So, I spent the first few seconds clicking on the top image, thinking it's a title screen, before scrolling down and noticing the actual game area is below. ^^'
The game is definitely well-made and polished audiovisually; I was quite impressed with the intro, and the animation was pretty good as well, making the game livelier. Also, it has some good story behind it, as well as some nice bits of lore that become apparent through the investigation.
I played through it many times, eventually building up a tree of words that the game leads to, until I made sure I've found every dead-end word. And here comes a problem which I'll call "Phoenix Wright syndrome" - even knowing all the words, even having more or less complete picture of what the context is, who is the protagonist, the woman, the crime and the culprit, I still can't figure out which buttons to push to get a relevant answer from the "truth"*.
There seem to be two parallel goals - convincing the woman that you figured out the situation and gaining her trust. But based on the dialogue alone, I still can't tell with 100% certainty which of potentially useful-sounding leads are actually useful, and which are actually a waste of time. In Phoenix Wright, the barrier was picking the "just wright" piece of evidence from a bunch of sensible-looking ones (and sometimes picking the not-sensible sounding one), or suffering a penalty/quickload. Here, it's finding the right combination of many answers, or starting from the very beginning, with lots of guessing which leads are relevant.
Personally, with this many possibilities, I'd have the mechanically-useful information emphasized somehow. Granted, it'd make the gameplay more schematic - just note down the routes with important-marked dialogue and use them for the final showdown - but I don't think it's a bad thing.
For me, the appeal of this game comes from learning about the story and its context, as well the internal sense of figuring the story out. The challenge - external validation that I *did* figure it out - doesn't work so well. It relies on pinpointing the relevant leads solely based on a dialogue that puzzle-makers may find obvious but is often fuzzy for puzzle-solvers. On the other hand, explicitly important dialogue would make the challenge not as frustrating, while still keeping the internal figuring-things-out appeal - I mean, detective novels have no mechanically imposed challenge, but they can still give this kind of satisfaction.
Of course, that's my view on things, you may disagree with it.
From other things - sometimes the game would randomly restart. And by randomly I don't mean after the time runs out, but around the third or tenth question or so. It didn't happen for my first few playthroughs, but then got two situations like that in a row with questions I earlier got an answer to.
Overall, a well-made entry with a great story behind it. Sadly, because of the aforementioned Phoenix Wright syndrome and the combinatorial hell of all these words finding the Normal ending - let alone the True ending - is way too frustrating for me.
*incidentally, on my graph "truth" is spelled in a distinct rectangular box, and with a badly-drawn homunculus next to that