FoonLudum Dare ExplorerLD41 → Stupid Monkeys

Stupid Monkeys

By dylan-fries

View on ldjam.com

CategoryRankScoreCount
Overall2.665
Fun2.335
Innovation2.005
Theme2.165
Graphics3.004
Humor3.004

Comments

samuel-qian 2018-04-24 09:25

I like the feeling of this game. But it's short of things to play. It seems that you may have some good ideas~~ Wish you have got some improvement of skill, and do it better next time !!

gemberkoekje 2018-04-24 09:30

It looks interesting but it's a little confusing what the point is of the game. Also it took me a little while to figure out what the food was, and why there was no food at some point (hint: it was winter) Still, the basic look and feel is interesting, consider taking some extra time post-compo to flesh it out more because I think it could be really interesting!

yanni 2018-04-26 14:34

I got to 142 months. I think that the mechanic of moving around and the model felt a lot like a chess piece. I would break the game into 2 parts, the movement and then the second mechanic (probably fighting). When a battle happens to make it a different type of input and make it super engaging/challenging. Let the movement on the board be the break/relaxing while the other portion feeling tough / engaging. Then using music as a tool to intensify both types of feelings. Looking forward to your second pass at this game!

thebreakfast 2018-05-03 15:12

Cool game! I love the idea, and it looks slick. It would be neat if all the tech options you chose had some sort of Faustian bargain, like maybe the axe doesn't do as much damage (maybe dealing more damage to the landscape as a result), but helps you gather faster, and the spears do a lot of damage, but don't increase the speed of your gathering at all (maybe dealing more damage to the wildlife as a result, or making your food stores run out faster). Anyways, great job!