FoonLudum Dare ExplorerUsers → Aune

Aune

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659SignalđŸ‘„G-VAUDANjam504.154.043.654.094.563.813.073.97
202558CollectorđŸ‘„GNOWERjam854.003.863.923.944.133.864.264.12
202557DepthsBagatellejam574.154.354.073.044.164.093.453.95
202456Tiny CreaturesđŸ‘„G-newsjam624.164.033.564.414.534.404.434.17
202455SummoningđŸ‘„TechnoMonk RITUALjam384.274.153.953.684.404.154.434.13
202354Limited SpaceđŸ‘„Calves of the Bravesjam794.163.993.824.254.463.744.214.01
202353DeliveryLD - PIZZAjam1194.093.873.724.524.504.404.104.05
202352HarvestđŸ‘„Turbeets racingjam1883.824.093.263.484.213.123.903.52
202251Every 10 secondsđŸ‘„10 seconds Deliriumjam2413.853.713.783.974.273.753.823.78
202250Delay the inevitableđŸ‘„Unfaithablejam3563.783.513.353.414.553.443.573.75
202148Deeper and deeperAero-Spéléojam6053.693.713.234.003.783.393.433.10
202047Stuck in a loopSurround Them!jam5263.683.803.453.573.923.892.563.36
202046Keep it aliveđŸ‘„Kaboom Princessjam19663.152.863.453.763.723.403.10
201945Start with nothingđŸ‘„Zmaaonejam3953.603.113.362.553.733.313.513.48

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Aune

LD45 — Start with nothing

You found nothing. by atraxgames 2019-10-09T16:56:08Z

I enjoyed it. It took times for me to get my first lost hope.

Alin by zimennik 2019-10-09T10:42:14Z

Few minutes were needed to get into. After that it's really interresting. Nice job ! :)

LD46 — Keep it alive

DJ Hamster by blinry 2020-04-22T22:05:45Z

Hi, I really liked the gamplay, I'm quite surprised that I managed to look at two places at the same time throughout the game. I love the music of pig(gy? I do not remember sorry) capitalist. Even without tutorial we understand perfectly how to play great job :) A game tribute of others that's cool!

All Pigs Go to Heaven by Dubgron 2020-05-06T18:02:17Z

Cool idea I had difficulty with the Pig sometimes when it becomes stuck in upper right corner. The idea of scaring to save is original and I believe that in a multiplayer mode or just a gameplay where you place hunters smartly would be really interresting

Tunnel Vision by Avi 2020-05-05T16:03:03Z

Hi! I play with controller and it fits really well with the chirugical control that's it's requiered sometimes (pass the time control button on the controller and it will becomme perfect!). Such a work for the procedural generation it's impressive, I never found my self stuck in front of a wall with no escape hope and it's still challenging Great job! :)

Noble by SludgeKey 2020-04-22T21:38:16Z

A really funy way to deal with the theme. Cool system, Waiting for the next challenging elements!! ^^

Keep It Alive by riwmd 2020-04-22T20:33:40Z

Hi I could craft potion too tthat's a good idea ! I think that just one other kind of glass for other kind of potion and timer to complete the custumer request would be an easy way to add difficulty for the v2 ^^ Funny art!

Pump It ! by JulienLussiez 2020-04-24T20:36:38Z

Wow ! The gameplay worked a lot on me and I laughed a lot on the last levels. Congratulations! :) Simple and dreadfully efficient. The feedback of the propagation from the pomp to the heart was really important and I think if you have the time "one day" try to put it also on bad selection in order to explain "why it's the wrong answer" great job !

Kaboom Princess by Aune 2020-04-21T10:02:24Z

@jrd @lees-pac Yes thanks for your return, we'll fix this soon to make the game experience the same on both keyboards, sorry for the bug. ^^

Kaboom Princess by Aune 2020-04-24T16:05:00Z

Hi @maxathon have you tried to change the keyboard layout? Thanks for your test anyway I'm sorry if you didn't appreciate ^^

Kaboom Princess by Aune 2020-04-24T20:15:30Z

I really appreciate that you're being replayed @maxathon :)! Thank you very much. Yes, from what I've had as informal feedback the gif finally helps more to understand than the tuto haha. We'll do better next time. ^^

Kaboom Princess by Aune 2020-04-24T20:20:08Z

Hi @forevertrash we are really sorry. We try to pass Qwerty as the default layer but it looks like it didn't work. I'm sorry you put yourself through such a painful test ^^ Have you tried to change your Keyboard layer? Thanks for your test anyway, we’ll do better next time

Kaboom Princess by Aune 2020-04-24T20:24:18Z

Hi @fpeg thank you for your testing! :) I got writer's block on that (furano was kind of upset 'cause this is the second game jam that it had happened to me) For v2 I swear

Kaboom Princess by Aune 2020-04-24T20:26:47Z

@tsombi100 @ben-ash thanks for your playing! Have you tried to change the keyboard layout? we're completely French and we probably screwed up the export thing. I'm sorry if this has been difficult for you :(

Loading... by AlexAuragan 2020-04-23T18:13:13Z

We fully understand what we have to do without any indication. Great art Nice job guys! :v:

Lark will Live by Manaki Senpai 2020-05-06T18:12:43Z

An atmosphere that is coherent and a fitting ending. It's more closer to the experience than to the "classical game", it's really interesting.

Lab Rat by Maxathon 2020-04-24T19:41:43Z

Very nice pixel art and music really nice / completly in the mood. I laughed a lot for the finger and the bandage. A really enjoyable progression

LD47 — Stuck in a loop

SatOrbit by negativice 2020-10-14T17:31:15Z

As a great KSP fan I enjoy the idea :) At the 8th satellite I managed to reach the red one! It's a rather funny simulator I think there is a way to do funny things with it!

Well done for the pre visualisation

The Looper Encounter by Shaolin Dave 2020-10-07T21:41:03Z

Good idea, I liked the fact of "not stun the enemy right away but waiting until he is close to another one to score more". Maybe a little screen shake and HP UI would have been nice ! Great Job ! :)

Routine by Jammin 2020-10-13T09:13:25Z

Hi! It's a very beautiful game! Nice music.

I didn't understand what "E" was for either. The simple feedback of the text in red for Marry was not enough for me I had to play again after reading the comments :)

Anyway well done !

Chaos in the Cabin by Moritz Jaeger 2020-10-14T21:24:20Z

I never thought playing my greatest nightmare would be so funny.

Maybe this, like, a "therapy"?

Really nice! :)

Spaghetti Quest by peterfonts 2020-10-14T17:48:16Z

I laughed a lot when I discovered the game. Not easy in my humble opinion haha.

Well done ! Really good polish !

Surround Them! by Aune 2020-10-07T22:17:41Z

@bukkaketears @furano @asfdfdfd Thanks for your return ! I definitively agree with ennemy that cut the loop thanks

I see what you mean @asfdfdfd ;) Thank you for the CONTROL note I will add it on the itch page !

Surround Them! by Aune 2020-10-12T09:01:08Z

Hi @pink-shard-games @captainproton42 @vleue @jakegilla @gabriel-dias-oliveira-de-almeida !

Thank you for your compliments and for your advice! I completely agree with the improvements proposed :)

About the **controls** it's quite interesting: - The casual players seem to prefer the version I made. (The *snake-like*) - LD47 and **I** prefer to "project" themselves into the ship. The question I ask myself is: What if I change the player sprite to a sphere? Wouldn't it be better for us?

Orbits by CaptainProton42 2020-10-12T08:48:28Z

Ho, it's an elegant gamedesign and art ! I loved playing it. The level 5 and 6 are really beautiful level design pieces.

It's perfect. I subscribe, don't hesitate to make a post for a V2. You can be sure that I will come and test it !

Well done ! :)

S.A.L.F.s by rmonthil 2020-10-07T22:11:46Z

A game that really changes from the ordinary. Very relaxing. The story is pretty long for a "premiere" Amazing work !

I think, it would have been amazing to try to communicate with the scientist through simulation to influence the story ;)

Cat | Stealth | Box by JakeGilla 2020-10-09T16:20:42Z

Hey ! A rather good first try with unity well done !

The cat design and other props are awesome ! With blue ray and control displayed I feel the goal clear. But I did not manage myself (sorry !) to bring 4 bones together ! Thanks for web build !

The Little Perpetual Errand Boy by Bocchi-dev 2020-10-13T09:22:44Z

Wow un jeu avec un combat de boss haha! J'ai beaucoup ri quand j'ai vu comment briser la loop. Well done ^^

Hotel Mobi by TheCreator 2020-10-14T17:16:23Z

Hi !

A rather relaxing game ! :) The goal are quite clear in my opinion. One things: the UI did not work well in little screen size.

Peter Carlson: PC Adventures by Pink shard games 2020-10-11T19:47:38Z

A very interesting gamedesign idea with quite funny dialogues!

And congratulations for the level design!

Among a small suggestion of improvement it would be a "zoom out" of the map to "apprehend" the path more by reflection (in my opinion)

LD48 — Deeper and deeper

Falling down from above by Sublustris 2021-05-16T10:46:29Z

Very simple concept but very fun to play. I love the music ! :) Cannot be able to reach 30 but I was close! Maybe a little dashed line would be appreciated !

Well done :)

The Language of Dreams by Joel Davis 2021-04-28T21:06:09Z

Hi, that's a great idea even if it is not finished. I really appreciate the explanatory video which gives the twist I would have missed. Sleep / reality image effect are really well found.

Nuclear Arms 8: Navigate the Hate by Logicon211 2021-05-15T21:35:23Z

Finished with I think that is the good ending (only one wrong just to see what was the answer ^^) but thanks to the "wall jump".

I never thought a series would be possible for jams. I will have to test the others now ^^

Congratulation for the voice acting ! Well done

Malleus Pistrium by piscythe 2021-05-15T08:08:40Z

Bonjour ! Pretty cool game ! Well done with godot !

I think that variation in the boss starts quite late. It wouldn't be a problem if the game was a bit shorter !

Tips : put your player sprite at the main menu instead of the godot placeholder. It makes us appreciate even more its design !

Nuclear blaze by deepnight 2021-05-15T22:30:27Z

Bonjour! C'est tellement beau et ça bouge tellement bien j'y croyais pas pour une compo... Puis j'ai vu la page itch et les projets... C'est un honneur de voir le jeu d'un grand maßtre !

Translation for non-Bordeaux lovers : Hello! It's so beautiful and it moves so well, I couldn't believe it for a compo... Then I saw the itch page and the projects... It's an honor to see the game of a great master!

Deep Sleep by Jakegames2 2021-05-16T10:06:47Z

Cool art, and kind of scary when I see the door opened ^^ Maybe a complex task to achive while protecting the sleep may improve the the experience.

Deepest Sword by Strega 2021-05-16T10:37:48Z

The game is amazing and beautiful ! I really love it but the last level when you get the golden sword after 20 minutes made me go crazy haha !

Well done

Depths of Hope by gustavo.christino 2021-05-15T21:48:52Z

Hey (played jam version) Very cool ambiance and sound, Yes the shark makes me laught too. I agree with comments above about your camera choice is quite frustrated maybe you had a more contemplative

I love your chill ambient music ^^

It's about to go down by Marcus Otterstrom 2021-05-15T18:40:26Z

Hello :)

Well done for a solo game!

Very cool idea to mix shoot and obstacles maybe a bit easy rightnow but please tag me as soon as your release your post jam version ! I activate the "receive notifications"

Dream: The Temple Within by dominikscholz 2021-05-14T20:55:26Z

Very cool game, good polish. I love the sound design and ending music. Maybe few more visual feedbacks would be appreciate for hit effect.

Well done :D !

UnderwOtter by pixelbug 2021-05-14T21:10:10Z

Well done ! I like the concept. I enjoyed playing, very challenging ! ;)

Block Attack by Emperor Eagle 2021-05-15T09:48:49Z

Hello That's funny I made my game based on same game design idea, thinking "Everyone will make the same idea..."

It is with some relief that I finally find another game based on the same design ^^

Well done, I really appreciate the looping blue side and the gray light to anticipate where we are going.

Somewhere Below by TheAxe316 2021-05-15T10:08:24Z

I know it's getting a little trendy and all but, I LOVE THIS STYLE It's a great atmosphere, no need of tuto the codes are well known and it works well ^^ I appreciate the fact that the game is very "kind" for health, (I don't know if it's possible to die) the good jam games are not necessarily the hardest to my taste

Impressive art. Maybe a little additional particule or whatever visual feeback would have been great.

6 Feet Under by theStoff 2021-05-05T21:58:01Z

Hats off, this is amazing! From the music to the graphics and mechanics. My only complaint would be that I found it quite complicated at the beginning ^^ but that's what we love!

New Horizons by Noctuaris12 2021-05-09T15:24:01Z

Wow well done ! Sounds like a cool story with a rather cool surprise ;)

Game jam makes games with story very complicated to achieved in time

I like the idea to go deeper in mind and deeper in an environnement these are beautiful images in my opinion.

I really love your image shader for the swim part

Aero-Spéléo by Aune 2021-05-05T21:58:22Z

Thank you @g-kobu !

Aero-Spéléo by Aune 2021-05-09T14:46:08Z

Hey ! @sli @pixelbug @luddegodofpain

Thank you very much for your comment and your improvement idea this is only my second solo creation and it helps me to progress !

@fabula-rasa my cowardice involves that I only know the cartoon networks vision of skydinving ^^

Aero-Spéléo by Aune 2021-05-15T18:54:21Z

@rajatg héhé ^^ I was wondering if anyone would wait long enough to see it, I don't know if you saw that if you wait long anough again there is another message

@jonathan-lorenz Thanks for your idea, do you have any idea how to mix this with the time attack?

@marcus-otterstrom Hello marcus ! thank you for your comment it summarize well the improvements idea that I received (I feel quite dumb not having thought to the restart button).

I admit that it is such a pleasure that you understand exactly all the choices that I made about no random and falling things (that don't deserve the original story in fact) so ... It is, like, good to feel understood ^^

Aero-Spéléo by Aune 2021-05-15T21:17:54Z

@jonathan-lorenz Hoooo... I love the idea of falling kitten ^^ Thank you I'm starting to think about my post-jam version and I think it could be a great idea (why not a falling bonus too that leads too speed run even without time attack)!

Aero-Spéléo by Aune 2021-05-15T22:43:47Z

Hello @chrisap thank you for your return, I found really hard to make a correct level (that why I tried 3 suggestions more that 3 real level)

@binaryprinciple Hello thank you for playing and your return. I thought I wrote it, there is no RGN in order to make time attack possible. In my opinion (maybe I'm wrong) it would not be fair to make random part in "speed running like game". I'm sorry if this disrupted your gaming experience

Aero-Spéléo by Aune 2021-05-17T15:55:01Z

Thank you for your return @chrisap @ditam !

@ditam I saw the collision glitch too (And did not got the mental force to fix it) very strange UI bug indeed... I've no idea yet about how to fix that, thanks for the notification !

The Final Frontier by BinaryPrinciple 2021-05-16T15:27:10Z

Hello ! Cool aquatic ambiance :)

There are quite a few 'go deep' games on this ludum (I've done one myself) and I find it super interesting to see how everyone interprets it (it's like a jam within a jam). This one brings some challenge without being hardcore. I took it as a chill break between two over-complicated-frustrated game. Nice compo pleasant RNG ;) !

Thank's for html build

River, Carry Me Away by Noire 2021-05-05T22:08:45Z

It's really nice to have this kind of creation for the ludum. I really like the idea of the constellation at the end. Well done!

BashRL by luddegodofpain 2021-05-07T19:29:52Z

I'm not so bash fluent and..... I actually really enjoyed trying to figure out how the game worked ! The delivery of the cd command. It's really cool to have implemented auto-completion and command history ^^ As said in commentary : "very visually appealing " well done ! cool mood ! :)

Escape From Hell by RedneckChan 2021-05-15T19:26:04Z

Hello firerate is quite slow for me. I like the idea but it was quite hard for me. Cool sound ambiance and sound design as well nice art, I like the puppet player animation.

Well done !

Elevator to Hell by SpookyTrain 2021-05-07T10:29:19Z

Well done for two people ! I like the fact that the enemies have a different behaviour (and not just a sprite). In my opinion the simplest improvement would be to put a loading bar for the shutgun

Thanks for web export !

Of Void by Finn_Tr 2021-04-28T18:15:02Z

Very clean art and gamelplay ! :) peaceful puzzle. Remembers me the last Gris' level. Well done !

LD50 — Delay the inevitable

Hold Up Mom! by Ntimi 2022-04-18T08:38:29Z

Super game well polished! We understand quickly what we have to do. A second run was necessary not to burn the cake ^^ ! I love the music ! Especially the change when the mother arrives very cinematic!

Well Done !

Hold Up Mom! by Ntimi 2022-04-18T08:38:30Z

Sorry for the second message (bug of browers)

Hold Up Mom! by Ntimi 2022-04-18T08:38:36Z

Sorry again ^^

Delay the dancing fire by squirrelsoft 2022-04-07T19:46:11Z

I really like the idea, but unfortunately the gameplay is a bit slow and I would have liked to have a bit more "macro" gameplay on cities rather than farmers.

The game fits the theme perfectly. With a bit of improvement it could be really cool to have like trade-offs on which land to give up to fire and which to keep no matter what.

The Subtle Hourglass by Eli Delventhal 2022-04-09T18:04:01Z

The core idea is really nice. I had some trouble with the combat mechanics at first. Because I found the input-reaction time quite long. Once you get into it, it's really fun. I appreciate the diversity of enemies and the animations ! My small remark: the backgound is in too low resolution compared to the rest of the game, it can be quite confusing. Really impressive for a compo

Crisis Chef: 28 Plates Later by simba 2022-04-09T17:43:08Z

I am super impressed by the quality of the cooked-tower-defense-like gameplays made. Very polished tuto and graphics. Impressive entry !

Last Stand by XeduR 2022-04-15T18:52:08Z

Simple but very effective! Having several enemy types really spices up the challenge. Really well polished. I love the choice of colours!

Defend 'till the end by kjscott 2022-04-18T07:15:29Z

Wow Great solo creation! I didn't know pico 8 at all (so thanks!). Minimalist and efficient! The fact that the meteors are sent back gently by the shot makes it really interesting to delay the impact ! I love the art style!

Deck the Zombies by PerfectSquare 2022-04-18T15:30:50Z

Easy to understand, original ! I found the balancing and difficulty a bit "strange", but for a compo (or even a jam) it's already super clean and playable! Solid entry, well done!

Demons don't breathe by Dreyer 2022-04-15T19:25:52Z

Very beautiful intro and animation. There is a little graphic dissonance with the pixel art characters (which are also very well done, especially the boss) while the background is not.

I think some feedbacks (screen shake and 2D FX) would be welcome to polish it up !

Otherwise well done nice entry !

Life - Delaying Death by Itzemii 2022-04-18T07:27:59Z

The symbols speak for themselves (well I just got fooled by the puzzle too ^^) very nice. The idea is quite interesting I can see it being increased with "special event"s (wedding / divorce / win LD) that arrives one time only. I think I would have liked to have the head of the character in a corner that evolves as a feedback of the points you get back.

Nice entry

Tower of Googly by HoneyHop 2022-04-18T08:58:31Z

Wow ! Well done ! Super fun! I really laughed while playing. Whether it was with the poses or the eyes. The graphics and music are really polished !

Delay Bedtime by Matt E 2022-04-07T21:28:20Z

Great idea, it took me two or three runs to figure it out. Once you get it, it's pretty cool. A bit addictive ^^. Nice entry !

Galactic Crash by Zerox 2022-04-13T16:14:06Z

Well done for your first jam! I appreciate animation and feedback (audio and/or visual) when we complete task. They are often underestimated in first jam. It's really nice that you had the opportunity to make several mini games and a mini tuto! I guess some of the asset graphics are yours too (plus there are animations) that's really cool !

I hope you'll get your 20 rates and that you'll make jams again !

LD51 — Every 10 seconds

Power Surge 51 by vidarn 2022-10-05T16:11:12Z

Excelent game ! I also found the platforming bug but it's not a big deal as it only costs money, you can tell yourself as soon as you have a factory that you could have built them in this game. No ?

Waiting for the surge is long, this is my only criticism (but it's the theme...)

The graphics are superb and so is the sound... So far my favourite game of this LD. (And it's a compo :dizzy_face: )

PARALLAND by UnidayStudio 2022-10-21T20:01:36Z

Very great reverence for the game engine :clap: !

I'm impressed that the game runs smoothly on my old (11 years old) PC (except for the dash which looks like a teleportation)

I think the attack could be more dynamic with a little more feedback (screen shake in particular). I really like the textures painted like this, the heads of the enemies are perfect!

Once again a custum game engine :astonished: ...

Plop by Ayced 2022-10-04T09:56:25Z

The concept becomes clear quite quickly after the first run. I didn't manage to reach wave 4. Very nice game, I find that I don't waste my 10 seconds in thinking but more in assigning actions. Maybe because I don't know what the enemies will do next

This is an interesting concept ! Well done.

10 seconds Delirium by Furano 2022-10-04T09:04:30Z

Hey :coffee: Thank you for your feedback @nullval @magus77 @eerongal @arfilish @sirdorius ! I tried to fix the collider and the window mesh this morning (I screwed up my last commit). I hope it will be better.

I'll just add one more note **for the nerdy stuff:** - **Meshes** are made with [Blender](https://www.blender.org/) - **FX** animations are also made with Blender using grease pencil - **Music** and most sounds are made with the organelle synth running [ORAC2](https://patchstorage.com/orac-2-0-for-organelle/)

10 seconds Delirium by Furano 2022-10-05T09:18:16Z

@omphh @enad96 @dodidouda @for-science @eeperdeheap @erlioniel @mvasko2 @save-sloth-studios @velvetlobster

Hey thanks a lot for your feedback :yellow_heart:, sorry for the wall collider...

@velvetlobster yeah the encephalo-gun... Drawing this gun part from this perspective was a bit painful and as @furano doesn't give me limits about weird ideas... Put a brain sounded a good alternative for this. :grimacing:

DrunkFest by DaniilPrasolov 2022-10-04T09:22:06Z

Although I can't read the words, I can quickly understand what to do. And some themes are universal :beers: ! Fun entry !

Squid Shot by puyo 2022-10-04T17:48:57Z

Hi, A bit short but the challenge is there and it is extremely effective. Not bad the anchor trick. I think this is the kind of game we are looking for. I'd like to see an extra component with the other mouse click to put more holds. Keep going like this. Great Job

LD52 — Harvest

Fruit Fall by F1Krazy 2023-01-28T13:24:18Z

I like this kind of game where with a quick look you get the goal of the game. I didn't pass the level 4 even after some retry. Maybe the trampoline is a little bit slow for me ^^.

Well done! Good old style :smile:

reOrganiser by The-Vecter 2023-01-14T13:05:26Z

Cool entry !

I was really waiting for this type of harvest for this ludum dare. If on top of that there could be stock exchange prices times series of each organ types it would be awesome for trading ^^.

Very fun ! :smile:

Goba Day by Jonas Tyroller 2023-01-14T12:29:18Z

Impressive Game,

Really good idea, it's a very hard topic but the rendering by its style and animations allow, I think, to manage this in a "kind" way.

Put name and age on people plus the fact that the tombstones are decaying make things more intense to me.

I think I would have turned the % into something else (dice or other) because our feelings about percentages are quite biased and can be quite frustrating (there is GDC on it if I remember well). But the game is already very very very polish ! :)

The Eversoul by Substain 2023-01-14T11:49:32Z

Very solid entry. No lag on my side with the web LD hosting (using firefox).

Good idea ! I did not succeed (and I tried a lot) to destroy the door with my few black knights. In a way it reminds me that kind of mount and blade games where you are on the battlefield with your men, feels good.

An ounce of additional feedbacks would have projected the game into something even greater. But it's a jam and juicy a game is hard of course :)

Well done !

Turbeets racing by Aune 2023-01-10T05:46:58Z

Hi @Rochon thanks for playing. It is our first web godot export. Definitively I miss something I will check soon. (Sorry for the crash test) We will add standalone version soon as backup.

Thnks for the info

Minetanite by picttarge 2023-01-28T13:41:54Z

Very nice game. And good concept! :rocket:

Thanks for putting a goal of gems to reach. Often jamer set just an endless mode which to test is quite frustrating ^^ The game is challenging but not too hard !

Add little bit of feedbacks effect (hurt and shoot) and it would be perfect!

Under Cow-ver by cbab 2023-01-14T12:39:31Z

Very very cool, well done!

The system of "I don't get everything back to keep a cover" is really well found.

I just wish we could see the box that will be harvested.

Cool effect for the day lift !

LD53 — Delivery

And now what ? by Nicso 2023-05-07T09:02:55Z

It may not be the most revolutionary gameplay but it's not a pre-boiled platformer at least it stands out. It's very well executed and looks really good with few assets. The feedback of the dash and the few elements are well polished. Well done really!

Continuous Factory by congusbongus 2023-05-12T06:35:32Z

I really like it. Well done on level design each piece is added one by one. The UX is pretty well done as one understand tile quickly thanks to the smooth progression level by level. I love this kind of game!

My first LD was on the same gameplay, we were young and dumb, we had hard time for the programming and Level Design. I hope it was less painful for you!

*I found level 6 do not require logic gate and at level 8 a bug appeared where the folders did not spawn at all. (Maybe it's linked to the fact that I built a tile on the spawner :smirk: *

Paleo Pickup by auxC 2023-05-06T09:43:07Z

I loved it. By far one of the most fun of this jam. Very well balanced and so polish :blue_heart:

Very cool sound and 2D art!

Ultimate Pigeon Post by Yorsh 2023-05-03T05:55:35Z

I'm always impressed by the quality of a compo. Very good idea to remove the power one level and then put it back in to appreciate its contribution in terms of feel. :green_heart:

Thanks for the coyote time and the input buffer :blush:

The game is great, the two only things I would add are: *screen shake* and, because enemy are placed to help the jump (good level design by the way), I would teleport the character to the destroyed position in order be at the *correct position* for using the bonus jump.

But, that's compo it already well well done :smile:

Snapdash by caeonosphere 2023-05-03T06:30:46Z

Well done!

I went to your code (and than to wikipedia) too understand how the check of same shape was made, impressed by mirror robustness. Very intersting the polyomino...

Kind of relaxing game if we forget the timer. A chill/puzzle version with big polyominoes too make with less one-bloc available would be interesting.

Last Supper Shuffle by magus77 2023-05-07T09:29:15Z

An interesting way to see the theme. Good controls with good interaction in the universe with doors and so on, I appreciate. I had a bit of trouble creating the first meal I had to restart the game itself (maybe it wasn't necessary)

However I recognize that make a meal-checker is complicated, that must have been a pretty hard moment ^^ Well done!

LD - PIZZA by Aune 2023-05-03T06:03:11Z

@yorsh @parinamais @rainmaker02 thank you :smiley:

I forgot to lighten the outline of the buildings and trees. It would have made the black of the scenery less dark and therefore make the assets stand out.

For the difficulty I'm sorry it's so hard to balance, I had considered a chill mode with only one scotter, maybe for a post jam?

LD - PIZZA by Aune 2023-05-04T11:10:19Z

Thanks @random-ideation-studios @ginluy @auxc @jacob-vandomelen @wadlo and @caeonosphere :smile: I will try to test your game soon ^^

@wadlo It's indeed very simple, I made my 2D with the blender's grease pencil (which is normally made for animation) on one frame. And then I apply a fake-fix noise building 3 similar-but-not sprite sheet.

fakefix.gif

And I made two small inheritance of polygon shape and sprite that takes care of varying the sprite.

If you want, in this game it is very obvious

And the scooter is a viewport of a very small unshaded 3D model it took me time but I have all the direction available.

@caeonosphere I'm a huge fan of AoM, hence the controls :blush: (the shift control is specially made for RTS player ^^). I always have in the back of my mind this *RTS that I absolutely want to do* and somehow this jam allowed me to understand the navmesh of godot !

LD - PIZZA by Aune 2023-05-06T17:41:26Z

Rail Blazer by alanxoc3 2023-05-06T08:51:06Z

Very good polish it is very consistent :train: I have a little trouble with the balancing, (maybe I'm not taking enough risk). But the idea is very nice.

You were not afraid to take godot 4, the web export was not too bad? For 2D, was it worth going to 4 ?

SMTP by InitialPosition 2023-05-07T10:05:38Z

Simple and effective, love the minimalism of your game it works well.

Capture d’écran 2023-05-07 120215.png

To add complexity (even if at the end it is complex) I would add a timer for delivering the email (like they become less and less saturated if they are not deliver in 2 seconds or something like that)

Well done! :love_letter:

Lost & Found by droo shayne 2023-05-07T10:22:44Z

I loved the cat and all the art you've made, it really work well. The end reminds me so much over the garden wall!

Lost at Sea by willm 2023-05-06T10:32:36Z

You have a very good palette. I often disable marker and minimap in games, and doing some stone quarry exploration I'm used to not having GPS position and use environement to not get lost. So I'm glad to have this kind of zen game whithout marker where you have to keep things in mind to not get lost.

Unfortunately, it lacks a bit of feedback at sea to keep the fun going. I would have made the area slightly smaller.

:sailboat: Nice boat !

Delivery Dash by Random Ideation Studios 2023-05-06T08:37:55Z

Well done! Cool level, not too hard not too simple. I found shortcut in some (don't know if it is done on purpose). The text on level is a good idea to see where to go and add fun (and as I am French I didn't see the grammar mistakes)

We are not too used to go to the left at the beginning of a level, it's funny that you chose that. A small feedback with "e" action would very appreciate (like screen shake) :smile:

Uberroo by Saryah 2023-05-12T07:01:32Z

The addition of the seagulls is a good idea for the challenge and I find the movement very well executed, we understand that we will soon be stolen the dish.

Well done for having achieved to create all these things with only 2 people. I love the music

Juts, on my side, the player was very slow too even with the boost. I take a look on the source code, in ```data/scripts/PlayerScript.cs``` I think the var ```RigidBody``` should not see its velocity modified on Update Function. It's better to use FixedUpdate for the physics and might explains why it is so slow on my side. :smirk:

Sole Deliverer by FoggyDude 2023-05-07T09:55:29Z

Well done, the mechanic is a good idea, the complexity increases a bit, the idea of the ice is interesting but it becomes a bit of an agility game rather than a puzzle game.

I have to say that my car flipped over after the jump and my character went through the ground. I had to redo this part of the level which was a bit long.

At the end the game tells me 12 minutes which is for me the perfect balance for a LD-jam game.

The climbing animation make me laught :laughing:

Your Delivery is Here by GinLuy 2023-05-06T10:43:50Z

Wow very good artistic view. It's remind me things like Mandy movie for the athmoshpere.

I love the player character. My only regret is that there is no special mechanics in this platformer. Strong art :art:

Sky Package Assault by Glusoft 2023-05-07T10:33:13Z

Coherent design, it tooks me times to see th arrow but after that it was nice. I have the impression that by collecting bonuses my character moves less and less fast...

However very good retro vibe well done

Boxed Out by freakyzelga 2023-05-07T10:12:47Z

Very impressive art, I really thought it was human made :frowning:. Did it take time to find the correct "prompt" for making the art?

LD54 — Limited Space

A Little Bag Story by Vidu 2023-10-07T08:40:26Z

Very, very lovely game, the graphics are adorable the level of quality and quantity of assets really impressive!

The gameplay is a good idea. I would just say that it's a tad repetitive between levels once you find a working setting, you tend to stick with it, haha. Some even more precious items could have appeared along the way.

C'est vraiment top bravo :clap: :flag_fr:

The Aqua-Eyed Banana by Jerem Watts 2023-10-07T08:59:43Z

It's refreshing to see something other than just a game. It's a very heartwarming story, especially as it speaks, I believe, to everyone who has jammed at least once and experienced that wave of validation from the community that warms the heart so much.

Sheep in Wolf's Clothing by ottos 2023-10-07T12:35:53Z

Very good graphics, the small map is a great idea. I think the combat system was not necessary. In my opinion, we mostly played to see each sheep's reaction. I love the one that moves super fast :smile:

Loss Of Signal by Lee Martin 77 2023-10-07T09:27:12Z

Hey very cool entry :smiley: Great minimalist concept.

Very interesting variation with the last levels. I would found interesting to have something less smooth between empty space and "filament flow" to hehance the feedback. But it's a compo, well done and hudge respect :clap:

LD55 — Summoning

Cosmic Misadventures by vidarn 2024-04-30T21:44:55Z

Strongly great puzzle game with a really well-balanced difficulty (removing the red demon made me laugh a lot :laughing: ). Enough number of levels to taste the whole concept but nerver boring.

A perfect mood, art and music, Plus with cutscenes too :scream: ... CUTSCENES for a compo!!!

This isn't the first time I've tried your games. I would love to know your artistic stack, The style with solid fills, do you use a purely vector-based software and for animation as well?

Cosmic Misadventures by vidarn 2024-05-04T16:22:46Z

Thanks @vidarn for all this explanation.

A creator developing their own custom tool for creation is truly inspiring. Drawing inside a game is definitely the perfect feature. You skip all the pipeline from screenshot to Photoshop to PNG to engine resources, then to the game to test your resources; that's really smart.

I agree about the use of grainy texture. It aids in understanding the scene, even if for now, I can't perfectly explain why. I would say it's like a clue for the eye

Thanks for the dithering, we thought it added to the dirtiness of the game ambiance.

Hardcore High School by CaptainDreamcast 2024-04-21T16:43:24Z

Genius. I would have loved to see the result if things had gone better.

Elemental Surge by Foursay 2024-04-18T07:41:18Z

Very intriguing gameplay and powerful combinations. I especially appreciate that enemy types have distinct behavior patterns, rather than just being copies of each other with different sprites. It adds depth to the challenge. Well done! :sun_with_face:

Ordinary Wizards Doing Ordinary Things by Fupi 2024-04-21T15:28:56Z

Hey! What a strong jam game. I won on my second try (lost the first due to the right-click/left-click confusion, Age of Empires player here). You should be proud of how well the music and graphics fit. Best mood so far! Super idea to have an end to the game, endless games are a bit frustrating. And handscribed tutorial is not long and very clear.

Having made a somewhat similar game two jam ago, I must say I'm a bit jealous of how polished your game is :blush:

TechnoMonk RITUAL by Furano 2024-04-17T05:12:34Z

@jhonny111 @adrien-tremblay @enver-arco @brandsma @bigstrongddoge @patrick-pang Thanks for your kind messages :pray:

@shanzhai On my side it was broken too.I *tried* to fix this bug, it *should* work now. Sorry for the inconvenience.

I updated the [itch page](https://furaune.itch.io/technomonk) and the [release](https://github.com/furan0/ld55/releases) (I do not have the rigths for newgrounds)

dance.gif

(SPOILER) @furano hid the credits on the little cat on the bottom right.

TechnoMonk RITUAL by Furano 2024-04-21T15:49:12Z

Thanks @nrankin13 @maxthedoom :pray: !

@bastillas thank you for your comment. The secret to the number of assets lies in the fact that @furano is a coding powerhouse :factory: (transforming beer :beer: and coffee :coffee: to code), and we've refined our asset pipeline for almost 5 years. We're getting better and better at not cutting features (although the knight sharing the same animations as the swordsman really saved us :smile:)

**Long range conversion** has been a source of discussion. The fact is that we do not want to player to first take a damage before conversion. And because of the archery we were constraint to increase the conversion range. I agree with you. The balance is very hard.

TechnoMonk RITUAL by Furano 2024-04-30T22:11:41Z

@rradu @azathothep @kyrio @okamit I join @furano to thank all of you for your comment :pray:

@captaindreamcast thanks a lot for your feeback, the tricks about animation: there are [only two drawings](https://github.com/furan0/ld55/blob/main/scenes/UI/ending/1.png) for the dance; we mirror them and (very importantly) deform them with Photoshop to add a bit of overshoot.

Hey @vidarn, thanks, glad to see you back testing our games; it motivates us more than you might think :yellow_heart: ! I plead guilty for the weirdness, but @furano isn't entirely blameless in the matter either. Let's just say it's just our _signature_.

Balancing was really laborious, I'm pleased it's being enjoyed. :pray: :yellow_heart:

Mable’s Realm by yurgio 2024-04-18T07:13:19Z

Such an interesting concept! It's executed excellently, and I adore your artistic direction for both sound design and graphics. Well done!

As a suggestion for improvement (though certainly not necessary within the scope of a jam), I would recommend adding a gameplay mechanism that requires a bit more attention on the battlefield screen. For instance, allowing the player to choose unit locations could provide a nice contrast to the focus solely on the "match 3/4 view".

A strong point of your game is that no tutorial is required to play it. Well done!

Tower of Oz by Bastillas 2024-04-18T07:27:53Z

Beautiful art direction (both audio and 2D). The level is a bit challenging for me, but I managed to pass some platforms (reminiscent of old game difficulty, so that's not a bad point).

The mechanics are interesting and well executed, very polished.

I wish you could add coyote time and input buffering for less skilled gamers like me to reduce frustration (though certainly not necessary within the scope of a jam)

Well done! 😊

The Witch's Dungeon by Wadlo 2024-04-21T16:31:34Z

Fairly intuitive to pick up without being simplistic. It's a clever gameplay idea! :smile: Well done

(As someone with a non-QWERTY keyboard, I really appreciate you including controls with physical keys :pray: )

The graphics are very readable :thumbsup: I feel it could benefit from some feedback like screen shaking or little bumbing (since you're on Godot, Tweens can easily add dynamism here an [humble example](https://github.com/furan0/ld55/blob/main/scenes/entities/Rig2D/Rig2D.gd#L75) if needed).

Elemental Assembly by Mmm1008fm 2024-04-21T16:53:09Z

I really like the game idea and the combat feedback. The graphics are beautiful :thumbsup:

However, I found the system a bit confusing. It was difficult intuitively to understand what went wrong with the assembly. But otherwise, it's really great work, congratulations! :clap: (love the green princess)

LD56 — Tiny Creatures

G-news by Aune 2024-10-08T14:46:36Z

Thanks for your comment @kiberptah :pray:

tromb.png Yes, the genius **Rattell** (linked in credit) first prototyped on guitar, then wrote all the parts in his software before recording the borrowed trombone in 30 minutes (even though he said he didn’t know how to play it). He also asked his friends for the clarinet and trumpet. Having him on our team really motivated us.

We almost cried when we heard the rap (you can hear it easly by losing in the game)

For sfx, there are punches sfx but bus compression doesn't work on web export so you have to lower music volume with settings to hear it :unamused:

Finally winning sample come from this [Sweden government message](https://www.youtube.com/watch?v=PwXewk32-bk) Thanks to @hengen

LD57 — Depths

Mirror City by vidarn 2025-04-09T21:54:02Z

What an adorable game. I really appreciate that the game have rules that don't require any text, and it's through their manipulation that we come to reveal and understand the complexity of their composition.

I find the grid to be the perfect size, large enough so that you can't really brute force it, but small enough to get the mirror trick _by chance_ on second puzzle.

Every time, your art style is always incredibly coherent.

I'm impressed by the story telling of the animation sequence very effective :astonished: !

Bagatelle by Aune 2025-04-08T12:18:17Z

Thanks you all!

@mavvy, I think more than 60% of the time was spent on tweeking (and I could spend the double again). Speed, gravity (that's is apply only after the hit), scale, spacing between blocs (so much time spent on)... Each tweek impacts all the LD :sweat:. I really appreciate that you enjoy it, the first try was definitively unplayable.

@sharks, there is no random nor _assist_, juste phtysic engine artifacts sometimes :laughing: (and bad bloc alignment from LD) As said justg above I played, tweak, replay tweak again and again... to robustify the expected behaviour. For example the couple of aligned :purple_heart: was added because I spend a lot of stamina by recharging stamina.

I also think making the game simpler (much simpler than at the beginning) gives more tolerance when the bounces don't go as planned, without losing the flow of when everything aligns for _hehe moment_.

Thats deep bro by AdamsMcCall 2025-04-08T01:53:26Z

C'est légendaire :heart:

Illuminat! by Thieme55 2025-04-08T13:10:33Z

Great puzzl! there is a way to go further than the bling bling bling partt ? :laughing:

Voidwood by Tobius 2025-04-10T19:40:29Z

Really polished game, I was really amazed by the art switch. The root ramification matchs naturally the game design. I wish I could accelerate by holding key down to go faster to the _hard_ part on new sessions.

This is a good really good thing to add an end to the level it gives to the player a challenge to reach ! Well done you could be pride of your game!

Altitudes by PolymathLD 2025-04-08T01:43:51Z

Great mood! I'm not very good at bullet hell games, but this one suits me just fine. Nice use of the theme. Bonus points for the music theme, which I find very fitting.

Stars In The Deep by angry_fridge 2025-04-10T19:56:58Z

It's a short game but well executed. I wasn't expecting the mid-game surprise. It made me laugh a lot. I find the difficulty very well gauged.

Tell me it was you who made the monster scream!

Life&Depth by Jacky San 2025-04-13T18:35:26Z

Very cool entry. Well executed and bonus point for the incredible music that feats really well the mood. I managed to go to the bottom. Good job!

LD58 — Collector

Puzzle Pieces by vidarn 2025-10-09T11:51:17Z

Such a beautiful well crafted game! The vibe is really excellent!

Given your previous games previous creation I really thought it would have been a puzzle game. I laught a lot. :smile:

Recollections by benskca 2025-10-11T10:15:20Z

I was rather surprised with the gameplay change and the quality of level design!

After (a lot) of trials I did not manage to finish the level with arms. (I wish a small feedback to know if the hand well grab the platform)

But all I saw so far was really great entry. A lot of content for jam! Bonus point for voice acting !!!

Taos K.O. by YogurtTheHorse 2025-10-11T09:46:35Z

Haha my favorite game so far!

Matchs really well the theme. I love the mood you've created with so much content in this game! Bonus point for the jungle.

My only wish would be to have a button to speed up or to kick the arena to add more chaos :smiling_imp:

GNOWER by Aune 2025-10-24T08:01:04Z

@zelew @faby @5h08 @kash @vidarn @amanon @brainloaf-studio @borbag-uskada @6knowledge @ginger-kyoko @aleksey-salion @retrific @jo-bettaque @crowelian @archaeognathus @psevdonim @she-wrote @kiberptah @gwhyang @ludumdaredevil

Thank you so much for your feedbacks, which I read carefully :pray:

We absolutely loved (maybe even a little too much) making the intro.

For those who are interested about the **TRUTH**, the prequel is another LD: [**GNEWS**](https://furaune.itch.io/gnews).

_To be transparent_, there’s an additional coded feature that “cuts the signal.” This blocked the “line” sensor, which increases the complexity.

aft.png

The issue was that we didn’t quite master the level design and difficulty for these levels, and a feedback was missing for better readability.

That’s why the gameplay is rather short—we preferred not to artificially inflate it (to respect your testing time).

Thanks again!

Can you give me a hand gesture? by She Wrote 2025-10-11T09:54:44Z

Well crafted compo :punch:! I love calming mood emmerging after a session of fast paced game test, thank you!

My only wish would be to know the last gesture that (please forgive me :pray: ) brut force as the game switch quickly on the "done" screen.

Delta Drift by Archaeognathus 2025-10-11T11:00:16Z

I did not know that pygame can make such game! Really nice entry!

Really love the graphical coherence of your game. Took me time to see the "cargo" number like said above. but other things were pretty easy to understand. Well done!

Mineral Sweeper by gwhyang 2025-10-11T10:37:08Z

It took me time to understand that i can hit the "1" cell. after that I really really enjoy the game. Kind of addictive! Really nice entry!

Katamari Survivors by zexurge 2025-10-11T09:25:24Z

Really nice mix of genre!

I'm curious if you thougth about other kind of upgrade?

Well crafted fun entry!

Capture d’écran 2025-10-11 112626.png

LD59 — Signal

Blipp by vidarn 2026-04-22T15:08:57Z

Another excellent experience! I really love the mood and the "shown, not explained" approach!

As for the paintings, it’s truly a masterclass in composition both for frames and color.

From a gameplay perspective, the idea of sending objects from one character to help the other creates an immediate connection with the couple. Just like them, we want them to reunite.

These ways of storytelling through interactions increase the engagement. Blurring the idea from being spectators or readers to interpreters. It’s truly inspiring.

Well done ^^

Incoming "Signal" by TolMera 2026-04-25T08:14:19Z

Hey, the page is loading infinitely. Maybe consider hosting it differently? Let me know if it becomes accessible agai I’ll definitely come back to test it!

Lightning's Sideline by YukimiItsuka 2026-04-25T09:11:50Z

Hi very cool mood ! As said above it's feel very energetic :smile_cat: Really like the concept

Huge thanks for the AI transparency usage!

Coo-Coo, Chef! by poboy 2026-04-25T08:38:18Z

Very good game scope. The gameplay idea fits the theme really well. I admit I was thinking, 'Wow, I’ll never make it,' and I’m glad it wasn’t necessary to reach the final twist, which I found hilarious. Love the dialogue box visual!

Congrats!

Signal Surfer by hulien22 2026-04-25T07:54:35Z

A super original idea! It’s really alternative!! I don’t have a very nice voice and no singing experience. So it was really that hard (I considered using a synth to play ^^). But I had a lot of fun trying the levels Played on SteamOS Linux + Firefox, I had no issues at all. Thanks for the web build!

D:Code by CosmogonicFrog 2026-04-25T08:03:22Z

Hey, great interpretation of the theme! I really like the effect of the text to decode. However, I think the lack of air control artificially makes the game more complicated. I’d like to know if this was a design choice or a code difficulty during the jam?

The visual and audio styles are very cohesive well done !

Interference by Reglisse 2026-04-25T08:27:24Z

Hey, well done!

I really laughed when the tic-tac-toe game appeared. I had a few UI issues with my screen resolution (800x1280), had to resize browser windows + go/exit fullscrreen but nothing major (I know how it goes :smile_cat: )

As improvment I would have liked a bit more visual feedback when I got the right answer (maybe my UI issues were hiding it).