FoonLudum Dare ExplorerLD45 → Naught.

Naught.

By mutuware

View on ldjam.com

CategoryRankScoreCount
Overall4752.7227
Fun4512.5827
Innovation4912.2727
Theme4912.2227
Graphics4782.1426
Audio2542.9725
Mood2693.1026

Comments

twinturbodouche 2019-10-07 17:42

Holy parallax background. Made me dizzy lol! I like the movement. I found myself trying to speedrun this and having fun! Nice submission!

jacobfreeland 2019-10-07 17:47

A little tricky to get the hang of, but interesting and moody!

merkisoft 2019-10-07 18:33

very hard to play due to the slidiness ... or i'm just not used to this...

starvingindie 2019-10-07 18:37

It took me a second to find my avatar, but I love the idea of playing as a pixel. The mood felt oddly calming in a good way, I think that's do to the music selection. My only suggestion is to maybe try making the platforms less slippery, I kept sliding of them once I jumped. Other than that, great work!

danny88881 2019-10-07 20:50

I love how smooth the movement feels! I got kind of confused as the screen zoomed in every time I got to the end though.

barrier 2019-10-07 23:17

Interesting idea with having such a small character. Platforms and background are very similar looking, more distinct textures would be helpful. The neverending spawning of enemies makes the game hard. The music is great!

shrapx 2019-10-09 17:20

It was initially hard to control, i think because the very tiny dot has quite a lot of mass when he moves, either that or the floor is very slippery. I found it rewarding when i found ways to get through the obstacles and enemies by being tiny. Well done for making a compo game! I streamed it here: https://www.twitch.tv/videos/491837292?t=04h40m37s

shubart 2019-10-09 20:57

You could improve your game just by adding non-fixed-height jump. Thank you for your entry

jelch 2019-10-09 21:04

Talk about "pixel perfect" platforming haha! I'm always a fan of games where the difficulty increases with the clock, but once I found out I could just run along the bottom of the level and only have to jump a few times, it went by very fast.

zoglu 2019-10-09 21:11

I understood that the goal is to progress quickly so less monsters can appear before you can reach the exit... which I have not managed to find :) Good entry overall !

hyperscope 2019-10-09 21:31

At first I thought playing as a pixel would feel weird but I thought it was weirdly interesting. Although the parallaxing was hard on the eyes. I would also suggest fine tuning the spawn rate, starts of reasonable but a couple seconds later they cover the screen.

Overall good jam!

superunknown 2019-10-10 17:06

My favorite part is the beginning where you don't know who the player is until the period falls off the word....lol

hajden 2019-10-11 21:29

I found it really fun to play such a tiny character and I really desired to speed through the level, but that proved not-wise. The music is nice. The parallax is a nice idea but it's done improperly. The background layers shouldn't be moving faster than the foreground on which the player resides.