FoonLudum Dare ExplorerUsers → pebkac

pebkac

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202455SummoningLD55 - Hell Bindercompo3022.932.922.823.642.852.622.982.79
201841Combine 2 Incompatible GenresDiner Divejam10552.902.752.952.852.632.312.36
201740The more you have, the worse it isFarming Sim LD40compo4773.103.202.893.201.782.272.53
201533You are the MonsterMega Mariacompo9202.342.312.533.381.971.972.412.1759
201532An Unconventional WeaponOpa Bakkebaardjam20
201328You Only Get OneYou Only Get To Save Onecompo9822.101.952.142.952.341.592.142.2178

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by pebkac

LD28 — You Only Get One

Blue Harpoon by FrederickK 2014-01-03T11:48:00

Nice one. Controls are smooth. Good thing adding the particle effect in the updated version.

Spacewalk by tompudding 2013-12-23T09:44:00

Awesome.

Poker Fight by SimianLogic 2013-12-30T12:53:00

Nice one. Mechanic works OK.

Carnage by MrAmazingSocks 2013-12-16T00:43:00

I can't seem to run it on windows. I've unzpped the package, but Unity throws an error. "Unable to load mono library from "C:/Users/pim/Downloads/_LD28/mrAmazing_Carnage_win_x86/Carnage_Data/Mono/mono.dll" (error = 126)."

Resistance Runner by Mezzomatto 2013-12-17T07:25:00

Full points for graphics!

Only One World by Calahagus 2013-12-23T10:05:00

Nice game, but (currently) a bit unbalanced. I lost the 'eye' thingie really early and had no way to regain it...

Shadow Night by ParaPup 2013-12-17T11:24:00

Full points for mood. Audio and graphics are quite good. Gameplay and fit to the theme are ... misty.

Aquila by Anshul Goyal 2013-12-18T07:31:00

Level generation is nice, audio and graphics are a bit lacking in conviction.

You Only Get One Gift (for christmas) by Bw2801 2013-12-16T14:48:00

Nice job, lot of content!

Servassacre by doonay21 2013-12-16T15:03:00

Way too hard... It's just no fun when you're fighting the controls more than you're playing the game...

Prototype by Cheshyr 2013-12-17T07:47:00

Nice one! Good graphics.

Treasurequest by andrewkennedy 2013-12-19T09:54:00

Awesome graphics. Not quite sure if the core gameplay mechanic feels smooth / natural.

0RBITALIS by AlanZucconi 2013-12-21T12:35:00

Enough content, concept worked nicely.

Jameson The Pilot by rezoner 2013-12-26T22:30:00

Excellent!

MASTERBAIT by Hyoga-3D 2013-12-16T17:52:00

Looks great, and the gameplay certainly works. Theme's a bit of a stretch.

Space Jumper by DJLad97 2013-12-17T06:55:00

Not bad for 15h, but you die too easily if tehere's no powerup spawning below you.

One Minute Hero by Stals 2013-12-16T18:02:00

Nice game. Concept works very well.

One Earth, One Defender by Mental Atrophy 2014-01-04T14:50:00

Graphics are certainly OK and the turrets are a welcome addition to Asteroids. Is it my imagination or do the controls get sluggish with lots of objects on screen?

One Dimension by Intensivefool 2013-12-18T14:04:00

Can't download your game 'cause I don't have Facebook.

Space Scrap Armageddon 2000 by Chompson 2013-12-28T16:10:00

Bit too difficult perhaps.

Isles of Solara by ashen 2013-12-22T08:40:00

Best one I've played yet!

Isles of Solara by ashen 2014-01-07T06:01:00

Hey ashen, nice going scoring that #32 overall! It's well earned. Congrats, I really enjoyed your game!

Conquest by SiM2SiM 2013-12-19T10:00:00

Graphics are very nice, but gameplay is incredibly har with only 1 life.

Reflector by Nebris 2014-01-04T15:09:00

Nice one, fun puzzles. Shame you can't (seem to) move the reflectors but have to delete, reposition them.

Loose Cannon by NickMakesGames 2013-12-16T15:15:00

Nice job. Gameplay is quick and addictive.

Lost in Universe by Doubstract 2013-12-16T14:54:00

I don't understand any of it, but I have to admit, there's a lot of content and effort in here. That's probably the greatest pitfall here too.

Just. One. Second. by kbake 2013-12-17T07:32:00

Nice one, good music. Game concept is a bit simple though.

Unholy Dungeon by abeing 2014-01-03T12:41:00

Indeed we had the same idea, though quite different games. Love your cell-shady style. Shame that I seem to die at the most random moments though...

Gem breaker 28 by rezil 2013-12-18T13:59:00

Haha, if I ever need to train for another Diablo game, I'll know where to look!

MonoRoll by SoumyaXeored 2013-12-21T08:51:00

Death is too quick once you hit a wall. Graphics are certainly alright.

There's only one Earth by TheStolenBattenberg 2013-12-21T09:00:00

It's a shame that the intro's not skippable. Nice game overall.

One Roll Yahtzee by mattr555 2013-12-17T11:19:00

Nicely done. One of the best uses for the theme I've seen yet.

Running Low by littlefreak3000 2014-01-05T16:34:00

I first got the 'you must install...' error. Downloaded the Windows version and got no enemies. Tried the web version again and it worked.

It's a fun game. Core mechanic works well, though sometimes it seems that I don't get recharged by the EM blasts from opponents. Could use some polish.

Beep Boop by nander 2013-12-19T11:06:00

Damned dots are nearly impossible to hit. Audio's nice though.

A Stone's Throw by scoobyben 2013-12-17T11:30:00

I did not enjoy playing this. Game mechanics seemed to work as designed, so it's probably just not my kinda game.

Projectile 1 by diegomachado 2013-12-21T21:07:00

Hard, but fun to do!

Destroy The Core by StabAlarash 2013-12-17T07:38:00

Excellent game, though shooting is hard. I liked the graphics and the smooth handling of the craft.

Spring Crate by torcado 2013-12-17T07:53:00

Movement was very difficult. Audio and graphics are certainly OK.

You Only Get One Worker by Myyyvothrr 2013-12-23T11:56:00

Nice one!

Will You Be The 1. by yosh 2013-12-23T10:16:00

Excellent game. Love what you did recording and playing back other's movements.

Dungeon Raider by The Evil Cult 2013-12-23T08:03:00

Excellent game, but did I miss the link to the theme?

LD30 — Connected Worlds

TrainSim 4000 by smbe19 2014-08-30T07:44:00

Awesome! I really enjoy watching those green lil' trains moving across my screen.

One request: could you make the screen move on the arrow keys as well as the mouse?

LD32 — An Unconventional Weapon

fateOS by ThommazK 2015-04-20T16:42:00

Easy-going and well-designed sounds and graphics. Simple gameplay, but superbly implemented. Amazing story development and progression. Nice one, guys!

How To Teleport by bradur 2015-04-20T16:25:00

Nice one! Quite polished. Gameplay mechanic is very solidly implemented.

Crazy Dispenser by Freebios 2015-04-20T16:49:00

Good graphics, nice sound. Solid implementation of the chosen gameplay mechanic. I couldn't really feel the theme though.

Budget LARP by Finn 2015-04-20T16:31:00

Great graphics. Controls felt like they needed a little more attention though.

LD33 — You are the Monster

Mega Maria by PEBKAC 2015-08-24T05:41:00

@DantronLesotho The second icon in the center allows you to download the file.

MonsterHide by kiroukou 2015-08-31T11:18:00

Nice one! <s>Particularly</s> Especially liked the particle effect.

Gluttulhu Rising by SlayerEXE 2015-08-31T09:11:00

Although the gameplay is simple, it's very much fun. Same with the graphics; simple yet effective.

I really believe the overall experience can be greatly enhanced with the addition of audio and character animations for Chuthulu (who is more modeled after Godzilla than Lovecraft IMO).

No Credit, No Problem! by Razoric 2015-08-31T08:57:00

The game felt somewhat simple/easy; perhaps adding a time constraint would increase the tension?

The audio was spot-on, well done.

They Dug Too Deep by GoudaGames 2015-08-26T17:04:00

Nice game. Good work on the wall-jump.

(at some points I did experience a drop in framerate.)

Mon Mon Quest by LegacyCrono 2015-08-26T08:07:00

Nice game, very good graphics.

Corruption-5 by hexagore 2015-08-30T08:29:00

Looks awesome, plays very smoothly.

A Duel with the Devil by Resonious 2015-08-28T08:58:00

Nice graphics and good work on the audio. Especially the change in music later on feels very good.

The graphics style makes it kinda hard to see what's going on, though...

Monster Who ? by roktom 2015-08-26T15:56:00

So it took several people multiple days to make this? You should not have bothered.

Tentacle Blockade by mahalis 2015-08-26T16:01:00

Nice one. Especially liked the polished graphics and background music. Could've done with some SpundFX.

Alieanum by Kaev 2015-08-28T06:50:00

Solid gameplay, I like that you get upgrades. Also, the horizontal missiles are a nice touch.

Audio glitches after a while.

Space Invadees by lanestp 2015-08-28T07:03:00

Insane amount of polish. Ridiculous amount of cinematics. Very nice graphics. And all this in Compo!

Awesome!

Massacre Monday by wg_phancock 2015-09-05T18:28:00

Awesome graphics, nice gameplay. The In Memoriam was an incredible touch!

Minotaur by Picking a username is hard 2015-08-24T11:32:00

Can't download. Perhaps zip it? I tried the Windows version.

Vermy The Vomiting Zombie by Gray Sullivan 2015-08-24T09:20:00

Does not run on Win10. "A Java excption has occured". - Not rated.

Vermy The Vomiting Zombie by Gray Sullivan 2015-08-24T09:40:00

I got it to run on Win10 after re-installing Java. Apparently broke during the upgrade, I guess.

Controls are somewhat sluggish. Only 2 men enter the arena, and I can't hit the second. Game froze.

Audio's nice.

There's no button for stopping during the game?

Kill All Fairies by TackoramaLtd 2015-08-28T08:39:00

Very colorful! Couldn't get the last few fairies...

Monster In Heaven by antag99 2015-08-26T15:50:00

Nice game. Simple gameplay done solidly. Delightfully awful graphics.

Sly Slime - Revenge On All Players by reckhou 2015-08-26T11:45:00

Very nice game. Well done!

Out West by veoviscool12 2015-08-28T07:48:00

Nice narrative; nice artwork / user experience too.

Chivalry is Dead by Porcus_Pie 2015-08-26T08:00:00

GameMaker delivers a solid app. Graphics were good. The character is incredibly bouncy though.

Can Dew by MrThee 2015-08-24T09:15:00

I generally don't like people 'screwing around'; Ludum Dare is for entering a game IMO.

Having said that: Graphics are nice and the controls are smooth. Was unable to connect to a game, but that could've been my firewall...

How cookies ruined my life. by Suese 2015-08-24T16:06:00

Very nicely done in the time given.

LD40 — The more you have, the worse it is

Slum Lord by Josh Ayres 2017-12-07T21:06:45Z

I like that your concept is just about the most original I've seen yet in the compo. It works well with the theme. I didn't really enjoy the resulting gameplay though.

Disease Simulator 2017 by Knowledge 2017-12-06T20:10:32Z

How is this a 100mb+ download? It really lacks something of a scoring mechanic to entice people to keep playing.

Guy is late for school by phi 2017-12-08T19:12:04Z

Very nice game! Especially original!

Farming Sim LD40 by pebkac 2017-12-07T06:48:02Z

@cogcomp @Masadow @scott-r-howell thanks for the feedback - the bug on the auto-feeder and auto-milker not working is fixed now!

Farming Sim LD40 by pebkac 2017-12-19T12:29:39Z

@jordgubben I'll think about putting it in :)

Bearhalla by madjackmcmad 2017-12-08T18:34:30Z

Nice one! Overall pretty polished. I like how many different guns are available. One thing though, on WSAD/Arrows: when you press an arrow key it shoots first, and then aims the gun. This can be a problem when you're in a tight corner wielding the rocket launcher...

Boiler Room Defense by cerno-b 2017-12-16T21:37:35Z

Excellent use of the theme; instead of just cramming in more enemies, you have managed to create a mechanic in which the player is responsible for his own actions. Nice!

Shoot off their lumps by pixeye 2017-12-09T09:03:57Z

The graphics are awesome! I couldn't really play much though, because I felt I was fighting the controls more than the actual enemies. Enemies often pushed me out of the screen, they damaged me without much visual indication - making me die suddenly -, the roll was a bit jumpy at times... All relatively small things that could do with a polish, but all of it added up to me not playing much...

Real Inc. by Atmög 2017-12-07T19:11:08Z

Wow, pretty impressive for compo! I like the different aspects of gameplay, ie the flying/shooting and the trading. Graphics were simple but effective, audio was noteworthy - pun intended. The enemy design was a bit one-sided.

人気があるよ!(~Be popular!) by Jordgubben 2017-12-20T18:00:20Z

It was really hard to control the character around edges and around groupies. Since that's the core mechanic of your game, it feels really rough.

Ultra Ninja Vs Falling Zombies II: New Hope by gaspard 2017-12-07T19:01:17Z

Woah, incredibly nice audio track in the background Also, the game handled very well! The graphics were alright, but the font really could've been a bit clearer.

Entrepeneur by ItsSaraficed 2017-12-06T20:36:38Z

There was too little graphical feedback on what's going on... The audio was nice - simple but effective.

Tangram Technologies by Baby Dino Herd 2017-12-20T18:13:02Z

Nice entry! It's good to finally play a HTML5 game that isn't sluggish and slow. Graphics were good, though there could've been a slightly higher contrast between the background, the target shape and the pieces.

Boomstick Leaper by pataya 2017-12-06T20:16:00Z

[+] Nice audio!

[+] Pretty impactful feel on the boomstick

[-] The border obscured enemies at times

[-] framerate drops when there was too much on the screen.

Cavern Breakout by jandourek 2017-12-20T18:05:30Z

Nice concept, though the controls felt a little stiff. Also, dying at the first hit also came across to me as kinda harsh, but the size of the levels compensated for that.

NoteBoy by carlosvVk 2017-12-16T18:38:06Z

I really like the concept; usually this theme inspires people to cram in more enemies, not more players. The jumping felt a bit laggy and a bit too low/close-by, but that could be my arcade-addled mind. All-round, nice one!

Super Slaughter Dungeon by NNNIKKI 2017-12-07T21:24:26Z

Nice game, simple control scheme.

Cup-O-Matic by Masadow 2017-12-07T21:45:07Z

Nice game. I would've aced it if it accepted input from the numpad...

Information OVERLOAD by GeorgeBGreen 2017-12-07T21:42:27Z

This is by far the most moody game I've played yet/ I love how much content you've managed to cramp into a compo entry. The biggest down-side I found was that the controls were extremely direct. Jumping was not easy.

TECHNOCIDE by NikorasuChan 2017-12-07T17:25:01Z

Pretty smooth controls, once you get the hang of it. I liked the graphics and audio too. The level and enemy design were a bit one-sided though. Couldn't really feel the theme.

The Speed of Greed by C1FR1 2017-12-06T20:05:15Z

For the next time, also test your export process as a pre-jam warm-up. I couldn't test/rate your game, sorry...

Greed Mania by pcmxms 2017-12-07T21:01:24Z

Was instadeath on touching the walls really necessary? Other than that, nice game.

Autonomous by The Dankasaur 2017-12-13T06:51:28Z

Amazing game, with all the different structures, resource types etc. Very nice. Assigning ships to get to wrok was very difficult though - clicking on al metal ship, then clicking on an asteroid didn't work to get it to move every time...

Vrax by Rasm 2017-12-06T20:23:02Z

Alright, nice game! Some ups and downs + Nice and varied enemy design + multiple playable ships

- Hitboxes for the player's bullets could've been a bit bigger; shooting enemies was a bit pixel-perfect now - The foreground (w/ all the enemies and bullets) and background (with moving starfield) blended at times, making it hard to see what was going on.

Vertical Screw Up by Scott R Howell 2017-12-07T21:33:20Z

Wow, amazingly original! There doesn't seem to be really clear-defined win or lose conditions, just the height of your stat-modifiers. After a while I could just sit at the bottom of the screen and spray all enemies... Audio was awesome!

LD55 — Summoning

A Heavy Crown by OddballDave 2024-04-15T13:47:59Z

Hey, nice game! One addition I could think of is different endings, linked to your final tallies for instance, or maybe a different event based on the resolution to a previous one. Also, I'm an advocate for having a clear QUIT button in the game, and I couldn't find one in yours.

Hoomans vs. Deemons by Lintfordpickle 2024-04-21T15:44:29Z

Looks amazing, and the menuing alone is pretty great - is this handled by a custom engine? The gameplay was fun and challenging, and amazing that you've managed to incorporate sliders for resources and difficulty. It would have been even more immersive with some music in the background or sound effects in-game.

Summoner Story by Nicso 2024-04-15T17:34:35Z

First off, this looks amazing, The VFX for getting the 2nd card and the tablet, great. The music is somewhat strong though, and it's hard to read the card and see what symbol we're trying to hit. Also, I'll just keep banging the [Escaoe Drum](https://ldjam.com/events/ludum-dare/55/ld55-hell-binder/public-service-announcement-escape) I guess...

Board to Death by LandoSystems 2024-04-21T13:28:15Z

This is a very solid and creative effort! Nice job on all of the chess pieces, making their movements, costs and damages feel balanced.

LD55 - Hell Binder by pebkac 2024-04-15T15:57:25Z

@xer0bot Hey, I've just added a HTML-version, hosted on Itch.io. I hope that works for you!

LD55 - Hell Binder by pebkac 2024-04-21T14:15:37Z

@okamit Yes, solo and from scratch in Godot 4 in two 17-hour days.

LD55 - Hell Binder by pebkac 2024-04-22T09:05:49Z

@eric-nguyen the dog's name is Bello, as it is for all dogs. Alas, you cannot pet the dog - time was a factor...

Alien Crab in the Extamaze by jebouin 2024-04-21T17:15:09Z

Looks really cool! Loved the levelling mechanic.

Virtua Bob by MSolomon 2024-04-26T13:47:30Z

Definitely 'nailed' that arcade Virtua feel! Incredible job, this.

The Arrangement by Rudra Nil Basu 2024-04-21T12:42:22Z

It looks and sounds totally amazing! However, the lift scenes took slightly too long, the ending didn't really have a pay-off and I could have done with a sprint button. But maybe this genre isn't entirely for me.

po-jo-pé by kiv 2024-04-26T08:05:58Z

Haha, fun little game! Loved the post-screen with the additional hints.

Forest of Madness by negator2vc 2024-04-21T21:10:33Z

Great effort! For the most part, the cards and UI had a great graphical style and the audio was very fitting too.

One thing I do need to address: this formula needs a form of card removal. Look at Slay the Spire or Star Realms, or at Dominion in the tabletop space - [Dominion's Chapel card](https://wiki.dominionstrategy.com/index.php/Chapel) is widely regarded as one of the strongest cards in the game: it shreds up to 4 cards from your hand. To be able to create effective hands, you need to not only add to the mess, but prune it too. Maybe have the Madness cards just take up space, but have the Wounds deal one additional damage to you, then have Painkillers as rewards from exploration (like the lakes) removing X Wounds from your deck...

Forest of Madness by negator2vc 2024-04-21T21:36:05Z

@negator2vc I'm a bit of a cards designer too, and for physical prototyping (and easy importing into Tabletop Sim.) I've recently started using [Dextrous](https://www.dextrous.com.au/) - go check them out!

Cubomancer by Spexxilove 2024-04-22T05:59:42Z

Haha, this was fun. The blocks could do with some cool sound effect though, and aiming wasn't easy...

Dungeon Summoner by magnusfurcifer 2024-04-16T05:43:13Z

Looks great! Not sure if the cards add anything though. I could just play a Water if I had a hand full of them in the hopes of drawing Fire, and in combat I've had a hand full of Fires vs a Fire Spirit... The system would need more depth to make the player feel agency over it.

Unholy Sanctum by elemel 2024-04-22T05:46:56Z

Nice one! Loved the visuals and the sounds - the music was a bit ... in-your-face, though. The main character moved a bit slow, and some visual feedback on your mana (or cooldown on summons? I'm not even sure how this works...), on what you could summon, would be nice.

Stay Away From The Summoner by manicthenobody 2024-04-19T20:11:53Z

It was pretty tricky to deploy the miner-imps...

The Department by schwede 2024-04-15T19:59:39Z

Hey, thanks for having me on the stream. Fun game you made too, good concept and nice graphics!

Hellcaster by p-r 2024-04-26T16:00:10Z

Having the WSAD and arrow keys do different things is really confusing...

Tristram by Rongo Matane 2024-04-21T20:40:37Z

G-dang guys, this is just about ready to ship... The idea behind this is solid, and the graphics and audio are probably the best I've seen in this jam. The guitar really nails the Diablo/Tristram vibe. Hats off!

I have only a few gripes with how this stands, and the first two are taste, really. I don't generally like games where you are not the protagonist - I feel the quality of a game is expressed in great parts through agency. In this case I'd either want less of the adventuring screen (and focus more on the management) or have more to do in action (like order a recall before the party wipes, or tossing in complementary healing potions, or prioritizing targets, ...). Also, it's a bit light on the theme, really the only category I can't give you full marks.

The only objective bit of criticism/feedback: there could be a better screen for assembling the parties. Now having to swap or kick a member is tedious, because it is hard to see at a glance what role each character has and how well their level fits with the other members.

Necromancer DIY by Diccuric_Sigeon 2024-04-21T14:35:14Z

V.Cool game! Nice creation mechanic, effective and stylish graphics. The gameplay could be improved by dropping the shovel when you want to pick up bones; I had that i dug instead of picking up a couple times.

Witches Fishes by OlavDeng2 2024-04-20T07:31:53Z

It looks amazing - though it could have done with VSynch and a couple of highlights on objects. Also, a description of each item you pick up would have been helpful - is this a rock o a "pile of dirt"? And what is this pink thingy? The fishing minigame had weird Quick Time Events, I couldn't manage to land a fish.

Treant Wars by Tudvari 2024-04-15T18:14:08Z

It's really fun having to balance between Aether income vs recruiting Treants. Nice job, also on graphics and audio; both suit the game very well!

Summonfactory by rhewid 2024-04-15T15:31:27Z

Wow, really good! I love the sound, the animations, and the gameplay is very cool too! Some notes: The character was pretty slow and there was a sprint mode. Just make that the default, or make it a toggle. My left pinky hurts from holding down LShift... Also, [the Escape Sin](https://ldjam.com/events/ludum-dare/55/ld55-hell-binder/public-service-announcement-escape) was committed here too...

Summonfactory by rhewid 2024-04-15T18:07:37Z

Oh, forgot to mention: you can only see how many diamonds you have, not the other resources. A bug, I presume? It's really hard, as @swerky said, to see what you need for the next Summon...

SokoBane - Descend by PapriGames 2024-04-21T16:56:00Z

Hey, nice one! Level 3 was especially hard, yeah.

LD 55 - The Great "Sum"-moner! by Nwoknu 2024-04-26T21:08:51Z

Nice graphics, gameplay works as intended. This could certainly have done with audio! All in all, nice entry, especially with the story-screens mixed in between.

Penta-mania by SirLich 2024-04-15T18:22:06Z

This is a nice game! The graphics and haunting organ really put a mood on it!

Ethereal Tower by Zliebowitz 2024-04-21T14:49:32Z

Nice one! I appreciate the different maps, though I feel the game could have done with a couple more enemies - with respect for the LD time restraints! The costs were a bit unclear; I didn't see instantly that collecting a coin bag only partially filled a coin bag icon in your status bar. Maybe having small enemies drop one coin and biggo's 5 or 10, with the turrets costing 15, 25, or 50 coin would be a little clearer.

Graveyard Kerfuffle by Lone_Wolf 2024-04-26T13:13:10Z

Nice game! I'd check the accuracy of the Fireball-summon. It's hard enough herding the undead to the spot at time of impact, I don't think the Fireball itself needs a random placement. Loved the customisations, nicely done in the LD time limit.

Claws and Conundrums by LocksmithArmy 2024-04-15T16:53:23Z

Hey, incredibly nice decor you've set up here. As a somewhat visually impaired person, I have ... opinions about the font type and size used in the book though...

Kalea The Evil by Lakea 2024-04-15T12:34:46Z

Ha, nice game! It would really improve though if you could quit using ESC.

The Duke's Cartographer. by Wolfier 2024-04-15T14:35:10Z

The control scheme could have done with some more explaining; maybe have the first circle around the caste already mapped as an example. Also, the mouse seemed to have a weird offset? I would constantly 'miss' objects when I'd click them and they'd appear some 20 px left of my mouse.

Loved the visuals and the chill music!

Wannabe Warlock by MrWarranty 2024-04-15T16:33:29Z

Hey, nice game! It's great to see something with a tutorial, nicely done. Though I did have trouble beating even the first wave, the sigils refused to combine...

Hyper Hydra by Goofte 2024-04-26T20:55:15Z

Wow, am I playing Cobalt Core's secret expansion, or what?!

Battle Builder by PerfectSquare 2024-04-16T06:02:25Z

Looks great! Game does what it's designed to do. Some nitpicks: The crystal's hitbox was slightly too big, I took a lot of damage going base-to-base with it a little too closely, and the slime trail should dissipate after some time; the screen is really small and gets gunked up rather quickly...

A Sleeper's Quest: The Summoning by Vi6six 2024-04-15T12:30:05Z

I must be missing something, but none of the jumps from the main plateau feel remotely doable...

Defend the kingdom by martonel 2024-04-22T20:25:02Z

I love all the details in the graphics, all the different shots and angles and cuts! It would have been fun if the demon needed a different potion each time, but with 120 combinations, you'd need some feedback to say that one of the potions you used was effective or something...

Mycelium Runner by suvi 2024-04-22T20:12:50Z

Nice one! Just one complaint: couldn't break the game enough...

HEXX by andrewkennedy 2024-04-15T17:42:12Z

Props for the graphics design and all of the fade-in 'n -outs! Very nicely done. Very fun gameplay too!

Throes of the Javelin by MatterLinx 2024-04-21T17:03:42Z

It looks amazing, the sounds are great. The movement feels very refined for a jam-game, for the constraints given.

The Unlikely Messenger by T90. 2024-05-04T20:27:07Z

Both the artwork and music are exceptional! Though gameplay-wise, the bullets were coming really fast and I got stuck on scenery quite often; hitboxes seemed a bit oversized... All in all, solid work!

Ethereal Transport Academy by Tobius 2024-04-21T13:06:52Z

Quite the all-round package! Though the controls felt a bit finniky and it would be great if in some future iteration we could 'scribe spell': make all the relevant notes for a client onto a scrap of parchment that stayed up on the screen.

Summoner Training Simulator by Brainbetter 2024-04-22T16:01:08Z

It very much nailed the tone it was going for! I could solve all the puzzles by just shuffling around the sigils, I didn't really get a feel about what symbols would want what neighbours. Not sure if that was the intended method of play. The buzz when symbols were conflicting, I could have done without... Still, neat to see you managed this many puzzles!

Imagining Dragons by Falk Hoeppner 2024-04-22T15:51:25Z

There's a lot here, for only 72 hours. Overall I liked playing your game! I do need to point out that the background graphics in the boss encounters made it hard to see what was happening, and their attacks were pretty fast (or my guy was kinda sluggish). All in all, nice entry!

Summon Dots by look_for_happiness 2024-04-19T20:18:11Z

Looks great. Gameplay-wise, I had trouble in the third level just keeping up with the sheer speed of the AI.

Party Wizard by braktheman 2024-04-21T19:40:10Z

23, not bad... Got asked for a signed 8x10 and didn't see it. The kid was happy with anything I summoned...

The Summoning by rcxa 2024-04-20T06:59:16Z

Ha, cool game! Graphics were nice, really fitting. Humorous take on the theme, too! And I felt an unexpected surge of power when an answer would work for two monsters at once. Thanks for making me feel smart again.

MEOWTERSPACE by Tetracold 2024-04-23T05:48:22Z

Looks and sounds -amazing-! Also, a nce selection of kitties to use, well done. There are some possible improvements: The Game-Over screen could do with a Replay-button, for instance, and I'm not entirely convinced of the gameplay where you need to drag everything across the screen.

Vuno: The Adventurer's Log by Mohammed Kapiel 2024-04-19T20:25:46Z

Wow, making an entire RTS is quite ambitious. I liked the simple yet efficient pixel art style and the haunting music.

Summoner's Pit by tomi-vahamaki 2024-04-15T14:28:15Z

Nice! Good fluid controls. I could have done with crosshairs, but that could be age... Loved the music!

Summoning for Suckers by Hobscure 2024-04-20T07:12:35Z

Yeah nice entry! I love this type of gameplay, but I had some trouble overlooking the field; the different character models didn't really contrast in the right way for me. Having a slight visual impairment this is probably a me-problem, though... Could've done with more shapes or more types of people in the grid but I get it with the time constraint - I felt it too. Again, nice entry!

Canoe Summoner: I Rose To The Top Despite Having a Garbage Skill by Sicosiber 2024-04-15T17:53:07Z

Looks great, but plays ... less than great.

Canoe Summoner: I Rose To The Top Despite Having a Garbage Skill by Sicosiber 2024-04-15T18:02:20Z

@sicosiber Not really, I mean you painted yourself in a corner with the canoe summoning. It fits the theme in the same way 'summoning a bullet from this magazine and making it travel through this barrel' would fit the theme tbf, and making the boats hit something is the antithesis of fun (fir me at least). It's a pun, not a game.

Sorry to sound harsh here, but I really cant with this one...

The seven crystals by Mibi88 2024-04-22T19:40:22Z

Proc generation and 8 different bosses is an impressive amount of content!

Blood Rite by LetsSnack 2024-04-21T15:53:36Z

Looks cool, sounds great! Having multiple types of summons was great. Sometimes, I'd be a bit short on rats though, and the Hero could hurt me from quite a distance away at times. Otherwise, great entry!

Doe The Dragon by vrdiy 2024-04-15T19:37:25Z

As others have said, there is a promising idea here, and I think it's a very cool take on the theme, but the control scheme needs work.

Slime Summoner by AlexPS 2024-04-15T13:55:19Z

What Hobscure said!

Dancer summoner by Justusss 2024-04-15T13:56:12Z

Woohoo :man_dancing:

How To Rob A Bank (as a Wizard) by petitcoke 2024-04-20T06:51:34Z

It looks cool, but playing it left me with some questions... What are the controls here? I moved around and lil' white guys spawned in around me, but I don't think they actually attacked the guards... Also, I found the money but didn't pick it up, and every now and then my character would get some drifting force, moving around without -or against- input.

LD41 — Combine 2 Incompatible Genres

artheria by joe40001 2018-05-05T06:52:39Z

Nice game. Would be a shame if it wasn't rated. So Go Rate More Games!

Diner Dive by pebkac 2018-04-24T09:21:05Z

@GameSmartt Game download works fine when I download it. I can't look into this any further, so I hope others don't have the same issue...

Diner Dive by pebkac 2018-04-25T07:52:12Z

@Dark Roast Studios Yeah, there's no other way to let a fish go.

Diner Dive by pebkac 2018-04-27T12:09:22Z

@Mathiouza Thanks. Yeah, getting paid, and then spending that money on better diving equipment and kitchen utensils to reach deeper fish and prepare new dishes to make more money to ... etc ... didn't make it into the prototype.

Perpetual Quest by Mr_Field 2018-04-26T13:01:50Z

Wow, incredibly nice game. I loved the visuals and the audio, and it fits the theme pretty neatly. Well done!

Clidger by Mathiouza 2018-04-27T12:14:52Z

You die quickly. That's alright, but it would be nice if you can get back into the game quicker. The gameover screen and the score listing take up a lot of time when you want to get back into the game again.

CityDefense by JOrbits 2018-04-25T08:18:00Z

Wow, nice one! Graphics and sound are on-point, though I feel the out-of-phase effect on the graphics is a bit strong. I liked how this game deepens the tower defense genre by blending in city building / resource management, so points for theme.

The Imaginary Room by abductedPlatypus 2018-04-26T13:22:47Z

Nice 'augmented reality'. However, oftentimes when picking up the gameboy, I didn't get a Mario.

The Imaginary Room by abductedPlatypus 2018-04-26T17:55:57Z

@abductedPlatypus Thanks for the tip, I'll try it again!

Crazy Cube by YANIV 2018-04-25T07:23:23Z

Nice game! It's a pretty original concept. My die failed to shoot after a while though, and there is no feedback on your health as you crash against enemies. Also, let me harp on my [pet peeve](https://ldjam.com/events/ludum-dare/41/diner-dive/public-service-announcement-escape)...

Rapid Fire by Anubhav Kashyap 2018-04-26T13:13:04Z

This is a nice game, but it doesn't really feel complete yet. First off, bonus points for the graphics and audio. That was really nice.

However, gameplay felt less OK. Several points I noticed, were:

- Swinging the sword wasn't really powerful enough, it took too long and you couldn't do it in-air - It was hard to see when you got hit - When jumping, the camera went too far up, so you couldn't really plan the landing - I usually ended up eating a bullet. - Also, on jumping, you can get stuck to ledges, which is annoying. I got stuck to a cannon muzzle once and, well, that was a short run... - And you can't destroy the turrets. That would've really helped I think..

Love is not bulletproof by Emery 2018-04-27T11:49:10Z

It certainly was an unexpected mix. Nice find. The controls felt a bit wobbly, maybe it would've felt smoother if the mouse was used for aiming. Also, enemy design could be improved, among all the rockets and bullets it's hard to make out the actual targets.

Stone Age X/O: Inception by stark 2018-04-25T08:02:19Z

It's a very nice game! It looks/feels quite polished. Some constructive feedback: The enemy AI is really poor. Also, the game got harder as I bought more upgrades; because my slave's AI was equally poor I wanted to click on a square before he would go to work and that put pressure on my decisions, often resulting in poor tactics or straight-up missing that the opponent was about to score.

Skeletons and Fireballs by snarf2000 2018-04-24T06:28:36Z

Some explanation might be helpful: What do we need to do, how do we do it, how does this fit the theme?

Think Before Escape by acoto87 2018-04-27T06:54:14Z

Nice one! Standing frozen while the level moves into your desired position and then out again, or being in a good position but with enemies at completely impossible places works really well.

Scarry by Memel06 2018-04-25T07:11:17Z

Both builds won't run on my Win10/64 machine. Sorry I can't rate...

Scarry by Memel06 2018-04-25T10:49:02Z

@Memel06 Tried the link on both 32/64 bit versions, I get the Unity and Studio logo, then nada.

Lands of Hello by Killnaprimer 2018-04-27T11:43:22Z

Nice one. You got in quite some features.

SSSS by PlusMinus 2018-04-27T12:07:28Z

Graphically very nice entry. Also, I like the different systems that are in the game, like manning, upgrading, repairing modules - and the modules themselves.

Double Trouble by MaxKlimenok 2018-04-26T19:43:05Z

Cool, another cooking game! I really liked the mixing of ideas here, it was really hard to mind what you're doing on the right and reading the texts on the left. The music was a bit aggressive though.

🌽🍅Farmed and Dangerous🐺🧔 by Dan Davis 2018-04-24T06:39:46Z

Nice entry, people! Graphics and audio are smashing, but I feel that came at the expense of actual gameplay. I couldn't maul tomato's, and when attacking a melon it was unclear I needed to hold space, instead of tapping space to do an attack. And as said already: the screen is really small...

Ludums Kitchen by tommohawkaction 2018-04-26T19:30:09Z

Haha, nice one. Looks like we drew inspiration from the same vein!

Spin To Win! by Dark Roast Studios 2018-04-25T07:06:30Z

Nice one! I liked the psychedelic look of it all. The spinning fruit could be a bit bigger to better distinguish between purple and blue, and the popping in and out of pickups felt a bit too random: disappearing just as I wanted to pick them up, or appearing right in front of the car but it's the wrong color.