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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202455Summoning👥Sorcerers Follyjam5303.603.633.503.633.683.693.423.68

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Hexy

LD55 — Summoning

Summoning Instructions by Yxure 2024-04-16T19:48:41Z

I didn't get what I expected going into this, and I loved that about it. The gradual changes in the room as the instructions were followed was great too. The mood for me really shifted after the instructions were carried out, and the only wish that I have from it is that I wanted more of it. Besides from that, more puzzles to find the ingredients would have been nice, but understandable given the time limitations. Be proud of what you made!

theGRIMOIRE_ by 0x0961h 2024-04-24T22:11:19Z

I am dumb. Thank you for finally proving it. Great game, would love to see it with a hints mechanic

Sumo-Moaning by The_BM 2024-04-16T20:03:05Z

Pretty fun little game that I had to click on seeing the title and the picture. I think some fun visual feedback with the sumo wrestlers growing larger may have been nice, however that also throws off balance in a game like this so it's easy to forgive. There is unfortunately a bit of a cheese strat, but the game is more fun for not using it. Good job!

Summondiver by TheCze 2024-04-28T21:03:52Z

I don't like roguelikes. I liked this. A few bugs here and there like dead monsters being able to create fireballs, but it was few and far between. Took me a few deaths to figure it out but once I was there I was able to move through the game with relative difficulty. Well done :)

Sum of Summoners by Joe Zabriskie 2024-04-17T19:20:21Z

Big number go vroom! A fun little game, but the groove did start to wear on me after a while. Could have used a little more variance, but given the time frame not a big flaw. The game looks lovely, and as the person above has said checking physical die numbers is a big plus. I think more visibility on how the AI was doing, what dice it had bought or just a little animation of it rolling the dice would have been a nice touch. Ultimately, a fun little game that I happily played for around 10 minutes. Good job!

Summons of the Sovereign by Hare Software 2024-04-28T20:15:03Z

No issues I have with this game are in its design, and could all be rectified easily in an update. The clarity of some action types could be clearer, but given the time we had to make these this is an amazing entry with some hilarious, genre-correct voicelines and wonderful art. In future, I would love to see an online multiplayer later on too!

Soul Weaver by GreenRadiation 2024-04-16T11:11:18Z

A good concept, but it's missing that juice factor that would take it to the next level in fun. More visual feedback to the player would be good. It felt like I was constantly teetering between finding too many enemies and getting destroyed, and having to slowly walk about looking for more enemies.

There's definitely potential to it. Keep working on it, on the AI, the recognition of symbols, monster spawning, and that all important juice - visual and auditory feedback - and I reckon this will be in an even better spot. Good job, I hope you had a good time making this!

My Little Demons by Kaish 2024-04-24T21:28:38Z

Love the summoning mechanic. In a more fleshed out game, I would love to see multiple ways to attempt puzzles!

Lord of Animals by ffffchai 2024-04-16T14:57:09Z

That was a lot of fun, I had a good time with it and could see myself playing more! The only things I thought it may be lacking were perhaps a level of interactivity, I had only been moving the mouse up and down, and perhaps a little more visual feedback from being hit. I could tell I was looking mostly at the middle of the screen to anticipate where I had to move next, and so couldn't always see my own walls be hit or my health go down. This absolutely could be me though.

The crafting mechanic was fun and very pleasant to look at all the art :)

Words of Power by nsadie 2024-04-17T19:37:10Z

This kept me playing way into a time when I was meant to be meeting with friends. Thanks to this game, I now know how few words I know haha. This is a great game, and I would never have guessed that the artists are so young. They have a bright future ahead of them. There is of course, as always with this type of game, an issue with rng and the tiles you get, but I don't think that detracts from the experience here. Well done to all four of you, I will be coming back for more!

Summoner's Quest by Macbarette 2024-04-16T19:58:42Z

A fun game with more level design than I had expected. More doesn't always mean they are the best designed however. The eye enemy, though the most interesting, also feels like the most underbaked. Felt like no matter what I did, I would always be hit. I agree with the UI statements above, but would also go a step further and suggest the ability for the player to drag their mouse to select elements on the spells. I was concerned about the controls scheme being mouse, arrow keys, and tab, but due to how the mouse was used it all seemed fine to me. Ultimately I think it's a fun little game that could perhaps have done a little more with a little less. Regardless, I can tell you had fun making it and I hope you are proud of what you've done :)

Summoner Training Simulator by Brainbetter 2024-04-20T12:08:00Z

Great audio design with a solid puzzle mechanic that takes a while to fully learn how to appreciate. Before then, it did feel like stumbling in the dark. Of course given the time limit it can't always be easy to teach a player the inner workings of a puzzle but with more work spent on this after the compo is over I can see this having legs to walk on. Well done! As for the cursor issue, I experienced it on the WebGL build in Chrome and it tended to happen if two glyphs were close to eachother although it would also sometimes happen after placing a glyph, hope that helps!

CHAZM by amarokczukay 2024-04-28T21:26:58Z

As above, less is more can create some interesting puzzles. I would have liked to have seen less clumping together of balls as it generally leaves more space and suspense for bouncing around. I also feel as if the bigger balls spawn too often, but this could just be a skill issue. A fun little game :)

Pass It On by TeaHands 2024-04-16T10:05:09Z

It's a decent proof of concept, but it could still do with some work. - Suspicion is easy to avoid as long as you don't do anything within the circles. Wouldn't they get suspicious just by seeing blue kids? - I wasn't certain of how the mechanics changed from light blue to dark blue. I was at 48, made two more students blue, and then got stuck at 49 as I looked around the map for one more non-blue player. - When I started, I didn't think I could be in the circles at all without raising suspicion and avoided them. This made me waste a lot of time to begin with. - The vast majority of the students appeared to pool on the left hand side of the map

Music was fun, movement felt good. There's potential here but also a lack of clarity to the player I think. Good work though. Hope you had a fun time making it!

bergs by burnttoastdev 2024-04-20T12:34:16Z

BERG! A great little game that is almost perfect, with just a couple of notes. Firstly, jumping off screen to finish a level isn't always the most obvious to a user, so finding a way to demonstrate that mechanic would be a good start to teaching them that this is a way around. Of course, that may not have been the intention at all. Secondly, the controls could be tightened up just a little to feel better playing. That last level had me walking off the edge a lot when I was trying to jump. Finally, having the restart button so close to summon did cause a couple of accidental reset. All in all though, a fantastic game and I really look forward to seeing where this one goes in the future!

Child of Ruin by Rick Williams 2024-04-28T20:35:20Z

I won't leave a rating for this as I believe my experience was not indicative of the games quality or design, but I ran into repeated issues with frame rate. It was being incredibly choppy and inconsistent, with input often taking place about a second after initial input. This doesn't seem to be the average impression, but every bug should be logged

Unholy One by Rubikon 2024-04-17T19:09:25Z

A fun concept, but as most have added above and you have already addressed, the typing difficulty is too much. The ability to use backspace would have been a pleasant addition, as it was the first thing I went to do when I typed a wrong letter. I also unfortunately caused a loss from typing a little too late in the tutorial section. A good way to prevent players from doing this is to refill their mana at the beginning of the first wave.

The game looked very nice, and I was pleasantly surprised by the voice acting. Humourous and informative. I hope you find some more time to keep developing. If you want a good way to keep a curve, perhaps create import lists of keystrokes that vary from an easy list to a harder list that you can use to balance the curve a little better. Interested to see where this one goes!

Bloud by aliflaliq 2024-04-28T20:41:05Z

Lovely little arcade experience, the gentle art of the attack animations was particularly pleasing to the eye, making the screen feel more like a painting. If you take this further, I would love to see more emphasis put on this, with more colours and more sounds to really fill out the land and sound scapes!

LuciFare by Aaron Hart 2024-04-20T12:18:17Z

A nice idea that should last longer. The biggest issue I found with it is that my inputs would not always be recognised, which messed with my memory of the route I was supposed to take. Unfortunately this did cause a little bit of jarring for me and is something I would like to see improved in a later version. The lack of ambient music was missed, but I just did what every Uber in the UK does and put on Capital Radio in the background. Surprisingly, it worked! Good job :)

Guitar of the Undead by Expiredcode 2024-04-16T15:06:05Z

The idea of an adventure-rhythm game is a fun one, but I think it needs a little longer to cook. Asides from the ambient music mentioned above, some kind of calibration or visual display for when a note should be hit would be a good next step. I couldn't quite get the timing on them, on beat was too late but other times were too early. I hope this helps, good luck!

Sorcerers Folly by Hexy 2024-04-16T15:14:16Z

@ffffchai Happy to hear you got sucked into it, at the end of the day all we wanted to do was make something someone found fun :)

Sorcerers Folly by Hexy 2024-04-20T09:50:49Z

@monika Thanks for your feedback! The screen wrapping note was something I was aware of during development, but didn't find the time to figure out how to do effectively without introducing potentially more bugs. I absolutely see why it feels frustrating when they wrap around and escape their fate! Maybe I'll try to push that out in a post-jam version with the highest level and score idea, perhaps even a freeplay mode so that you can really go for that high score!

Sorcerers Folly by Hexy 2024-04-29T19:00:50Z

Thanks for all the feedback everyone. I'm planning to put together a post jam version once rating is over with many of these updates in mind :)