Zeus Needs Omelettes by rjhelms 2018-12-15T22:30:29Z
Fun to compete betwwen the two bars it was hard although I was always losing to Zeus
Foon → Ludum Dare Explorer → Users → Caveman54
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | 👥 | In My Image | jam | 522 | 3.61 | 3.34 | 3.97 | 3.57 | 3.91 | 3.76 | 2.81 | 3.91 |
| 2022 | 51 | Every 10 seconds | 👥 | The Tenth Second Son | jam | 1042 | 3.02 | 2.90 | 3.23 | 3.57 | 3.26 | 3.42 | 3.23 | 3.22 |
| 2021 | 48 | Deeper and deeper | 👥 | Implosion | jam | 667 | 3.65 | 3.58 | 4.13 | 3.82 | 3.15 | 3.63 | 3.41 | |
| 2020 | 46 | Keep it alive | 👥 | Gaia | jam | 1189 | 3.51 | 3.36 | 3.44 | 3.33 | 3.13 | 3.10 | 3.42 | |
| 2019 | 44 | Your life is currency | 👥 | Shadow Seekers | jam | 1152 | 2.31 | 1.79 | 2.11 | 3.00 | 2.79 | 2.15 | 2.45 | 2.31 |
| 2018 | 43 | Sacrifices must be made | People are money | jam | 978 | 2.73 | 2.63 | 2.56 | 2.66 | 2.40 | 2.53 | 2.03 | 2.25 |
Fun to compete betwwen the two bars it was hard although I was always losing to Zeus
so far has worked in edge
anyways great game good luck
Cool story
Very good job I enjoyed this game very much although at one point it did crash do to some coding error. I repeated exactly how that round had gone and had no error may have been something with my computer. You did a good job of making sure that as I played I never felt that I was being cheated (meaning either you play tested a lot or you just got lucky)
P.S. Compared to my art this is very good
The only thing is that I reached a point on my first playthrough where I was unable to continue gathering wood since I had two farms left but overall pretty good game next time make sure you remember that to you the game should be easy since you know all the mechanics and inner workings
great game just completed it
I can tell your team is art heavy because art is great @rpgfaker is right the camera was way to close I would say increase that I do not know if it is tearing or bad coding but the character like jitters.
good game though
Pretty cool
Good luck
Very fun
I know It looks really cool
All I got to say is that I got stuck right as I saw the robot the camera would snap to it so I was unable to continue
Thank you guys for the feedback I am sorry about the bugs
Thank you for the feedback
Thank you guys for the feedback
@wizard-exe I had not included a lose condition I had intended on expanding the gameplay but since I am terrible at art I spent the second half of Satday on art
Pretty neat game
Very fun I have heard the rules allow card games this is the first I have seen
It had good art but the game was super buggy it ended before the tutorial finished and I was unable to play the rest/ Good Music
Wow a lot of stuff for a Ludum Dare entry very impressive. I enjoyed this entry a lot!
It would not download the android version am I doing something wrong? I just downloaded and opened it but it says app wasnt installed and gives me no option to like turn off settings or anything.
Great game! Very impressive! I enjoyed this game a lot despite the fact that it has almost no connection to game as Penny points out. I enjoyed this game a lot.
Very fun! I had a massive glitch that had the camera zooming in and out constantly. Up until then it was really fun! Took some time to learn.
The difficulty curve is really steep. It would have been better if I knew how the game worked and some basic puzzle mechanics before getting thrown into the level as the guy above said. Although the art and mechanics are really good for the time we had. Also your menu is absolutely stunning!
It feels like a simplified version of bitlife or papers, please very fun enjoyed this game!
Seemed somewhat boring after a while but otherwise pretty fun. Would be more interesting if you made it like cooking fever where it was really hectic and you had to start throwing money while trying to keep track of the amounts. That would be fun! Anyways this is really impressive that you made this in the time we had. Great art style!
Pretty fun game! For my first ludum dare I made a clicker similar to this and I know it is tempting to make the end game buildings dumbly overpowered. Once I got a hotel California it became super easy and just a matter of clicking the two of those. Otherwise great game.
I don't know why but it ran really slowly for me and kept making it hard to maneuver around the map so I was unable to finish. Otherwise it was still fun and with an interesting concept but definitely annoying for me.
I think I might be doing something wrong but I can only move down and left while the timer ticks down. Although it is interesting that you used an engine I have never heard of. Well good luck next year because unless this is a bug this game is unplayable. Don't give up on game dev! The graphics are really good! You are very brave for even attempting 3D I wouldn't do that in a Ludum Dare even though I have 3 team members!
Edit: Just noticed that you must be on a different keyboard layout so that is why. I can move all directions but the game still is confusing since on my keyboard the keys are far apart.
PS: If you want people to play your game you need to play and rate other games to increase your coolness. Since you have 0 coolness you have 0 ratings.
Good game with some work good be really fun. It was felt empty and I lost blood quickly! But hey you released a game and that is something to be proud of. Also if you want more ratings rate other games it will increase coolness and get more people to play.
First off Congrats! on putting in an entry. That alone is an amazing accomplishment and be proud that you did that. Anyways it seems to me that you could have really dug into the theme a bit more. It seemed that simply making the life currency while it did work was just a minor art change. It still works and I know the theme was hard to make gameplay level changes but next time remember that. The enemy's are simple but work well. Although the enemy coming down seems like a football player lol. The music is good. Art was good. Definitely very fun to play.
That was the my artists first ever animation. He is such a god! It did take him most of Sunday to make though. The feathers improve speed by a lot that is why they are worth 2 you can also increase visibility with the eye and then you can use the throw to shoot enemies. To throw you use the right click. Just thought I would clear that up to other users.
@minibobbo The counter is health and the purple thing was suppose to be a soul thank you for playing! We ran out of time to do sounds ): besides my friends voice acting. Yah I spent so much time working on the generation. We were gonna add a bow but that got scrapped after a major glitch and 3 hours of work (yes I know that was way too much time to work on a bow) so instead added the throw quickly and it worked and a lot easier to animate.
@jayometric @nathaniel-jensen The feathers speed considerably and I must have forgot to increase the normal speed but might add a bug fix with faster speed. Also the prices are mentioned by the shopkeeper 1 for everything but 2 for feathers (he never specifically says 2 though whoops).
@lugo42 We were going to do add a dialog system but ran out of time. Look above for the speed thing!
Thank you all for playing and feedback!
I just increased the player speed so that should fix a lot of complaints.
@mdwade Thank you for the comment!
Thank you guys for the comments and especially getting us over 20 ratings! I am glad all of you have liked the game for the most part. @pusheeneiro @kimily @aurel @qzqxq @thestartlestare
@muchoswaffles The shadow was done this way as it is actually supposed to be a monster that "shadows" you. You can see that nothing else has a shadow which we hope would imply this to be not a real shadow. Also the feathers are mentioned in the dialogue to hint at them being really useful and they increase speed immensely. We probably could have displayed that better. Thank you for playing!
Really fun but I was unable to trade in arms and bought into those since they went super low and legs were up really high. So I ended with 10 arms and 0.9 something everything else.
Great game! I am terrible at platformers so didn't get very far but still enjoyed it!
Very fun, but overall nothing special, solid entry keep up the good work! Although it was kind of annoying that you were unable to jump and swing. It also seemed that the enemies were pretty easy to vanquish once you were on the same level as them. But you put in an entry and that is really impressive. Good art. Music and camera effects really help set the mood.
Best art that I have seen so far! Be prideful in that and the fact that you released a game! Anyhow sorry if this sounds kind of like a rant. It was very challenging. If I was you make the fact that you shoot with the control key more obvious I did not notice this until the end of my play session. That made it very, very challenging. Or maybe I was just being stupid. IDK. Although once I did use it I found that it still didn't do much. I guess I expected to be able to shoot the asteroids and destroy them. Also shooting the guys that shoot towards you is nearly impossible so there is little use in using the commands.
For me the enemy AI ruined it they would run up and push across the map into a wall stopping me from moving. I had to reload the game several times to get this to work. The goal was not very clear in the game but hey you made a compo entry. Releasing a game in 48 hours is an impressive feat, bugs are expected! Just plan for more bug fixes next time unless it might just be my computer being glitchy.
It was annoying that jump was w I am used to space so it was pretty annoying for me. Otherwise good game the controls just felt off I can not quite place it but you did a very good job!
Was pretty fun but simple. Good job releasing a game!
Very fun! Would have liked the campfire to have health to add a bit more challenge because using the pistol and sprinting all over the place made the game pretty easy and as someone smarter than me once said "Given the chance players will suck the fun right out of a game(to win)"(May not be exact but that is from Mark Brown(Game Maker's Toolkit)) Would have been interesting to have to guard the campfire since it like has you're dinner or something like that. I also had issues with the menu but it was only mildly annoying.
Very fun! Enjoyed playing with a friend.
Great game I had a lot of fun playing. The farm mini game was a little hard to understand at first and felt really hard once I did.
Very well polished game. Really enjoyed how it played. I wasn't very good at it though.
Really fun. I got a little addicted to it and just could not stop. Didn't come across any bugs and it was overall just an interesting game.
Great game I loved every moment that I played. Thank you for the experience.
Had a lot of fun. There was a weird glitch after 2 days I kept just randomly getting a game over from the previous game. But otherwise the game had a lot of interesting and fun scenarios.
@pusheeneiro I played one game and then hit menu. Upon playing my next game the 2nd day was replaced with a game over screen. Kinda specific so it's not really important now that I figured out what it was but when I played it was just kinda weird.
It was really fun to maneuver but it often felt that I was darting back to read the story. But it was really good. So thank you for that.
Great simplistic game. The temp was a little confusing how you had to click on one side or another to change it. I kept trying to toggle it. The RBG was a little difficult and I felt that it could have left a little more room for error. But that would be hard to do so I understand. A lot of fun!
Really enjoyed it. I had some issues with the checkpoint system maybe I had misunderstood how it worked. But the art and graphics were really good.
Really nice art. The mechanics worked well although distinguishing between enemies and friendly would have been nice.
Really simple and polished game. Nice job finishing a game during compo. My first couple of jams were no where near this level of polish.
Very simply yet enjoyable game. Well polished. Enjoyed it a lot.
Pretty fun game. I had quite a bit of fun despite not realizing how it worked until later on. Cool graphics and well polished game. Good Job!
Pretty fun game. I had quite a bit of fun despite not realizing how it worked until later on. Cool graphics and well polished game. Good Job!
I had a problem with two monitors where the mouse would leave the window of the game. Otherwise I enjoyed it a lot, great entry!
Simple and enjoyable. Very good entry!
Really cool game. I love the mechanics and I really enjoy these types of games. Thank you for the experience!
Fun platformer. The controls felt slightly off but once I got the hang of it it was pretty fun. Good entry!
This game looks interesting but without any explanation i cant quite figure it out. At mention if that is added to the description and I will give it a rating!
It was a simple and fun game. Great entry!
Only complaint I have is that the drill was based on frame rate I had too many chrome tabs open and that kept the drill from drilling much at first. But after I purged those tabs the game was quite enjoyable. Great entry!
This is a very nice and polished game. It did lack a tutorial but it was overall pretty good. Good entry!
I don't even know what to say. This is a great game. The only thing I felt missing and I might just have missed it but I didn't see a way of quitting a run. There was a couple times I clicked and left the planet at the start by accident. But otherwise I really enjoyed playing this. Great entry!
Great entry! Besides the one glitch already mentioned regarding typing plays great!
Great game! I really enjoyed the unique mechanic here. The movement was well done. The intro was nice. Thank you for the entry!
I really enjoy the relaxing gameplay of this game. It is incredible that you pulled this of in time. Great entry!
I was a little confused regarding the keys beyond the bubbles and objects as in the ones that would show up around the bottom/top of the screen. Once I go that somewhat figured out it was a very good game. Great entry!
Very well done game. The movement felt kinda slow when you were trying to beat the score but overall I enjoyed it a lot!
The game looks and sounds great. Regarding the game play I had struggled to navigate and find the correct direction but overall it was a fun game.
I really like the look of this game. Great entry!
Nice mechanic! I really enjoyed the simple design and it played very well.
If you press the play again button multiple times it creates multiple planes. Otherwise it was very fun. Good entry!
Simple and fun. Great Entry!
Really like the aesthetic of this game. Fun gameplay and I did not experience any bugs.
It was very enjoyable. The mechanic was fun but it felt that the animation was a bit slow. Great entry!
It plays fairly well. Had a slightly clunky movement system. The art was really good, I liked it alot.
Enjoyed this game a lot. The mechanics are simple but even a card game like this is quite impressive. I really enjoy card games. Great entry!
Great entry! I really enjoyed the controls it worked really well.
This was one of the games that I included in a series of youtube shorts that I rated and gave feedback to games I rated during Ludum Dare. Here is a link if you wanna hear my feedback. https://youtube.com/shorts/_E0Bz4w0Niw?feature=share
This game was really great. I included it in a youtube shorts series I ran giving feedback to games I rated during Ludum Dare. Here is the link in case you wanna hear some of the feedback. https://youtube.com/shorts/ZqZscyImIZc?feature=share
Pretty good as a simple compo entry. Plays fairly well no complaints there. The visuals work and the sound is ok. Could use some music. Only complaint would be a lack of gameplay. Overall a fairly good entry.
Really well done game. It plays super well and looks great. I really do not have much of anything to say it is a very nice entry.
Here is the link to my youtube short that I gave feedback on this game in. It was part of a short series I ran giving feedback to games I rated during Ludum Dare. https://youtube.com/shorts/nIrUNHI9mG4?feature=share
Music and sound is really good. The mechanic works well and the game is very well polished. The level of polish is very impressive for a jam game.
Good idea and the execution is good. Needs some audio and it also needs some sort of indicator as to what everything does and its upkeep cost. With that it would be fun to play but without it it can be really frustrating to keep it all straight. Maybe even just coloring the different items differently would really help.
Plays well especially for a purely html and javascript game. That is really impressive. The animation were few and far between. I think it could use a little more juice but with the tools you used this was impressive enough. Don't think I have anything to add beyond what has already been said. Overall good entry with your toolset.
Game feels too easy. Maybe some sort of increase in difficulty as you go would be nice? The sound effects work well, the art style is simple but functional. The mechanic is interesting and functions quite well. Overall a pretty simple but functional entry.
For our youtube channel I made series of youtube shorts where I rated ludum dare games. In case you would like to see my feedback here is a link to that video. https://youtube.com/shorts/_r-V3NA3uAg?feature=share
Plays really well. I think the enemies with the aks are way to hard. I never took damage from any other enemy type. Maybe they should deal less damage or have fewer bullets? The knife wielding ones should definitely be faster. Overall a solid entry. The sound effects are nice but I feel like more visual effects for hits and shooting would have helped.
@riptidestudio Yup sorry about the inconvience, the in browser version doesnt seem to be working. It works in editor we are going to be contacting unity support to resolve the issue. We spent monday trying different editor versions and messing with settings with no luck. I'll send out an update once it is fixed.
@riptidestudio Turns out it was a really weird error regarding both some project settings and some music settings. It might run somewhat slow since music is now decompressed in memory but it will run. Hopefully you get a chance to come back to it, thanks!
@jag We just got the page updated. The game is finished we had an issue uploading because of the build issues. But you can now go ahead and rate it!
@oozer Thank you! We have definitely decided we want a character similar to the wise tree in our main game his dialogue is simple and fun to write.
@flying-dog-fish Thank you! We werent big fans of the theme because of that restriction so we tried to come up with something a little more unique.
@jadedresearcher That's disappointing to hear that you weren't able to figure it out but thank you for playing! The music for our games has always been one of the best parts our composer is amazing. The art this time around came from some new artists and we are gonna need to add them to our main team cause it turned out great. Just wish we had them for more time.
@croze I'm glad you liked the graphics! Not sure how far you got but there was an error with the final fights dialogue we fixed. So if you were stuck at Robell that has been fixed.
@jesusonwheels I'm really glad you liked the parry! We spent a lot of time trying to polish it cause we made it so hard to do. I do really like how the effect turned out. If you get a chance to go back and play again that first fight all comes down to the ten seconds part mentioned by Ewel Trye at the beginning. Hopefully that helps!
@candlesan I'm glad you liked the dialogue! The balance needs some work has been a pretty common feedback. We will have to explain combat better for future work.
@thementalsheep Thank you for playing! It's good to hear you enjoyed it.
@cedric86 The parry was a huge focus of ours. We spent a lot of time polishing the feel so I like to see that you had fun with it.
@chartle I am surprised you breezed through combat. Most of our feedback has been the other way. The lag is likely due to a weird bug with how the music loads. It is the same reason our game did not build before. And I am not exactly sure why but we have in our own testing had the parry work but you still take damage. We may need to add some sort of vulnerability frames there? Not really sure that shouldnt happen but you arent the only one.
@platyp For sure! The parry was a big part of it and I think we needed to do a better job of telegraphing that.
@inno Well hey I guess you got it. Not sure I would call it a full rpg but it does seem to have a good amount of content for a jam game. Thanks for playing!
For a youtube series I ran I rated games on youtube shorts and this happened to be one of them. If you would like to see my feedback I thought I would give you the link to check it out. https://youtube.com/shorts/jSMip1kNh7M?feature=share
The gameplay was kinda frantic. I feel like the spell casting could have been improved in some way. Maybe short cuts? Overall tho it was fun to play the graphics were a little odd in the menu but werent distracting in gameplay. I did enjoy the game and actually lasted quite a while.
Plays really well with good mechanics. Game feel is fairly solid but could use some improvement. Functional polish is really well done. Overall plays well and is a solid entry.
This game plays fairly well. I felt like I wanted a dash/sprint while I was playing. Also including support for movement with a and d would be nice. I know it is a jam and that's just a personal preference. Gameplay was good but the timing was really hard to get. Having another level or two with some easier timing would have been nice. It definitely did not help when I got to level two and did not know which way the charger was. I had to guess which made that death feel unfair. Balance is definitely hard to do in a jam so I completely understand. The art was good and the music was good. Others have pointed out issues with looping and a few spots that sound effects felt necessary but were not present. Overall a good entry with some balance issues.
Simple game, the spheres need some sort of sprite. The overall atmosphere was inconsistant with the music. The music and the narration was really moody but the art was bright and colorful. The game as others have pointed out also was way to easy and had minimal content. But overall it was a simple concept with some nice pixel art.
The color changing mechanic is neat. The mechanics and feel are all there but a lot of things just are not telegraphed or explained to the player well. Definitely a good entry could use some work on telegraphing and some better explanations of how to play. The switching should also have a better indicator.
For our youtube channel we made some short videos where we rate games. This game was one of the videos and I thought I would give you a link to go check it out! https://youtube.com/shorts/KKOS1N8nKmc?feature=share
I ran a short youtube shorts series where I rated Ludum Dare games and this happened to be one of them! Here's the link in case you wanna see the feedback. https://youtube.com/shorts/BPMKIAx2xuU?feature=share
I made a youtube shorts series where I give feedback to games I rated during Ludum Dare. This happened to be one of them and in case you wanted to see the feedback here is a link: https://youtube.com/shorts/PbgW72sfsI8?feature=share
This was one of the games that was included in my youtube shorts series where I give feedback to games I rated during Ludum Dare. Here is a link in case you want to hear my feedback: https://youtube.com/shorts/4U1-6HWppXk?feature=share
Definitely would have been sweet if you had more time. The graphics are all very cohesive.
I suck at these kind of games but this was fun. Definitely throws you in a little too quick but the mechanic was simple and the graphics are nice
This mechanic is very cool. I would like to see better indicators for damage and ai for both enemies and allies. The summons were frustratingly stagnant for me. The idea is great and both art and audio were well done.
The concept is very cool, but would require some balance. It is hard to buy houses and once I finally got one they were repossessed instantly. The mechanic is cool would just need some balancing tweaks.
This game is very simple but enjoyable. Getting to play it was a little annoying but the crank did add to the gameplay. The art all worked well together.
This is a very cool idea, I played for a little while but got stuck when I played level 2 and it did not finish after I collected the coins. Seems to have a few bugs but the overall idea is very cool and was fun to mess with.
Art is fantastic and all fits together very nicely
I got stuck but the mechanic is really cool and the environments look amazing. I could see this being a really relaxing game.
This game creates a very interesting vibe with a simple but cool mental puzzle. Great job!
Really nice aesthetic and the mechanics seem cool. Even though it was over scoped what you have is a solid foundation.
I can agree with @dagunov the camera controls have some sort of problem. However, the mechanics here are solid.
The game felt a little too easy but I do like the mechanics here. The actions could have all happened a little faster and the ui was mostly stock unity things. The gameplay is well done and the 3d environment is cool. Great entry!
@eric-nguyen That animation was definitely very last minute. I'm glad you enjoyed the game!
@drgcandle Thank you for playing!
@judjudson Thank you for that information! Went ahead and uploaded a build with that fixed. Thank you for playing, I am glad you enjoyed it!
@codeman1010 I'm glad you liked the game! Seeing someone play it live on stream is always great for getting feedback with gameplay.
@meylish @matt-blake @simun182 Thank you all for playing!
@ismael-rodriguez Totally agree, I wish we had a little more time to iron out the details with the mechanic. Thank you for playing!
@velvetlobster Thank you! It is not the kind of writing I do normally but I had a lot of fun with this story. I wish I had a little more time to invest in writing the dialogue cause it was a lot of fun.
@vphyre Thank you! We had a lot of fun making this one.
@lizz Thank you for playing! I was a little concerned some people might miss the button but wanted to keep the effect of the blank start.
@krummsakura Thank you! I had a lot of fun writing this story. It was a deviation from what I normally write but it turned out decent given the time constraints. I am glad you enjoyed it!
@brainbetter @tamara188 @durkagames We struggled a lot trying to balance this mechanic because it either felt too easy or way too hard. We sought the balance and seemed to have landed with it being a little bit too hard The "e" ability and dash were added to help with the balance and is essentially vital to progressing in case you missed that. I hope you still enjoyed and thank you for playing!
@kevvy Thank you! I am glad you enjoyed the game this much. It was a lot of fun to make
@mongoose-59 Thank you for playing! It was a lot of fun to write the story if a little rushed. I do wish I had a little more time to flesh out the characters especially early on. I am glad you enjoyed it!
@thomaszane I am glad you enjoyed it!
@flying-butter-studio So glad you guys played our game! Your entry is one of my favorite jam games I have played. I am glad you enjoyed it!
@mnemosynevl Thanks for playing! Story was a product of a lack of sleep and determination, would not recommend smoking that. Definitely very different from what I normally write but it was a lot fun.
@zablas Thank you for playing!
@ditam Really glad you enjoyed the story! It was fun to write.
@coleslaughter Thank you guys! The stream was fun
@jeffez Glad you enjoyed the mood. Definitely wish we had more time to balance the mechanic. Thank you for playing!
@kamizenki Thank you! We wanted to expand that scene originally but stuck with just the button for time. We were going to add more buttons and things to do like a traditional clicker.
@animawish Thank you for playing!
@happyglitch That is fair it was a little difficult to see the hands and it could have been balanced better. Thank you for playing!
@orbitaldot Thank you! We were really happy with how the art and mood came out for this one.
Cool mechanic and the visual are good. I found this game fairly hard and that may have just been me not playing very well but it seemed very difficult to avoid taking damage while attacking. Overall a very solid entry.
This is a fantastic game. Writing, graphics, and everything work well together. Super simple idea and fits the theme well.
The mechanic is interesting. I do like the chill atmosphere. Controls felt a little weird. The art was simple but cohesive. Nice entry!
I definitely see how this came from over scope. What you have is short but definitely interesting. The voice acting is cool. Nice entry!
The graphics and music are amazing. I really like how this game looks. The mechanics are interesting but got repetitive quickly. More weapons or enemy variety may have helped with that. Overall a very solid entry
It would be interesting to see these mechanics expanded on. I like the puzzle mechanics of guiding the rats around and it would be cool to see that implemented more in the combat encounter. For such a short time this is a solid entry!
Gameplay is definitely cool. I would have liked if you weren't able to shoot your own units. I lost every round to misclicking on my leader or something similar. Beyond some small things like that and the volume resetting to zero randomly the gameplay was pretty interesting. The strategy mechanics are interesting and could easily be expanded on. Good entry!
Very interesting concepts. The sensitivity was super high for me so it was really hard to aim at things. I am not sure what may have caused this, but the idea is really cool. The visual effects looked really nice
The character sprites are very well done the controls work well. Something about the background feels a little off and the game was a little confusing to start, but once I got going the mechanics are done nicely. Good entry!
I do really like this idea and it was fun, but I do wish the instructions were a little less tedious to follow. The mechanic is interesting just requires a little simplifying I believe. The graphics are well done and it feels cohesive.
I like how you present the game mechanics overlayed. The game plays well, but I felt as if the stats could use better explaining. The graphics were simple but cohesive. Overall a good entry.
This is a fun mechanic to mess with. Somehow a few skeletons snuck past me and nearly took out my castle and it was a long way to walk to save it. The graphics were nice and the concept was well executed.
I definitely needed the solutions, maybe if there were fewer choices that would be helpful. Honestly that's a small nitpick this is a fantastic game. The writing is amazing. We had a similar interpretation of the theme and it is very well executed here. Very impressive as a jam game.
I had thought of making something based on a court summons and I love the execution here. Combines some great elements and fantastic art.
Simple but fun game. Felt a little hard but the graphics are great.
Was a little confused at first but this is a very unique idea and I had some fun with it. Good entry!
The visual effects are very cool. I did take a lot of damage to enemies right as they were spawning which was a little frustrating but I did enjoy the mechanics overall. Well done