g-kobu 2021-04-28 19:42
Pretty fun
Foon → Ludum Dare Explorer → LD48 → Aero-Spéléo
By aune
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 605 | 3.69 | 25 | |
| Fun | 390 | 3.71 | 25 | |
| Innovation | 885 | 3.23 | 25 | |
| Theme | 406 | 4.00 | 25 | |
| Graphics | 787 | 3.78 | 25 | |
| Audio | 756 | 3.39 | 25 | |
| Humor | 376 | 3.43 | 25 | |
| Mood | 1406 | 3.10 | 25 |
Pretty fun
Thank you @g-kobu !
Simple but fun.
15:15 :stuck_out_tongue_winking_eye: Pretty fun I liked it.
I'm telling you - when I was skydiving nobody was throwing pianos. I must be getting old :laughing:
I really liked the animations on the main character. He even makes a proper frog position to break his speed. Very cool! All the graphics are pretty cool and the colors are very earthy and pleasant. The music loops is short but definitely adds energy to the whole thing.
It was pretty fun to play. I had the most trouble with level 2 and the 3rd one turned out to be the easiest for me. My highscores are more like lowscores though :grin:
It is an impressive piece of solo work!
Very well done! Not only was the gameplay surprisingly tight and clearly made with care (realized that the collision hitbox was very generous and let me survive close calls, thank goodness), I was also impressed with how well-animated the main character was. I wasn't quite able to beat your high score on the first level, but this was my best score. high score.png
Great game m8! Audio was crisp, graphics were good, concept was good. My only complaint is that it was over way to quick! Also...
You bitches, better recognize!
aero.png
Hey ! @sli @pixelbug @luddegodofpain
Thank you very much for your comment and your improvement idea this is only my second solo creation and it helps me to progress !
@fabula-rasa my cowardice involves that I only know the cartoon networks vision of skydinving ^^
Great game mate. Had a good time playing it. You really nailed it with the sfx and graphics. The subtle No judgement taunt pushed me to complete it. Awesome entry :)
It is a simple but well done game. Good scoping! I would have liked some bonuses or other stuffs to collect along the way. Other than that, good work!
This was a lot of fun to play. I made it my goal to beat your PB on each level:
Level 1
lvl1.png
Level 2
lvl2.png
Level 3
lvl3.png
Music is great and doesn't get too repetitive, which is on of the most common problems with game jam music. Movement feels very smooth and it's easy to control. Collisions could have been improved, I felt like it was a bit inconsistent (sometimes I would die way above a wall, sometimes I would fall straight through the wall and end up inside of it, only to die after getting to the other side). The level layout is nice and I think the lengths of the level are perfect: just enough to not easily remember all of it in your head but not long enough to have no idea what's coming up. I would've loved if there was a key to reload the game, like with the R key for example. Right now I had to move my hand to the mouse each time I died which is the only thing that became a bit annoying after a while (I played with arrow keys). In fact, since the mouse isn't used you could have hidden the mouse completely and just have the game be navigable with the keyboard on it's own, then the mouse wouldn't feel as out of place. I think adding falling stuff was a really good idea because it adds a whole new layer to the game where you have to keep in mind what would happen if a big piano were to show up above you. Most people (me included) just made a game where you fall downwards, which makes the gameplay a bit more bland than what you have here. I also think that not making the levels procedural (as well as having the falling objects on a set timer) is to your advantage, since it removes all elements of RNG when "speedrunning" the game.
That was one big, unstructured block of feedback but to summarize I think this game was a lot of fun :)
@rajatg héhé ^^ I was wondering if anyone would wait long enough to see it, I don't know if you saw that if you wait long anough again there is another message
@jonathan-lorenz Thanks for your idea, do you have any idea how to mix this with the time attack?
@marcus-otterstrom Hello marcus ! thank you for your comment it summarize well the improvements idea that I received (I feel quite dumb not having thought to the restart button).
I admit that it is such a pleasure that you understand exactly all the choices that I made about no random and falling things (that don't deserve the original story in fact) so ... It is, like, good to feel understood ^^
@aune That was just a thought, to give players rapid choices. "Do I take the safe path to the left and escape the falling piano, or do I go the dangerous path to the right to get the bonus?"
Bonuses could be things like having a one use shield, a few seconds of slowmo, a "destroy all falling objects" bomb... Could also be collectables "Find the golden kitten in each level".
@jonathan-lorenz Hoooo... I love the idea of falling kitten ^^ Thank you I'm starting to think about my post-jam version and I think it could be a great idea (why not a falling bonus too that leads too speed run even without time attack)!
The audio and graphics are really cool. I like the general idea the game has with the air control, the first level was really fun since I managed to get ahead of the piano at the bottom and it made me feel like a bad ass. Congrats on making a cool game that explores the different ideas with air friction and free falling. Post-gamejam idea I have would be to make the levels procedurally generated. I agree with the sentiment that a cat would make it cooler, I believe there is a cat falling game in the top graded games. <3 <3
Nice animation, but I felt that I hit bad RGN a couple of times. Maybe allow me to see a little further while I´m falling.
Hello @chrisap thank you for your return, I found really hard to make a correct level (that why I tried 3 suggestions more that 3 real level)
@binaryprinciple Hello thank you for playing and your return. I thought I wrote it, there is no RGN in order to make time attack possible. In my opinion (maybe I'm wrong) it would not be fair to make random part in "speed running like game". I'm sorry if this disrupted your gaming experience
@aune np, I enjoyed the game, maybe my skills were not on point.
Fun game. During my 3rd or 4th try of The Cave I glitched through a wall, and I could continue flying inside the walls freely, handily beating everyone's records:
aero-glitch.jpg
Also, every time I beat a level all the buttons on the victory screen were broken and I had to reload the game :-//
Nonetheless, this plays very smoothly, and it has a lot of funny touches, well done!
The graphics, music and sfx were good. I found it a bit hard and that was good for my taste. Overall, a really good entry.
Thank you for your return @chrisap @ditam !
@ditam I saw the collision glitch too (And did not got the mental force to fix it) very strange UI bug indeed... I've no idea yet about how to fix that, thanks for the notification !
[We played your game on stream!](https://www.twitch.tv/videos/1023830637?t=02h56m10s)
I definitely see some speedrun potential here! The hitboxes felt a bit wonky here and there, but overall this was a super solid experience. Well done!