danny88881 2019-10-08 03:02
Cute artwork! I wish that you could use the flashlight at more angles but thats just me. It was kind of hard to see where the actual platforms were on the cave level, but nice game in general!
Foon → Ludum Dare Explorer → LD45 → Spooky Isekai
By ahistyap, Bimaswara and Rizal
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1058 | 2.70 | 38 | |
| Fun | 1056 | 2.45 | 38 | |
| Innovation | 1100 | 2.14 | 37 | |
| Theme | 1112 | 1.91 | 36 | |
| Graphics | 422 | 3.73 | 40 | |
| Humor | 794 | 2.17 | 33 | |
| Mood | 745 | 3.11 | 38 |
Cute artwork! I wish that you could use the flashlight at more angles but thats just me. It was kind of hard to see where the actual platforms were on the cave level, but nice game in general!
Very nice art. The flashlight not being able to look behind you is frustrating, overall good job.
@danny88881 Thanks for the review! As for the flashlight, the idea was player only able to see what's in front of him, but it turns out to be more annoying than fun. Thanks for the feedback!
An interesting Game with some potential.
Good Work, keep going
@death-is-cold Thank you! Sorry about the flashlight, we didn't do any testing before we submitted it.
@deathstorm Thank you! Very encouraging words!
I like the game but for me, the best thing is the pixel art. The characters are simple but interesting. The light mechanic is very cool.
Amazing graphics. The controls are a bit clunky and I could tell just by playing the game that its made with Unity. Because always when I try making a platformer with Unity I have the same issues. Anyway fun and challenging approach and I would agree with the other users that the flashlight is kind of anoying if you cant look around you.
@pedro-rosa Thank you so much! Glad you like the art!
@koemeterion Thank you for the feedback! Yes it is made with unity. Also, sorry about the flashlight!
"Impressive game, Very cool concepts. I left wishing that there is more. Had a lot of fun "
I love the graphics and the atmosphere of the game is great! I feel like the controls are a bit clunky tho
the Pixwart is very charming
@pixamentory Thank you! We actually planned to add more mechanics and story to the game, but that's for after the scoring done. Glad you like the game!
@kaeveris Thank you for the feedback! Glad you like the graphics. Yeah, sorry about the control.
@asimov Thanks!
Love the artstyle and sound effects! Good job!
Art was beautiful, but the controls and game feel could use some improvement. It was a little annoying to restart each time you hit an enemy.
@kultisti Thank you! Glad you like the art and the sound effects!
@brusi Thank you! Yeah, sorry about the controls, we didn't do any proper testing because we ran out of time. Also thanks for the feedback!
Nice game, it reminds me of spelunky somehow. As a recommendation I would try not to make the player restart at every mistake cause is really really hard this way, also the controls are not super sharp and makes it almost impossible. Said that is still a very nice and fun entry, good job!
Amazing pixel art! I like the background music, but the sounds are very out of tune. The idea with the lantern is cool! For me, the game was a bit complicated, but I think controls should be redesign a little. I constantly struggled with the desire to jump on top of the pumpkin as in the classic platformers :)
@gnappuraz Thank you for your feedback! Good guess, it is actually inspired by spelunky! Sorry about the control, we make sure to update it in the future. Thanks for playing!
@daria-toni Thank you! Glad you like the art! Yeah it is tempting to step on them. Thanks for the feedback!
It did give ne spelunky vibes good job love the art style
Love the art style!
@elbidev Thank you! Glad you like the art!
@xotsu Thank you! Glad you like the art!
Nice art. Gameplay, however, leaves much to be desired. There are amateur platformer mistakes, e.g. getting stuck on the corners of the platforms, inability to look down when the enemies are below you (camera problem), hitting platforms with your head when jumping (even though Unity offers great in-built solution for that; look up platform effectors). Cheers!
@siarhei-pilat Thank you! Yeah I guess we still inexperienced in designing decent Platformer Games. We also kinda short on time so the designing was done in a rush. Thank you for the feedback!
On my first play-through the WASD controls became non functional when I made the first transition. Restarting did not solve the issue until I deleted and reinstalled the game. In the starting screen the camera transition when looking left/right was much to rough. So much so that I thought the game had a bug because when I looked left I had no idea what this "new" area was. I think having a smoother camera lerp of some sort would solve these issues, at least for me. Some other quality of life features this game would benefit from is not continuing to move after a death. Also the function of the fruit was not super clear to me. The art and music was very fitting and very much complimented each other.
I hope you all continue to do jams in the future!
A little clunky to control overall, especially turning in the first world and general platforming. But very good artwork and music! Sounds like everyone else's experience mirrors my own.
@hyperscope Thank you for your amazing detailed feedback! We haven't checked the camera part, but we make sure to fix it at the next update. Thanks for the suggestion for the camera part! The continuing moving part is actually not intended, so we'll fix it for the next update too. As for the fruits, they're actually for another mechanic, which is not make it to the game because we ran out of time. Thanks again! Hope you do too as well!
@josh-aaron-miller Thanks for playing! Sorry about the control, and glad you like the art!
Yet another isekai this season...
I agree with others about the clunky mechanics, especially the character hanging from the corners of the platforms. As for the flashlight, I can see the point about the character pointing the flashlight towards the direction he sees - that's why I'd suggest if he instead turned along with the flashlight independently from the movement direction. Another note: maybe have the relic activate right after the player collects it? Unless there's a reason to stick around after the relic is found? O.o'
The graphics are pretty nice when it comes to the foreground elements and the pre-isekai area. However, the background of the main gameplay area was pretty lacking. The music was appropriate, but the sound effects felt out of place to me. ^^'
Also, I don't really think having a flashlight right from the beginning counts as "Starting with nothing", so I'm going to give a penalty for theme here.
Overall, somewhat clunky platformer with nice graphics. Hopefully, you'll do better the next Jam. ^^
@alphish Thanks for the review! Yeah we're sorry about the clunky movement, we want to fix it but I'm not sure if it's allowed, because technically it's almost changing the mechanics (From what I read in the rules you're supposed to only fix bugs). Thank you for the suggestion for the flashlight, I think for the next update we're going to implement this mechanic. As for the Relic, there is actually another usage for it, but the mechanics didn't make it into the game because we're running out of time.
Thanks for the feedback for the graphics! As for the sound effects, they are actually recorded by one of the programmer, because we couldn't find the sound effects that we want.
Oh yeah we definitely deserve that penalty here :sweat_smile: The original concept is actually including the Start with Nothing part, but again we were short on time.
Thanks for playing and leaving such a constructive feedback!
Graphics were beautiful! Everything else was a little off.. Like in the first scene, turning from left to right was so sudden and jerky that it felt like changing to a new scene. It was better in the second scene, I guess because it was possible to see more of the surrounding area. Also, I think the layout could have been improved - it was hard to navigate the platforms and it was not always clear where to go. But I liked the idea, I think it has potential!
@gossian Thank you for playing and for your feedback! Yeah really sorry about the thing in the first scene, and as for the layout, we're planning to fix the Platformer so it won't feel too clunky and I hope that will fix the hard to navigate part. Thanks!
Really great art and animation! The lighting from the flashlight looks great in the second scene. I enjoyed the music as well. In the first scene turning side to side is very jarring. Perhaps the pivot point isn't centered? The collision was a bit sticky and I didn't see any reason to collect the fruit. I also noticed a bug where the music doesn't play after the first playthrough. I think this is a great jam entry to expand on. Nice job all!
@balance686 Thank you! Glad you like the art!
For the camera part in the first scene, yeah I think that's the case too, our programmers will definitely fix that in the future update. Thanks!
The fruits are actually for a mechanic that didn't make it to the game because we were short on time. But because the assets are already there, we decided to add them to the game anyway, even if they served no purpose in the game.
Thanks for playing!
I would have to agree with everyone in the fact that the art and animation are really well done. There aren't any missing assets, and the game feels complete overall in that regard. The music suited the game well, and the game was dark and spooky, which made it more tense when moving around in the dark. The enemies were there as a challenge but it felt weird to just have them bounce in place. If you decide to expand the game it would be interesting to make them roll after you if they see you, or something to make them less stationary. The sliding was also an unexpected fun aspect to the game, but I didn't really see the purpose of using it. At first I thought you could use it to knock enemies around, which could be a cool feature if you wanted to add that later on. Good work everyone!
@nobongo Thanks for the kind words! We did planned to give the enemies some different behaviors, but we were running out of time and decided to set the enemies to just 'be there and intimidate'. Thanks for the feedback, we did planned to expand the game after the scoring is over!