Triple Tribble Trouble by freso 2018-08-14T19:44:52Z
The concept is cool and I like this use of the theme. There are good ideas of level design: the critters can block us or help us reach inaccessible areas. Good job!
Foon → Ludum Dare Explorer → Users → PatteDeCanaard
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 🥈 | 2024 | 55 | Summoning | Shadows of the Devils | jam | Theme | 4.71 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | Shadows of the Devils | jam | 40 | 4.27 | 4.02 | 3.88 | 4.71 | 4.41 | 4.28 | |||
| 2022 | 51 | Every 10 seconds | Space Hourglass | compo | 14 | 4.18 | 3.98 | 4.38 | 4.41 | 4.37 | 4.32 | 4.18 | ||
| 2021 | 48 | Deeper and deeper | Neural Shooter | jam | 65 | 4.22 | 4.31 | 3.38 | 2.97 | 4.31 | 4.15 | 3.97 | ||
| 2020 | 46 | Keep it alive | 👥 | Circus Daddy | jam | 639 | 3.74 | 3.83 | 3.74 | 4.00 | 3.75 | 3.90 | 3.71 | |
| 2019 | 45 | Start with nothing | 👥 | Scrappy MC Spaceface VS the terrible tentacoolos | jam | 219 | 3.81 | 3.67 | 3.42 | 3.37 | 3.86 | 3.46 | ||
| 2018 | 42 | Running out of space | Treasure Room | jam | 307 | 3.65 | 3.77 | 3.34 | 3.73 | 3.59 | 2.83 | 3.27 |
The concept is cool and I like this use of the theme. There are good ideas of level design: the critters can block us or help us reach inaccessible areas. Good job!
I really enjoyed it: good graphics, good controls, good concept... Bravo!
The game is fun and I like graphics. I get a better score by staying in a corner without moving rather than trying to dodge (but maybe I'm not good at it).
Great humor and funny game!
The game if fun, good graphics and good feeling when shooting an enemy. Nice work :)
I really liked the game. I found that the levels were interesting. Personally, I liked the difficulty (and it's easy to restart), I would have liked to play longer. Good work!
I was a little frustrated on level 2, it is easy to die and you have to restart the game when you lose, otherwise the score of level 1 does not work anymore. But I had a lot of fun, good job :)
I like the use of the theme, the game may be not difficult enough, but it's cool :)
I love the graphics! The game mechanic is very good and there are some interesting puzzles. The game is easy, but satisfying! Very well done! good job:)
I thought it was hard at first, but when i realize how powerfull the bombs are, the game started to be very fun and i was able to find the treasure! I 'd like to play it with some audio ;) Good job!
Super! Beau boulot au niveau des dessins: il y a quand même un certains nombre d'assets et ils sont très beau :) Le drag and drop pour remettre les items dans l'inventaire est un peu capricieux, mais je suis quand même parvenu à créer la pierre philosophale! La musique est sympas. Bon jeu et bien dans le thème. Bien joué ;)
Really well made and polish game, I love it! The music is very relaxing and i like the atmosphere. Nice work on the art, there are great FX. The game isn't very difficult but I think it's a good choice: I was able to reach the end :) and dying isn't frustrating. Good job!
Love the glow effect and it's cool to see the levels being created/textured, good idea ! The game is a bit challenging because of the movement, but i was still able to finish it :) Sometime you can jump below a platform, and the hitbox allow you to pick up the light (it makes some levels easier :p ). The game is pretty calm and enjoyable, good job !
I really enjoyed the game. It's a good use of the theme and there are some interesting puzzles. The time and the scoreboard are good features. And the dragon is so cute <3 Good work !
Je trouve l'évolution du son, et le fait d'inverser les bancs et les panneaux (?) quand on est proche de perdre sont de superbes ajouts pour l'ambiance :) Les assets 3D sont top aussi et les contrôles répondent bien. Beau travail!
It was hard to control at firt, and when I got lost, I had to restart the game. But it's a cool concept and a nice use of the theme, and graphics with some particle effects are pretty good :) Good job!
@tasakasama Yes, I realize that I should use autofire instead of space for shooting. Your idea with the differents ammos is very interesting maybe i'll think more about it. But we did what the theme inspired us to do ;) The difficulty definitely needs more works: actually there is just a "false difficulty" and you can't have a game over. The good point it's that everyone can reach the end of the game :p Thank for your feedback, it's very useful :)
Ahah this is so fun and addictive (although a little repetitive), the art is cute and fun voice acting :p Good job!
Super fun comme jeu! La façon de traiter le thème est top!
Je trouve très intéressant le fait qu'un objet déjà récupéré devienne un obstacle. La liste c'est très utile aussi. C'est un jeu où il faut être assez concentré car il faut lire en même temps, mais ca se fait étonnement bien! Je me demandais: est ce que le fait d'avoir plusieurs pièces de voiture influe sur notre score ou est ce que ca sert uniquement de "jauge de vie" ?
Les graphismes se prêtent bien au jeu je trouve, et le personnage me fait beaucoup rire :) Pareil pour la musique c'est toujours dans le même esprit amusant!
Un jeu très réussi, bravo!
Le jeu est très cool. Les musiques sont superbes, et les contrôles sont agréables... ça en est relaxant à jouer :) Joli travail !
Very cool graphics! I like that the zoom change with the amount of light, it's good idea :) The game is fun and well done, good job!
The audio is so good! I like the animation of the arms, it's very well done. Simple gameplay, but very fun game. Good job all the team!
I really enjoyed the mood. It's nice to find out what each control does but i didn't find how to deal with hunger. I'm happy to see awesome 3D graphics in Godot. Good job !
Amazing graphics and mood! I think the music and the text are a bit repetitive but I very enjoyed the game! Bravo!
The music is just amazing ! The game is very fun, i'd like so much to have more levels. I didn't find the hole very usefull, and maybe it could be nice to see the cooldown. The dash is very feel good. Good job all the team!
Graphics and audio are very nice! I like how you use the theme and controls are very pleasant but maybe the game is too short and i'd like to play more. Very nice game's title reference to Duck Tales :) Good job!
The game is fun even if it's a bit repetitive. It was a good idea to add achievement ! It keep me playing longer. The graphics are good, nice job for making all these assets. The turtle-cat make me laugh a lot... The music is pleasant and feel good with the game. Bravo !
J'aime beaucoup le fait d'entrer en mode tour par tour quand on est proche d'un ennemi. Ce serait bien de ne pas avoir à jouer tous ses points de mouvement pour pouvoir faire une action.
C'est très très cool l'attention portée à certains détails: des sprites propre à chaque niveau, les sons, le petit scénario avec le général... ça donne une super ambiance! Les musiques sont géniales!
Bravo à vous tous!
I love this Rock and Morty style! Very good idea that you have to grab your alien friend to keep him alive. There are some freeze, but it's godot's particles/materials, I always have the same issue. The game is fun but add some feedback when hitting could be very nice. The audio was very pleasant too. Good job all the team !
Graphics, musics and mood are excellent ! The controls are good but sometime the space barre don't work. The game is polished and very pleasant to play. Bravo !
The isn't many gameplay but the mood is amazing. I felt like a robot in Nier Automata. Good job!
I really enjoyed it ! The amount of content is very impressive for a game jam game and there is a lot of work on all points. I like the graphics and the design of the characters is very clever, it's a good way to win time on animations. Good job !
C'est complétement barré mais ça m'a bien fait rire ! L'effet folie/drogue marche super bien. Et merci pour la touche du revive, c'est une bonne idée, j'aurai jamais réussi à finir sinon :)
The sound design and the atmosphere are very interesting. The controls don't feel very smooth, but very impressive that you made the game with your own game engine. Nice work !
Very good art style and music. I think you should add feedback when you take damage (screenshake, color change) and maybe add more ammo. Nice job !
Le design du personnage est trop malin: il est rigolo et ça rend bien même sans animation. Les lumières et shader avec le pixel art rendent un style très sympas !
La mécanique marche bien et les petits feedback font plaisir (j'adore le screenshake). Au départ je croyais qu'on pouvait poser des blocs à l'infini, mais en fait c'est relié au nombre qu'on en a cassé, ça pourrait être sympas un petit indicateur. Ca a déjà été dit, mais obliger les blocs à être dans la grille semble une alternative intéressante.
C'était très cool, bravo à vous deux :)
J'ai vraiment eu des coup de flippe quand je pensais ne pas être vu des ennemis et qu'ils ont commencé à me pourchasser^^ L'ambiance est vraiment bien angoissante c'est très réussi ! A part qu'il faut tout recommencer quand on meurt, j'ai passé un bon moment ! Bien joué à vous !
The distortion effect is cool but maybe it's a bit hard to read the control. I like the lighting and the fish is scary. It could be nice to have some sound and music. Good job ! :)
La mécanique de perdre de la vie pour faire des dégâts est très intéressante, et c'est très malin d'être ralenti lorsqu'on se plante. C'est également une très bonne utilisation du thème qui affecte directement le gameplay. Après quelques essais, j'ai pu arriver à la fin. Je pense que ce serais bien d'avoir un indicateur/score comme la profondeur atteinte par exemple. Bravo !
The graphics and musics are very impressive, all levels looks different and i like the changement of mood the deeper we go.
I had some trouble with the controls, but it still pretty good for the time of the jam. Make good feeling platformer is more difficult and time consuming than it seems (here is a thread that i like: https://twitter.com/MattThorson/status/1238338574220546049?s=20 ).
I think the difficulty progression is good, even if the last level is harder, I was able to finish the game :)
I enjoyed a lot, very good job !
La mécanique est super intéressante, je serais très curieux de voir ce que ça donne dans plus de levels et à quel point elle peut être exploité.
La musique et les graphismes sont vraiment bon. Le jeu est super polish, il y a des sons et des animations pour plus ou moins tout, et c'est très agréable :)
C'est une très bonne participation, Bravo à vous!
Super mécanique le zoom à l'infini, l'ambiance calme rend très bien (même si à mon premier essai, la musique s'est arrêté au bout d'un moment^^). J'ai pas vraiment compris comment mais à force d'explorer j'ai réussi à atteindre la fin :) Bravo !
J'ai réussi à battre le boss :) Ca a surement été dit et ça sera redit, mais les dessins sont magnifiques, et il y a plein de détails sympas dans le décors c'est un plaisir à regarder ! Si je peux donner 2 petits points qui m'ont un peu génés: - Il faut utiliser la souris pour démarrer le jeu, puis tout se joue au clavier, je pense c'est bien de garder une certaine homogénéité. J'ai presse ma touche espace plein de fois avant de comprendre qu'il fallait utiliser la souris. - Un petit manque de feedback sur les hit des ennemies. Même si le changement de couleur est très appréciable, on peut imaginer des choses comme un knockback de l'ennemi et/ou bien un screenshake, et/ou un son.
Après tout ça c'est des petits détails qui prennent du temps qu'on a pas forcément en jam, il y a beaucoup de taff et ça se voit! Bravo!
Yeah! I reached the end! I think the first level is a bit hard/fast, people who can't pass it won't see the rest of the game. It was fun, I really enjoyed it. Good job !
Le style graphique est très chouette. J'ai eu quelques problèmes pour éviter certaines torpilles que je ne voyais pas car trop à gauche/droite de mon écran. Je verrai bien un feedback qui met bien en évidence qu'on perd du temps quand on se fait toucher, car ce n'était pas clair pour moi au début^^. Le gameplay fonctionne bien: c'est simple et efficace, et c'est très cool d'avoir un système de scoring :) Bien joué !
Really nice entry. A bit hard at first, but when you have enough bonus, it become very juicy to play, i love it. I stop to play because i think i got too much upgrade^^. My main strategy was to go up and swip all the enemy. I love the energy chaining, it's very well done. The music and art are very good, particularly the animations. Good job !
L'atmosphère du jeu est très réussi, ça en fait un jeu de scoring très relaxant. Et malgré les deux bugs facilement corrigeables (texture, niavigation infini), je trouve l'ensemble très agréable et bien soigné.
J'ai vu que les planètes apparaissent de manière aléatoire au fur et à mesure autour de nous, cela nous permet de scorer tout en étant dans la même zone en attendant que les planètes respawn. Je me demande s'il n'y aurait pas moyen de ne pas faire apparaître les planètes sous les yeux du joueur tout en ayant toujours une planète à destination sur l'écran. Cela permettrait d'inciter à explorer la galaxie ce qui je pense collerait bien à l'ambiance du jeu. Et après on pourrait imaginer pleins de chose, comme par exemple: plus on s'éloigne de notre point de départ, plus l'environnement change ce qui inciterait à vouloir aller encore plus loin pour découvrir.
Gros bravo c'est une superbe réalisation, et ça fait plaisir de revoir un de tes jeux car ça fait un petit moment qu'on s'est pas croisé en jam :)
Very interesting puzzle game, it takes me some time to understand and to solve the game but it was very enjoyable. At first I tried to pay attention to what happened and set the correct delay, but then I just played and ajust all along. I think the loop should restart when pressing "enter" because sometimes I had to wait the first guardian to be synchronised. And maybe an input to go back to the "Télécommande" part. I like your art and the music as usual^^ And also i love the univers you've created, there are many details that make it looks funny (the name starting by G, "thks to save Gontran", etc...). Great job! Bravo ;)
I love the cat tree hotel. The art and the music fit very well and it's very pleasant to play. It like that we have to move in the room to clean it, it's a good way to interact without adding an extra input. As a scoring game, to add a retry button at the end could be interesting. Good job !
Amazing entry and very well executed. I like that the time is also your life, it's a very good idea. On one of my runs i had a bug where the player went under the ground... it was fun but i lose x) The art and music are very good, i particularly like the design of upgrade UI. You've created a really consistent world. Good job all the team !
Very good concept of die and retry. I finished it but it was challenging. I like the new features of gameplay that are introduce all along the game. Jumping and taking damage at the same time allow to hight jump, it helps me a lot :) Great job !
Amazing art and very good mood. The lightning is very well done, it's felt good to avoid it, the main mechanic is very clever. I like a lot this use of the theme. Well done !
I love the concept of the game and i think that the idea of the dot visible at first and then invisible is very clever. The game is very polisehd, it felt very good to play, and i sometimes surprised myself closing my eyes. But i think the tolerence threshold should be more friendly because actually it's pretty hard and to succeed 10 times is very challenging. Musics are the main element of you game and i found them absolutly well designed. Also i'm interested in seeing what can be done with sound engine, and your game inspire me a lot! thank you ;). Good job!
It's a good idea, i like that each level has his own mechanic but i think that 10s is a too long to wait. The level design is very consistent and it feels pretty good to play. Maybe it could be interesting to have a timer that reset each 10 seconds instead of a global timer. I like the pixel art. Good job !
You've created really fun characters, i like them a lot ! I think it's pretty creative to have characters with TV as head, and it's genius that it depends of their ages. As a wario style game, adding a score and an increasing difficulty could be fun. It's impressive that you made the characters, rigs, and animations alone. Good job!
I really like the idea of the random changing floor, every run is different and i'm curious to see what it's possible to do with more levels. I saw differents path to complet the level, that's cool ;) It could be interesting to force the ground to be consecutively different. Nice work !
You've done an amazing job with the game's atmosphere; it's very impressive. Between the voice-narrated story and the graphics, it's very enjoyable to play. I find it very interesting to have to start over after 30 seconds. It's sometimes difficult to understand that something has changed after clicking a button. I almost missed the ending because I wasn't sure if the game was over or if a new room had opened. The game was a beautiful experience to play. Bravo!
The more you play, the more chaotic the game becomes, and the more fun it is. About the graphics, there are some odd mixes, but I have to admit that it's very funny! I liked the audio. I had a great time. Well done to the whole team!
The mechanic is interesting. It took me a while to understand the rules. At first, I didn't realize that I needed to connect the blocks on the edges. It would be good to add more explanations, at least on the game's page. Maybe with some screenshots to explain. But once I understood the mechanics, I was able to have a bit of fun. Nice job.
Although the gameplay is simple, the art and music are really excellent and create an incredible atmosphere. It's very pleasant to wander around the village whispering. An amazing entry, well done!
Great set of mini-games, very satisfying to play. And the art is cute. Well done :)
The game is quite dynamic. I like the glow of the projectiles, and I'm surprised by the enemy AI, which is, I think, rather good for a game made in a jam. Adding a score would be great to make the game a bit more challenging. Well done !
I really love this game. It's very polished, the graphics and the audio are beautiful, and the gameplay mechanics work really well. Maybe at the beginning, it's a bit difficult to understand the order of actions. However, I really enjoyed understanding the mechanics and playing a few games, and I'm very happy that you took the time to add a mode against the computer. Plus, the voices add a huge charm to the game. Bravo!
There's really a lot of work behind this game and it's exactly the type of game I love. I really like the idea of summoning creatures mixed with the card game. Obviously, there's probably some balancing to do and content to add, but it's very impressive for a game jam, and I'm sure you already have plenty of ideas for content to add. A big congratulations on your work!
Very enjoyable to play, I replayed several races. It's great that you had time to add multiple game modes and a leaderboard. Well done!
An impressive well polished platformer for a game jam. The controls feel very good, which is very important for this kind of game. Moreover, the difficulty and level design are very well managed, and the game is very enjoyable to complete. Beautiful music and pixel art as well. A very nice entry, congratulations!
The game is very good with a very fun narration and a progression in the way we have to find the cultist. I found the most challenging level to be the one where the cultist was moving everywhere. It was very enjoyable to play because it's really well polished. Especially the menus and texts are very well made. The audio is great: music and sounds. Well done to the whole team!
The atmosphere of the game is very cool, I really like the graphics. Moreover, the car controls feel good. I would really like to see what the game could become with more gameplay elements. Well done!
The game is very polished, and I love the game's graphical style. It's very enjoyable to play. Perhaps an in-game indicator regarding the level of invocation would be helpful, even though I achieved better results by only summoning lvl 1. A very well made game, well done!
I really like the visual style of the game, it's quite polished and the transitions between scenes are very well done. The music is very good, but it would be nice to add some sound effects when colliding or dealing damage to other cars, for example. Great job!
The visual style is very cool, and I particularly like the visual effect of the hands. The cloning mechanic is cool and well exploited as it serves both to kill enemies and solve puzzles. However, I find that rotation is a bit unintuitive, and I often struggled to place objects as I wanted. But otherwise, I really enjoyed the game. Well done !
The concept is very clever. I love the fact that the cards come out of the demon's mouth! I also really like the mechanic of burning the cards. The graphics and music create a very polished ambiance. I enjoyed it a lot. Well done!
Nice graphics. It was fun to test different combinations, but unless I lack demonic intuition, I felt like it was a bit random. But I really enjoyed summoning the different creatures. Nice work !
I really like the gameplay of the game. The boardgame effect is very well done. I think I would prefer to navigate with the mouse rather than the keyboard. I struggled a bit because I don't have a good memory: when I found piece combinations, I would forget them afterwards. I don't know if there could be a way to have a list of the combinations we made in-game. Otherwise, it's a very nice game on which you can easily spend tens of minutes, if not hours. Well done!
I really like the use of the theme. The graphics are very beautiful, and the game is quite well-polished. It was fun to find the different endings. Well done !
Great set of mini-games. Quite short, but enough to have fun. Well done !
Great game both in terms of gameplay and graphically. I think the best strategy is to defend just one wagon, since the robots can't move from one wagon to another. I loved playing it ! Well done :)
It's cool to have multiple mini-games to complete to earn mana. It might be good to be able to exit the 'gacha machines' since waiting for 25 rolls is a bit long. The art is very cute :)
Congratulations on creating all the assets during the jam. I like the fact that we can control where the different units go. However, even though I could read the controls on the presentation page, it took me some time to adapt to them. Maybe adding some in-game information would be helpful. I managed to beat the end boss by moving away a bit and creating my little army. It was fun, well done!
The gameplay loop with the upgrade phases is very nice, and the art is pretty. The music is good too, maybe it would have been nice to add a sound or an effect on the music when you have to return to the summoning circle. I enjoyed the game, Well done!
Excellent gameplay mechanics, I enjoyed it! I think the difficulty is well balanced. The art is simple but effective. Great job!
(I played the fixed version.) The mood of the game is really incredible, and it looks very beautiful. It's very enjoyable to search for objects in the room, and the end of the game is very clever. It would be good to have multiple possible endings. The music is very great too. I would like to play a longer version :) Congrats to the entire team, amazing game!
Good idea. Maybe a restart button is missing. But the visuals and music are very good. Well done !
I loved this puzzle game. The mechanics are interesting. I can't even imagine how challenging it must have been to create the levels. The music is very relaxing, and the graphics are beautiful, creating a very pleasant atmosphere. Since the gameplay only uses the mouse, adding a clickable restart button could be a good addition (in addition to the keyboard shortcut with R). Very well done, I enjoyed playing it :)
The game is extremely polished. The graphics are stunning, and there's good sound and music. It's really well done. The difficulty of the levels is progressive, allowing you to learn the mechanics step by step. I initially didn't understand the function of the skeleton because the first level where it appears can be completed without using it. The puzzles were satisfying to solve. It's a really great entry, and I would have wanted to play longer. Well done !
Nice game, the mechanic of summoning platforms is very interesting ! I would suggest using icons for directions instead of spelling them out. Also, since the game is mostly played with the keyboard, maybe having a keyboard key for restarting would be useful, instead of having to click with the mouse :) I really liked the design of the player's character and the music sounds very good. Well done !
I really like the idea of using the theme to create this kind of puzzle game. The mechanics are interesting, but it took me a bit of time to understand how it works. Thanks for the practice mode 😅. It was fun to play, well done!
I like this tower defense mechanic where you have to choose between mining and attacking. The game is a bit easy because you just need to spam the miners and then deploy lots of attackers, but the concept is really nice. Well done!
Very good puzzle platformer mechanic. I really like the level design, the difficulty increases progressively, and the puzzles are satisfying to solve without being too difficult. Except perhaps for the first level because I didn't yet know how the mechanic works. Nice work !