missed the "supply" tab at first and was just buying guards. Once I was able to buy suppliers the game went a lot faster. I went from +7 surplus to a warning that I was about to lose in 3 seconds and not sure why. It is difficult to know how many guards you need. Great job!
This is fantastic, I've spent the most time with this game out of any of the entries. I still haven't beat it, the placement of the ladders and blocks is a bit finicky and the controls could use a bit of tweaking. Still, the graphics are perfect, the sound (the minions chopping or chipping away at the rocks, the music) is amazing. All around phenomenal job!
The graphics: the character design, the backgrounds, the foregrounds, are all beautifully done. I found the combats difficult because the swings of the enemies were hard to predict. I ended up winning the game by running past all of the enemies until the boss and then very carefully 'fencing' the boss. Great entry, beautiful work!
Great job, maybe a bit easy for a survival game. The controls work really well, I didn't find it hard at all to hunt and aim at the deer despite a lack of reticle. Meat is harder to come by than wood which is plentiful. Hunting is satisfying and the tracks left in the snow really add to the experience.
Fantastic artwork. It takes a long time to kill the enemies and the power ups charge very slowly. With some tweaking I think this could be a satisfying game to play. Nice music also!
The graphics are great, the audio fits really well, that darn fox is really annoying. Great job!
A perfect entry, great humor, graphics, and gameplay. Very well polished and extremely impressive this was done by a solo developer!
Great job, the comparison to the Stanley Parable is spot on.
Fantastic pixel art, great atmosphere, and intelligent puzzles. I'm going to come back to it when I have more time to work out the later levels. Great job!
Fantastic game, audio is great, graphics work really well, dialog and humor are perfect and the instant restarts are welcome. Got too hard for me, wish I had a way to instantly switch to each with feedback (maybe jkl;). Very well done!
I love hacker games. This was a good start to a game, seemed a bit short, I liked how you hid the passwords.
Spoilers follow:
>! Hmm, after logging into root and typing `poison` is there any more to the game? I couldn't find anything.
I'm really impressed with the 3d modeling in this game. Very original character design. Wish there was a targeting reticle and a bit more feedback about health and where damage was coming from. Otherwise, fantastic job!
The music is awesome, I love that track. I wish there was more feedback for when you hit the notes correctly (besides the score counter) but this is a great first entry. Congratulations on finishing the Jam, that's quite an achievement.
Fantastic job! I'm glad you didn't implement the bat enemies, I'm sure they would have been a pain.
I love the hand-drawn art and the music is great and contributes greatly to the mood. I switched over to the hack wave and never looked back, being able to 1-hit ko the enemies and then use them to fill up energy was very powerful. Restoring lights and disabling sentries was an interesting mechanic but it didn't feel like the level design took full advantage of it. Thanks for the game!
Nice pathfinding! I'm thinking it would have played better as a twin-stick style shooter. I love the pixel art and the music is catchy!
I loved that you could infect the people (and pigs) manning the turrets to disable them. The hand-drawn art is perfect. Well done!
I love the pixel graphics and think the theme is interesting. For this to be a tower defense game, my suggestion would be for there to be various paths that the enemies will come in on where you can place the traps. I found the traps to be more trouble than they were worth. If I knew where the enemies were going to be traveling I might have been able to place the traps more effectively. This is a great start for something, with some sound and a bit more work on the gameplay I think it will be great.
The presentation is perfect, I love the idea of the electronic guide you have to refer to during the flight. The sound and music was fantastic. Pretty much everything was spot on. I beat the mission on my first try and then went back into it a 2nd time thinking there might be a 2nd mission.
The most I managed was about 00:30. All the grues popping up after the fire went out was a great, creepy, moment.
Beautiful pixel art and the mood and setting were spot on. Keep working at it!
Fantastic entry, excellent use of introducing new mechanics throughout.
Congratulations on submitting a complete game on your first game jam! I think the third member of your team may have influenced the design of the alien (who is very cute).
My high score is 1! That's a strong helmet you have there! The cannonballs are most dangerous rolling around on the ground where you might trip over them.
Great sound effects and graphics, I felt very bad that I couldn't save my baby.
Played the game, in the game, at an arcade, perfect.
Excellent visuals, I especially like the two layers of buildings and sun rays shining down. I felt bad every time someone in town died. Is there any way to win the game? I ended up with 0 patients, 32 population, and 46 deaths, not that great...
Amazing, everything is so professional, great job team!
I am amazed that you were able to create all of that art in 72 hours, that is impressive. Very good, like the Skyrim alchemy system as a stand-alone game. I like the reputation system and that you need to sell some "snake oil" the first week in order to pay the tax collector.
Perfectly executed puzzle game with wonderful painterly graphics. The details are great, like how the tiles slowly shift up and down.
Oh, my... that music. I feel like I was trolled for 7 minutes. Hilarious, frustrating, well done.
Beautiful artwork in this game, I like the idea of using the faerie but not using it too much.
The sound and music are perfect, the graphics look like they could have come directly out of a Metroid-era NES. The concept is very interesting although controlling multiple vines seemed too difficult to be worth it.
After I figured out the board control was related to the last layer who controlled the square rather than which card was there presently I was able to win a couple games. Interesting strategic game, great solo entry!
Baby dragon with egg is super cute, the music fits the aesthetic well. Very nice!
Fantastic hand drawn art and the music and audio fits perfectly. I had fun building my engine. I think I'll go back and try some different pieces.
Fantastic presentation, fun, and actually quite funny. It's perfect how the hats fall off and bottles get broken.
A perfect entry in length, difficulty, and execution. I'm really impressed you were able to produce something so polished in 72 hours. I think this would be very playable on a mobile device, in some ways easier if you could tap the screen in multiple places at once.
Well done, very satisfying to get multiple zombies with one shot.
Hmm, getting Error fetching "https://v6p9d9t4.ssl.hwcdn.net/html/2145493/Take%20Care%20Of%20Health%20Care/"
I heard about the game from @terrycavanagh. Not only a fantastic idea, also very well executed.
It was tricky to fend everything off while harvesting berries for the artifact. Plus, the music was great. Overall, spectacular game!!
The art is fantastic, that cover image is superb! Keep working on it, I think this idea has promise.
Super polished for your first game jam, congratulations!
Made it 38 days. The dice definitely turn against you after about 20 - 30 days... Well done!
The music is fantastic, could be straight out of a NES game from the 80s.
This was fantastic, I think I only made it to level 3 a couple times. I think there is an internal size number that isn't always displayed visually. Sometimes when I hit a creature my color I eat them and sometimes they eat me.
I played a solo game and will try to get a 2-3 player game together with my family later. I ended up saving the father and grandfather but losing the mother and child. I also won my secret objective handily: I was supposed to get 20 research points on one station and ended up being able to put two spare cards on a station last turn and got 27. It seems like Education will end up putting a card in the trash, delayed by one turn, with the benefit of a better roll next round. A roll of a 3 doesn't actually clean up the trash, only keeps the number the same. So the trash number only goes up, correct? I love that you've brought a physical game to a digital space, well done!
I was hoping this was going to be a typing of the dead style game. Having to keep one hand on the mouse and also type letters (while holding other letters) made this very difficult. The sound and music are fantastic and I love the colors and vibrance of the game overall. Great job!
Reminded me of Rampage. I bet this would work well as a mobile game with the controls being tap and drag. I wanted to shoot down the boats and copters too!
I loved that each room had different types of party guests and associated music. Great job!
A platformer where you you use a lamp to figure out your next leap is a great idea. The character design and animations are great. I wish the controls were rebindable or it worked fully on my gamepad (everything but the lantern movement seemed to work). Left wasd, ctrl and shift and space are not comfortable keys for a platformer.
You have your link incorrectly labeled as Source code, label it as Windows and I think you'll get more people playing and rating your game. (I'm stuck on MacOSX over here sadly.)
Wizards are jerks! Always popping out of bushes and trying to ruin your fun. I ended the game hugging a bear, did I win?
Definitely needs a controller with an analog stick. I tried with arrow keys at first and it wasn't the same. There's something strange going on when running into the wind or up a hill that causes you to put your shield down even if you're pressing forward. I'd like to see a video of the developers beating all the levels, I got to one that I figured was unbeatable. (Waterfall near the start and a big upside down loop that puts you at the base of a jump). The character design is great and the game at its best puts you into a flow state. Some control awkwardness is preventing this from living up to its full potential. @deylinia you can press the start button on a controller to restart the level at any time.
I got 34 reputation before dying. I regret accepting all those 0 and 1 rep friendships early on.
I really like this as a social commentary on the nature of friendships today. The protagonist slowly transforming from someone who walks around and meets people face-to-face to someone who sits in the corner on their phone all the time.
I'd probably run over fewer cats if I got off my phone when driving...
I love the art-style! I found the upgrade menu a bit confusing but was able to unlock the super laser which was fun. The boss got stuck against a stack of minions who were trapped on a platform so I found the end a bit easy.
This is amazing, so good. Cook serve delicious meets surgeon simulator meets magicka. I wish I were better at it. I'll probably come back and play more later...
The movement + mouse aiming feels great, really smooth. I didn't care for the lightning bolt because it stopped my character for too long. I also found the bombs hard to use because I was throwing them out of sight. I was able to cheese some of the later bosses by trapping them on terrain features and hitting them with bombs though. Altogether a great entry and very well done!
Hmm, stuck after cutting down the tree, not sure what to do. (I'm terrible at puzzle games like this.) Very well done and super polished!
Drop kick OP. Seriously, I really liked this game. The art style and level design reminds me of early Gunpoint prototypes. Is there an end beyond the starry sky area? I just got mobbed by cops and died. The protagonist with his borrowed limbs is super creepy and interesting.
Well done! I wish I had a sideboard to put the pieces on for better arranging but I'm guessing the difficulty was by design. Reminds me of one of those sliding block puzzles I hate... :-)
2:12 was my best score so far. Fun and well executed!
What's the trick for getting past the 'Alternate path' level?
I'm impressed, this is quite the achievement for 72 hours! The modular ship building system is amazing.
Well done, would like to see an end game added as well...
I really wanted to try this game but it crashes on launch (Macbook Pro 2013 running Windows 10 via bootcamp). Looks interesting!
Excellent. I 'won' and I'm not usually all that good at adventure games. Love the symmetry between the game win and lose states.
Well done, reminds me of the old-school game Lemmings. Some levels were pretty easy, just go back and forth on each level in turn. The harder levels had water coming down from the top middle which split the ship in two.
I survived 11 days. The numbers seemed to vary wildly, I'd have 80+ food one day and it'd be gone the next. I ended up using the remaining survivors to bury the dead, only seemed right.
Couldn't quite figure it out. I ended up holding 'w' until it finally told me I didn't have anything left to sacrifice.
I like the character model, reminds me of the original Alone in the Dark.
Someone's been playing a bunch of One Hour One Life....
Nice job, I escaped!
I was having some trouble where the left mouse button wouldn't always throw the baby. Great job.
I found it difficult to tell where the paths were and where exactly I was placing the towers, also, having to go into another menu to buy towers took my attention away from the game where the action was happening.
The graphics and sound were top-notch and I found the mini-games to be an interesting take on RPG combat. Would love to see a RPG with mini-game mechanics like that taken to the next level. My only complaint was the camera being sluggish and zoomed in made it difficult to avoid combats.
Great first entry into the jam! I wasn't really sure what to do after I had 100/100 buildings on every score and my population hit 10,000. Reminds me of one of those cookie clicker games.
Bouncy gma is OP.
Creative and innovative, well done.
Reminds me of Populous, I wasn't really sure how Blessing or Cursing would help or hurt me, maybe some more feedback about how my actions changed the villages would help.
Fired my mom out of a cannon, 10/10, would pull the trigger again...
Seriously though, absolutely fantastic! Everything from the music, the sound, the graphics, to the dialog was right on point. I'm impressed. The way you handle the dialog, where it starts when you look at a townsperson and continues where you left off, that's amazing. You nailed the theme too.
I'm not great at platformers but got stuck on level 2 at a point where it looked like I had to drop down and then dash left. I couldn't make the drop work, maybe making the platform above a bit smaller would allow the player to drop and dash left.
Great job team! The frequent save points were awesome, it allowed me to fail often without losing the 'flow'.
Good job, I never really felt like I needed to weed as I could just keep one row or two clear and keep myself busy planting, watering, and harvesting. Got a few hundred dollarinos and called it a day. Nice, relaxing, game!
We liked this game a lot. Is it winnable? I tried leaving it up for a couple hours after building a yellow factory but the demand went down to %0.006 and it looked like we'd never get the 1.2 million we'd need to build the golden factory...
cray cray so totes tha woweeee!!!!! o.m.g.
We won and only got a little bit frustrated close to the end. Very original idea and well executed. Just the right length for a game jam entry, thanks!
I tried both the web build and the Windows build and couldn't make the firing work while moving. I had to sit still when firing and even then it was intermittent. It's really a shame because I loved the graphics and sound. The enemies that float over to you and sit right on top of you seem difficult, maybe they'd be easier if I could have moved backward and fired at the same time.
Beautiful artwork and wonderful use of parallax. It was tough to keep the enemies from taking over at the end because they were all spawning into the same pit. We were able to win finally by jumping into the pit and taking them out as they spawned. If we could have shot down we could have dealt with the enemies running back and forth below us.
This is really, very good, and worth some more time, it would be even better with sound effects and some more animations.
You nailed it. I love the way the game teaches you the mechanics in-game and the names of the levels give you clues about how to approach the challenge. You took a lot of lessons from Portal (the good ones). Very polished. The last level was a challenge, but I beat it!
I agree, there needs to be more interactivity. I have the game running in the background as I write this (waiting for my captain to sell the last 2 goods). The attention to detail is great though. The fish and weather effects and music is nice and calming.
Excellent game. I got down to the red level before being killed by a Zapper. I'm guessing you need to descend as far as you dare and then come back out of the dungeon to bet healed? Kind of a push-your-luck mechanic? I've never had the patience to map games like this myself, I just used the 'hug the left wall' strategy which usually brought me to the next staircase sooner rather than later.
I kicked a plane.
Wow! I am super impressed that you were able to complete multiple levels with distinct enemy types and music. The pixel art is amazing and the game could come straight out of the NES era. I'm thinking a cross between Kid Icarus, Metroid, and Super Mario Bros. Amazing!
I had trouble getting the rocket launcher to fire, is there additional delay beyond the longer reloading time? Nice job!
I got 90 / 40, did I win?
The gameplay is very polished, I found it fun and challenging. The best end game strategy seems to be throwing yourself into the lava after grabbing as many presents as you can as red presents exploding over the lava can quickly eliminate all your progress.
I loved it! The ability to grab kittens out of mid-air is great.
I was wondering if the unresponsiveness was due to the javascript based emulator I used. It seems like a couple other people reported the same thing. Maybe this wouldn't be an issue if I could load it into a real C64. Anyone try that? ;-)
I liked it. Is the music just one loop or does it change over time? It would be nice if the music were a bit more varied.
It's "We're going to need a bigger boat" the game.
I love the artwork and sound design, the enemies that hide as soul orbs are particularly devious. It's a hard game, any tips?
Yeah, I agree. I'd play the heck out of this game if it were finished and bug-free. Doesn't even need fancy graphics and sounds...
We got down to 16 coins... Beautiful pixel art!
Hats hat hat hats hat hat duck hat. Hat hat hat hat, hat hat, hat hat cat hat hat. Hat hat hat hat hats; hat hat hat hats.
In conclusion, hats.
Great job! We had fun with this. I love the double-jump. We didn't manage to escape in our couple tries though.
Wow, for a first entry to Ludum Dare I'm impressed. And native Java? I'm super impressed.
I'm a big fan of typing games like the Typing of the Dead so this is a perfect game for me. I'm at about 70WPM and this was too easy for me, even at the top difficulty. I didn't have the patience to get beyond Wave 10. Having a single keystroke hurt multiple enemies regardless of character order makes it way easier. Typing games like this usually require you to 'target' an enemy by typing the first letter and then type the word (or random characters) in order.
I had fun though, just wish it was a bit more challenging for me, I didn't even buy any upgrades! :-)
Super hard! I loved it though. I played it many, many, times even though it is annoying to push 'F2' on a MacBook...
Oh man, I would be all over this game if it had a control scheme like Space War / Asteroids / Maelstrom. Connecting the movement and fire direction to the mouse is just so awkward. I love the mechanic and theme and high score board. I'm going to play it again right now even though I hate the controls, that's how much I like everything else!
What a gem! At first I was skeptical ("why can't I just aim in one place and fire again and again") but the waves + rocking of the boat + sinking makes it a challenge the whole way through. I really appreciate that you created an AI that is challenging while being beatable. This game would also be great as a two player, single-keyboard, game (and easy to implement I'd imagine). Graphics and sound are great as well!
Really well done. I fried 62 eggs. I was running into an issue with the web version where I was moving the mouse pointer all the way off the side of the viewport and temporarily losing control of the frying pan, this wouldn't be an issue full-screen though so I'm not docking you any points for it. Super polished and the theme is original.
Beautiful.
Only 780 here... Nice job.
Cool, the art style reminds me of Papers Please, couldn't figure out the game system after giving it a couple tries. I think the in-game Instructions are important.
Nicely done for your first Jam entry, congrats, keep it up!
OK, I did as I was told...
Great job team! I found it compulsive, fun, humorous, compulsive, and very well done.
Great, really funny. Amazing job!
Solid entry, it's like the Zelda 2 overworld map as the main game.
Superb. Beautiful pixel art, great music, wonderful story.
Perfect. The graphics, audio, and mood were amazing. Is it possible to protect the baby mammoths?
I can't believe you accomplished this in 48 hours, beautiful, complete story, great mood. Amazing!
Great artwork and mood, nice job.
This game is, without question, the very best game I have ever played about a zombie Jesus juggling dead rats.
I loved the style of the models and the gameplay was solid. The tank-like controls of the player and limited field of view was sometimes frustrating but overall, in the timeframe, impressive!
Super cute, the graphics were great. My best score was 9.
Nice job, very difficult, if the guards turned around slower it might have been easier to avoid them.
Great job! I really liked your take on the snake game getting larger and larger.
Wow, I can't believe you pulled this off in 72 hours! I love Blood Bowl so this was a treat.
Really well done, wish there were a couple checkpoints though.
Awesome, really fun, which is what making games is all about.
So polished for 72 hours, amazing work. Probably among the best I've tried so far!
I had lots of fun with this. Reminded me of being a botanist in SS13!
Impressive accomplishment! I love typing games wish it was longer.
My favorite product of the jam even though it made me feel terrible. I'm so glad I have two sons...
Great audio design. I thought the game was unfair until I put headphones on and turned the sound up. It would be nice if you could move diagonally, it was a bit jarring to stop moving when holding two arrow keys at once.
There is a moment delay between pressing the spacebar and jumping that make avoiding the shooting blade very difficult (impossible?). Let me know if I'm missing something.
That was hard! I set a personal goal of 1000 points and made it to 1427 before crashing.
The mood was spot on, the music really helped.
So it will be decided by popular vote? So that 51% choosing the selfish action for Leon will create a personal shield for him?
Great start!
Pretty cool, the repetition really served to put me in the frame of mind of someone going in and out of consciousness. I had trouble finding the correct dialog choices which made the game drag on in parts, kept me interested to the conclusion though.
My only niggle was having to click the skull to see what was available in each location, other than that, great work!
Blurry for me as well, MacOSX and Firefox.
Amazing. Just needs music, other than that perfect and accomplished everything you intended.
Web version worked great for me (MacOSX, Firefox). I love the pixel art (especially the mad farmer) and the music choices were fun.
Needs sound! But great start, nice 3d models.
First person platforming? You monster! ;-)
The most fun I've had with an entry so far, the shooting was satisfying.
Great! It would be even better with keyboard support. I found clicking the buttons slow with a mouse.
I et babies.
Fabulous!
Art and animations are excellent, love the concept.
I love the tutorial via 'clippy'!
I love the story, and the frequent checkpoints, the mechanics are great as well.
Hey, amazing graphics and sound. I had a lot of control issues and the kill meter wasn't going up, tons of potential here though!
The 'A' button isn't working on my Macbook Pro with Windows 8.1, not sure if it is my issue or the games. Hard to play when I can't move left but I love the idea, graphics, and it has an awesome title screen!
The game is gorgeous, please finish it, I'd like to see what comes of it.
The papercraft art is ace! I couldn't get the two middle bars, scared and anger, to move up at all, not sure if that is as intended.
Impressive accomplishment in such a short period of time.
I love those eyebrows...
I got to 46 points and was wrapped a few times around the tower, what does it look like at a ridiculously high score?
Amazing.
Excellent, very well done. Fast attack + speed is a great combo.
Hey, I need spoilers. I got a battery and hooked it up to a fan and also a broom and something that looks like a mask or a coil of water.
Very cool, like Lemmings meets Canabalt. I liked the portal mechanic, definitely has promise.
LD59 — Signal (3)
Treaty by Nidoprince 2026-04-21T17:34:10Z ♥ 0
Are we only able to send treaty proposals on behalf of the Blue and Green factions? Is there a way to change the colors in the upper right corner?
It says "we desperately need food, we desperately need tools" who are "We" are we one of the factions? What color?
What’s on your train? by VLAD_LEN 2026-04-21T14:32:17Z ♥ 1
Really well done, I think there's room for more games like this. I'd like to see this expanded, having the ability to search through crates, for instance. What's really missing is a day timer and the instant feedback about whether you made any mistakes. What made Paper's Please so good was the time and money pressure along with the tension as you let someone through and had to wait to see if you would be penalized or not. I think adding that element would make the game more compelling.
Echo Escape by Shlolo 2026-04-21T03:51:57Z ♥ 2
Wow! Really scary, the thumping of the monster chasing behind me definitely got my heart rate up. I didn't get much further than past the first door. My sense of direction is pretty bad to begin with and the monster didn't seem to let up. I'm going to let more skilled players beat this one I think. Great job!