FoonLudum Dare ExplorerLD46 → The Land I Live On

The Land I Live On

By DanielClarc, FilipeAGB, danilo-freire, Tonho, Skhar and AranhaWebs

View on ldjam.com

CategoryRankScoreCount
Overall12753.4830
Fun12773.2830
Innovation10413.3730
Theme17383.4130
Graphics8533.8730
Audio3693.7830
Humor12862.7828
Mood8473.5929

Comments

nathant 2020-04-24 05:03

Flying turtle tears! Camera was a little jumpy and saw some z-fighting at the beginning. Love how the platforming ties in with the grow mechanic. Very unique. Fun gardening music too. Nice entry! Could play this for a while. Peaceful.

dilauraba 2020-04-29 18:52

Very nice tranquil game! Nice job!

++ great art across the board! So cute!!!

++ the sound effects make things feel fun and responsive

++ I loved how you took one core mechanic and changed it up to work in a variety of ways

-- from a gameplay perspective it didn't feel like there was much urgency. Some sort of way to "lose" would help make this more fun, I think

-- the camera/shooting has some issues, but for the most part was pretty solid

-- the platforming was really hard because of the controls. I feel like some tuning here could go a long way

pepperkep 2020-04-29 19:01

This is a pretty great concept. I really like the intro and ending. A few of the mechanics can have some weird behavior though. The camera when you are by a wall is pretty weird, and if you press jump at the same time as forward or when you walk into a wall your jump can get eaten. It's also a little weird that you don't have the inertia from a moving platform that you are on top of. An easy way to implement that in Unity is by making the character a child object of the moving platform that they are on. The variety in the platforming and watering keep things interesting, and it's cool that you made a peaceful third person shooter. Great job!

btmodz 2020-04-29 19:05

I really loved this game. My only criticism for this game is that its not a full released retail game yet. If you added enemies, more areas, NPCs, etcetera, I would definitely buy this game. For the Game Jam's sake I think a little polish on the controls would have been nice. Loved playing through this one! High marks!

almagor 2020-04-29 19:20

The movement of the character is very fluid and the overall mechanics are solid.

euforia-games 2020-04-30 21:28

So overall I really liked the game, but I had a few issues with it. I just LOVED the intro and the outro.

- Sometimes the camera was doing strange things. It was kinda going into first person and then back to third person. - The gun wasnt really shooting where the cursor pointed. I know that in some games you have to aim a little bit above the target because of the gravity, but in this game, it was more like aiming below. - The speed of the player was a little bit hard and the jump felt little bit unresposive.

Nevertheless I had a lot of fun while playing the game.

jontherealjon 2020-05-01 00:58

The game's graphics are cute. I found myself getting a tad frustrated with the camera, as when you get close to walls it messes up and disorients the player. Mouse sensitivity was slow, probably could've been turned up a tad bit. Still, nice job on the game.

hwaet 2020-05-01 01:52

The intro is fantastic and the sound design is spot on. I definitely had a few issues figuring out the bounding boxes for jumping and shooting. There was no way to tell if I was just missing my aim or if I was splashing against a wall. Otherwise, this game is adorable and very relaxing.

bdmaniak 2020-05-01 14:00

Really cool game, love the style of the intro, it looks like a living kid book. I had some issues with the platforming but this game sets a nice, chilly mood.

pawciu 2020-05-01 18:27

Wow, great game. Cool level design, visual effects and sound. Congrats!

jorim 2020-05-01 18:33

Really impressive that you found time to make the cinematics, added a whole lot to the atmosphere of your game. I found the game mechanics not a whole lot of fun, mostly just tedious. The level is well designed, and the art style looks great.

fancypants 2020-05-04 19:16

I liked the art style of the cinematics. Controls felt a bit awkward(I found aiming difficult, and it was pretty easy to fall form a platform).

lyrcaxis 2020-05-05 21:17

The graphics and audio were pretty polished, and I really enjoyed the animated intro!

The main/watering mechanic was enjoyable at first, and I was excited to see it, but it got repetitive fairly quick, even though your attempt to make the game progressive (by adding spinning and floating platforms) made up for it. I would highly rather have upgrades to my water cannon, though :) Splashing with 2x the speed/radius, or even higher water capacity.

I didn't reach the ending, but I progressed quite far (1-2 stages after that castle with the 4-in-a-row flying platforms). The bug with the jumping mechanic was quite frustrating at that point and it made me fail that jump a lot of times, which made me start wondering when does it end :P

I enjoyed it for the most part, but if it was me, I would have made the game to be a little bit shorter, even if it left me with a couple days of doing nothing Or even have a clear end -- maybe an indicator of the percentage of garden completed, or even some "Gardens cleared: 3/8" (I really prefer to avoid having the player want to quit, or start questioning "oh cmon, when does it end?!?", because from my jamming experience, this leads to lower ratings).

All and all I liked the game! Keep up the good work!

dave-gamedevelopement 2020-05-06 17:45

Like the art style. The game is a bit too long though, I would recommend you spending more time in cool controls or making some enemies :D But good entry!

falzock 2020-05-07 13:08

The camera was a bit weird when you get close to the walls. I like the art style of the game and 3D is impressive for a jam.

flying-dog-fish 2020-05-07 21:39

Fun and pretty, but a bit buggy. I gave up when I repeatedly failed to water the top flower on that first spinning wall.

fabula-rasa 2020-05-07 22:37

So Pratchett was right! We do live on a back of a giant turtle! But why is the turtle not standing on elephants, I wonder...

When I first read in your blogpost "relaxing 3rd person shooter", I thought to myself "Well, well, here's a paradox not to be ignored". But damn, you were spot on! The game is truly relaxing, meditative even. The platforming bits are not overly complicated and only add a bit of spice to our exploration of the turtle. I really liked how the elements of the environment appeared and changed.

At first, I had an impression that hit detection is somewhat off. But that went away after I got used to my water gun and how it works. The only thing that spoiled the experience a bit was a buggy camera. At times, it just moved strangely, showing me only my gun, disappearing the character entirely.

And I loved the intro! @

Screenshot_3.png

theomelet 2020-05-09 20:14

I liked the graphics but for some reason the "legacy of kain soul reaver" style of camera always causes me to want to vomit... Don't know why (my guess is that it has to do with not being able to focus my eyes on a static point) and it's probably not common for others but just a hint that such cameras in games can be problematic for some of us.

flying-dog-fish 2020-05-09 21:34

I gave this another try today and managed to get to the end. Watching the video helped to see you have to stand further back to hit that top flower.

fatpenguin 2020-05-12 18:24

H there, really sweet little game, I like the idea amd whole premise! :D Watering the little plants was so cute! also the sounds and everything, made for a great mood! :) The intro animation was amazing, I wish you would have added more of that 2D into the first level :D (Sort of like how it is in the amazing world of Gumball, y'know what I mean? :)) The aim of the water pistol was kind of weiiiiird, like in the beginning I needed a solid minute to figure it out, so maybe tweak that some more. It's also weird that at a certain point you can't lower the gun more, I guess that has to do with the third person-zom-in-camera thing you have going on? Which I liked btw :) Also, after watering all flowers I couldn't jump at the platform :( Half the time he used the water pistol, the other 50% it looked like it is just a teeny bit too low to get onto the platform! Oh, I commented on your post before, but regarding the lighting if you still want to improve that, I'll copypaste my advice from before :D

Hi there, I feel like the lighting needs a bit more work, looks like the default state when you start up unity. Here‘s a couple of really quick things to try:

Open the lighting settings (you find them under window -> settings) activate Real-time GI (lights should be set to real-time in the inspector but since I assume you didn‘t change them this should work*) then press bake light in the right bottom of the lighting tab and wait for a bit (the real-time light also gets baked, although it says „0 mb“ lightmaps afterward, they actually do ^^) in the Setting from the Light itself (if you didn’t add any, it’s a directional light, you can search that inside of the hierarchy) activate soft shadows in the inspector Hope that helps and that you like it :)

Oh, also change the color space from gamma to linear, you do this in the project settings under the tab „player“ (can be found under edit -> project settings or at the build settings)

*if you want to use baked lights and lightmaps as this is a huge performance saver, you need to look into the subject a bit more (lightprobes etc) in that case I can recommend some good and comprehensive tutorials if you‘d like. This all be said assuming you use Unity 😄

Good job on finishing your game! :)

ava-skoog 2020-05-12 19:44

That was a really sweet experience! 💜 It did get a little tedious and repetitive toward the end but I still really enjoyed the gameplay. Controls could have been a bit better but the free air control saved it. 💪 Getting lots of great nostalgic vibes from this. Love the concept and the execution! The intro and outro graphics are an especially nice touch with the particular 2D art and animations, really good job! The water gushing mechanic was really well done, super cool!! Great work!