Foon → Ludum Dare Explorer → Users → Sli
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 49 | Unstable | Neon Tower | jam | 486 | 3.71 | 3.63 | 3.20 | 3.93 | 3.85 | 2.10 | 3.35 | ||
| 2021 | 48 | Deeper and deeper | Into the Abyss | jam | 1098 | 3.42 | 3.30 | 2.86 | 4.07 | 3.13 | 2.17 | 3.54 | ||
| 2020 | 47 | Stuck in a loop | Remember your actions | jam | 881 | 3.44 | 3.25 | 3.53 | 3.86 | 2.89 | 2.68 | 2.87 | ||
| 2020 | 46 | Keep it alive | Virus Simulator | jam | 2353 | 2.83 | 2.69 | 2.95 | 3.56 | 1.61 | 1.43 | 1.80 | 2.25 |
You lost me at the songs :laughing:
I liked your entry. Also you made it well.
37 Goblins dead because of me :smile: I liked it very much. I Liked how you managed to keep the puzzle challenging enough, but not annoying. Good Job.
I protected it. Fun and challenging.
Looks very good. Good job. Only controls didnt feel that smooth
Just like hosting my teenage B-days :laughing:. Good entry. I had fun
Interesting mechanics. Good job
Nice and simple. you should add score
Interesting Idea. I had fun. Good job.
Great entry. It was pretty accurate I think good job. Only Issue for me was the font, but after zooming in and getting used to it it was easier. BTW i also made a virus simulation, check it out if you like.
Great entry. I was going to complain about mouse sensitivity, but noticed your answer, that ther is a setting for this. Overall I had fun. You can go long way I think if you polish it
Cool idea. I found myself spaming the mouse button.
I liked this so much. TY for the entry. Bonus points for the final. I liked that you managed to put lots of design flavours like camerashake and stuff. The game felt prety finished and polished to me.
BTW on level 10 I found an exploit, because I restarted several times. I noticed that i can leave the flower on one pipe safely, went forwards (super zoomed out) cleared the level then went back for the pot.
Overall great entry.
Very well made. You should persue it. I have no negative feedback. Feature idea: it become brighter near the Sun.
Pretty and addicting. I liked it.
Very nice idea. I liked it very much. Contols where Q and D, a bug I guess. Also time moves strangly Overall great entry
Great entry. It was too hard for me to advance. But maybe its me :laughing:
Creative and fun. Good job.
My favorite so far. Good job
Nice entry. Beautiful and relaxing. :fire:
Good entry for a first jam. I think you should continue to polish it so that it feels more finished. There were some bugs. Sometimes going backwards makes you fall of the level. Also monsters were pretty easy to kill just spaming magic from distance.
Pretty fun. Good job.
Cool idea. I think the game should feel more "urgent".
Great idea :thumbsup:
Fun and challenging. Good that it is so hard to summon demons. The game is pretty self-explanatory, plus the tutorial is right there, so I think you are good here. What I think you are missing is an indication of the fail itself, 1,2 seconds before the end screen. So that we now what we do wrong faster(like after the first fail). Also your screen size is a little big, so I didnt see the eye at first.
Pretty cool :thumbsup:
Heh. Funny and challeging. diving for potatoes made my day :laughing:
So you are the game lol, literally :laughing:
Great entry. Liked the puzzles design. Good Job.
Great take on the theme. I liked it over all. The "press return to restart" doesn't work for me.
Wow super hard from level 1. Hardcore :smile: I managed to beat. A gamer shouldn't quit on level one.
About the game, it's great. I liked your mechanic very much and the music was nice. I wanted to play more but this is too hardcore. Please consider making difficulties next time :smile:
I got only 68 loops. Nice work. I would love to see more levels of that one. I liked how you made some loops impossible to get. Overall great.
Usually when you play Jump&Run games one of the objectives is to collect all items. Thats why I find making collectibles impossible to get interesting. I don't know this for a fact, but in a sense it removes the urgency to collect them all and at the same time if you want to be challenged you still can try take as much as possible.I feel it benefits both type if players.
The concept is great. If only you gave yourself more time to add a couple of more levels. Controls were OK for me. They were clearly explained.
Wow great job. I think the mechanics are great. You just need more polish and gameplay. I managed to destroy the the planet after all, but I'd love if there was some easier control over the trajectory
Comment when you fix it, so that we can play.
Nice take on theme. It took me a little time to figure out that the item with no barcode is the separator for next customer. I liked your idea of upgrades. Good job
I got the cup, Yeey. The best puzzle I have played from some time in general. I liked how you utilized the mechanics and also managed to do theme relevant. On the last door I noticed the smile as soon as I realized I blocked my creates pretty bad. :smile: Great stuff. Good job guys.
Ha. That was a nice experience. You made so many levels. I was starting to get "enough" of it, but managed to finish. I liked it very, very much. Good job.
Wow so much content. Good job!! Great entry. Beautiful and funny.
Btw the automatic run from the rat, broke my controls and got stuck.
Pretty nice game. Challenging as well, but in a good way. You designed the levels pretty well. I liked it good job.
Fun and challenging. Good job
Wow great job. The puzzle part was good. The rooms layout was so difficult. It really felt like you were in a loop and the rooms were changing places. My only complaint is the timer. I think you had to give more time. Because for a new player it is impossible to beat this in five minutes. So you have to restart the level again and again and quickly lose interest. I think your game would be more fun if the player really tried to find him self around and beat the game, but the urgency just takes this away (That is personal feeling of course) Maybe boost timer every time you solve something. Overall great job.
Wow that was fun. but....I WAAANT POWER UUUUPS :smile: Overall pretty good job guys. I can see this one expand to a full game.
It took me 10 loops. Nice puzzle, the music is the best part for me. Great mood. It took me some time/tries to realize I can actually go to the box, because you have to be precise between the obstacles. I didn't have other issues with gameplay. Pausing breaks the game and you have to restart and even reload the whole game.
Heh. Some treat for programmers. I liked it very much good job.
Interesting take on the theme. Pretty original to use the IDE.
That was fun. Great work on the audio.
53 death for 1 loop LOL I liked it, It feels simple at first but is fun and challenging and yet it is not frustrating. Controls felt pretty nice in my opinion. I liked the persistent blood touch. Over all Good job. Finishing it in five hours is impressive on its own.
Cool concept. I liked how you hint only one item per group. This makes the player think and not just scramble. Level 2 gets you stuck with some combinations.
hmm very interesting concept. I had no buddy to play with, so I just fooled around a little bit. I would love to see it in action, so that I can feel the game better(like is it fun to play, is balanced and so on. Maybe if there was a bot(witch I realize you maybe didn't have time to do) we could see more or less of the game. Overall I like to see new stuff, so I like your project very much.
Wow nice concept. Took 2,3 tries to figure out what is going on. And then played far too much :smile:. My only issue is when there are to many barriers (like 40+) it is pretty difficult to mix them. I would love an option to cancel a choice, because when you misclick when they are so small you are basically screwed. Also this is not big but when you are mixing you are still moving and this leads to being hit by the shadow some times. Overall I had great fun. I didn't try easy mode. I had great fun. I will actually play one more now :smile:
Edit: I managed to run it out of memory :smile: So i went for smaller combos 2020-10-15.png 2020-10-15 (1).png
Great fun, great fun, I am going to bed now :smile:
Very cool. I liked the plot very much. It seems that Lily has some lives, before her death, but there is no indication of that.
Overall great entry!
I looked into it with interest. Very original. The concept is nice. The theme is good. You should really think of expanding it with some non-standard deck cards. There are a lot of card deducting games, that are pretty successful. Good Job
@mosegames, @tryston Thanks for the feedback. I guess I should have explained it better. The Idea is not to just go to the door(it doesn't even work). Rather repeat all you previous steps and then add one. (I.E lvl1 coin, door, coin, lvl2 coin, door, coin, potion, and so on.)
@ditam Thanks for the feedback. Yes the door turned out to be misleading for some of the players. I totally missed this while designing the levels. That's why I find LD Jam so useful. You learn many important game design stuff in practice in a short time and free of charge :smile:
This is great. I loved the design and feel. Very relaxing exploration game. I personally liked the "you are not listening" mechanic. It makes you slow down and think a bit. So if it feels frustrating, it is not the mechanic itselft, but more like there is no instant feedback what is happening and if you miss something you are basically stuck. I myself reached the chest, but after several restarts couldn't figure out how to advance more.
Over all I liked it very very much. Good job!
Fun and challenging. I see people complaining about friction, well it does take time to get use to and it does make it even more challenging with this enemies, but if it by design I guess who can blame you.
- The twist - a little harsh, I think. Generally it is not a bad mechanic to punish players for mistakes or poor play that way. But choosing doors randomly is a chance, not skill, so it is normal to be frustrating.
I also liked some of the touches you made, that were forementioned. Overall good job.
I manage to beat it. All the magic is mine now :smile: Here is some constructive feedback: -as it stands now it is only trail and error. This takes away from the player feeling smart in anyway. I liked how you change the door knob color. -The guards were a nice add for complexity. But sometimes there is a bug that there is no guard around you and you still get hit. Maybe you have some collider issues, I don't know. -The controls feel a little bit clunky at first, but then you get used to it. Maybe you should try turning with the mouse instead of A/D
Overall I liked the idea very much. It just needs more polish and more player control. Good Job!
Very, very beautiful! Good job. Great idea and execution. I liked the lasso and stake mechanics a lot. Overall It is a great entry. If I must give any negative feedback It felt a little irritating having seconds remaining in 60+ seconds level and wolfs falling on rabbits heads. But that's pulled out of my fingers. You get a good score :thumbsup:
Nice take on the theme and the snake game. I got 64% on medium. On small it did break when there is one free box left. Overall I had fun. Good Job.
Great entry. I agree with other comments it is great overall. It gets pretty challenging, but in a good way. Maybe if we had 1,2 more retries, before the big game over :sweat_smile:
Cute puzzle platformer. Also this looks exactly as my kid hamster :smile:
It looks really good, The mood is great as well. The game and story idea is great, but in way it is not fully translated to the player. The goal doesn't become clear from the game itself, maybe if we got some guidance or clues it would be better. Overall great job :slight_smile:
Pretty fun. The mood and feel is great. Good job.
Great entry. So much wanted to see the ending, but couldn't. I finished 4 quests and couldn't advance anymore. Just wandered far too long and quit. Overall Great entry. Very impressive.
I got out. Good Job. Great take on the theme. Could use some music. Also most of the levels you don't need your dead bodies. I would utilize this more. Overall great good job.
@kirby Tell me about it... :smile:
Wow. Great job. You managed to hook so many levels. The game is great all around. My only issue is it is a little frustrating when you are brought 2,3 levels back, because of taking a chance. Usually this is a good mechanic to punish mistakes. But your game is intended for trail and error progress. So when randomly choosing a pit to fall in, I don't feel I make a mistake. I hope you understand my point. I got to level 18 and I quit. Overall Good job.
Great concept. I was ready to play more levels. I liked how you made your colliders. This can be expanded pretty well I think. The web build is OK btw.
Great puzzle. I don't have a screenshot for you, but I fooled around pretty long at the last level. Sadly block tiles don't appear in the inventory when I create them. Do I miss something or U just didn't implement it. Any way great game, good job. I had so much fun
That was surprisingly fun and addictive I liked it very much. Great Job.
Wow pretty nice. I also liked the permanent version better. Maybe you can try some input magic. If you hold button longer it is temporary if you click is permanent.(If this is even doable in your project). Overall I liked it very much good job.
Great Job. I was hoping the end was just a checkpoint I would have played more. The game is very good overall as it is. Nevertheless if I must suggest something I think it would be fun if you had some randomization of the obstacles and maybe even replaying the level with harder ones. That would easily give you 4,5 more levels on the game as it is.
Good first try. Do come back next time 😊
Pretty impressive, Good job. I liked the thematic ending. The crows were a nice touch, I don't know if there are supposed to harm you, but I liked that you can kill them with the stone. Over all great job. I can see this becoming a finished product
Great, Great Stuff. I gave up at the third pattern. This rude boy keeps pushing me, not giving me a chance to learn the steps :cry: I liked it very much. Good Job guys.
Nice game. Sometimes seems that there less viruses then the UI suggests.
This was fun. A little challenging I think, but yes pretty fun. Maybe you could start just a little bit slower. I liked the graphics. Over all good job!
Great theme take. The ball seems to go slower to the left. If you were going for this setting then it is OK, I guess it makes it challenging, but it made the orange block level impossible for me. Overall great first jam. Also (being nice :wink:) Getting feedback nice or not is the best thing that can happen to all of us.
EDIT: while rating you I saw by accident that Q is for left. You should fix that. Most users use WASD for movement by default. I will try again.
Wow. Great Puzzle. Good take on the theme.
Nice take on the theme. I got to level 5 and it started to get repetitive. I liked that going to the menu, doesn't back you to level 1.
As for the theme good, you nailed it :smile:. The game is pretty simple and it works, but next time try to add more. Like some increasing difficulty. It doesn't have to be something complex, even some polish or simple sounds could go far.
Pff the Mafia guys are tough. They got me. It is a little bit slow and repetitive I guess, I wouldn't want to retry. I feel I saw the whole game, even without beating it. Maybe I missed something cool at the end. Otherwise as far as game design I think it is a good entry. Liked your Idea/Story. You could try aim at mouse direction.
I hade fun. Good Job.
Great concept. It looks and feels pretty good. The problem for me is the camera is going crazy, Maybe you should tweak it more. I managed to take the "green thingy", by hiding, so that there are not so many bullets. All the bullets seem to pour in one place on the level and they still hurt you, and the thingy spawns in the middle of that. Over all great concept. I liked it
Nice work. Good take on the theme. The game is not complex, but you compensate with great mood. btw I noticed that you can pass the whole 1st level if you stay still.
Very beautiful. I played it trough. Good Job!
Wow!! Great experience thank you. Pretty suspenseful as well.
Great, Great stuff. Good Job!
This is a fun puzzle game. I liked it a lot, music is good as well. A speed up mechanic would work great. On the 5th or 6th level I pressed "Menu" accidentally. So I quit and didn't play it trough. Overall great entry
Interesting concept. It looks like it needs more work to be done, in other to engage the player more. As it stands now you press on random spots, with no control and goal what so ever. I read your reply in one of the comments explaining your idea and motivation. It sounds pretty awesome.
I don't see a game link. Only source.
Great take on theme. You could make some hints, so that we get indication if progress is made. It gets too repetitive and probably the player wouldn't finish it. Music and SFX will change the experience completly.
Great presentation. I enjoyed playing the game. I liked the firefly mechanic. Good Job.
I liked it. Felt pretty good. I liked the choice off respawn & restart. Good job
YEEEES I felt awesome playing this and melting the snake :smile: / At first glance it looked simple, but playing felt so good and immediately proves you wrong. The music is on point. Great job
Fun. Good job for so few hours.
Pretty cool that you made it with your kids.
The best entry I have rated so far. Maaan I love the level design, good job. I gave up after 15 minutes, but I definitely would have played more if I had the time and it doesn't seem impossibly hard at all. This type of game is meant to be hard, that's the point. It is difficult to find any flaw in the game from start to finish. My only complaint is the resolution was to big for my laptop screen and I didn't see full screen option as well, so I didn't see part of the level. Overall great entry. Good Job!
Great entry. Very beautiful. I played it trough and i liked the experience. Good Job.
I liked it very much. The music was on point. I really felt I was in mysterious robbery. The puzzle part was pretty good as well. Good Job
The HTML version is a little buggy I guess. I didn't get the experience as other comments. But for what I could see you managed to achieve great atmosphere.
Very nice idea and great work on the it. I didn't manage to solve it but I think I was near the end. I liked how you grey out combinations that have been tried. The board became pretty messy at the end, but I guess that's how is it with detectives :smile:
Nice entry. I'd love to see a goal of some kind. But still it was fun exploring.
Interesting take on the theme. It would be useful if we had indication on the part of the level that leads to the next reality. Obviously as of now it is always the last room, but if you were to expand this I think it makes sense. Good Job, keep it up!
Well I enjoyed playing it very much. I was actually deep in it until I found a bug by accident. One of the bots pushed me out of the level. So the theme got literal for me. :rofl:. Obviously I didn't start from beginning, but I liked it very much. Overall great entry. Good Job.
@rkhadder Thanks for playing and the thorough feedback. I actually have all the logic for depth dependent damage done. I spotted a stupid bug at the last minute and decided to comment the whole thing out, as I also did't have any indication for the damage. I also definitely needed to leave some time to balance the settings I have in place already.
@eonarheim @tengusheath @testudor @silkypantsdan Reading your comments I realize the game feels easy. Sadly I didn't have time for the suggested features, but I definitely could have tweaked the settings that I already have in place. I just left so little time for game balance play testing.
@juanj7 Thanks for playing and for the suggestion.
@kaleido @panurge @kingofnova @jason-harris Thanks for playing and the good words.
I'm looking forward to playing all of your games. GL all.
That was pretty cool. I'd love it was just a bit longer. Anyway great entry, Good job!
15:15 :stuck_out_tongue_winking_eye: Pretty fun I liked it.
Good job. The game brings great mood. The grappling hook is a great mechanic, although I didn't find us of it.
Nice action/puzzle. Good level design. I played it through and I like it. Great Job!
Great entry. Very atmospheric. I liked the exploration part, but without the hints you are basically lost in an endless world. Maybe if we had some kind of objectives with hints in the game it would be even more hooking. Overall great job.
Nice Idea. I managed to beat it. The worm is pretty though.
Pretty fun. I enjoyed playing this. Good Job!
I liked how it looked. It bothered me that I didn't understand if workers bonuses were cumulative or I could have just one of each type. After some point it felt a little repetitive. Good take on the theme. Overall good job.
Interesting idea. I would love to see health and damage indication. Also is it even possible to kill robots without getting hit. The beat mechanic is interesting as an idea, but it definitely needs more work to feel more fluid. I couldn't beat the second level.
Great first entry. My only recommendation move the camera down a bit, so that the sub is more in the top of the screen. That way we can have more time to see what is coming and actually manage to take the buffs. Continue the great work.
Great entry. The mechanic is very well achieved. Good Job!
Short but fun. I liked the idea. Good job.
Interesting idea. I managed to build some bridges and the gummies started crossing. Is this the idea? Maybe you should think of little more feedback to the player.
Wow. Pretty interesting. I enjoyed it very much. Music is definitely great, but I love the design as well. I hope you get good rank guys. I love it :smile:
Very interesting. I enjoyed it. Rotation was a bit fast for me. One move of the scroll flips the figure 2,3 times. Is this intended? Overall good entry. COngrats!
Nice boobies. :smile: Good hook :cat:
Pretty challenging, but fun. Good Job!
Interesting idea. Only issue for me is when rock and box spawn together. Overall I liked it good job!
Veeery interesting puzzle concept. I liked it a lot, especially the later levels where you can not just spam left/right up/down to transform. You managed to put a lot of levels, good job. I'd love to see minimum moves per level and other cool puzzle perks f witch you surely thought. Overall, pretty good, Congrats.
You have managed to create great atmosphere. I enjoyed playing it. I don't know if I pressed sth, but at a certain point the game just reloaded from start. Overall good entry I liked it.
Very cool. I liked it a lot! Good Job!
I had fun exploring. I loved how you made the cracked walls with light coming through. Ctr + W was also an issue for me. It closes the window :(, which is a bummer. Overall good job guys :)
Wow, I liked it a lot. Simplistic(in a good way) and fun. Good Job!
Nice take on the theme. I tried to follow politicians in real life example, and ignore everything. That was fun :smile:
Wow this is great. You made an awesome job. It feels and looks very good. My only complaint is that the shop doesn't pause enemies and disappears before I can decide what to and if I buy. But if this is a design choice it is OK, it doesn't affect my grade. Good job guys!
Well I had a great time. I like it very much. The only issue was the text, but once that was out of the way, the fun started :smile:. I wonder is it endless? Is there a way to not get executed :smile_cat: Overall great entry. Good Job!
Interesting idea. I see it expanding :)
Wooow I'm dizzy, but maybe it is the beer.
Good design choice with the colors. Music was on point.
I'm stuck on this level. Do I miss something?
Capture.PNG
I enjoyed playing it. I guess I would play thorough if I haven't stuck. I liked how you made different weight for the Mechas. Overall great entry!
@jon-nova I see. Yeah it makes sense now. Maybe you could make a transitional level with only one platform and two mechas and make it super obvious that one has to die. Or even something extreme as 4 mechas and 1 platform. Anyway great puzzle :)
Super pretty. Great Job! I'd love to see some win condition :)
The game looks beautiful. At first I didn't realize I can move. The mood is prefect. Good Job
@sephowepho @circle @azylmarillion @zinnin @kadecgos @zack-andre Thanks for the comments, off to check your games :smile:
@deborah-messaoudene @proxy-games @thesedatedprince @trypants @ooyjian @chargrills21 @ditam @scidev @lelulagames
Thanks for the feedback! I will try all your games tonight :)
@legiongrifst @jon-nova @pabulum Thanks for the nice words.
@t-r-e-f-e-t-h-e-n Thanks for the feedback. I definitely have to give this more thought. As the design stands now the move and rotation speed increase slowly with every next shape. So I set my the highest(In my opinion) speeds for the 50th shape(the end of the level) and calculated backwards. But yeah at the beginning rotation does feel slow. Again Thanks :)
@flywolfe To win you have to make 50 shapes without dropping. There is a counter in the UI. The thing is I didn't tweak the variables as well in the last minute and it turned out a little difficult to do so unless you practice a lot and get lucky. Design-wise the trick is to build a good foundation with the simpler shapes. Also as time passes by the shapes in the tower become static so that helps as well if you manage to stack them good. The easiest fix from me would be just to remove the game over logic when you miss a piece. But anyway thanks for playing :smiley_cat:
@cloudlunar @fupi @sherwood @potkirland @gus-goucher @turquoise-moon Thanks for the tips and the feedback. It means a lot :smiley_cat:
@npr0nn @thieme55 @atmospherium @javicoder @naali @evokesoul Thank you all for the feedback and nice words. I can't wait to play your games as well.
@outfrost thanks for the feedback and the tips in your stream. It was really helpful.
@civmaniac Wow thanks for the screen share. I think this must be one of the top results. It turned out a bit difficult and I can tune it pretty quickly to be finishable. But at the end of the day I decided to leave it that way. After all this was the original submission. For the glow, yes I used the simplest environment solution of unity. There are 17 or 18 shapes and each one gets a random of 6 of 7 pre-chosen colours when created.
@denatus Thanks you took time to post a screen shot. I think you must be the highest scorer. Thanks for the feedback. If I were to work on the game afterwards, the bounce would be the first thing I'd look into for sure. It is a matter of tweaking, I have tons of variables, just as always was left with literally minutes to playtest :smile:
Pretty addicting actually. I liked how you designed the difficulty. Very good entry for a first Jam, Good Job!
Heh very wild idea. I enjoyed it. Maybe you should polish aiming a little more. Overall good experience :)
Wow good job at pulling this through guys. I like it very much!
Very pretty. I can connect it with the theme. Resolution was a bit strange on Windows yes, but once you resize the window everything worked fine.
Crazy fun! Good Job
Heh this is meta. I enjoyed it very much. It is smart and funny. Good Job!
Wow very nice and engaging. I liked it a lot. After a while I just started freefalling I found it amusing :smile:
You've got the title pretty well. I definitely got dizzy, but I enjoyed playing it.
Very interesting puzzle. I enjoyed it. Good Job!
Wow. It looks good and the mood and feel are great. Good Job!
Nice idea, Good implementation!
Simple, but very well executed. I liked the mood and look of it. Physics are on point. Overall can't spot any flaws
Wow I didn't expect to like is as much as I did. The level design was great, getting progressively harder and adding the new features was balanced very well in my opinion. The game play also felt pretty good. Well Done!
Hahah I had so much fun. Great job Devs. I hope you get as good grades as you deserve.
This was fun I managed to stay alive for two minutes until I was blocked hellishly. I didn't have problems noticing the bullets. I'd love to see a win condition. I also think it would be fun if there were collectibles. Good Job Overall :)
Fun idea. I can see it expanding :cat:
Nice combination of Tetris puzzler and tower defense. I liked the concept. Good Job!
Nice take on the theme. I enjoyed playing it!
Pretty cool! Good Job!
Interesting idea. It was pretty funny. Good Job
Wow I enjoyed this very much! I liked all the little details that you managed to implement. I have no negative feedback, I just want to ask how to use the mandrake? Did I miss something?
Overall very, very good. Congrats!
Well that defiantly woke me up a little :smile: I liked the mood. It was intense, but not unpleasantly, so you made a pretty good job there. I used the first item 4 or five times in a roll. Played doesn't get feedback that must continue forward. Maybe deactivate the item after it was used.
Anyway, great entry, good job!
Simple but pretty fun. I have no negative feedback. Good Job!
Overall great entry. Nice work with the tutorial. The text in it was a little to much for me. I Liked the mood. Good Job!
Heh. Fun idea. I'd like to see different advantages/disadvantages of the animals. Also the colors were very overlapping and together with the horses can make you a little dizzy. Overall great entry. Good Job!
Heh, that was fun. Good idea. Art is on point.
Pretty cool. I liked it much more than I expected. Controls are nice once you get used to it. It took me some time until I understood you can press down as well, witch helped a bit. I couldn't qualify for the rankings :(
Interesting idea. Maybe some power ups? Or some other type of progression, because it gets repetitive after a while. Maybe don't make difficulties, but rather start easy and then increase difficulty. Anyway great entry I enjoyed it :smiley_cat:
Very fun, good job!
Great entry for first Jam. And you managed to make so much play time. The levels were well designed, Good Job!
It was fun. I had difficult time trying to calm down the monsters, but at the end of the day they are ....well - monsters :smile:
Good Job!
Very interesting idea. Nice take on the theme. I had a hard time figuring out exactly which is the best strategy, but still had fun. Good Job!
Looks pretty interesting on the video. I'd love to play it. Sadly I can't :(. Maybe if you had some AI, even super stupid and simple... Also as soon as I enter I am in the red level, no buttons, no UI. Do I miss something?
Ha I enjoyed this more then I though I will. With a little polish you can go a long way. Overall good job
Cool idea. I liked how firing pushes you back. I also managed to get to the last tile, but an angry capsule pushed me. It would be cool if you could push enemies of as well :)
Pretty cool. I enjoyed playing it. I'd love to rotate blocks, but I guess locking rotation was a design choice. Overall great entry. Good Job!
FUN! I liked it. Good job
Cool idea. Nice graphics. I found it a little bit hard to control at first. Maybe you can think of other control scheme. Anyway, great entry :)
Well that was pretty engaging I enjoyed it so much. I couldn't beat it but gave it some good time. The only issue for me is I don't like diagonal like grids in general. But this does not effect my grade. Really great job.
Well.. I almost reached the 400th year, but didn't listen to your advice and the angry wizards ruined me :smile:
So here is the feedback. UI with resource yields would certainly be nice, but explaining them here also made it playable. I think maybe you over scoped, I would enjoy this more if the map was smaller and it had less buildings, but more polish. Game mechanic wise I'd Love if you could place more roads in chain and not wait for them to finish building, so that can reach other cool areas quicker. Seeing the "you were tired screen" just made my day :smile: I will get a consolatory star for that :smile:
Hey listen, I liked it very much I only give so much feedback, because of that :smile: Overall Good Job!
That was difficult, but pretty fun. Also good take on the theme. Good Job!
Great Job! My best play until now.
Fun idea. I liked it. It got a little difficult for me after level 5 with all the reading of the rules, so I couldn't finish it.
Nice puzzle. You hooked it well with the theme. I'd Love some sound :cat:
Great concept. I managed to get some of the endings, but at a certain point I felt I was just hacking trough. Like when you have to choose intensity, do you have to guess the correct numbers or is there a hint that I missed?
Overall I liked it very much. It is obvious that you have put a lot of work and thought into it. Great Job!
@der-mondhase I see. Maybe you could add a hint then that you can either be good or evil. As I played I always tried to do the right thing :angel: