Antarctica Story by Nghia Lam 2020-04-23T20:35:20Z ♥ 1
Very nice graphics. I agree with some of the advice above about introducing too many mechanics at once. Also you might want to start without spikes initially just so people could get used to it. I got stuck on the second screen. Couldn't go right, couldn't go up so jumped down and died. Not really sure how to get past that. I also agree it is a slow turnaround time (the intro, the fade to black and the end credits) and especially for a hard game where you die instantly you might want to allow people to speed that loop up. Good effort tho!
LD48 — Deeper and deeper (15)
More Bass! by Substr 2021-05-09T23:02:35Z ♥ 1
Very fun little game, well done! My only suggestion would be to have the bass notes maybe destruct when hitting the guitar players rather then continue though as it would make it harder (would need some rebalancing though). Either way, very good job!
Deepz Explorez by khaotom 2021-05-09T22:58:21Z ♥ 1
Super vibing and loved the colors. Lots of atmosphere. Great feel. I also habitually wanted to mash jump but it was also sort of relaxing to not be able to. Catching the bird was harder then I thought it would be (even though it is kind of simple). Good job stretching a lot of game experience out of a small amount of gameplay!
Debts and Pandamonium by Cyzaine 2021-05-09T22:43:31Z ♥ 2
Looks, cool! Really funny item names and I like the concept of getting into debt for them. I also had the black squares in that same instance and also Pandaboy snip bug2.PNG
It might be an issue with your image import settings or compression settings for html? Just guessing. Also the HTML performance was kind of laggy so some image optimization wouldn't hurt. Very cool and a great start!
Space?Space!SPACE by Meta-link 2021-05-07T20:15:30Z ♥ 1
Cool little game! I personally found the controls a little too twitchy for my taste but I'm sure people are into it. I also found the combination of the background, tiny projectiles and scrolling made me almost cross-eyed and I couldn't play for more then a couple of minutes without getting dizzy. Having the camera smoothly follow the player might help with this, as would increasing the contrast (especially value contrast) between the background and the projectiles. Even though it is blue on pink (high color contrast) they are the same value basically (put a black and white filter over to see) so it is hard to distinguish. Obviously there was a lot going on that I didn't experience and it looked like a really cool game so I don't mean to sound so negative, I actually thought it was really cool and ambitious. Audio would also help a lot but its a jam game so I understand. Good job!
Dokiss Space Explorers by R2D48 2021-05-07T20:08:11Z ♥ 1
Nice graphics and audio, really enjoyed the little greetings. Could have used a little more variety and it wasn't totally clear the relationship between the stats from scanning and interaction (I didn't really think about it that hard but it wasn't the most clear). Cool little FTL style game tho! Great job!
PANEMUAN by etrealjunior 2021-05-07T19:56:12Z ♥ 1
Great mood, audio and music. I also really liked the art style. I was a little confused about the gameplay, I got to an exit and then it restarted. Perhaps something a little quicker then falling again would be useful the second time around (or fall quicker?). One little nit picky thing was there was a bit of a fuzzy background tone to the audio voice recordings I found distracting. Very fun and interesting game overall tho! Good job!
Archeomoleist by aniur 2021-05-05T21:00:30Z ♥ 3
Surprised myself how much I liked this. Great mix of tetris /snake. One suggestion is to make the idea that you can scroll down deeper more obvious as I didn't realize that at first. Maybe start with a "floor" that is visible for the first level so the player can see it get deeper. Cool idea and very creative though!
Kurou's mind fights by NoCymer 2021-05-05T20:58:06Z ♥ 1
Graphics are super nice, I liked the character and environment art. I thought the music was very class NES and enjoyed it. The combat was a bit finicky, it felt like you had playtested it only yourself and were used to the exact measures needed ;) Perhaps a knockback effect would help as well. Tightening up the jumping and movement would also help this a lot. It feels like a unity rigidbody, so you might want to try increasing both the drag and the jump/movement force, which will make it feel a little more explosive and less floaty. Between those two variables and the mass you can get a lot of different gameplay feels. A font for the title is also a quick and easy touch that adds a lot to a game. I thought the idea of losing control of the player was really cool and you should explore that in more detail. Good effort for a Jam and I hope you keep at it!
Spacepunk 48 by mlkvr 2021-05-05T20:48:11Z ♥ 1
Cool start, echoing some of the other folks, starting a little simpler or with fewer mechanics would have helped. I liked the music and tone of the game though. Also, some simple things like having the buttons and UI elements stand out from the background a little better (a frame, higher contrast, etc) and or having visual icons for the numbers (a little human) would have helped. A game that does this really well is Offworld Trading Company, which you would probably like if this is the game you made. Good effort though and keep at it!
trabitboy_ld_48 by trabitboy 2021-05-05T20:41:56Z ♥ 0
Good cool start. I liked the art (the drawings) style. Some audio would have gone a long way towards helping it feel completed. Also, I would suggest you make the players hit box a little smaller as I tended to bounce between floor and ceiling if it was tight and it was hard to get through small openings. Good entry and I hope you keep working on it!
Stare by Rewdas 2021-05-05T20:08:46Z ♥ 0
Same as others, I used half my ammo thinking my mouse wasn't working, some reactive feedback when shooting would have helped. Like others, I enjoyed the atmosphere and creepiness of the vibe. Good effort!
Deeper Sea by LRVStudios 2021-05-05T19:53:39Z ♥ 1
Echoing what a lot of other people are saying, cool start, could use a little refinement. I didn't seem to be able to move horizontally? Not sure what I was missing. If you cut 1/2 the features and focused your effort on refining what you had left it would probably be stronger but that is pretty typical of a jam game (or many shipped games). I enjoyed the atmosphere and the art and thought it was a cool and ambitious entry. FYI, if you want to post an updated version people can check out, just leave the old LD entry version listed separately for people to rate the compo version but you obviously had some interest based on the amount of comments here. Good effect! Keep at it!
What Happened in Addison's Grotto by Junebug 2021-05-05T19:20:29Z ♥ 1
Interesting and spooky with great atmosphere. I'll be honest I didn't totally figure it out and seemed to be stuck after about 30 words but you did a really good job of making the player come up with a story in their heads just through simple word association. Very interesting concept, loved the art and tone. I could use a larger font though! The intro did a great job of setting up a spooky encounter using very simple effects. Good job!
Fishing the Deep by DDesignDude 2021-05-05T19:10:29Z ♥ 1
Pretty impressive just making a DS game in a compo! The emulator was easy to run on Windows. Enjoyed the audio and great tone to the world. Could be a little longer with more fish but a good effort!
Descent of Anubis by Plutonium Powered 2021-05-05T19:05:31Z ♥ 2
Really good atmosphere and audio. The use of 2d/3d character art was pretty interesting. I did find the perspective hard to tell where the player was. Perhaps moving the light source to either be offset from the player in the Z plane or using stationary torches for lighting instead would give a more obvious shadow and help orient the depth correctly. Very cool effort though with lots of atmosphere and style!