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pebkac

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202455SummoningLD55 - Hell Bindercompo3022.932.922.823.642.862.632.992.80
201841Combine 2 Incompatible GenresDiner Divejam10552.912.752.952.852.642.322.37
201740The more you have, the worse it isFarming Sim LD40compo4773.113.202.893.201.782.272.53
201533You are the MonsterMega Mariacompo9202.342.312.533.381.971.972.412.1759
201532An Unconventional WeaponOpa Bakkebaardjam20
201328You Only Get OneYou Only Get To Save Onecompo9822.101.952.142.952.341.592.142.2178

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by pebkac

pebkac leaves an average of 23.0 feedback comments each event.

LD55 — Summoning (54)

The Unlikely Messenger by T90. 2024-05-04T20:27:07Z ♥ 2

Both the artwork and music are exceptional! Though gameplay-wise, the bullets were coming really fast and I got stuck on scenery quite often; hitboxes seemed a bit oversized... All in all, solid work!

LD 55 - The Great "Sum"-moner! by Nwoknu 2024-04-26T21:08:51Z ♥ 1

Nice graphics, gameplay works as intended. This could certainly have done with audio! All in all, nice entry, especially with the story-screens mixed in between.

Hyper Hydra by Goofte 2024-04-26T20:55:15Z ♥ 1

Wow, am I playing Cobalt Core's secret expansion, or what?!

Hellcaster by p-r 2024-04-26T16:00:10Z ♥ 0

Having the WSAD and arrow keys do different things is really confusing...

Virtua Bob by MSolomon 2024-04-26T13:47:30Z ♥ 1

Definitely 'nailed' that arcade Virtua feel! Incredible job, this.

Graveyard Kerfuffle by Lone_Wolf 2024-04-26T13:13:10Z ♥ 1

Nice game! I'd check the accuracy of the Fireball-summon. It's hard enough herding the undead to the spot at time of impact, I don't think the Fireball itself needs a random placement. Loved the customisations, nicely done in the LD time limit.

po-jo-pé by kiv 2024-04-26T08:05:58Z ♥ 1

Haha, fun little game! Loved the post-screen with the additional hints.

MEOWTERSPACE by Tetracold 2024-04-23T05:48:22Z ♥ 3

Looks and sounds -amazing-! Also, a nce selection of kitties to use, well done. There are some possible improvements: The Game-Over screen could do with a Replay-button, for instance, and I'm not entirely convinced of the gameplay where you need to drag everything across the screen.

Defend the kingdom by martonel 2024-04-22T20:25:02Z ♥ 1

I love all the details in the graphics, all the different shots and angles and cuts! It would have been fun if the demon needed a different potion each time, but with 120 combinations, you'd need some feedback to say that one of the potions you used was effective or something...

Mycelium Runner by suvi 2024-04-22T20:12:50Z ♥ 2

Nice one! Just one complaint: couldn't break the game enough...

The seven crystals by Mibi88 2024-04-22T19:40:22Z ♥ 1

Proc generation and 8 different bosses is an impressive amount of content!

Summoner Training Simulator by Brainbetter 2024-04-22T16:01:08Z ♥ 1

It very much nailed the tone it was going for! I could solve all the puzzles by just shuffling around the sigils, I didn't really get a feel about what symbols would want what neighbours. Not sure if that was the intended method of play. The buzz when symbols were conflicting, I could have done without... Still, neat to see you managed this many puzzles!

Imagining Dragons by Falk Hoeppner 2024-04-22T15:51:25Z ♥ 2

There's a lot here, for only 72 hours. Overall I liked playing your game! I do need to point out that the background graphics in the boss encounters made it hard to see what was happening, and their attacks were pretty fast (or my guy was kinda sluggish). All in all, nice entry!

Cubomancer by Spexxilove 2024-04-22T05:59:42Z ♥ 1

Haha, this was fun. The blocks could do with some cool sound effect though, and aiming wasn't easy...

Unholy Sanctum by elemel 2024-04-22T05:46:56Z ♥ 1

Nice one! Loved the visuals and the sounds - the music was a bit ... in-your-face, though. The main character moved a bit slow, and some visual feedback on your mana (or cooldown on summons? I'm not even sure how this works...), on what you could summon, would be nice.

Forest of Madness by negator2vc 2024-04-21T21:10:33Z ♥ 1

Great effort! For the most part, the cards and UI had a great graphical style and the audio was very fitting too.

One thing I do need to address: this formula needs a form of card removal. Look at Slay the Spire or Star Realms, or at Dominion in the tabletop space - [Dominion's Chapel card](https://wiki.dominionstrategy.com/index.php/Chapel) is widely regarded as one of the strongest cards in the game: it shreds up to 4 cards from your hand. To be able to create effective hands, you need to not only add to the mess, but prune it too. Maybe have the Madness cards just take up space, but have the Wounds deal one additional damage to you, then have Painkillers as rewards from exploration (like the lakes) removing X Wounds from your deck...

Tristram by Rongo Matane 2024-04-21T20:40:37Z ♥ 4

G-dang guys, this is just about ready to ship... The idea behind this is solid, and the graphics and audio are probably the best I've seen in this jam. The guitar really nails the Diablo/Tristram vibe. Hats off!

I have only a few gripes with how this stands, and the first two are taste, really. I don't generally like games where you are not the protagonist - I feel the quality of a game is expressed in great parts through agency. In this case I'd either want less of the adventuring screen (and focus more on the management) or have more to do in action (like order a recall before the party wipes, or tossing in complementary healing potions, or prioritizing targets, ...). Also, it's a bit light on the theme, really the only category I can't give you full marks.

The only objective bit of criticism/feedback: there could be a better screen for assembling the parties. Now having to swap or kick a member is tedious, because it is hard to see at a glance what role each character has and how well their level fits with the other members.

Party Wizard by braktheman 2024-04-21T19:40:10Z ♥ 1

23, not bad... Got asked for a signed 8x10 and didn't see it. The kid was happy with anything I summoned...

Alien Crab in the Extamaze by jebouin 2024-04-21T17:15:09Z ♥ 1

Looks really cool! Loved the levelling mechanic.

Throes of the Javelin by MatterLinx 2024-04-21T17:03:42Z ♥ 3

It looks amazing, the sounds are great. The movement feels very refined for a jam-game, for the constraints given.

SokoBane - Descend by PapriGames 2024-04-21T16:56:00Z ♥ 1

Hey, nice one! Level 3 was especially hard, yeah.

Blood Rite by LetsSnack 2024-04-21T15:53:36Z ♥ 4

Looks cool, sounds great! Having multiple types of summons was great. Sometimes, I'd be a bit short on rats though, and the Hero could hurt me from quite a distance away at times. Otherwise, great entry!

Hoomans vs. Deemons by Lintfordpickle 2024-04-21T15:44:29Z ♥ 1

Looks amazing, and the menuing alone is pretty great - is this handled by a custom engine? The gameplay was fun and challenging, and amazing that you've managed to incorporate sliders for resources and difficulty. It would have been even more immersive with some music in the background or sound effects in-game.

Ethereal Tower by Zliebowitz 2024-04-21T14:49:32Z ♥ 2

Nice one! I appreciate the different maps, though I feel the game could have done with a couple more enemies - with respect for the LD time restraints! The costs were a bit unclear; I didn't see instantly that collecting a coin bag only partially filled a coin bag icon in your status bar. Maybe having small enemies drop one coin and biggo's 5 or 10, with the turrets costing 15, 25, or 50 coin would be a little clearer.

Necromancer DIY by Diccuric_Sigeon 2024-04-21T14:35:14Z ♥ 1

V.Cool game! Nice creation mechanic, effective and stylish graphics. The gameplay could be improved by dropping the shovel when you want to pick up bones; I had that i dug instead of picking up a couple times.

Board to Death by LandoSystems 2024-04-21T13:28:15Z ♥ 3

This is a very solid and creative effort! Nice job on all of the chess pieces, making their movements, costs and damages feel balanced.

Ethereal Transport Academy by Tobius 2024-04-21T13:06:52Z ♥ 2

Quite the all-round package! Though the controls felt a bit finniky and it would be great if in some future iteration we could 'scribe spell': make all the relevant notes for a client onto a scrap of parchment that stayed up on the screen.

The Arrangement by Rudra Nil Basu 2024-04-21T12:42:22Z ♥ 1

It looks and sounds totally amazing! However, the lift scenes took slightly too long, the ending didn't really have a pay-off and I could have done with a sprint button. But maybe this genre isn't entirely for me.

Witches Fishes by OlavDeng2 2024-04-20T07:31:53Z ♥ 1

It looks amazing - though it could have done with VSynch and a couple of highlights on objects. Also, a description of each item you pick up would have been helpful - is this a rock o a "pile of dirt"? And what is this pink thingy? The fishing minigame had weird Quick Time Events, I couldn't manage to land a fish.

Summoning for Suckers by Hobscure 2024-04-20T07:12:35Z ♥ 2

Yeah nice entry! I love this type of gameplay, but I had some trouble overlooking the field; the different character models didn't really contrast in the right way for me. Having a slight visual impairment this is probably a me-problem, though... Could've done with more shapes or more types of people in the grid but I get it with the time constraint - I felt it too. Again, nice entry!

The Summoning by rcxa 2024-04-20T06:59:16Z ♥ 1

Ha, cool game! Graphics were nice, really fitting. Humorous take on the theme, too! And I felt an unexpected surge of power when an answer would work for two monsters at once. Thanks for making me feel smart again.

How To Rob A Bank (as a Wizard) by petitcoke 2024-04-20T06:51:34Z ♥ 1

It looks cool, but playing it left me with some questions... What are the controls here? I moved around and lil' white guys spawned in around me, but I don't think they actually attacked the guards... Also, I found the money but didn't pick it up, and every now and then my character would get some drifting force, moving around without -or against- input.

Vuno: The Adventurer's Log by Mohammed Kapiel 2024-04-19T20:25:46Z ♥ 1

Wow, making an entire RTS is quite ambitious. I liked the simple yet efficient pixel art style and the haunting music.

Summon Dots by look_for_happiness 2024-04-19T20:18:11Z ♥ 1

Looks great. Gameplay-wise, I had trouble in the third level just keeping up with the sheer speed of the AI.

Stay Away From The Summoner by manicthenobody 2024-04-19T20:11:53Z ♥ 1

It was pretty tricky to deploy the miner-imps...

Battle Builder by PerfectSquare 2024-04-16T06:02:25Z ♥ 1

Looks great! Game does what it's designed to do. Some nitpicks: The crystal's hitbox was slightly too big, I took a lot of damage going base-to-base with it a little too closely, and the slime trail should dissipate after some time; the screen is really small and gets gunked up rather quickly...

Dungeon Summoner by magnusfurcifer 2024-04-16T05:43:13Z ♥ 1

Looks great! Not sure if the cards add anything though. I could just play a Water if I had a hand full of them in the hopes of drawing Fire, and in combat I've had a hand full of Fires vs a Fire Spirit... The system would need more depth to make the player feel agency over it.

The Department by schwede 2024-04-15T19:59:39Z ♥ 3

Hey, thanks for having me on the stream. Fun game you made too, good concept and nice graphics!

Doe The Dragon by vrdiy 2024-04-15T19:37:25Z ♥ 1

As others have said, there is a promising idea here, and I think it's a very cool take on the theme, but the control scheme needs work.

Penta-mania by SirLich 2024-04-15T18:22:06Z ♥ 1

This is a nice game! The graphics and haunting organ really put a mood on it!

Treant Wars by Tudvari 2024-04-15T18:14:08Z ♥ 1

It's really fun having to balance between Aether income vs recruiting Treants. Nice job, also on graphics and audio; both suit the game very well!

Canoe Summoner: I Rose To The Top Despite Having a Garbage Skill by Sicosiber 2024-04-15T17:53:07Z ♥ 0

Looks great, but plays ... less than great.

HEXX by andrewkennedy 2024-04-15T17:42:12Z ♥ 1

Props for the graphics design and all of the fade-in 'n -outs! Very nicely done. Very fun gameplay too!

Summoner Story by Nicso 2024-04-15T17:34:35Z ♥ 2

First off, this looks amazing, The VFX for getting the 2nd card and the tablet, great. The music is somewhat strong though, and it's hard to read the card and see what symbol we're trying to hit. Also, I'll just keep banging the [Escaoe Drum](https://ldjam.com/events/ludum-dare/55/ld55-hell-binder/public-service-announcement-escape) I guess...

Claws and Conundrums by LocksmithArmy 2024-04-15T16:53:23Z ♥ 4

Hey, incredibly nice decor you've set up here. As a somewhat visually impaired person, I have ... opinions about the font type and size used in the book though...

Wannabe Warlock by MrWarranty 2024-04-15T16:33:29Z ♥ 2

Hey, nice game! It's great to see something with a tutorial, nicely done. Though I did have trouble beating even the first wave, the sigils refused to combine...

Summonfactory by rhewid 2024-04-15T15:31:27Z ♥ 1

Wow, really good! I love the sound, the animations, and the gameplay is very cool too! Some notes: The character was pretty slow and there was a sprint mode. Just make that the default, or make it a toggle. My left pinky hurts from holding down LShift... Also, [the Escape Sin](https://ldjam.com/events/ludum-dare/55/ld55-hell-binder/public-service-announcement-escape) was committed here too...

The Duke's Cartographer. by Wolfier 2024-04-15T14:35:10Z ♥ 2

The control scheme could have done with some more explaining; maybe have the first circle around the caste already mapped as an example. Also, the mouse seemed to have a weird offset? I would constantly 'miss' objects when I'd click them and they'd appear some 20 px left of my mouse.

Loved the visuals and the chill music!

Summoner's Pit by tomi-vahamaki 2024-04-15T14:28:15Z ♥ 1

Nice! Good fluid controls. I could have done with crosshairs, but that could be age... Loved the music!

Dancer summoner by Justusss 2024-04-15T13:56:12Z ♥ 0

Woohoo 🕺

Slime Summoner by AlexPS 2024-04-15T13:55:19Z ♥ 0

What Hobscure said!

A Heavy Crown by OddballDave 2024-04-15T13:47:59Z ♥ 1

Hey, nice game! One addition I could think of is different endings, linked to your final tallies for instance, or maybe a different event based on the resolution to a previous one. Also, I'm an advocate for having a clear QUIT button in the game, and I couldn't find one in yours.

Kalea The Evil by Lakea 2024-04-15T12:34:46Z ♥ 1

Ha, nice game! It would really improve though if you could quit using ESC.

A Sleeper's Quest: The Summoning by Vi6six 2024-04-15T12:30:05Z ♥ 1

I must be missing something, but none of the jumps from the main plateau feel remotely doable...

LD41 — Combine 2 Incompatible Genres (18)

artheria by joe40001 2018-05-05T06:52:39Z ♥ 0

Nice game. Would be a shame if it wasn't rated. So Go Rate More Games!

Clidger by Mathiouza 2018-04-27T12:14:52Z ♥ 1

You die quickly. That's alright, but it would be nice if you can get back into the game quicker. The gameover screen and the score listing take up a lot of time when you want to get back into the game again.

SSSS by PlusMinus 2018-04-27T12:07:28Z ♥ 1

Graphically very nice entry. Also, I like the different systems that are in the game, like manning, upgrading, repairing modules - and the modules themselves.

Love is not bulletproof by Emery 2018-04-27T11:49:10Z ♥ 0

It certainly was an unexpected mix. Nice find. The controls felt a bit wobbly, maybe it would've felt smoother if the mouse was used for aiming. Also, enemy design could be improved, among all the rockets and bullets it's hard to make out the actual targets.

Lands of Hello by Killnaprimer 2018-04-27T11:43:22Z ♥ 1

Nice one. You got in quite some features.

Think Before Escape by acoto87 2018-04-27T06:54:14Z ♥ 1

Nice one! Standing frozen while the level moves into your desired position and then out again, or being in a good position but with enemies at completely impossible places works really well.

Double Trouble by MaxKlimenok 2018-04-26T19:43:05Z ♥ 2

Cool, another cooking game! I really liked the mixing of ideas here, it was really hard to mind what you're doing on the right and reading the texts on the left. The music was a bit aggressive though.

Ludums Kitchen by tommohawkaction 2018-04-26T19:30:09Z ♥ 1

Haha, nice one. Looks like we drew inspiration from the same vein!

The Imaginary Room by abductedPlatypus 2018-04-26T13:22:47Z ♥ 2

Nice 'augmented reality'. However, oftentimes when picking up the gameboy, I didn't get a Mario.

Rapid Fire by Anubhav Kashyap 2018-04-26T13:13:04Z ♥ 1

This is a nice game, but it doesn't really feel complete yet. First off, bonus points for the graphics and audio. That was really nice.

However, gameplay felt less OK. Several points I noticed, were:

- Swinging the sword wasn't really powerful enough, it took too long and you couldn't do it in-air - It was hard to see when you got hit - When jumping, the camera went too far up, so you couldn't really plan the landing - I usually ended up eating a bullet. - Also, on jumping, you can get stuck to ledges, which is annoying. I got stuck to a cannon muzzle once and, well, that was a short run... - And you can't destroy the turrets. That would've really helped I think..

Perpetual Quest by Mr_Field 2018-04-26T13:01:50Z ♥ 1

Wow, incredibly nice game. I loved the visuals and the audio, and it fits the theme pretty neatly. Well done!

CityDefense by JOrbits 2018-04-25T08:18:00Z ♥ 1

Wow, nice one! Graphics and sound are on-point, though I feel the out-of-phase effect on the graphics is a bit strong. I liked how this game deepens the tower defense genre by blending in city building / resource management, so points for theme.

Stone Age X/O: Inception by stark 2018-04-25T08:02:19Z ♥ 1

It's a very nice game! It looks/feels quite polished. Some constructive feedback: The enemy AI is really poor. Also, the game got harder as I bought more upgrades; because my slave's AI was equally poor I wanted to click on a square before he would go to work and that put pressure on my decisions, often resulting in poor tactics or straight-up missing that the opponent was about to score.

Crazy Cube by YANIV 2018-04-25T07:23:23Z ♥ 3

Nice game! It's a pretty original concept. My die failed to shoot after a while though, and there is no feedback on your health as you crash against enemies. Also, let me harp on my [pet peeve](https://ldjam.com/events/ludum-dare/41/diner-dive/public-service-announcement-escape)...

Scarry by Memel06 2018-04-25T07:11:17Z ♥ 0

Both builds won't run on my Win10/64 machine. Sorry I can't rate...

Spin To Win! by Dark Roast Studios 2018-04-25T07:06:30Z ♥ 1

Nice one! I liked the psychedelic look of it all. The spinning fruit could be a bit bigger to better distinguish between purple and blue, and the popping in and out of pickups felt a bit too random: disappearing just as I wanted to pick them up, or appearing right in front of the car but it's the wrong color.

🌽🍅Farmed and Dangerous🐺🧔 by Dan Davis 2018-04-24T06:39:46Z ♥ 3

Nice entry, people! Graphics and audio are smashing, but I feel that came at the expense of actual gameplay. I couldn't maul tomato's, and when attacking a melon it was unclear I needed to hold space, instead of tapping space to do an attack. And as said already: the screen is really small...

Skeletons and Fireballs by snarf2000 2018-04-24T06:28:36Z ♥ 0

Some explanation might be helpful: What do we need to do, how do we do it, how does this fit the theme?

LD40 — The more you have, the worse it is (23)

Tangram Technologies by Baby Dino Herd 2017-12-20T18:13:02Z ♥ 0

Nice entry! It's good to finally play a HTML5 game that isn't sluggish and slow. Graphics were good, though there could've been a slightly higher contrast between the background, the target shape and the pieces.

Cavern Breakout by jandourek 2017-12-20T18:05:30Z ♥ 1

Nice concept, though the controls felt a little stiff. Also, dying at the first hit also came across to me as kinda harsh, but the size of the levels compensated for that.

人気があるよ!(~Be popular!) by Jordgubben 2017-12-20T18:00:20Z ♥ 0

It was really hard to control the character around edges and around groupies. Since that's the core mechanic of your game, it feels really rough.

Boiler Room Defense by cerno-b 2017-12-16T21:37:35Z ♥ 0

Excellent use of the theme; instead of just cramming in more enemies, you have managed to create a mechanic in which the player is responsible for his own actions. Nice!

NoteBoy by carlosvVk 2017-12-16T18:38:06Z ♥ 1

I really like the concept; usually this theme inspires people to cram in more enemies, not more players. The jumping felt a bit laggy and a bit too low/close-by, but that could be my arcade-addled mind. All-round, nice one!

Autonomous by The Dankasaur 2017-12-13T06:51:28Z ♥ 0

Amazing game, with all the different structures, resource types etc. Very nice. Assigning ships to get to wrok was very difficult though - clicking on al metal ship, then clicking on an asteroid didn't work to get it to move every time...

Shoot off their lumps by pixeye 2017-12-09T09:03:57Z ♥ 1

The graphics are awesome! I couldn't really play much though, because I felt I was fighting the controls more than the actual enemies. Enemies often pushed me out of the screen, they damaged me without much visual indication - making me die suddenly -, the roll was a bit jumpy at times... All relatively small things that could do with a polish, but all of it added up to me not playing much...

Guy is late for school by phi 2017-12-08T19:12:04Z ♥ 0

Very nice game! Especially original!

Bearhalla by madjackmcmad 2017-12-08T18:34:30Z ♥ 1

Nice one! Overall pretty polished. I like how many different guns are available. One thing though, on WSAD/Arrows: when you press an arrow key it shoots first, and then aims the gun. This can be a problem when you're in a tight corner wielding the rocket launcher...

Cup-O-Matic by Masadow 2017-12-07T21:45:07Z ♥ 0

Nice game. I would've aced it if it accepted input from the numpad...

Information OVERLOAD by GeorgeBGreen 2017-12-07T21:42:27Z ♥ 1

This is by far the most moody game I've played yet/ I love how much content you've managed to cramp into a compo entry. The biggest down-side I found was that the controls were extremely direct. Jumping was not easy.

Vertical Screw Up by Scott R Howell 2017-12-07T21:33:20Z ♥ 1

Wow, amazingly original! There doesn't seem to be really clear-defined win or lose conditions, just the height of your stat-modifiers. After a while I could just sit at the bottom of the screen and spray all enemies... Audio was awesome!

Super Slaughter Dungeon by NNNIKKI 2017-12-07T21:24:26Z ♥ 0

Nice game, simple control scheme.

Slum Lord by Josh Ayres 2017-12-07T21:06:45Z ♥ 0

I like that your concept is just about the most original I've seen yet in the compo. It works well with the theme. I didn't really enjoy the resulting gameplay though.

Greed Mania by pcmxms 2017-12-07T21:01:24Z ♥ 1

Was instadeath on touching the walls really necessary? Other than that, nice game.

Real Inc. by Atmög 2017-12-07T19:11:08Z ♥ 0

Wow, pretty impressive for compo! I like the different aspects of gameplay, ie the flying/shooting and the trading. Graphics were simple but effective, audio was noteworthy - pun intended. The enemy design was a bit one-sided.

Ultra Ninja Vs Falling Zombies II: New Hope by gaspard 2017-12-07T19:01:17Z ♥ 3

Woah, incredibly nice audio track in the background Also, the game handled very well! The graphics were alright, but the font really could've been a bit clearer.

TECHNOCIDE by NikorasuChan 2017-12-07T17:25:01Z ♥ 1

Pretty smooth controls, once you get the hang of it. I liked the graphics and audio too. The level and enemy design were a bit one-sided though. Couldn't really feel the theme.

Entrepeneur by ItsSaraficed 2017-12-06T20:36:38Z ♥ 0

There was too little graphical feedback on what's going on... The audio was nice - simple but effective.

Vrax by Rasm 2017-12-06T20:23:02Z ♥ 1

Alright, nice game! Some ups and downs + Nice and varied enemy design + multiple playable ships

- Hitboxes for the player's bullets could've been a bit bigger; shooting enemies was a bit pixel-perfect now - The foreground (w/ all the enemies and bullets) and background (with moving starfield) blended at times, making it hard to see what was going on.

Boomstick Leaper by pataya 2017-12-06T20:16:00Z ♥ 1

[+] Nice audio!

[+] Pretty impactful feel on the boomstick

[-] The border obscured enemies at times

[-] framerate drops when there was too much on the screen.

Disease Simulator 2017 by Knowledge 2017-12-06T20:10:32Z ♥ 0

How is this a 100mb+ download? It really lacks something of a scoring mechanic to entice people to keep playing.

The Speed of Greed by C1FR1 2017-12-06T20:05:15Z ♥ 1

For the next time, also test your export process as a pre-jam warm-up. I couldn't test/rate your game, sorry...

LD33 — You are the Monster (21)

Massacre Monday by wg_phancock 2015-09-05T18:28:00

Awesome graphics, nice gameplay. The In Memoriam was an incredible touch!

MonsterHide by kiroukou 2015-08-31T11:18:00

Nice one! <s>Particularly</s> Especially liked the particle effect.

Gluttulhu Rising by SlayerEXE 2015-08-31T09:11:00

Although the gameplay is simple, it's very much fun. Same with the graphics; simple yet effective.

I really believe the overall experience can be greatly enhanced with the addition of audio and character animations for Chuthulu (who is more modeled after Godzilla than Lovecraft IMO).

No Credit, No Problem! by Razoric 2015-08-31T08:57:00

The game felt somewhat simple/easy; perhaps adding a time constraint would increase the tension?

The audio was spot-on, well done.

Corruption-5 by hexagore 2015-08-30T08:29:00

Looks awesome, plays very smoothly.

A Duel with the Devil by Resonious 2015-08-28T08:58:00

Nice graphics and good work on the audio. Especially the change in music later on feels very good.

The graphics style makes it kinda hard to see what's going on, though...

Kill All Fairies by TackoramaLtd 2015-08-28T08:39:00

Very colorful! Couldn't get the last few fairies...

Out West by veoviscool12 2015-08-28T07:48:00

Nice narrative; nice artwork / user experience too.

Space Invadees by lanestp 2015-08-28T07:03:00

Insane amount of polish. Ridiculous amount of cinematics. Very nice graphics. And all this in Compo!

Awesome!

Alieanum by Kaev 2015-08-28T06:50:00

Solid gameplay, I like that you get upgrades. Also, the horizontal missiles are a nice touch.

Audio glitches after a while.

They Dug Too Deep by GoudaGames 2015-08-26T17:04:00

Nice game. Good work on the wall-jump.

(at some points I did experience a drop in framerate.)

Tentacle Blockade by mahalis 2015-08-26T16:01:00

Nice one. Especially liked the polished graphics and background music. Could've done with some SpundFX.

Monster Who ? by roktom 2015-08-26T15:56:00

So it took several people multiple days to make this? You should not have bothered.

Monster In Heaven by antag99 2015-08-26T15:50:00

Nice game. Simple gameplay done solidly. Delightfully awful graphics.

Sly Slime - Revenge On All Players by reckhou 2015-08-26T11:45:00

Very nice game. Well done!

Mon Mon Quest by LegacyCrono 2015-08-26T08:07:00

Nice game, very good graphics.

Chivalry is Dead by Porcus_Pie 2015-08-26T08:00:00

GameMaker delivers a solid app. Graphics were good. The character is incredibly bouncy though.

How cookies ruined my life. by Suese 2015-08-24T16:06:00

Very nicely done in the time given.

Minotaur by Picking a username is hard 2015-08-24T11:32:00

Can't download. Perhaps zip it? I tried the Windows version.

Vermy The Vomiting Zombie by Gray Sullivan 2015-08-24T09:20:00

Does not run on Win10. "A Java excption has occured". - Not rated.

Can Dew by MrThee 2015-08-24T09:15:00

I generally don't like people 'screwing around'; Ludum Dare is for entering a game IMO.

Having said that: Graphics are nice and the controls are smooth. Was unable to connect to a game, but that could've been my firewall...

LD32 — An Unconventional Weapon (4)

Crazy Dispenser by Freebios 2015-04-20T16:49:00

Good graphics, nice sound. Solid implementation of the chosen gameplay mechanic. I couldn't really feel the theme though.

fateOS by ThommazK 2015-04-20T16:42:00

Easy-going and well-designed sounds and graphics. Simple gameplay, but superbly implemented. Amazing story development and progression. Nice one, guys!

Budget LARP by Finn 2015-04-20T16:31:00

Great graphics. Controls felt like they needed a little more attention though.

How To Teleport by bradur 2015-04-20T16:25:00

Nice one! Quite polished. Gameplay mechanic is very solidly implemented.

LD30 — Connected Worlds (1)

TrainSim 4000 by smbe19 2014-08-30T07:44:00

Awesome! I really enjoy watching those green lil' trains moving across my screen.

One request: could you make the screen move on the arrow keys as well as the mouse?

LD28 — You Only Get One (40)

Running Low by littlefreak3000 2014-01-05T16:34:00

I first got the 'you must install...' error. Downloaded the Windows version and got no enemies. Tried the web version again and it worked.

It's a fun game. Core mechanic works well, though sometimes it seems that I don't get recharged by the EM blasts from opponents. Could use some polish.

Reflector by Nebris 2014-01-04T15:09:00

Nice one, fun puzzles. Shame you can't (seem to) move the reflectors but have to delete, reposition them.

One Earth, One Defender by Mental Atrophy 2014-01-04T14:50:00

Graphics are certainly OK and the turrets are a welcome addition to Asteroids. Is it my imagination or do the controls get sluggish with lots of objects on screen?

Unholy Dungeon by abeing 2014-01-03T12:41:00

Indeed we had the same idea, though quite different games. Love your cell-shady style. Shame that I seem to die at the most random moments though...

Blue Harpoon by FrederickK 2014-01-03T11:48:00

Nice one. Controls are smooth. Good thing adding the particle effect in the updated version.

Poker Fight by SimianLogic 2013-12-30T12:53:00

Nice one. Mechanic works OK.

Space Scrap Armageddon 2000 by Chompson 2013-12-28T16:10:00

Bit too difficult perhaps.

Jameson The Pilot by rezoner 2013-12-26T22:30:00

Excellent!

You Only Get One Worker by Myyyvothrr 2013-12-23T11:56:00

Nice one!

Will You Be The 1. by yosh 2013-12-23T10:16:00

Excellent game. Love what you did recording and playing back other's movements.

Only One World by Calahagus 2013-12-23T10:05:00

Nice game, but (currently) a bit unbalanced. I lost the 'eye' thingie really early and had no way to regain it...

Spacewalk by tompudding 2013-12-23T09:44:00

Awesome.

Dungeon Raider by The Evil Cult 2013-12-23T08:03:00

Excellent game, but did I miss the link to the theme?

Isles of Solara by ashen 2013-12-22T08:40:00

Best one I've played yet!

Projectile 1 by diegomachado 2013-12-21T21:07:00

Hard, but fun to do!

0RBITALIS by AlanZucconi 2013-12-21T12:35:00

Enough content, concept worked nicely.

There's only one Earth by TheStolenBattenberg 2013-12-21T09:00:00

It's a shame that the intro's not skippable. Nice game overall.

MonoRoll by SoumyaXeored 2013-12-21T08:51:00

Death is too quick once you hit a wall. Graphics are certainly alright.

Beep Boop by nander 2013-12-19T11:06:00

Damned dots are nearly impossible to hit. Audio's nice though.

Conquest by SiM2SiM 2013-12-19T10:00:00

Graphics are very nice, but gameplay is incredibly har with only 1 life.

Treasurequest by andrewkennedy 2013-12-19T09:54:00

Awesome graphics. Not quite sure if the core gameplay mechanic feels smooth / natural.

One Dimension by Intensivefool 2013-12-18T14:04:00

Can't download your game 'cause I don't have Facebook.

Gem breaker 28 by rezil 2013-12-18T13:59:00

Haha, if I ever need to train for another Diablo game, I'll know where to look!

Aquila by Anshul Goyal 2013-12-18T07:31:00

Level generation is nice, audio and graphics are a bit lacking in conviction.

A Stone's Throw by scoobyben 2013-12-17T11:30:00

I did not enjoy playing this. Game mechanics seemed to work as designed, so it's probably just not my kinda game.

Shadow Night by ParaPup 2013-12-17T11:24:00

Full points for mood. Audio and graphics are quite good. Gameplay and fit to the theme are ... misty.

One Roll Yahtzee by mattr555 2013-12-17T11:19:00

Nicely done. One of the best uses for the theme I've seen yet.

Spring Crate by torcado 2013-12-17T07:53:00

Movement was very difficult. Audio and graphics are certainly OK.

Prototype by Cheshyr 2013-12-17T07:47:00

Nice one! Good graphics.

Destroy The Core by StabAlarash 2013-12-17T07:38:00

Excellent game, though shooting is hard. I liked the graphics and the smooth handling of the craft.

Just. One. Second. by kbake 2013-12-17T07:32:00

Nice one, good music. Game concept is a bit simple though.

Resistance Runner by Mezzomatto 2013-12-17T07:25:00

Full points for graphics!

Space Jumper by DJLad97 2013-12-17T06:55:00

Not bad for 15h, but you die too easily if tehere's no powerup spawning below you.

One Minute Hero by Stals 2013-12-16T18:02:00

Nice game. Concept works very well.

MASTERBAIT by Hyoga-3D 2013-12-16T17:52:00

Looks great, and the gameplay certainly works. Theme's a bit of a stretch.

Loose Cannon by NickMakesGames 2013-12-16T15:15:00

Nice job. Gameplay is quick and addictive.

Servassacre by doonay21 2013-12-16T15:03:00

Way too hard... It's just no fun when you're fighting the controls more than you're playing the game...

Lost in Universe by Doubstract 2013-12-16T14:54:00

I don't understand any of it, but I have to admit, there's a lot of content and effort in here. That's probably the greatest pitfall here too.

You Only Get One Gift (for christmas) by Bw2801 2013-12-16T14:48:00

Nice job, lot of content!

Carnage by MrAmazingSocks 2013-12-16T00:43:00

I can't seem to run it on windows. I've unzpped the package, but Unity throws an error. "Unable to load mono library from "C:/Users/pim/Downloads/_LD28/mrAmazing_Carnage_win_x86/Carnage_Data/Mono/mono.dll" (error = 126)."