lizelive 2019-10-08 01:12
it seemed so cool from sceenshot, but it was laggy and kinda disapointing
Foon → Ludum Dare Explorer → LD45 → Lunar Revenge
By elmos-minion, tubaDude99, CaptnJacob and Gummychan
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1109 | 2.44 | 40 | |
| Fun | 1119 | 2.15 | 40 | |
| Innovation | 1022 | 2.47 | 40 | |
| Theme | 1047 | 2.40 | 40 | |
| Graphics | 964 | 2.65 | 40 | |
| Audio | 652 | 2.55 | 40 | |
| Humor | 833 | 2.03 | 31 | |
| Mood | 960 | 2.72 | 37 |
it seemed so cool from sceenshot, but it was laggy and kinda disapointing
I spend a long time going forward to get a helm. Then I turned and spend a long time going to get oxygen. Then I went forward for some time to pick up stone while being annoyed by some moon bugs. Then I was informed I'm supposed to wait for fabricator and stay alive... and after a while I quit. That weird broken texturing was intended?
Sorry about the long wait times. There is still a level after the fabricator finishes. This LD our scope was a bit too big compared to time available, so there were a couple of issues when it comes to playtesting.
Wow great work in 72 hour, i really like the graphics
First few game launches caused me to fall underneath the map, fortunately all I had to do was relaunch the game. I think there is potential to create an interesting mood in this game.
- More "features" like the red planet to break the monotony of the environment. - Less tedious "A to B" objectives - UI more user friendly - Found the user input a tad clunky
Like you mentioned I do get the impression that the game was over scoped but I would be curious to see a post jam version!
Impressive graphics and ui! The music is maybe undapted but good looking game!
And well the A->B objectives are a bit boring because objectives are way too far from each other. But still a cool experience!
Very interesting game. Make almost an FPS not using Unity or Unreal is definitely a breakthrough!)
Nice game, unique graphics. Great job!
Thanks for all your feedback!
@hyperscope I would like to make a post-jam version sometime in the future, that's a good idea
Excellent lo-fi space adventure! Love the graphics (especially the sun) and the scale of the moon. Did you compose the music yourselves? Because it's really good!
@jam373, @tubadude99 composed the music, thanks!
I liked the style, the theme I was looking for but the game is cool and keeps you a good time curious.
I think the game's broken for me, I spawn and am instantly falling out of the world, very slowly.
WIN!.png I DID IT! Such a unique experience. Really enjoys the interesting world. It was so cool to explore. Could have moved a little faster and the game had its bugs / issues, but that is what gave it so much charm!
@justcamh Sorry, that's a small bug that sometimes occurs. The easiest fix is just to close and restart the game a couple of times until it fixes itself, I think it occurs with some collision thing. Also try holding down **W** while the game loads in if that doesn't work.
@josephgaiser Thanks! I spent a little too long on the terrain and world, but people like it so :)
Please post a web or mac build so more people can play and give feedbacks on your game! :D
Idea and style are great. Low gravity with a clumsy suit are good... but "walking is not a game mechanic by itself". My "W" button got almost stuck. Maybe, we may go faster?
@anonymous Yeah, but I feel like going a bit faster would make it really difficult to move precisely, so would it be a better option to just move it closer in a post-LD build?
It's interesting, cute arts and music, but it was too long to find all the items and hard to control. Hope you'll make it more enjoyable. Nice work and best wishes! ^^
Fun concept nice work but took a bit to long to get around.
As others said, getting to the items took a bit too long. Especially with the monotone area. I liked the controls though, you could look around independently from walking - that's cool :D