@antti-haavikko
I am very happy you were able to enjoy and find the messages besides all the bugs and crashes, happy you gave it a chance.
Some people reported similar issues, but never seen the trees breaking ... sadly it seems that most of the problems are related to the engine we chose, which gives us a very frustrating feeling ...
About the interaction, most of them were planned, some of these worked, but a lot of those ended up incomplete
among the incomplete ones are those related to continuation of the verses ... there were supposed to be clues as to the sequence of the verses and that would make the story more clear as each part of the house was being searched. There would also be drag and drop mechanics where you would have to move words to form rhyming verses ...
also objects would react to the words being dragged into then, like the clouds that were supposed to rain or snow and plants would grow on the floor depending on the words you placed nearby ...
we also were planning on a scene where the girl would ride with the flower in the lake in a boat, a symbol of how she had learned to cope with her sadness after the end ...
less than 1 hour before the deadline we just decided to pack everything together and just guarantee that at least players would be able to reach the end, even if it was a simple end, so lots of the exploration options ended up incomplete
yes that was supposed to be a kinda of exploration instead of a challenge ... but the intention was also to offer clues about the story, which although is not linear, the poetry it forms overall kinda has different possible sequences.
yes the exploration gets quite repetitive with elements being so static (that really was not the intention) but I feel that after each Ludum Dare we get more and more prepared to do a better thing in the next one.
Overall thank you for such a detailed feedback and bug reports, that means a lot to us We will make sure to play your game right next and do our bests to provide a productive feedback
=)
<3 <3 <3