samuel-qian 2018-04-24 09:25
I like the feeling of this game. But it's short of things to play. It seems that you may have some good ideas~~ Wish you have got some improvement of skill, and do it better next time !!
Foon → Ludum Dare Explorer → LD41 → Stupid Monkeys
By dylan-fries
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 2.66 | 5 | ||
| Fun | 2.33 | 5 | ||
| Innovation | 2.00 | 5 | ||
| Theme | 2.16 | 5 | ||
| Graphics | 3.00 | 4 | ||
| Humor | 3.00 | 4 |
I like the feeling of this game. But it's short of things to play. It seems that you may have some good ideas~~ Wish you have got some improvement of skill, and do it better next time !!
It looks interesting but it's a little confusing what the point is of the game. Also it took me a little while to figure out what the food was, and why there was no food at some point (hint: it was winter) Still, the basic look and feel is interesting, consider taking some extra time post-compo to flesh it out more because I think it could be really interesting!
I got to 142 months. I think that the mechanic of moving around and the model felt a lot like a chess piece. I would break the game into 2 parts, the movement and then the second mechanic (probably fighting). When a battle happens to make it a different type of input and make it super engaging/challenging. Let the movement on the board be the break/relaxing while the other portion feeling tough / engaging. Then using music as a tool to intensify both types of feelings. Looking forward to your second pass at this game!
Cool game! I love the idea, and it looks slick. It would be neat if all the tech options you chose had some sort of Faustian bargain, like maybe the axe doesn't do as much damage (maybe dealing more damage to the landscape as a result), but helps you gather faster, and the spears do a lot of damage, but don't increase the speed of your gathering at all (maybe dealing more damage to the wildlife as a result, or making your food stores run out faster). Anyways, great job!