FoonLudum Dare ExplorerUsers → hyperscope

hyperscope

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202455SummoningPLACEHOLDERunfinished
202047Stuck in a loop👥Purgatory is a Music Storejam2543.933.663.793.154.394.434.24
201945Start with nothing👥Words With Foes: Quest for the Lexinomiconjam54.424.254.053.824.384.124.004.16
201635ShapeshiftRock, Paper, Scissors Extreme!jam14
201534Two Button Controls / GrowingTug-o-Warjam8292.972.833.263.4371

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by hyperscope

LD34 — Two Button Controls / Growing

Sort the Court! by graebor 2015-12-17T02:32:00

https://www.youtube.com/watch?v=w27hgnRlpfc&feature=youtu.be

Wizard bug starts just after 25:55 I started spamming Y/N around that time code to progress faster.

Kubble by MemoryLeek 2015-12-20T01:44:00

It would be nice if the turns remaining for the abilities was shown on screen. Also there were times when not all cubes were visible on screen. Very elegant visuals, lighting elements added a another level of polish to the game. Background music fit very nicely with the overall theme of the game. I also appreciate that the music more or less didn't get annoyingly repetitive. Although puzzle games are typical not my genre of choice I didn't mind playing.

Capitalist FM by SuperDisk 2015-12-16T02:22:00

Unable to download

Empyreal Roving by barkergames 2015-12-17T03:12:00

Looked like the text could use a margin, I found the controls frustrating although simply may not be my cup of tea.

Mutant Veggie Arena by Levi D. Smith 2015-12-22T03:23:00

Mouse was too sensitive. A little more obvious but the edges around the enemies, and some sort of layer depth issue. I noticed some enemy looked visibly inside the arena but the arena wall appeared in front of them. I enjoyed the variety of enemies.

Depression by Halleflux 2016-01-03T03:14:00

Far from a failure but definitely room for improvement. I liked the use of particle effects in conjunction with the theme. Having said that I feel like this game has some more potential in terms of "mood" if some more work went into conveying depression in a slightly less ambiguous way. Although too much expression would ruin the mood i feel. Correct me if I'm wrong but I believe the up arrow was missing it's jump action.

The first few levels seemed stupid easy almost as if there was no point including them. And I'm not sure if it was by design but I didn't like having to intentionally jumping into spikes to proceed.

Outer Space by Markus Brand 2015-12-22T00:36:00

Nice simple game although since there is nothing stopping you from just sinking right to the bottom you can get by without doing much. I'd suggest the player should take damage when the touch the borders of the level. Oh and I digged the music props!
ps I liked the use of 2 asteroid layers

OrbiHop by TnT 2015-12-16T02:07:00

Interesting non standard use of physics! A classic puzzle game with a lot of options in terms of level design. Granted not my favorite type of game but still well done.

Utter Chaos! by Jacob123 2015-12-22T00:40:00

Sound effects for shooting cut out when you are to close to the enemies. Quick easy simple little game.

Witchgarden Leafiosa by phi6 2015-12-20T02:21:00

This game is most definitely in the top 3 LD games I've played for visuals. The game as a whole was very strong but I can't stress enough how on point the visuals were from top to bottom. The subtext was very polished, unobtrusive and helped the game flow in the right direction. Day/night cycle was a nice touch. Amazing job all around!

Candy House by vitorlanna 2015-12-22T03:54:00

First game for LD34 that the mood is what initially struck me. Art, mood, audio all great.

PreGumbo! by FistBumpGames 2015-12-20T01:03:00

Cool concept very unique, very simple, also loved the humor and implementation of the game as a whole. Only downside was some of the text was a bit blurry and a bit hard to read at times. Other than that one of my higher rated LD games, good job!

Totally Not Buggy Elevator by veverichka 2015-12-20T02:03:00

Initial tutorials did a good job of guiding the player through the beginning stages of the game. On top of that the narration was engaging and witty enough that I didn't feel the desire to skip past it. I would suggest to make the text skip able for players that may have already played. Had numerous issues with clipping with level geometry. Also noticed some blurriness in the level. All in good work!

Money Tree by vogon101 2015-12-22T00:23:00

I can appreciate the work that goes into this but this game/genre simply isn't my thing.

Life of the Party by laaph 2015-12-28T02:27:00

While the control scheme may have been intentional I still found it frustrating to play. The audio however was on point!

BUBBLEGUM UPPERCUT! by Garris 2015-12-21T23:44:00

I got a super meat boy esque vibe from this game. Very good execution of combining jumping, moving, dashing, and attacking. I was initially concerned that the implementation might not be satisfying but that wasn't the case. Possibly my only issue might be to allow slightly more time to double tap. This could work as an IOS game or even as a platform title if the level design/progression was expanded upon. Great job!

Pollywog by Dan Norder 2015-12-16T02:30:00

Much too slow paced for my liking. Overall decent game!

Sumo Twomo by foolmoron 2015-12-21T17:16:00

I found the controls a little wonky not to say that it should throw out all together but maybe a little more clear. Like my ludum dare entry I'm sure this game would be better played with 2 people :P I wonder does the size of the player affect their weight? That would be interesting.

Alice had it easy by DraKlaW 2015-12-20T00:46:00

I rather enjoyed the art, good work there!

Beyond Happily Ever After by MoonlightBomber 2015-12-20T00:54:00

Admittedly this type of "game" is not my cup of teas as it were but I found this "game" if I can truly call it that rather uneventful. And like some other commenters mentioned visual novel description in the game page left a lot to be desired.

Grown with the Flow by Skywilly 2015-12-28T02:50:00

Particularly good job on the mood of the game! Unfortunately the gameplay it self doesn't live up to the mood, as the other posters mentioned it is far to hard to click pollen. Also it might be small but I found the flashing "start" to be rather annoying and tacky.

Family Tree by bwatanabe 2016-01-03T03:51:00

I absolutely love moody games like these! The way you incorporated the photos was also really well done. Honestly one of the more memorable games for me. Having said that the clipping seemed wonky a lot of the time. On a few occasions I got stuck due to a hand forcing me below the level. And took me a bit before I realized I had to duck to get past the fox thingy.

Not sure how I feel about the use of the theme but on the other hand I don't care :P

Mead Runner by Wuschli 2015-12-23T04:40:00

Visually the game looks well put together. Had issues trying to restart when clicking to go back to the menu. Hitboxes could possibly be more forgiving

Fellowship by TheMonsterFromTheDeep 2015-12-21T16:49:00

I found it rather difficult to click the empty block at times which was rather frustrating because the mechanic itself was incredibly simple. First thought was it might be a good idea to wait for user input before starting the players movement. Enjoyed the graphics and music good work!

[JJJ] - Jolly Jail Jumper by AwesomeAlliterationAlliance 2016-01-03T03:26:00

Art, animation, sound all on point! Actually everything was on point! My only issue was I wasn't able to change colors after passing through a gate a fast as I would have liked. Which to me felt like it caused my death on occasion. All around good work team!

MANE by Enchae 2015-12-21T17:02:00

10/10 for intro sequence! Might seem a little silly but it added a bit to the game play itself in terms of "mood". Music/sound effects were top notch. I preferred the music stop and restart on player death to avoid the infernal never ending loop lol. Intial I didn't know why I was dieing but after a bit I realized it was due to the birds.

Mowing by globemaster 2015-12-16T00:06:00

First Ludum Dare game I played to completion for a very simple unassuming game a really enjoyed it. I liked the "speeding" mechanic and the balance between grass and completion was just right. The end scene was a nice little extra aswell. Only downside was I did get stuck on rocks 3 times but was glad to see I didn't have to start from the beginning. Good job!

Ninja Run by DarthThomas 2015-12-22T00:56:00

I would agree that the game would benefit from tweaking the jumping mechanic. And I don't believe anything was stopping me from spamming the attack button.

No Birds In This Game by Grahhhhh 2015-12-16T02:14:00

Forgive my ignorance but I made it to level 5 thinking I was still in the tutorial screen lol. I didn't particularly like the approach to 2 button controls but the game seems decently polished. Good work!

Carp'e Diem! by Archonthewizard 2015-12-16T02:46:00

The most well rounded jam game I've seen yet, amazing work!

Karel by Dry Tree 2015-12-20T01:26:00

Very cool concept; nice very graphics; good sound effects and non-repetitive audio;
However, getting through the door was extremely difficult.

Self-Growth by FireTwin 2015-12-23T04:11:00

Interesting use of theme although I also did find it hard to read the words at time.

Flower by EstrelSteel 2015-12-23T04:02:00

I'd also suggest trying to cut out using the mouse for anything as well. Unfortunately I didn't find the mechanic particularly engaging. Having a tutorial or explanation in game may remedy that. Regardless keep it up!

Dangerzone- the zen game by WERT Studio 2015-12-23T04:48:00

Well it certainly has potential beyond that not much else.

Jared and the Corn Nuts by cameronpenner 2015-12-24T03:25:00

Windows download build doesn't work. Audio was great although I couldn't find any rhyme or reason to the controls

Survive the Moco by Geck0 2015-12-22T03:39:00

Way to difficult and unfortunately not in a good way in my opinion.

Botany by Steven Miller 2015-12-21T18:13:00

The transition from certain levels ending to "exposition" was to abrupt. Example you kill a boss and it immediately transition to the text. Art and music was on point. I did find it funny but also forced and cheesy at times. Everything else I didn't have any issues with good work!

Shemeowbi by Quadnozzle 2015-12-16T00:28:00

Seems to be the winning strategy is mash the mouse with seemingly no rhyme or reason. Didn't find the humor particularly humorous. I suspect I may have enjoyed it a bit more had the block mechanic worked

Repulsor by valgoun 2015-12-16T00:16:00

As a huge fan of Pod Racer for the N64 I felt like this game had a lot of potential going for it. Granted I wasn't expecting that game but it would have been nice to have even a basic scoring mechanic implemented. Sound effects fell flat without the visuals to back it up. noticed some tiling in the textures besides that looked great. Overall this game has a lot of potential but fell flat.

Repulsor by valgoun 2015-12-19T23:47:00

I'll be sure to give it another try, until then keep at it dude!

Thunder On by Lia-Sae 2015-12-15T23:18:00

It wasn't until my 4th play through that I had any idea about what was going on only due to Roffe's comment. Other than that nice simple jam esque idea!

Highwind by rkhadder 2015-12-20T01:13:00

Very very unique LD entry! The customizing mechanic was really well done and satisfying. I felt although the graphics were simple it didn't take away from the experience for me rather it added to it. Although there was a few instances of the game crashing, guns not working, getting stuck in purgatory when I died, and going "below" the level. All in all for your first jam great job!

Help!!! IM A CACTUS!!! by RadianINC 2015-12-22T00:45:00

UI was very cluttered and inconsistent. Unfortunately it was hard for me to get past the irregular looping audio.

Insight by gmatsura 2015-12-17T03:17:00

Visually appealing although I felt the game play was rather dry. Simply clicking buttons wasn't enough to keep me engaged

SPACE DILEMMA by argowen 2015-12-16T02:19:00

Simple concept in a good way. Rather difficult. Good use of Audacity. Good work!

Aukan and the Sacred Sprout by matiasbontempo 2015-12-21T17:26:00

Combat was clunky as I was not certain of my, or the enemies range along with the hit-boxes. If I could be given the opportunity to time attacks at the right moment it would be great. It also might be nice to see hit points and the freeze cool down time. It would also be nice to see more player feedback. Good job working as a team y'all!

The Tree by razveck 2015-12-28T02:38:00

Insta "kill" w/ the rabbits was a little unforgiving. I felt the controls were only enough to satisfy the theme on the lowest level. I felt as though there needed to be a sense of conveying movement because while the character looked nice the background was extremely flat. The odd background art might have rectified this.

Tug-o-War by hyperscope 2015-12-22T01:10:00

MESSAGE FROM THE DEVELOPERS
@Bloodyaugust
I looked into webgl but could not figure out how to host it at the moment.
@DrFallos
While the game is tailored/designed specifically to be played on a controller I regret not adding keyboard controls for those w/o access to gamepad.
@zenmumbler
I didn't feel a build would have been necessary but based on your case I probably should. Maybe try a different browser?
@adsilcott
Glad you liked it! Part of the appeal of the gamepad for us was that not only were you both influencing the "swarm" on screen but both players using the same controller to do so. We were trying to capture a unique local multiplayer game in a unique way. I appreciate the game being played together in a more intimate sense as it were

Tug-o-War by hyperscope 2015-12-22T01:11:00

MESSAGE FROM THE DEVELOPERS
The audio was not intended to be included in the final Ludum Dare build as it was simply placeholder and in our minds actually works against the frantic nature of the game mechanics.

zx by acotis 2015-12-23T03:50:00

Might seem silly but I liked how I could simply continue the level by moving to the left. Each level was different without simply being repetitive. Nice programmer art :P

Sumo Master : The way of the sushi by KanedaXIII 2015-12-22T00:52:00

Loved the style of the game as well as the 2 different phases. Although I had a hard time trying to figure what was going on as there was no player feedback. I get the impression had there been animations for attack and defense I may have been able to understand the mechanics and timing of the game better. When I eventually lost none of the UI buttons worked.

DeepHunt:Procedural gen. survival by Saivan 2015-12-15T23:30:00

Title screen was a tad nauseous with all the wavy elements. Enjoyed the sonar element along with the music. "Beeping" sound effect when I clicked seemed to be inconsistent. All in all great job guys!

NnB: Nuts n' Bolts by squigglez 2015-12-22T03:32:00

Would have been nice to see more variety in the spawner. I rather enjoyed how opposed to getting your score based on kills it was based on growth. Nice use of the theme and simply as a game mechanic. More variety in the background would have been a nice bonus.

Dance You Fools! by Beefsports 2015-12-23T04:28:00

I absolutely love the local multiplayer aspect of this game especially your implementation of it! The randomness of the keys definitely adds to the fun of the game.

Pong Breaker by alliel_a 2015-12-28T02:42:00

I'm curious why a windows build was not possible?

Bryan by LikeAstudio 2016-01-03T03:37:00

Looping sound effects like the footsteps in your game can get very annoying very fast. It would have been nice to have more player feedback on shooting and hitting enemies. My biggest issue was the jarring transitions when entering wardrobes.

Having said that I'd be interested to see a post jam build as this game initially drew me in with the art style just that the programming side could use some more time.

Keep at it though as a first jam I can only see better things from y'all from future jams.

LD35 — Shapeshift

Rhytmic Thoughts by Stending 2016-04-30T22:20:00

Really enjoyed the audio aspects of this game. A small issue but I'd like to see greater variety in the feedback methods.

Rock, Paper, Scissors Extreme! by hyperscope 2016-04-21T00:15:00

You simply collide with the other player although upon further review it seems the rock, paper, scissors logic is out of order at the moment.

Shapedrifter by LRP 2016-04-30T21:35:00

a little unclear of the objective.

LD45 — Start with nothing

Kobold Simulator by someone 2019-10-12T18:12:35Z

I think it has a good foundation but fortunately lacking a bit of "juice". Do you have plans to continue?

I Wait For Your Word by weeping-rupee 2019-10-12T03:27:42Z

Oh my goodness, I thoroughly enjoyed this game! While I understand where @ketura is coming from I was able to ultimately get the correct prompts. For those that don't, I understand why it might be frustrating.

Aside from that I was VERY satisfying to discover the prompts, the mood was 10/10 and the creativity was also 10/10. And I generally don't like these types of games. And to be honest I didn't mind the lack of art and would not have noticed had it been mentioned.

Kudos!

I Wait For Your Word by weeping-rupee 2019-10-12T03:32:51Z

I forgot to mention when I typed "No" as my last prompt and then the game transitioned I burst out laughing. 10/10 humor ;P

Fool's Gold by chaotikza 2019-10-14T22:01:30Z

I'm not sure if it's a limitation of the game engine but the way the camera followed was a bit off putting. Other then that the game play did exactly what it needed to!

Sabotage by deepnight 2019-10-12T19:08:31Z

All the components of this game are very solid it's too bad it was missing some sound effects. My biggest pet peeve was specifically mapping the pick-up button to f on the keyboard. But overall a game that I would and will play again!

Home Sweet Home by karreg 2019-10-09T22:16:44Z

Big fan of every single component of this game concept! Solid use of theme, game mechanics were tight, audio fit the vibe and graphics were polished. This is a clear front runner for me so far!

My only constructive criticism was the time it takes to get the house.

Deboned by Sarah 2019-10-09T04:13:21Z

Took me a couple mins to figure the UI but once I did I ended up playing for at least 30+mins. Unfortunately I didn't understand the crafting recipe, they seemed to be empty? Eventually got stuck trying to craft items in the oven and had to quit, I hope I didn't miss something obvious.

Good use of music and mood!

Naught. by mutuware 2019-10-09T21:31:53Z

At first I thought playing as a pixel would feel weird but I thought it was weirdly interesting. Although the parallaxing was hard on the eyes. I would also suggest fine tuning the spawn rate, starts of reasonable but a couple seconds later they cover the screen.

Overall good jam!

Words With Foes: Quest for the Lexinomicon by MattWoelk 2019-10-08T01:50:59Z

Making this game was my favorite game jam experience ever!

Words With Foes: Quest for the Lexinomicon by MattWoelk 2019-10-09T01:35:28Z

@catusfelony Just starting actually!

Words With Foes: Quest for the Lexinomicon by MattWoelk 2019-10-09T03:39:57Z

@karlipoppins Oooo which stream did you find it on? Glad to hear you enjoyed our game, we had a really fun time making it! This build does not have a "hard" ending, once you get the monster "credits" screen it switches to an endless mode. Maybe we could make it more clear that you've reached "the end." <3

You Gotta Buy Everything by MiltonNH25 2019-10-12T04:43:07Z

I have spent the most time playing this game so far out of all the games I have rated! I was only hoping that I could upgrade the graphics even further but it by no means was vital.

I really appreciate your game.

You Gotta Be Kitten Me by Silas Reinagel 2019-10-12T19:19:56Z

I had a bit of trouble with the controls particularly during the moving floor tiles section. The player will continue for a bit after pressing a direction which would sometimes cause me to fall. The roomba was a cute addition for an enemy! I'm not sure but the attacks didn't feel as satisfying as I would have liked. But overall good job for working together and completing a full playable game!

Spooky Isekai by ahistyap 2019-10-14T23:32:38Z

On my first play-through the WASD controls became non functional when I made the first transition. Restarting did not solve the issue until I deleted and reinstalled the game. In the starting screen the camera transition when looking left/right was much to rough. So much so that I thought the game had a bug because when I looked left I had no idea what this "new" area was. I think having a smoother camera lerp of some sort would solve these issues, at least for me. Some other quality of life features this game would benefit from is not continuing to move after a death. Also the function of the fruit was not super clear to me. The art and music was very fitting and very much complimented each other.

I hope you all continue to do jams in the future!

Crystallian by Untitled Studios 2019-10-14T22:45:32Z

I like how you were able to combine the simplicity of some of the mechanics while also making the game-play itself complex. It took we a bit to get into a game-play flow but when I did I enjoyed it. I think there is some play testing you could probably do to refine it even further but all in all great job!

Bandit Crossing by Magnega 2019-10-09T23:18:37Z

Obviously some of the components of the game were unfinished but the most important parts, the mechanics were very well done! It would have been nice to see at least some sound effects to round out the entire package. Lastly this has a great learning curve which makes playing it over and over all the more fun. Good work.

The biggest compliment I can give you is that I've bookmarked and will be gunning to beat that score ;P

Tardigrades on the Moon by bassguitarbill 2019-10-12T15:44:54Z

My thoughts were perfectly reflected by @brokenmirrormedia. I think it would be great to have more of a walk through for those of us that don't pick it up right away.

Overall good work!

Growing Gunner by SirMount 2019-10-09T22:30:25Z

Fun, solid little game-play loop. Although the `looping` screen mechanic kept trowing me off my A game :P

Make Profit by Jammin 2019-10-12T19:57:13Z

Have you participated in Ludum Dare before?

WELCOME TO NOTHING by theomaniacal 2019-10-09T22:53:36Z

The mood and writing in this game has absolutely been my favorite, gives me a Thomas Was Alone vibe. I'd love to see what you could do with a post jam version.

Cave by Team-on 2019-10-14T22:31:57Z

The graphics and visuals are wonderful but obviously the game-play could use some work. Typically I would recommend not to attempt to build a crafting type game during a jam but you do have the start of something cool! I also like that you included a how to play screen which is surprisingly missing from a lot of entries.

Bonker Droids by NorthernDevGuy 2019-10-12T18:21:15Z

I felt as the the choice of music in the intro was a bit odd and the play button was using a question mark. While it did seem a bit rough around the edges I enjoyed the style of gameplay. It would be neat to include some sort of local multiplayer to battle your friends.

Good jam!

SÍŸtÍŸaÍŸrÍŸtÍŸ With Nothing by Coldsanwdich189 2019-10-12T03:43:25Z

I think it is a bit rough around the edges but I appreciate how you took a common game genre and added your creative twist. You win the spirit of the jam:)

Little Nothing Adventure by Siarhei Pilat 2019-10-12T16:07:40Z

It wasn't immediately clear what my objective was but eventually I figured it out. Although once I figured it out I didn't know what the win condition was previous to reading your comment. I really appreciate that you added that short little intro sequence!

Slave: Unchained by Tednesday 2019-10-14T22:52:48Z

Odd choice thematically but the game-play is fun and it's a fun simple mechanic that you can pickup and play. With some polish I could easily see this on an app store. My only other point of feedback is that the camera would sometimes "click" into place.

Homeless Business by Ludo 2019-10-09T03:21:30Z

Like many of the previous people have mentioned I found the controls to be too sluggish. As well I had a hard time getting a solid play-through as the character did not seem to handle collision very well.

I found the atmosphere/models to be really fun and the top speed character animation was fun!

The path of Fireflies by Omickron 2019-10-12T03:09:04Z

I certainly appreciated the uniqueness of the art style. Although I would have liked to see a bit of a smoother camera transition and camera follow.

Nothing left for Jim! by GreenDinoGames 2019-10-09T21:50:55Z

Often times I find the most simple mechanics can be the most fun. I think if you are able to optimize the button layout it would take away some of the awkwardness of the controls.

Lunar Revenge by Elmos Minion 2019-10-09T03:08:42Z

First few game launches caused me to fall underneath the map, fortunately all I had to do was relaunch the game. I think there is potential to create an interesting mood in this game.

- More "features" like the red planet to break the monotony of the environment. - Less tedious "A to B" objectives - UI more user friendly - Found the user input a tad clunky

Like you mentioned I do get the impression that the game was over scoped but I would be curious to see a post jam version!

Trick or Retreat by Lone_Wolf 2019-10-12T19:45:35Z

I would love to see more variety in the backgrounds and possibly also the enemies.

I think my high score was 62

Desert by Pedroso 2019-10-13T02:30:46Z

I absolutely love this entry!

HUGE props for making something completely outside the traditional theme/genres. I feel it's important to recognize that there are more possibilities then what we typically see with interactive mediums. I think adding some very subtle sound effects for walking or environmental sounds would have made this perfect. As well I think if you could find a more subtle way to dissolve the foot tracks that would be great.

Thank-you for making this <3

Purpose: Unknown by Frogravity 2019-10-14T22:10:40Z

First thing I noticed was the camera was a bit too zoomed in show off that nice environment art! Seems pretty ambitious for a COMPO entry although you obviously finished the game. I think we the idea scoped down you would be able to put more time/energy towards polish on the smaller details.

Overall really great work for only 48hrs!

Unstable Dungeon by Rhymar 2019-10-12T19:50:40Z

I think with a bit of extra time and some polish you would be able to address most of the previous comments. It was not always clear to me what I was meant to accomplish.

Color Swirl by sansman01 2019-10-13T02:41:40Z

I enjoyed this although I kinda would prefer the more minimalist style it started with rather then showing the level.

All in all, good work!

Nothing for Heaven(incorrect copy) by ELBIDEV 2019-10-14T22:58:52Z

The visuals were engaging but mechanics would benefit from some more polish. I think if you were able to "smooth" out a lot of the mechanics the game would play more fluidly. For example the jumping felt a little herky jerky and the trigger for death was very abrupt. Having said that you obviously have built the foundation for a cool project so good work!

Who am I? by Space Nomad 2019-10-12T15:39:10Z

Would be nice to have a static point of reference in the environment as movement felt a bit "off" with the solid bg.

Refuge by LadyPossum 2019-10-09T22:59:27Z

I like the style but I'm not sure where to go as it only seemed to lead to my death. Intro was neat!

Nothing For Heaven by Xotsu 2019-10-14T23:01:08Z

The visuals were engaging but mechanics would benefit from some more polish. I think if you were able to "smooth" out a lot of the mechanics the game would play more fluidly. For example the jumping felt a little herky jerky and the trigger for death was very abrupt. Having said that you obviously have built the foundation for a cool project so good work!

Also @u-tsang-clan has some really great feedback!

SYNTHMAN by Feingehacktes 2019-10-12T15:53:44Z

I like the idea but I found after awhile I got tired of repetitively pressing the space bar. I wonder if there is an alternative way to integrate this mechanic?

Having said that I like the concept, good work!

Unlock by RetroBarbare 2019-10-13T02:15:50Z

I found this game to be very difficult which isn't necessarily a bad thing but something to consider. My biggest comment would be that while the text is engaging and a cool component it very much slows down the playthroughs.

Overall I like this concept and would consider this a successful game!

Keep Me Burning by NavrcL 2019-10-12T18:54:34Z

Absolutely wonderful job on the mood, audio, visuals. Absolutely wonderful job on everything!

Such a well executed, simple idea that I was able to pickup right away. Typically I love giving constructive feedback but I can't think of it at the moment.

This is a front runner for me, good work!

Nothing to grab onto by JaumeMontagut 2019-10-14T22:24:33Z

Right of the bat I found the style of them game interesting. It took me a couple mins to realize that I could rotate the camera but once I did, it kind of unlocked another level of coolness! Play with 3D space like that adds so many potential layers of interactivity. My only issue with this was that if you can't rotate the camera to the ideal spot it might become subconsciously frustrating. I think if you were to limit the rotation to set presets it solve my comments in that regard and you could still have free rotate as included feature. Most of the puzzles I simply solved by guessing rather then thinking about the puzzle.

Overall very interesting and unique entry!

Empty Stomach, Empty Toilet by Idontknow 2019-10-09T03:30:35Z

As simple as your game is I honestly found it more fun then some of the other overly complicated games so kudos! It's a funny concept as well. I would like to see the speed boost have more of a progression, then 0 - 100.

Good work!

MetaSpace by Jahwffrey 2019-10-09T21:43:09Z

Like another poster mentioned I found the lack of editing and jank to be kind of endearing and funny. Can`t say I`ve every seen a jam game like this in my life! Seems like a crazy amount of work to fit into a weekend.

Kudos!

A Field of Flowers by KeithSwanger 2019-10-12T20:03:51Z

Wow, huge kudos to taking a different approach then most other people. This was a very peaceful, calm, serene experience. Thank you for making this.

Defective by CafeLovai 2019-10-13T01:57:37Z

For your first shot at a game jam I'd say that y'all did a wonderful job!

I found a number of the rooms to be completely empty and I wasn't sure what the purpose of those were. Not all but some of the enemies could be defeated without triggering them, I was thinking if you hit them once it should trigger their AI.