Sacrificial Sam by HitchH1k3r 2018-12-18T19:14:05Z
Very solid game! With a lot of content for a gamejam... Congrats for the team! :smile:
Foon → Ludum Dare Explorer → Users → Danilo Freire
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 51 | Every 10 seconds | 👥 | Roll-BOT | jam | 4.00 | 4.00 | 3.50 | 3.50 | 4.00 | 3.50 | 2.50 | 3.50 | |
| 2021 | 49 | Unstable | 👥 | Sakana-san's Ungrateful Job | jam | 147 | 4.02 | 3.52 | 3.76 | 4.31 | 4.55 | 4.00 | 3.89 | 3.83 |
| 2020 | 46 | Keep it alive | 👥 | The Land I Live On | jam | 1275 | 3.48 | 3.28 | 3.37 | 3.41 | 3.87 | 3.78 | 2.78 | 3.59 |
| 2019 | 45 | Start with nothing | 👥 | バクラウBloodless | jam | 97 | 4.02 | 3.70 | 3.74 | 3.52 | 4.37 | 4.07 | 2.49 | 4.16 |
| 2019 | 44 | Your life is currency | 👥 | [Don't] Insert Coin | jam | 167 | 3.83 | 3.54 | 3.70 | 3.50 | 4.04 | 4.27 | 3.87 | 3.60 |
| 2018 | 43 | Sacrifices must be made | 👥 | Grauby Grauby | jam | 237 | 3.75 | 3.89 | 3.52 | 3.61 | 3.75 | 3.57 | 3.43 | 3.46 |
Very solid game! With a lot of content for a gamejam... Congrats for the team! :smile:
Hey guys, hope you had a nice time during the jam! Next time think of us (mac users) to play your game too! A web build works for all sides! :up:
Nice game, i really enjoyed! For a jam game with only a few mechanics, the level could be smaller to prevent becoming too much repetitious. But everything else gave me a nice experience! Well done team!! ;)
Wow, thats a great game! Congrats guys, really love the feel and controlls of the dodos. The waves and the music are gave me a very moody experience!
Hey, love that concept! <3
The description of the game here on the ludum site helped me to better understand the interactions of the game. Congratulations on the result, by the way, the player's fortress sprite is fucking amazing!
I like the concept of a aditional screen, maybe that can work for some minimap mechanics.
I really like the ideia and i know that a jam game scope must be small as possible or bugs and lack of polish will happen. Congrats for the result, i hope you guys had some fun during the jam
Hey guys, hope you had a nice time during the jam! Next time think of us (mac users) to play your game too! A web build works for all sides! :p
Stars on Humor! :laughing:
Hey guys, hope you had a nice time during the jam! Next time think of us (mac users) to play your game too! A web build works for all sides! :up:
Hey guys, hope you had a nice time during the jam! Next time think of us (mac users) to play your game too! A web build works for all sides! :p
Hey, very fun writing! :D
Visual and sound feedbacks would greatly enhance the combat experience. It will be nice to understand when i hit an enemy. Congrats for the result, i hope you guys had some fun during the jam
Hello guys, hope you had a nice time during the jam! Next time think of us (mac users) to play your game too! A web build works for all sides! :p
Thanks @wojciech-bruski and @vlad11, i'm very glad i can help you guys by rating, playing and give my feedbacks. I had some trouble with the combat, some visual and sound feedbacks for hit and death would improve a lot the experience. Love the atmosphere, sound and the concept of the weapons and skills (sacrifice to get some of them). Congrats everyone! :D
Love the concept, but the game is a bit more challenge that i expected! Is very difficult to grab the dudes.
I really like this concept, i'll thing you guys should invest on this idea and make it to a longer and polish experience for the future. Congrats for the result, i hope you guys had some fun during the jam! :)
Hello everyone, hope you had a nice time during the jam! Next time think of us (mac users) to play your game too! A web build works for all sides! :p
Congrats for the result, i hope you had some fun during the jam! Love the simplistic design. I only had some problem with the difficulty early on.
Hey guys, hope you had a nice time during the jam! Next time think of us (mac users) to play your game too! A web build works for all sides!
@evbo @ente @adriano-verissimo @generictoast @jlv @pokang @flashviper @sethr @chrismcmath @kerdelos @danielclarc @crosenlund79 @beats @ncadieux @sirmichel @svntax @boopsgames @flavio-yaura @dzuvan @sodaraptor @rolle @codesity @icehottet @diego-manarim @afroant @miltonsilva @publicidadeba <3
Hey everyone, thank you all for the feedbacks! We're very happy that many of you had fun with our game. As we also had a lot of fun doing it, we decided to make a blog post sharing some of our production process during the jam.
https://ldjam.com/events/ludum-dare/43/grauby-grauby/grauby-grauby-sharing-the-process
Congrats guys! The best game from ludum43 i played so far! I really enjoy the aestetics and the simple mechanics. I had some trouble to get the keys right (controller), but nothing that interrupt my playthrough.
Hey, congrats for you first jam! I Just played your game right now and i had some fun! I only wish for more levels to keep playing. That mechanic of enhacing some player ability works best with more time to enjoy the investments/choices the player made.
2D-Platforms tend to be very difficult and challenging, but i'll be nice if the difficult come naturally with the flow of the game. Congrats for the result, i hope you guys had some fun during the jam!
Love your game! Very simple and fun! Congrats! <3
Please post a web or mac build so more people can play and give feedbacks on your game! :D
Captura de Tela 2019-10-10 às 00.22.16.png
Heeey, love this one! Great mechanic and theme! <3
If you can generate a mac or web build it would be great! : D
Congratulations, your work is spectacular! The songs, sound effects, transitions, level design, animations are all so cohesive and very detailed.
One of the best gamejam experiences I've ever felt while playing someone else's game. Thanks for the experience, I will keep an eye on your games and look forward to learning and experimenting with others.
Please post a web or mac build so more people can play and give feedbacks on your game! :D
If you can generate a mac or web build it would be great! : D
Hey, really fun game, nice entry! It's very interesting to pay attention to hazards and button patterns at the same time. I had to resort to the rhythm of the song to help me push the buttons without paying much attention to focus on the obstacles. Great work with the musics and visuals.
Congratulations to the team! I really like the mood of this one! <3 I had a little difficulty controlling the character and it was a bit hard to hit the enemies
Best game ever! Played with my LD team and we were thrilled with the concept and execution!
This is the first game on LD45 I rated 5 stars in all categories, its perfect in all ways! <3
If you can generate a mac or web build it would be great! : D
Please post a web or mac build so more people can play and give feedbacks on your game!
Congratulations to the team, this game is very cool! I really like how simple and fun the mechanics is! <3 The ship's collision is too big, you can pass levels without following the path of the items. Also, love the rick`n`morty reference!
Please post a web or mac build so more people can play and give feedbacks on your game! :D
Wow, loved how looks, sounds and feels. I would definitely play longer if there was more content. Maybe you can balance the game to least a little longer.
Congrats on that one, is a beautiful experience.
Congratulations for the game! The game could not hold me long because of the slow movement of the player.
Great entry, love the game so much! Please continue making content for the game! Very innovative and easy to learn!
If you can generate a mac or web build it would be nice!
Hey, congrats for the game! I also started the game and didn't realise for a time what was going on, but after some beeps i find myself enjoying clicking to see what happens at each stage of the game. The game would benefit greatly with the insertion of sound effects!
Hey, nice presentation, the game looks and sounds amazing. Very nice job creating all these atmosphere. A had some difficulty on the platforming segment after acquiring the double jump ability. Congrats for the team! :D
Heeey, that was awesome! Congrats. I had a lot of fun! :D
One of the few 5stars on everything that i rated on this LD45. Your game is fu@#$ awesome! Congrats! I
if you can post a web or mac build more people will get to play, give feedbacks and rate :D
Incredible Mood! <3
5 stars on innovation and theme! That new experience of discovering the game while playing is so interesting. So many things that you can do with this system. Congrats on this one! :D
Love the game, congrats on that! I had a lot of fun. My only complain is that i cant remember so many buttons for simple actions.
Keep playing games, the process of building it must have been a lot of fun.
Not quite my favorite genre in games, but I missed more concern with the game's interface and how the player's information and interactions are arranged in the game's menus or hud. I recommend you take a look at tips and tutorials on User Experience and User Interfaces in games.
Congratulations for team!
Wow, great entry! Very innovative, fun and with a fantastic mood. Congrats for the team!
Love that one, played with my LD team and had a great time. Playing alone now was also a great experience. Intense emotional game! Congrats for the team! <3
Hey, very creative walking on walls mechanic, love the way i can drop and push objects like a poltergeist. I wasn't get it the controls right, it was a bit hard controlling the ghost especially on the second and third screen. Congrats from the game! :D
If you can upload a web or mac build it would be great for more people to play to give feedback!
Hey, i have a really nice time enjoying your game! I like the genre very much and miss more games in this line.
I would love to play these levels again with some visual and sound feedback. There are a lot of cool YouTube videos about Gamefeel that would be very inspiring for your game.
Congrats! Thanks a lot, had a lot of fun! :D
Really stylish! Beautiful entry! controls, looks and sounds amazing! Congrats on that one! :D
This is really lovely! Congratz for tackling such a complex genre and coming up with a really cool finished game
The one thing I wish the game had more of was some opposing force, maybe enemies or hazards that were more dynamic instead of just responding to your actions. The way it is now I felt like I could just take my time and wait for my best cards.
Then again, balancing this kind of game and making sure everything fits takes a lot of time, and you guys already did a great job at it with this version! I'd love to see more of this game!
Very inspiring, please continue investing some time on that one! Could be a perfect indie console title! <3
If you can generate a mac or web build it would be great! : D
Please post a web or mac build so more people can play and give feedbacks on your game!
Please post a web or mac build so more people can play and give feedbacks on your game!
I can play a bigger game like this for hours, please make that game! hahaha
Congrats for the subscription, had a lot of fun! :)
If you can generate a mac or web build it would be very nice!
Hey, nice atmosphere! Love how looks and sounds. I wish that that experience least a little longer. In terms of visual and sound feedbacks a miss some indication that my enemies are taking fire.
Congrats on the game!
If you can generate a mac or web build it would be great! : D
Congratulations to the team, this game is very cool! I really like the mood of this one! <3 I had a little difficulty understanding how the controls work.
@phillserrazina we fix the walking speed and add some tutorial on the second enemy introduction scene, add some small fix on the enemy behaviors as well...
@hajden we fix the big doors (transitions) in different resolutions. Needs some more polishing, but wont bother or or disrupt gameplay.
@guilb we tweaked some of the enemy behaviors some of the dash parameters, should be more easy to hit the enemies now.
@smileyface we tried to optimize the collisions of the environment (big trees) so they don't overlay the enemies!
Thanks guys, you're all are the best! Our game plays a lot better now! **new build on the link bellow** <3
https://tryangle.itch.io/bloodless
**Play or download the new build here!** https://tryangle.itch.io/bloodless
Thank you so much for the feedbacks everyone, this really means a lot for the team. Some of us worked together and spent the whole week discussing your comments. We put a **new web build on itch.io** with the tweaks some of you suggested, we are really enjoying how it is becoming a nice game, thank you so much for helping us playing and being cool with us!
I definitely evolved as a game developer with all this affection and knowledge of the Ludum Dare community! <3
@clemonades @justuspan @los @kenarf @kushimoto @aconfusedragon @johan-alexandersson @brokenmirrormedia @khaotom @ender7 @arzi @tab1bit0 @pedro-miranda @danielcmcg @akadenki @amigopadilha @paude @ferdi @tobb @importantcreations @emiliabea @bismark @keithdae @elektroney @dimlight @baturinsky @gamebuilder @saintheiser @antoined73 @selkkie @mateusz-wojtkowski @wdebowicz @fear-games @tori @velvetlobster @mrerdalural @daria-toni @jusw85 @gold5games @noobdev @opaqueplacebo @pranjalbisht @jam373 @bilalch213 @tort60091 @death-is-cold @sol-roo @lombax @tofuman @celdur @pio
Hey guys, that's was really important for us! Thank you so much for the feedbacks and kindness, really means a lot for the team. We put a new web build on itch.io with the tweaks some of you suggested, we are really enjoying how it is becoming a nice game, thank you so much for helping us playing and being cool with us!
Comments like yours, with all this care and attention, motivate me to be a better person and a more careful developer. People are the best part of this industry, I will never put anything ahead of them. Thank you so much! <3
@antti-haavikko @dawnscream @ithildin @druvsaft
@vcesauron pô man, valeu por ter jogado! Que bom que você curtiu o jogo. Hahahahaha, durante um período da jam o nome do jogo ia ser Bakurau, mas optamos por deixar só como easter-egg msm hehehe.
Então, do caralho que você ficou afim de saber como organizamos as tarefas. Vou escrever um blog post sobre isso. =Hoje publicamos um sobre como fizemos o level design do jogo. Link abaixo:
https://ldjam.com/events/ludum-dare/45/bloodless/bloodless-level-design-process
Enquanto esse blog-post não sai, adianto que nós utilizamos bastante o Trello para gerenciar as atividades e o Discord para discutir com a equipe em tempo real (tinha gente que tava trabalhando remoto).
Também fizemos umas planilhas: uma de Version Release, mostrando o que entraria no jogo a cada build gerada durante a jam ; uma pra servir como GDD improvisado pra todo mundo entender como seria o jogo ; outra pra gerenciar o quanto de coisa tem pra fazer como uma timeline da jam (mas não funcionou tão bem)...
Please upload a web or mac build so more people can play, give feedbacks and rate! :D
Hey, the mood of this one is great! Nice art and music, very relaxing. I didn't find any weapon, so i cannot defeat the monsters. You should put the controls or other instructions on the game description! Congrats for the team! <3
Congratulations to the team, this game is wonderful! I only felt that the map was too big and empty, it messed up my experience a little
Really easy to play, smart use of small scope! Congratulations to the team!
if you can post a web or mac build more people will get to play, give feedbacks and rate :id:
If you can upload a web or mac build it would be great for more people to play to give feedback!
If you can generate a mac or web build it would be great! : D
Please post a web or mac build so more people can play and give feedbacks on your game!
If you can generate a mac or web build it would be great! : D
Please post a web or mac build so more people can play and give feedbacks on your game! :D
Please post a web or mac build so more people can play and give feedbacks on your game! :D
Não vi muita vantagem na mecânica de atirar os fantasmas para matar outros. Se tivessem variações de inimigos que não podem ser sugados acho que já fundamentaria a mecânica de atirar.
O core parece massa de expandir para virar um jogo mais complexo, dá uma sacada nos jogos de Luigi's Mansion que pode ser uma boa inspiração de gameplay/temática.
Please upload a web or mac build so more people can play, give feedbacks and rate! :D
Please post a web or mac build so more people can play and give feedbacks on your game!
Please post a web or mac build so more people can play and give feedbacks on your game! :id:
Please post a web or mac build so more people can play and give feedbacks on your game! :D
Sometimes only sleeping cards would appear in my hand! In the real life I am not a sleeper during a gamejam! hahahah. Congrats for that one, love the LD tribute, is the most important jam for me! <3
Please post a web or mac build so more people can play and give feedbacks on your game! :D
Nice, good execution guys, congratulations to the team. I had a bit of low framerate problem in the web version.
It might be interesting if the scenario had less sticky objects or greater distance between them to give the player more room to deflect and think their way.
Also had a little difficulty with the control, I felt that the avatar does not respond directly to the inputs, with the low framerate this is even more evident.
Had some bad moments playing with headphones, some adjustments on the pitch and volume of the lasers sfxs could be great!
Some feedback and visual changes to my character or scenery with each upgrade would be great. Knowing how many times I upgraded each ability would also be a great addition.
Thinking on port to mobile or publishing on web game portal? Thats an addictive one, you can transform this on a "gold mine" if you invest in some polishing.
Congrats! Fun game! :D
If you can generate a mac or web build it would be great! : D
Heey, really cool enemies! :)
Nice project! Got a little confused about how game works, i have to read over and over to get it! xD
Interesting and beautiful experience! I had a little trouble in the far left room. I feel that the rooms could have been used to create a more progressive difficulty... Congratulations to the team.
If you can upload a web or mac build it would be great for more people to play to give feedback!
if you can post a web or mac build more people will get to play, give feedbacks and rate :D
I had a lot of fun, congratulations to the team! Loved the easter-eggs and dialogues among the cactus.
I had a little problem in the session that required a wall jump to make progress; Other than that, my experience was very pleasant!
Please post a web or mac build so more people can play and give feedbacks on your game! :D
Amazing game, had a lot of fun with the bridge mechanics and physics. Please activate the Audio category for us to rate, the musics and sound effects helps to create a beautiful mood for the game! <3 Congrats!
If you can upload a web or mac build it would be great for more people to play to give feedback!
If you can generate a mac or web build it would be great! : D
Thaaanks! Will play tonight after work <3
Great moody experience. Is nice when developers seeks something else using game mechanics, i felt very calm while playing your game, i really thank you guys for that! Congrats for this great game! <3
Please post a web or mac build so more people can play and give feedbacks on your game! :D
Wow, that game is awesome! Had a lot of fun playing! Congrats on that one! <3
One of the greatest i play so far! Simple and fun, also the art is awesome! Congrats for the theme, you've gave me a good time enjoying this game!
Please upload a web or mac build so more people can play, give feedbacks and rate! :D
Stuck in level 4, but love the concept! Had fun playing it :)
black screen (chrome browser, osx)
Hey, congrats for the entry! Love everything about it! :)
Hey, nice entry! :) Sorry but i had to pass the tutorial for the looong texts! xD
Congrats for the submission, love the visuals on the boss design. Missed some information on the attacks, like descriptions or some iconography.
Congrats for the entry, very simple and attractive! Love everything about the gnomes haha.
Hey, congrats for the game! Had a little trouble with the further rooms layout, got lost multiple times xD
Congrats for the submission! Had some tough time with the IA.
Had some problem with the resolution playing on web. Itch.io has an option for letting the resolution to Auto-Detect size for Unity HTML projects, normally that solves my problems with resolution.
Great entry! Only had some trouble with the ladders
Congrats for the submission, if you could upload some web or mac builds more people will play your game! :)
Hey, thats a nice entry! Had a good time playing it :)
Hey, thats a nice entry! Very fun to play and the music is awesome! :D
Hey, congrats for the entry. Had some trouble with the inputs, some times a click is interpreted as an hold and a keyboard letter as an mouse click... I played the HTML 5!
My fox goes offscreen sometimes. I think the map layout could be more easy to navigate, so i can get more control on where my character should be to focus on the objective. A cursor indicating the fox direction would solve that too. Anyway, congrats! came from the blogpost @
Hey, nice entry! At start i didn't realise that i needed to shoot the enemies, since i collided with them and that make it vanishes without some negative feedbacks.
Hey, thats a nice entry! I really enjoy playing :D
Congrats for the submission, if you could upload some web or mac builds more people will play your game! :)
Hey, thats a nice entry! Had a good time playing it :)
Hey, thanks for the laughs. Nice touch with the meme references.
At the first spider appearance it moves to my respawn point, so everytime i respawn i died instantly.
Hey, congrats for the entry! That idea pop up during my team ideation at the start of the jam, glad that someone make it. Had fun with the game, but sometimes i didn't realised that the delivery had arrived, some sound feedback would be nice.