Reading everyone's comments while I'm at a tech conference and I'm really glad for all the feedback.
A few replies to things: * I agree that there should be more puzzles! My plan was to write more once I got the deployment working, and... that took me right to the end of the compo. Making games is hard! Once we're safely done with LD I hope to go back and add more levels to a "post-LD" version. A few of the folks watching in my Twitch chat also had ideas for levels, which I asked them not to share until later because I was doing compo and that was too close to teamwork for me, so I'll hopefully get those in as well. * The memory issue on Mac browsers is unfortunately a Godot 4 known issue. It means I can't play it on my laptop, either! I'm hoping it will eventually be resolved, but I only discovered it in the final hours of the compo. * The multiple glyphs on the cursor was an issue I encountered during testing and fixed on my machine, but clearly I didn't fix it everywhere! If anyone experiences it, I'd love to know what environment you're playing in, and ideally what you did that got it to happen. I'm using the same dragging behavior in my non-LD games, and so I really want to make sure that particular bug is eliminated!
Thank you all for the feedback; it means a lot to me to know folks had a bit of fun with my game.