FoonLudum Dare ExplorerLD48 → Spacepunk 48

Spacepunk 48

By mlkvr

View on ldjam.com

CategoryRankScoreCount
Overall16672.9633
Fun17252.6233
Innovation10173.1233
Theme13123.3233
Graphics15522.9333
Audio6973.4533
Humor8042.8030
Mood13443.1633

Comments

whysguy52 2021-04-27 02:34

I'm not sure I understand. food and o2 start at some huge negative number and it won't change. Broken perhaps?

redsorel 2021-04-27 02:34

I made apples and O2, then i went deeper and deeper. Some child may be hurt but it's ok. Good job guys. I had this FTL vibe when i come in but it's totaly different. The atmosphere is great, you feel the long road and music is helping on this. GG.

thewhiterice 2021-04-27 02:39

I did not understand what I was supposed to do. I did the first tutorial panels, but they didn't tell me what to do, or how to do it.

kirby 2021-04-27 02:41

Nice idea. Need to be more polished and easier, but overwall that's good <3

1minatur 2021-04-27 02:44

I thought it was pretty enjoyable. It felt at times like I was required to something or else I'd just lose instantly (for example, if I didn't make the kids work I'd have lost). Not bad though! I think this could be really fun if it was fully fleshed out.

mlkvr 2021-04-27 02:44

@whysguy52 @thewhiterice Each person consumes 1 ration per day also production & consumption updated daily so It's not broken -48 means 48 people is hungry you need to make it 0 in order to stop discontent

@redsorel Thanks yeah it's more like frostpunk, you can win without harming some child btw @1minatur

daspanjo 2021-04-27 02:47

Awesome game where you have to manage a spaceship. Besides managing the resources you also have to make decisions that will have an impact on your crew or ship. The only thing I noticed was that it's possible to have more than one notification - so it's hard to read them sometimes. Other than that, awesome game!

thewhiterice 2021-04-27 02:50

@mlkvr alright, I just wasn't explained it well. Thanks.

starling 2021-04-27 03:41

cool concept + theme - i also had the FTL vibe like someone said above (music choice was great too)! i like the resource management part of the game :)

dyp54 2021-04-27 12:12

nice idea bro, it's funny game

microchasm 2021-04-27 17:36

I love the idea of a management game like this for a jam game. Random events and managing numbers while keeping a static background to set the mood has a lot of potential. More random events would have been nice of course. It's a little hard to get a feel for what is happening behind the scenes, it was tough to understand what exactly I was balancing.

eugenik 2021-04-27 19:44

Man, I love this - perfect job on audio!.

nahuelito 2021-04-27 20:32

Love the idea! It would be great to see a more polished version of the game. Adding a button to pass the turns/time would be a nice thing, as it would make you feel more in control of what's happening. Well one!

ithildin 2021-04-27 20:39

I love the concept, but my crew hates me :sob: I haven't played Frostpunk yet, but I certainly got FTL vibes, which is a good thing. The resource management system requires careful tweaking, and the events offer a good degree of uncertainty, although the distribution of events feels a bit odd with repeated triggers being more frequent than I would expect (I've got the child labour one three times in a row, someone in that ship is certainly pushing an agenda :thinking:)

The music felt super chill. I could leave in in the background while I browse <3

All in all, Great job!

animatrix1490 2021-04-29 00:41

I really liked the music and the model of the ship was pretty cool. I actually managed to beat it! I was very confused about the consequences of things like hitting the minus button on panels and...I didn't find Thanos that funny? But I appreciate the effort. Pretty solid game, especially solo. Good job!

james-macgill 2021-05-03 22:37

Nice to see a tutorial on a jam game. Was still left a little confused until I realized that -ve food was not the consumption rate but the deficit (no wonder they all hated me the first few times)

someone 2021-05-03 23:06

It took several attempts to figure out what was going on. The interface was quite confusing, it may have been helpful to have a number for how much energy the solar panels were outputting, and the total energy the other modules needed. A lot of the buttons appeared to do nothing at times for no obvious reason. I eventually worked out it was from not enough energy. The tutorial doesn't help with the numbers, I assumed three on energy and one on biosphere would be enough to get started, not have to put everything as high as possible straight away. Also a lot of the events disappeared before I had finished reading them. A restart button would have been useful. Having to reload the page to restart was super slow.

A nice idea though, and the music is great.

villanelle 2021-05-04 00:45

Really nice entry. I guess the number of mechanics made it a lot difficult to understand what's going on because they are introduced at the same time (but I appreciate the effort of making a tutorial section to try and explain what's happening). Even with the tutorial I wasn't able to survive the ejection in my first run. The second one was nicer. Overall, I enjoyed the game and it's atmosphere. Nice job!

dylan-fries 2021-05-05 20:48

Cool start, echoing some of the other folks, starting a little simpler or with fewer mechanics would have helped. I liked the music and tone of the game though. Also, some simple things like having the buttons and UI elements stand out from the background a little better (a frame, higher contrast, etc) and or having visual icons for the numbers (a little human) would have helped. A game that does this really well is Offworld Trading Company, which you would probably like if this is the game you made. Good effort though and keep at it!

gno-evenimente 2021-05-05 21:00

Very cool game, reminds me of FTL. Nice ship model and atmosphere. It was a bit confusing as to what the best thing to do is at each time, but figured it out eventually. Some good humor too!

mlkvr 2021-05-06 00:01

@dylan-fries Thanks for the feedback, I am working on a huge UI update alongside with QoL improvements and more events but I don't get why did you say that of course I made it

jickamangah 2021-05-16 08:31

Cool idea but the game moves way too quickly to keep up. the buttons are also all in very inconvenient places. It would be nice if the UI was a bit more stylistic and clumped close together