ROM DIGGER by PurpleAlien 2021-04-28T23:52:28Z
The animation was super good--it was so juicy and weighty despite the simplicity of the assets. You really made every aspect of the game pop!
Foon → Ludum Dare Explorer → Users → animatrix1490
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 54 | Limited Space | 👥 | BACK TO REALITY | jam | 192 | 3.96 | 3.65 | 3.70 | 3.98 | 3.96 | 4.14 | 3.13 | 4.00 |
| 2023 | 52 | Harvest | 👥 | Leafus | jam | 329 | 3.60 | 3.33 | 4.09 | 4.16 | 3.18 | 3.32 | 3.36 | |
| 2021 | 48 | Deeper and deeper | 👥 | Crashdown | jam | 740 | 3.61 | 3.68 | 3.60 | 4.00 | 3.46 | 3.56 | 2.29 | 3.34 |
The animation was super good--it was so juicy and weighty despite the simplicity of the assets. You really made every aspect of the game pop!
Man, I love that bridges game and picross, so this puzzley thing was right down my alley. It helped me relax after a long, weird day (and playing through a few less-polished entries :P ) Good job! Like other people said, things flying outside your line of sight did feel a little unfair. I tried WASD, the scroll wheel, and got VERY proud of myself when I decided to full-screen the game, but to no avail. I spent quite a while on the last puzzle. You didn't "talk down" to me and I appreciate that. Great job!
Well, I'm about to die :P I had fun! Very soothing. I liked the part at the beginning where the scout ants were uncovering the map. It might be more fun (and more in theme?) if there was more rapid downward exploration, too, but I still liked this. Good job!
I've been wanting to play Olija since it came out and when I saw this I said, "Oh, hey--this art style really reminds me of Olija!" Lo and behold, it's the same dude! I know this probably shouldn't play into my comment on this game, but it was so cool to be able to play something like a game I was on the fence about purchasing. I'm going to go get it soon. Good job, everyone!
@thomas-olsson I did actually win, despite the "game over" on the screen. You can see the full playthrough here (forgot to export with sound, oops, here's a better link): https://www.youtube.com/watch?v=k_anfJV5v4w
My steam username is animatrix1490, too :)
I had a similar issue with the controls but I did figure it out :P I do think this is a fun idea, and throwing the shovels at the zombies was unexpectedly fun/hilarious. Good job! Very impressive for (essentially) a one man team
I enjoyed this! I couldn't make the controller work, but I did enjoy what I played. I like the extended coyote time. I also am pretty impressed with the multiplayer. The sound and graphics are all pristine--they feel like a "real" game you could buy on Steam. I did feel like the attacks had a slightly-too-small range, but since combat is mostly a slowing technique and monsters don't kill you it's less of an issue than it might be.
Solid job!
Hey! I enjoyed playing the game! I liked the color-commentary monster sounds and I was surprised that the final boss was actually kind of scary. The physics stuff was REALLY cool and sometimes had exciting unintended effects (but almost never unintended effects that felt cheap or unfair). For example, in the room with the jumping platforms and the blue orb in the center, I shot an arrow that didn't quite sink into the wall, but I was still able to climb it. The arrow-end hung over the side of a platform and supported me until I got up. So cool!
Critique things (in case you want to come back to this after the jam): I couldn't find a time when the walking speed was useful. I'm sure there's cut content related to aim and movement speed or something but I didn't love having to hold the shift button down all the time. Fall damage: not a fun way to die at the last boss. I know some earlier puzzles relied on you not just being allowed to drop down but it wasn't fun to get the gun and then have to climb down slowly. Speaking of which, I'm kind of biased away from combat as a player, but I didn't think it was very fun to have to hit the boss so many times after doing the platforming challenge to get the gun. (I died that way too) I have been using a bow and arrow and it's killed every enemy in one hit. The shotgun should just kill this thing in 2 hits at most.
Thank you for working so hard! I really did enjoy the game despite the critique. Again, those things are not really "jam" things--they're things that time wouldn't allow. Very good job.
Also, I really dug all the pixel art AND the environments. Good job on the art, especially for only one person!
I can see how much effort went into this. It's gorgeous to look at. I did run into gameplay issues, but game jams are like that :P
Great job on the music! I also really dug how you made the theme key to the gameplay. The loop honestly reminded me of a small-scale Subnautica, where you dive down to get things that let you dive deeper down until you reach the end goal. I feel like the handling was so odd that it kind of detracted. Maybe just using momentum or physics to change the handling, or give some kind of indicator of "currents" that are destabilizing you in the water or the submarine flapping awkwardly. Again, very good job, and good work using Blender! It can be a little hard to get the hang of but you created something quite aesthetically pleasing!
I really liked the music and the model of the ship was pretty cool. I actually managed to beat it! I was very confused about the consequences of things like hitting the minus button on panels and...I didn't find Thanos that funny? But I appreciate the effort. Pretty solid game, especially solo. Good job!
I really loved the pixel art/theme. You created a kind of...Tim-Burton-esque vibe. Great job!
Not-fun critique part: Everyone has already told you about the jumping, but I'm especially confused about the wall-jump. Not sure if I was supposed to use that to get to new areas? I made it past the larva bosses, but got stuck right after that. Speaking of which, there was a pretty funny glitch where one of the worms jumped on my head and just kind of hung out there until I ran left for a while. (Sorry I don't have a screenshot) I also noticed when I shot the spell that it would sometimes go in a direction I didn't want? My instinct was to shoot and then run away immediately, since the shot has a pretty big warm-up, but once or twice on the larva bosses I would press the button, the character would charge up the spell, and then I would push the D key just a little too soon so it would fly out. It would be nice if the direction froze at a certain point in the animation.
Really cool job! I really liked the characters and enemies. Keep up the good work!
I had it muted (sorry) but I really enjoyed it. The models were cute and the feedback and game-play were so simple and functional. I also appreciated the puns.
Well, that's deep
This game has a whole meta level of paranoia to it because sometimes things would be weird and I had no idea if it was just glitching or the game was cursed. 9/10, would play a personalized cursed copy of Deep in Yourself again (especially if I could skip the title screen)
Oooh! I made it to the end and got $17003!! I really love all the pixel art in this game. The title screen's was so good--I almost though I was about to play a dragonborn Castlevania type deal! But the "cuter" stuff in the actual levels was fabulous, too. You might consider (if you're not going to use it yourself) making an art kit/asset pack out of it! Critique/possible bug(?) things: I wasn't sure what to do about picking things up at first. I finally figured out the rhythm to let it sit for a second before I could walk into it. The contact shadows also rising off the ground is very understandable in a game jam game but still a little off-putting. I also...this might have just been an issue on my computer but I could sometimes see little lines between tiles while I was moving? It was just a flicker, not really noticeable, just thought I might mention it. Also, some music would be nice.
Seriously though. Really fun! I loved the bats and finding the rhythm of the game. Well done!
This was cool! I really liked the robot character, and his animations were pretty good. Same with the turrets. The camera moving up to look ahead was kind of nifty but I might have preferred it to be assigned to a button press rather than auto-creeping up when I was repairing front-line turrets and/or floor tiles. Still, very impressive. I liked the music and sound effects, too :)
I'm very impressed that you made this on your own AND it was your first time doing a jam (and possibly making a game???). So cool! I honestly loved the player's submarine and its animations, and the audio was really cool. Whole thing was very atmospheric. There was something of a sense of dread.
Un-fun critique part: I would have appreciated some kind of...I don't know, "north" indicator on the ring around the up-arrow. I got a bit disoriented too on some occasions, but fortunately it was mostly NSEW rather than up-down. Oh, one other thing: I think being able to see the vents from further away would help. I understand if you don't want to mark the sub--if you want people to explore--but I think making the vents more visible (from like, 50m away instead of only like 10m away) would have helped me be a little less disoriented.
I'm still impressed. Amazing job!
I liked the visuals and the information they gave you. I feel like if this were to be a full game it would work better to introduce colors too slowly. I didn't really want to try and find every good color combo, so I just kind of winged it and hoped I'd be ok, haha. I did have fun, though! I really liked renaming the programs, too! Mine were Program0, Abababa, Xmas, wallz, and Program 3
I thought the models of the characters came out surprisingly well; the music, too. I think the humor was the thing I liked most; all the dialogue and text were pretty funny. Good job!
I had trouble at first figuring out how to play but I got the hang of it pretty quickly. Very addicting! I also really dug those analog squonks--really cool SFX and especially music. It was already hype to start with but every time I'd reach the next level it would get even sicker. I could have spent even longer playing if there had been i-frames when I got hit--I was a little disappointed that my health just melted away, but that's probably what the dash is for. Thanks for a cool game! Screenshot 2023-01-09 201705.png
Had a hard time with the lever puzzle and I wish there had been another ending depending on what potion you make (there were three in the book, so I thought different ones might result in different endings). Still, pretty incredible in terms of mood and atmosphere. Great pixel art and very good music.
I definitely had fun, and I loved the artwork and characters. Very cute game. I actually had a little more fun when I fought the potato boss alone as the Grim Cheeper. Not sure if I missed out, but can you select your character at the beginning? Not sure. It was also a little concerning when I got an upgrade for the Arboarist and they immediately proceeded to run across the screen and massacre everything. I was like "Oh gosh, I've made a mistake--now the Sheepherd can't heal us!" It all worked out in the end! Amazingly well done for a game jam!
I struggled with this game. Excellently made! Really great graphics and music, incredibly precise controls, but I gave up when I got to HOLE. I'm not good enough at games to play it. Occasionally it felt like I should have gotten a pass on the slash and the game said I missed, but again, skill issue. And I mean, I used the right-ctrl with my right hand to do the slash; I can't imagine how any of these single-handed people got as far as they did. Honestly, could be great/Celeste-like as a fuller version with better tutorializing/button assignment. Edit: I did beat the first level, RAVINE, and MUD before I got to HOLE
The pixel art was really good and the music was funky; reminded me a little of Age of Empires. Cool concept; would love to see this more fleshed out!
koboldskeep recommended I play this game and it's good. VERY solid bones. Would love to see it fleshed out more!
I really liked playing this. I liked using different abilities to interact with the environment and enemies. The audio was pretty good--not too loud or grating, which is good since there's quite a few repeated sounds. The pixel art was lovely. I'd love to see this game expanded on!
I managed to beat it! Excellently done; incredibly well put together. I was a little confused by the control scheme but when I switched to controller it made more sense. I was also a little disappointed I couldn't move the camera at all once I was there, but I get why. Definitely made me be more strategic. The music was my favorite part. It was like I was back being 12 years old playing SEGA games on a CD ROM. :)
I liked the character designs and the concept. I felt like I might have been hearing too many sounds layered over one another at certain points during the game, but it was a neat reverse-tower-defense thing! I liked the enemy being a resource you could use, too!
I made it through it! A cool idea, solidly executed. Good job!
This was a cool game! I love stealth games, and this functioned better than some games I've paid money for :P I did get a little stuck on walls occasionally, but never while I was doing anything important so it wasn't that bad. Very well done, and I liked the atmosphere, art, and music of each area. Good job!
Pretty incredible! I was happy I got the solution right. Very well done for a game jam. I almost got stuck in a couple places: at the motorcycle puzzle I didn't realize you could click the bottom two buttons and the slide puzzle nearly killed me. :P I also struggled a little with repeating numbers in the last puzzle.
(My only question now is who killed Kenzo?)
@haotian-chen honestly same
I got this to work in Chrome, as others have said, and it was surprisingly fun. I enjoyed pitting my legally-distinct wormies against demons in Valhalla. Awesome job!
Pretty incredible! I liked the graphics and music and I thought the game felt like a cohesive whole. It ramped up nicely in difficulty. At first it was a little hard for me to tell the two enemy types apart but I got the hang of it quickly. Cool game!
Very difficult for me but that's because I'm not great at rhythm games. Incredibly charming with the visuals and the music. Good job! Incredibly well put together for a jam submission!
Very polished and well put together. The spatial audio was a little hard to hear at times, but that could be because I wasn't in an ideal sound situation. Good job
Impressed with this one, especially the music. It was tricky but satisfying to try and fit as many people as possible. I almost wished I had more time because I would try and fit the little one-block guys in every nook and cranny and I wanted to see if I could just fill the entire car. Tip to anyone trying to play this: don't maximize it, it'll mess up the UI.
Pretty cool! Good use of the theme. I found that if I clicked on the safe graphic before trying to put in the code it would work. Good job!
I feel like this game has incredible design--everything is tutorialized/taught as you play in a very subtle way, like how walking into the side of a mushroom will bounce you or how certain enemies behave. I didn't love the controls but I still played to the end because, even though it wasn't my preference, I understood exactly what was happening and why. It all made sense and I could tell when something was due to my play. I also really liked the animation! It was incredibly smooth on the main character but still pixely. How did you do that?
It takes a little setup but it's very fun to play with a friend. (It helps if the friend is patient) The controls were confusing until I realized you could only turn right and left. I really enjoy the aesthetic--very heavy programming and/or Tron vibe. Super cool!
I didn't end up beating it but the voices were really funny and the game was a good amount of difficult. I know most strategy games are unforgiving about this type of thing, but an "undo" button--even for only one move--would be really helpful, especially when one of the wizards' pathfinding put him on an ice patch going the wrong way (I thought he would take the non-icy patch around the corner but he ended up using some precious movement to just slide across one ice square). I really liked the music, too! Great job
I liked the visuals; they were a tad dark but for being a game about a square it was very appealing and the animations felt responsive. Again, echoing what some other people here have said, the jumps and movement almost felt TOO responsive, requiring a lot of precision. A good entry though! I'd love to play a game like this "for real" if it was tweaked to be a little bit less tight on the jumps. Good music, too. Great job!
The art was great. Good sound design, too. I struggled with the controls, didn't love that there was no way to recover from running into an enemy (1hko), and the upside-down text that was mentioned in an earlier comment was a little annoying. I noticed the inventory system played into the theme as well when I died because I was fumbling around trying to switch/drop items to pick up a shotgun :P Seriously impressive paintings and artwork; can't be overstated.
Screenshot 2023-10-08 120626.png I didn't do super well at it or anything, but even I can tell this is a Real Game. Very well done, especially since you worked solo. Incredibly satisfying gameplay loop, the red/white/black aesthetic is really cool, and I appreciated that it wasn't OHKO I had fun! Good job!
This feels like a classic Newgrounds game. Great job! I loved the polish on the art--especially the cool detail that when you have a building selected, your wizard's hands will indicate it by clenching one fist. Awesome
Pretty ambitious to make a fighting game for a game jam! Would have been nice to be able to select characters instead of just P1 is always Tarzan and P2 is always Alice, but again--game jam. I really love the KO animation
Really well done, probably top 50 material. At first I felt like the music was probably too intense for what was going on in the game but things really ramped up. Great job; hope you do well in the jam
Such a great entry! Probably my favorite so far! The gameplay was great, graphics/art solid; I can't believe nobody brought up the plot! Incredible all the way through. I laughed, I cried, I was shocked by the twists and turns :)
Great job!
Wow, definitely a challenge. Well done!
I had to restart my computer to play this game. I was happy I finally figured out how to escape. Not sure if there was a yellow box I missed, but I got out using trial and error. Good effort with a difficult engine
I ended up downloading the zip to play. Took me a bit to get the hang of it, but I eventually got my coop painted :) Really liked the "classical" style art! The rooster crows were a tad loud/repetitive, but you do what you can in a jam, so that's understandable. One thing that really helped me was realizing that I wasn't penalized if a vegetable went through the coop without hitting anything.
Good job!
Screenshot 2023-10-07 223152.png Deleted a GB of precious data! Had a great time with this one! I was surprised at how much fun it was to play and I was impressed at the variety in the procedural stuff, like the file names. Eventually it does become a little monotonous, and I got lost a couple of times, but the fact that I "got lost" in a jam game because it was so big is a little crazy. I also appreciated the small detail that the thrown shotgun can do more damage than a single bullet. I also had fun throwing it over the wall :)
EDIT: I forgot to praise the reactive music! Again, it got monotonous after a while, but the fact that it would change based on if you were in combat or not helped keep it fresh for longer than otherwise. Awesome job
I felt the armoire/big dresser things in my BONES