FoonLudum Dare ExplorerLD45 → ReWorld

ReWorld

By firesplash-entertainment and MrsTari

View on ldjam.com

CategoryRankScoreCount
Overall3273.6667
Fun5173.3267
Innovation1723.7667
Theme1124.0267
Graphics6783.3268
Humor6522.5056
Mood5233.3865

Comments

daria-toni 2019-10-09 15:13

I didn't expect anything from this game, but it turned out to be great! A good idea with a reference to role-playing games, cute little dragon (who doesn't like dragons???) and nice sounds. Unfortunately, I couldn't finish level 6, its mystery for me never opened.

firesplash-entertainment 2019-10-13 08:32

SPOILER WARNING

@daria-toni thanks for trying :) I did not want to reply too fast because this will be a spoiler. I won't tell the solution but the 6th level is doable. We tried it over and over again. Guess you noticed that there are two blobs running like crazy in front of the door and you can't pass by just running through. However there is one mechanic you should have discovered a few levels earlier to reveal a color card which was hidden before. If you could just somehow make the blobs stop moving or at least block them somehow... Play around with that mechanic again ;)

daria-toni 2019-10-13 08:59

@firesplash-entertainment thank you for answer! I'll try your game again today, definatelly :)

tinykidtoo 2019-10-13 20:07

I was unable to get past the 2nd tutorial level. After getting past the laser and the box I was unable to pass through the exit.

Other than that I really like the concept. There are lots of puzzles that could be designed with it. Kinda a baba is you style game.

shubart 2019-10-13 20:09

Nice game and nice idea. You could improve the game by making the player moving faster and enemy "?" icon a bit greater. Thank you for your game

goupixm 2019-10-13 20:33

Wow! First of all, it's super cool to be able to adjust the sound and light before starting. And then, it is nice to see the different elements of the cards appear little by little. And the dragon is so cute! It's original and interesting to discover. The atmosphere is really great and the sound is quite discreet which makes it great. Really good job, in addition the game is quite long and I haven't even finished :D

adhesion 2019-10-13 20:41

Cool concept! I like the idea of building up the game itself via the cards, and the use of color was clever. Having to move cards to turn on sound & your player sprite every time combined with the relatively slow movespeed relative to the level made that stuff a little tedious though. The puzzle design was pretty good though I got thrown off by the "light" card, like I thought that could reset the laser colors or something like that. Some of the color combination parts confused me a bit but there were few enough options that I could basically trial-and-error my way through them. Still a really cool concept, would love to see more! Nice work.

johnryanaudio 2019-10-13 21:35

Great puzzles. You did a good job of holding to the theme, although, because of that, the way to get top scores is to play the most bland version of the game haha

jam373 2019-10-13 23:00

Really fun puzzles, cool art, original idea! Got quite stuck on the second level, because I didn't know I needed a key!

firesplash-entertainment 2019-10-14 08:02

First of all thanks to everyone for trying our game and thanks for all the worthy criticism and good words about it! If some of you want me to play your games in stream (even if marie already rated it - she is doing this on her own) submit it here: https://forms.gle/Dvi9dcy7ttExcJfK7

@tinykidtoo you probably missed to collect the key for the door :=) We were discussion if we should implement a notification if key is missing. You can however see it in the top right corner of your screen :) Check it out!

@shubart Well the small "?"s were intended. We wanted you to be kind-of required to collect the enemy cards. You can solve all levels without them but its safer with them. That was the intention.

@goupixm Yes the idea was that it should be hard to solve without light but not impossible on darker or low contrast screens. You should however try to solve level 6 ;) It has kind of a surprise.

@adhesion Yes we should probably have explained the "useless" cards a bit better. also the reason why we implemented sound and light like that was mainly the theme. Even though it has a puzzly effect (you can hear blobs with sound for example)

@johnryanaudio as intended. You need to decide between risk and time. Its up to you :)

@jam373 Yes. As I said in the comment for tinykidtoo. We discussed it. Was probably a bad decision...

shubart 2019-10-14 09:26

I was just saying the bitmap "?" is too small. I was killed a few times before seing them. The idea is good. You could even create puzzle around this feature

firesplash-entertainment 2019-10-14 10:01

@shubart Ah! I see! Actually the used to be bigger, we made them smaller in favor of a few lines less of code. Stupid decision...

bredera 2019-10-14 12:15

Cool little puzzle game, loved the art and the sounds :smile: Great job!

paulo-brunassi 2019-10-14 12:45

Very nice concept and execution. Great job guys!

tort60091 2019-10-14 14:22

I love this cute dragon )) It's funny puzzle. I liked it, great work!

antti-haavikko 2019-10-14 16:11

I got the top time where it matters! That squeeze through the rainbow slimes was ridiculously tight.

reworld.png

First of all, the Mac version worked but needed some work. For anyone else who might try it, the following makes the app work and not throw a worthless information dialog of "can't open the app": ``` cd ReWorld.app/Contents/MacOS chmod +x Re-World ```

Neat idea but it was painfully slow to slog the cards back and forth. And quite weird idea to have a bunch of useless lore or quality of life cards (light, enemy showing, dragon, music) on a game with timed leaderboards.

Nice to see a tutorial but it was missing a bunch of stuff. Why not add the controls there too? And the biggest mishap, telling you need to play all cards on first part and then suddenly changing the rules in the second part to have a key (hidden) which you don't mention at all. Had to do the whole sequence several times before realizing that and the walking speed (and the amount of back and forth you had to do) made my brain rot trip by trip. I even tried to block the laser with the box but obviously that didn't work. You also tell that the box can't be pushed and don't introduce the strength card at all.

The (only) level with the second platter was also a bit tricky because the sudden introduction of it. As there hadn't been one before, I wasn't really ready and looking for it. It didn't really stand out that much either and looked like a wall or something to me. Maybe some embroidery on the lining or some shining animation or something would fix that.

Other than the app issue, the Mac version worked just fine. Didn't encounter any big bugs either. I think the only one was when you barely missed dropping a card to the plate, it was on the floor but if you tried to pick it up, the was instantly played and shrinked but still was on the floor. Happened to me several times but luckily it didn't really affect gameplay at all.

>Also if you encounter some in the linux or macos version, try the windows build.

This isn't really an option if you're not on a Windows machine...

Anyways, good job! :thumbsup:

pixamentory 2019-10-14 16:53

“Impressive game, Very cool concepts. I left wishing that there is more. Had a lot of fun “

minamik 2019-10-14 17:17

Great Job!!!It's my favorite game around the LD45!The concept,the puzzles and the gameplay are really impressive.But the function of each card is sometimes hard to distinguish,maybe u should make the card more clear.Anyway,I love your game~~

jk5000 2019-10-14 18:25

An interesting and fun little game. I lover the atmosphere and the music. Overall a good jam game. Well done.

pythooonuser 2019-10-14 18:54

I like the idea of collecting cards to unlock new features. Especially the color cards along with the lasers are fun. However, I spent most of the time running back and forth.

dob 2019-10-14 19:16

A really interesting take on the theme. The puzzles weren't too complex, but they were interesting and fun, and it took me a little bit of time to figure out how the lasers worked, and also what the color coding on the monster-identification cards meant. The final level (I think) where you have to move your slow dragon past the rapid rainbow ball guys was too hard, I think, unless I missed something. Plus, it took a lot of work to set up what seemed like a high-fail timing move. Maybe I needed to push a box in front of them or something, but I found that a teeny bit frustrating in what was otherwise a very enjoyable and really clever game.

dodelov 2019-10-14 19:33

Very good graphics and sound. Not bad idea. Regarding shaking when a player collides with a wall, I can advise for physics in scripts, instead of the usual Update, try using FixedUpdate.

pattedecanaard 2019-10-14 21:06

I really enjoyed the game. It's a good use of the theme and there are some interesting puzzles. The time and the scoreboard are good features. And the dragon is so cute <3 Good work !

balance686 2019-10-14 21:27

Nice puzzle game! I think the card mechanic is clever. I enjoyed the artwork and the audio is nice as well. I got stuck on level 5 🙈 I think the player movement speed should be increased. Also having sound as an unlockable, while suitable for the theme, is a bit iffy imo. If you're trying to get a fast time you'll likely omit adding it and then you're missing out on the ambience the audio adds to the experience. I had a great time playing - really enjoyed this one!

rodrigo-denubila 2019-10-15 01:13

Nice game! I think the character could walk a little bit faster, but despite that is a good game. I like the card mechanic a lot! Good job!

xotsu 2019-10-15 09:20

Cool idea fun to play

kubeec 2019-10-15 17:14

Nice job! Great idea of mix a cards to get other results on a scene. My suggestion is to speed up the gameplay and add more puzzles!

conduit 2019-10-15 22:41

This was so slick! I loved the aspect of adding all the fundamentals. It also played into the puzzles very well too. This is one solid entry!

sillyman987 2019-10-16 10:30

Super awesome!

quack-doctor 2019-10-17 00:46

Fun game! The puzzle is interesting and tutorial very helpful~ I like how the explanation is part of the game. I had the same issue as someone above in terms of missing the key to the door x_x. Art is cute and clean. I really enjoyed it :).

philomory 2019-10-17 04:11

This was a fun game, with cute art and some pretty good puzzles. My only real complaint is that the card art doesn't always clearly indicate what the card does (in particular, you can't push boxes until you've played the ... cloud card?), but you only need to play each card once to figure out what it does so it's not such a big deal.

Other than that, good job!

firesplash-entertainment 2019-10-17 06:08

@antti-haavikko thanks for your detailed feedback. Well I think it's about time to tell that...

START SPOILER In Level 6 you should not try to glitch through the blobs. Instead try to block them using a chest. END SPOILER

Also did we seriously tell you can't move the chests? Well in fact it's probably a bit mis-understandable (translation issue - we're germans)... The point in the tutorial is you should find the mechanics out on your own. The text should only give hints for you to do so. Probably we should instead have explained what happens and leave you the part to find out how. We thought the Zero-G card next to the chests is quite obvious. But as always... A dev has a kind of different view as he already KNOWS.

The useless cards are not actually useless. As I said in another comment before: You need to decide between safety and rank. Using light helps finding things but using the light car costs time. Using the mob/enemy cards helps to distinguish (might save your life) but costs time. Using the dragon card helps you to see your own size and so goes the hitbox (well thats kind of stupid though - we wanted to stick with the theme "NOTHING" - We'd not leave that detail in for a serious game...). The All Colors card was made for confusing. We want the player to think about his steps. This is what puzzles are made for.

However we know about that card on the floor bug. Ww would have needed to change a part of the activation mechanic that we did not want to change anymore a few hours before submission as of possibly introduced worse bugs.

firesplash-entertainment 2019-10-17 06:18

Also thanks to everyone else for playing , rating and of course for your comments! I want to reply to a few questions or comments arised:

@dodelov The fun fact about this is, we are not using physics for wall-collision... But you're right for the object collisions... Thats in fact a fail.

@balance686 I agree on the speed thing. It's one thing we heard often yet. It felt good in the first place but when you actually playthrough the game it gets annoying quickly... When it comes to the sound I agree with you in parts. We made it that way for matching the theme. However in a commercial game I would have left the movement sounds (especially the mobs/enemies) to a card as that on is in fact a potential game-changer (imagine not laying down the mob cards but the sounds. You can distinguish between enemy and mob by sounds the make then)

@philomory Yes we noticed that you cant cleary see the picture especially for this card. It is meant to look like a feather falling from the sky...

room606 2019-10-17 07:23

The idea of composing level and features is nice but the need to carry each card to special place as for me is maybe a little bit boring and routine. Anyway, there are no bugs in game, nice tutorial, good LD game!

max-s 2019-10-17 13:00

It's a nice game and I can give you some Unity advice for your player movement. First, as you noticed, the object collision is buggy. When you are using a rigidbody, you can set the collision detection from "Discrete" to "Continuous". This will cause to calculate a bit more physics, but for a character it's completely fine. Secondly the player moves a bit after the button is released. If this isn't intended, you can set this in the input settings of Unity. There you have for each axis the option to set a gravity and sensitivity value. Turn both up and the controls will be much more direct.

firesplash-entertainment 2019-10-17 17:03

@max-s Well it was not intended but we noticed it too late. We are also not using unity's native inputs. But I think I know where the issue was. Anyways thanks for your advise and especially thanks for playing :)

greendinogames 2019-10-17 20:18

Really cool idea! I like the way you introduced the player to the game, without having a lot of popup windows, as it's done in other games. Overall good puzzlegame!

toadwolf 2019-10-17 22:26

Very good game, makes you want to try over and over. The idea of removing the laser by changing the light creates a lot of room for puzzles, which you explored very well, considering the short time available.

eduardo-yukio 2019-10-18 04:39

Things I didn't like: * The first tutorial was very confusing: it gave me a lot of cards on the left part of the stage. I picked the music one with E and nothing happened. So I searched a place where I could put it to make it work, walking to the right. I found a different wall, walked to it and the "tutorial completed" message appeared, lol. You shouldn't let the player exit the tutorial without guaranteeing that he understood the mechanic you are trying to teach. I only understood what I had to do by holding ESC and playing the level again.

* I think that putting the timer on the screen by default gives the player a feeling of anxiousness, which is not optimal in my opinion. It is definitely a good feature if the player is playing to beat it fast, but not while he is learning how to play.

Things I liked: * The idea of unlocking features of the game like the music and light is very cool! * The design idea of mixing colors is clever and interesting! * The puzzles were challenging but not very hard, just the right difficulty.

Overall an interesting and nice puzzle game, good job!

collin-thompson 2019-10-20 03:30

Definitely excellent! Excellent job!

kaizo 2019-10-20 14:02

Good idea os this game about the cards. A cons that i see is that we could move faster and the game explains thign a bit too much, some thing player could discover by trial and error or deduction.

derek-volker 2019-10-21 16:42

This an absolutely big game for a jam, im impressed. It includes it all. Audio, graphics, innovative mechanics, smooth controls, levels, online highscore, you name it, this game have it.

Nothing else to comment. Outstanding job!

firesplash-entertainment 2019-10-22 18:27

Thank you very much for all the quality feedback again!

Especially thanks to @eduardo-yukio for your criticism about the tutorial. You are right, we put less effort into the tutorial "stage" in favor of the overall content and quzality. It's simply text written on the ground. The ability to exit without playing the whole tutorial was intended but we did not think about "accidentially" skipping important parts.

If we got more time I gues we would have made it more interactively so that things appear one by one and like @kaizo said in the form of small challenges one by one.

humphreysmedia 2019-10-23 15:49

Very challenging game which had me rattling my brain a few times, especially in the 2nd and 4th level as using the key wasn't properly explained and the use of coloured cards to coloured beams didn't seem to corolate properly. Other than than, very cute dragon and audio (when collected) was very immersive and great job with sticking to the theme!

humphreysmedia 2019-10-24 11:02

Hey, just to let you know I’ve been making Ludum Dare 45 gameplay videos and I’ve put your game in my video! You can watch it here: https://youtu.be/zoLZXTxFt0w

alphish 2019-10-24 19:01

Those were pretty enjoyable puzzles. Took me a little bit to grasp the general concept and specific cards functions, but I eventually figured things out; that, and I assumed that every card other than colours is inherently beneficial, so I've been activating the strength upgrade without really considering what it's for.

Speaking of that matter, it'd probably help if the currently carried card had some kind of description that'd appear near the screen bottom. E.g. "Strength: allows you to push blocks" or "Menacing Rainbow: Reveals all the rainbow monsters".

Aside from that, I found the puzzles challenging enough not to get bored with them (though player speed could be increased a bit, there was quite a lot of walking around), while at the same time pretty logical, if sometimes they required thinking about the box (yes, I mean the last level). The audiovisuals fit pretty well, and I liked the special effects related to various modes of vision. Use of theme isn't particularly original, but I appreciate having the upgrades level-scoped rather than game-scoped.

Overall, pretty well made entry. Good job. ^^

firesplash-entertainment 2019-10-28 18:19

Again thanks for the feedback from all of you <3

elysiagriffin 2019-10-30 00:11

Thanks for submitting your game for me to play on my livestream!

If you’d like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/494940957?t=0h47m10s

Hope you got some valuable feedback on your game and looking forward to seeing you next LD jam if I dont catch you before then! :D

💜 Elysia Griffin AKA Button Feedback Lady

https://www.twitch.tv/elysiagriffin