Foon → Ludum Dare Explorer → Users → fxydev
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | Dragonborn's Hoard - Mine! Mine! Mine! | jam | 1143 | 3.38 | 3.15 | 2.86 | 3.81 | 3.86 | 2.92 | 2.10 | 3.13 |
I really like this game as an abstraction of mining, especially with the challenge of the later arcade levels. Looking forward to how you progress the adventure mode aspect of the game.
Really satisfying game here firing on all cylinders. The penultimate level kinda fucked me where I spawned halfway on top of the spike leading to a loop of the enemies going onto that spot and me just racking up deaths.
Got a time of 66 seconds, pretty game. More feedback when attacking enemies would be appreciated, like a sound effect. Didn't have much of a reason to attack the slimes as they didn't drop anything nor were they in the way. The boss's hitbox is much larger than its sprite which led to some annoying deaths. I ended up standing on the platform above them and attacking when it tried to fly up.
Very pretty game reminds me of the Farfetch'd segment of Gold and Silver. I'm not good at puzzle games but I had fun.
Good concept with having a random chance of shot types but its missing a lot of basic polish and fun that other shmups have. The bosses have no reaction to being shot at all so when combined with their massive health pool I could barely tell I was doing any damage. Having the enemy flash when hit, having particles of your bullets, or a nice sound effect to confirm I did damage. Also not a lot of feedback for when I take damage or for how many hits I can take. The main mechanic deserved to be used more actively as I just reloaded at the beginning to get as much damage as possible rather than stay with my current powerset until the next boss if I only had like 2 guns. It would work really well if you had a goal for the player to achieve during the fight that allowed them to reload or upgrade their shot type mid-fight. The bosses need some additional bullet pattern to encourage the players to move around whether that be bullets that shoot in their direction, additional enemies that throw more bullets out that the player wants to kill to make their time easier, or some reward that gets them to move like a grazing bonus or a power-up. Wishing you luck with this project because its definitely a great functional game to start with that can be improved in many fun ways. Looking forward to seeing what you do.
Great art and music with a really intense game. Would definitely pass around to friends. It would be nice if the music didn't reset on death.
Super cool game visually and the mechanics synergize in a very fun way. Would feel even greater with sound effects and some spike forgiveness would be nice.
Cool idea, emergencies happen a little slow though so I didn't have much urgency.