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Tonho

View on ldjam.com

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202251Every 10 seconds👥Roll-BOTjam4.004.003.503.504.003.502.503.50
202149Unstable👥Sakana-san's Ungrateful Jobjam1474.033.533.764.324.554.003.903.83
202046Keep it alive👥The Land I Live Onjam12753.483.293.383.413.883.792.793.59
201945Start with nothing👥バクラウBloodlessjam974.023.713.743.524.384.072.494.16
201944Your life is currency👥[Don't] Insert Coinjam1673.833.543.713.504.044.273.883.60

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Tonho

Tonho leaves an average of 2.3 feedback comments each event.

LD49 — Unstable (1)

Wizards On The Rocks by alpharock6 2021-10-04T23:19:31Z ♥ 4

Really charming game! The drunk mechanics were a nice simple twist to a 2d shooter, and the storytelling and aesthetics were just adorable. Great job!

LD45 — Start with nothing (2)

Gargolite by Brusi 2019-10-15T15:31:17Z ♥ 1

Loved this! The tutorial is very smart, Love the details like how other gargoyles break when they're in the same tile as the one you hit, and how the walls respond to being hit The base mechanic has a lot of depth! It was really fun to come up with strategies like prioritizing creating outer walls to guide the enemies instead of trying to close a circle. This only works because the mechanics were implemented in a very thought out, solid manner.

The one complaint I would have is that the gem collect sound is kind of too much, especially because you hear a lot of it in quick succession

Had a lot of fun with this, really one of my favourite entries!

When Nothing Came by velvetlobster 2019-10-10T02:38:23Z ♥ 2

old_friend.jpg

Thank you so much for this! It was really really moving, and I was nearly crying by the end! The aesthetics really worked, and I love the attention to detail in the animations for the objects that appear.

Now that I'm emotionally recovered, I'll try to give a little bit of nitpicky feedback: I felt like the visual feedback for unlocking new stuff when you click on words was a little too subtle, and there could be some change in how the words look after you click on them (like fading them out a little bit) Also, it would probably be good to have less draggable words. They let me a bit confused.

In general I thought the narrative and emotional experience were amazing, and would try to make the puzzle mechanics a little more intuitive and straightforward to lead the player more smoothly through the game.

LD44 — Your life is currency (4)

Arcade Wizard by T.A.C. Commandeur 2019-04-30T17:31:26Z ♥ 1

Love the pixel art. The animations are really great. The details like screen shake are all really great.

Here's what I think could be improved: - I think it would be better if the pickups were in another color. As it is now they are hard to find in a crowded scene - This may be a bit too much, but I think it would go a long way to change the format of the arena and give some of the enemies different attacks so the player has to vary their strategy. Right now it seems like the best strategy is to just keep in the edges of the map always

Shut up and take my money! by MicroIce 2019-04-30T17:14:37Z ♥ 2

Love the tying of the theme and mechanics. Love the main character design and sprites. Controls are pretty tight and the game is overall fun

Here's what I think needs improvement: * Tweaking a little with the numbers could go long ways in making the game more fun. I would suggest decreasing shot cost and increasing starting health to allow the player more breahting room in the beginning (what happens now is that the game is hardest at the very start when you only have 3 lives) * Having money spawn randomly without enemies having to die is another easy tweak that could go miles in making the game more fun. The way it is now the player sometimes is too low on health to kill any enemy and has to just wait for their death * Adding more visual tweaks like particles would also be really benefitial. This talk shows what I mean: https://www.youtube.com/watch?v=Fy0aCDmgnxg

Lady Death by Maria Eugenia Franco 2019-04-30T17:06:43Z ♥ 0

Love the visuals, especially the stage end animation! The palette is just beautiful 👌

☐​☐☐☐☐ : an experimental narrative ​ by Lapersila 2019-04-30T17:03:12Z ♥ 2

Love the concept of the minimalist representation for the story. I really like how the thin line at the end makes for a pretty emotional moment.

Here's what I think needs improvement - The positions of some of the texts sometimes overlap and get really hard to read. - Maybe I just didn't get it, but some of the decisions felt arbitrary to me. Maybe making the cause-effect more evident with visuals or just the text? - The names of the characters were also a little difficult to differentiate for me. Maybe reducing the amount of ☐​s would make it easier to read