FoonLudum Dare ExplorerLD55 → Summoning for Suckers

Summoning for Suckers

By hobscure, Dalisay, Claritee, Kythaela, Miles van der Lely and ToucheToucan

View on ldjam.com

CategoryRankScoreCount
Overall10473.1124
Fun10742.8624
Innovation10502.7924
Theme6723.5624
Graphics7163.5424
Audio4573.4324
Humor9412.3824
Mood6163.5224

Comments

kythaela 2024-04-15 12:15

We did it lads 🧙💫✨🔮

hobscure 2024-04-15 12:24

PriestessHead.png

Here we go!

2024-04-15 13:03

Amazing, plz finish, i need this on my phone

touchetoucan 2024-04-15 13:15

This game is a little too scary for me,

locksmitharmy 2024-04-15 17:47

Great work, you really put alot into this.

dedos 2024-04-15 17:55

cool music, as well as idl animations but a little bit not immediately read what to do and what row I highlighted (it would be better if the models are not enlarged and highlighted in a different color maybe?). also I did not understand maybe you have not finished yet, but at one point all the models became unclickable and I do not understand what to do about it

dams333 2024-04-15 18:15

Really cool, if I have it on my mobile, I think i can be addict to the sacrifice animation

fenix131113 2024-04-16 10:51

An interesting concept, but one combination didn't work, and I also couldn't restart the level when I ran out of moves

zippry 2024-04-16 20:09

The designs fit together really well. I love the demon slowly being summoned in the back. I don't know if all the combinations were working for me. Overall it had a nice vibe.

saffwong 2024-04-16 21:34

I love the art style and music. The animations are so creepy and strange. I like the controls though sometimes it was hard to select things behind other objects. Besides that though, I really liked it :D

kseniya 2024-04-16 23:08

A very aesthetically beautiful and enjoyable game! The music complements the atmosphere quite well! Maybe it's better to highlight the text in a slightly different color, so that it is visually more pleasant and better to read (?) The only thing that stopped working for me at some point and I couldn't get out of there in any way, I don't know what to do with it(

zastegnushka 2024-04-17 06:48

Really cool

almalewis 2024-04-18 15:05

That's an interesting idea. But sometimes the moves run out and nothing happens(

nadia-pixel 2024-04-18 17:49

Cool concept! But I guess sometimes I placed monsters into one shape, but after sacrifice the stats changed in the other shape's icon

pebkac 2024-04-20 07:12

Yeah nice entry! I love this type of gameplay, but I had some trouble overlooking the field; the different character models didn't really contrast in the right way for me. Having a slight visual impairment this is probably a me-problem, though... Could've done with more shapes or more types of people in the grid but I get it with the time constraint - I felt it too. Again, nice entry!

pattedecanaard 2024-04-22 19:48

Good idea. Maybe a restart button is missing. But the visuals and music are very good. Well done !

sleepystudios 2024-04-22 20:23

Great take on the match three genre. Loved having the objectives but feel like the one where you had to get 100 wasn't working? The visuals were super creepy (in a great way) - loved the way they subtly moved around. Nice work!

krummsakura 2024-04-24 15:02

It is an interesting example of the match-three genre. Best word to describe the art is uncanny which is a combined result of art and animation. Back story is a nice touch. It is a minor issue but the intro could be delivered in a more polished way, maybe with bigger fonts. Good job!

amunonra 2024-04-26 11:40

Quite interesting game with a very special but aestethical artstyle. Sadly I had a bug where a x100 pattern was not recognized and I couldn't sacrifice it. At that point I also missed the option to restart the game after having no turns left. Nice idea though

hare-software 2024-04-26 13:31

Simple concept that you executed really well and adopted to the theme perfectly. The graphics and the audio really help to set the uneasy mood while this huge demon slowly comes into frame. Well done!